Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)


  • 2019

    Game three!


  • 2019

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 bombers; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from Norway to 2 Sea Zone
            1 submarine moved from 7 Sea Zone to 9 Sea Zone
            1 submarine moved from 7 Sea Zone to 12 Sea Zone
            1 armour moved from France to 13 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Egypt
            1 armour moved from 15 Sea Zone to Egypt
            1 artillery moved from Libya to Egypt
            1 infantry moved from Libya to Egypt
            1 armour moved from Libya to Egypt
            1 bomber moved from Germany to 2 Sea Zone
            1 fighter moved from Northwestern Europe to 12 Sea Zone
            1 fighter moved from Germany to 12 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Baltic States
            1 infantry moved from 5 Sea Zone to Baltic States
            1 infantry moved from Poland to East Poland
            1 artillery moved from Poland to East Poland
            1 infantry moved from Bulgaria Romania to Ukraine
            1 artillery moved from Bulgaria Romania to Ukraine
            1 infantry moved from Poland to Baltic States
            2 armour moved from Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 fighter moved from Poland to Baltic States
            1 infantry moved from Poland to East Poland
            2 infantry moved from Bulgaria Romania to Ukraine
            2 armour moved from Czechoslovakia Hungary to East Poland
            2 armour moved from Bulgaria Romania to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 armour, 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in East Poland
                Germans attack with 2 armour, 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in East Poland, round 2 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 3/1 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 6 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 6 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 9 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 9 Sea Zone
                    1 transport owned by the British lost in 9 Sea Zone
                    Germans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 12 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
                    1 destroyer owned by the British lost in 12 Sea Zone
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 12 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 2 Sea Zone
                Germans attack with 1 bomber and 1 fighter
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in 2 Sea Zone
                    Germans roll dice for 1 bomber in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 2 Sea Zone
                British win with 1 battleship and 1 transport remaining. Battle score for attacker is -22
                Casualties for Germans: 1 bomber and 1 fighter
            Battle in Egypt
                Germans attack with 2 armour, 1 artillery and 2 infantry
                British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/1 hits, 1.83 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 2.17 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/1 hits, 1.50 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the British lost in Egypt
                    Germans roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/1 hits, 1.17 expected hits
                    1 armour owned by the Germans lost in Egypt
                British win with 1 armour and 1 fighter remaining. Battle score for attacker is -10
                Casualties for Germans: 2 armour, 1 artillery and 2 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 12 Sea Zone to Libya
            1 fighter moved from 12 Sea Zone to Morocco Algeria
            1 infantry moved from Germany to Poland
            1 infantry moved from Northwestern Europe to Germany
            1 infantry moved from Germany to Poland
            1 infantry moved from France to Germany
            1 fighter moved from Baltic States to Norway
            2 infantry moved from Finland to Norway
    
        Place Units - Germans
            2 bombers placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 0.00
    Germans rolls : : 0.00
    Russians : 0.67
    

    Savegame


  • 2019

    Ok, Game number three!



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Karelia S.S.R. to Finland
                  Russians take Finland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Kazakh S.S.R. to Caucasus
            2 infantry moved from Archangel to Karelia S.S.R.
            3 infantry moved from Russia to Caucasus
            2 infantry moved from Novosibirsk to Russia
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 artillery moved from Russia to Caucasus
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 armour placed in Caucasus
            1 armour placed in Caucasus
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 30 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019

    TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            4 fighters moved from 57 Sea Zone to 53 Sea Zone
            1 destroyer moved from 51 Sea Zone to 53 Sea Zone
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 fighter moved from Formosa to Yunnan
            3 infantry moved from French Indo-China Thailand to Yunnan
            1 armour moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            3 infantry moved from Kiangsu to Hupeh
            3 infantry moved from Manchuria to Suiyuan
            1 fighter moved from Manchuria to Hupeh
            1 fighter moved from Japan to Suiyuan
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Burma
            1 fighter moved from 61 Sea Zone to Burma
            2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Borneo
                  Japanese take Borneo from British
            1 infantry moved from 61 Sea Zone to Fukien
            1 armour moved from 61 Sea Zone to Fukien
            1 fighter moved from 61 Sea Zone to 50 Sea Zone
            1 carrier moved from 61 Sea Zone to 37 Sea Zone
            1 battleship moved from 61 Sea Zone to 50 Sea Zone
            1 cruiser moved from 61 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 50 Sea Zone
                Japanese attack with 1 battleship and 1 fighter
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship and 1 fighter in 50 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 53 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 1 battleship
                    Japanese roll dice for 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 battleship
            Battle in Suiyuan
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hupeh
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Fukien
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 50 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to French Indo-China Thailand
            1 fighter moved from Burma to 37 Sea Zone
            1 carrier moved from 57 Sea Zone to 62 Sea Zone
            1 fighter moved from Suiyuan to Kiangsu
            1 fighter moved from Hupeh to French Indo-China Thailand
            1 carrier moved from 57 Sea Zone to 60 Sea Zone
            1 fighter moved from 53 Sea Zone to 60 Sea Zone
            1 fighter moved from 53 Sea Zone to 60 Sea Zone
            2 fighters moved from 53 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Japan
            1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.00
    Chinese : 1.33
    Japanese : 2.50
    

    Savegame



  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 factory and 3 infantry; Remaining resources: 19 PUs; 0 techTokens; 
    
        Combat Move - British
            1 fighter moved from Egypt to 15 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery moved from Australia to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 30 Sea Zone
            1 destroyer moved from 41 Sea Zone to 30 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 destroyer moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from Western Canada to Eastern Canada
            1 fighter moved from United Kingdom to Karelia S.S.R.
            1 fighter moved from United Kingdom to Karelia S.S.R.
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in Germany causes 5 damage total. 
            Battle in 15 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 15 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                1 artillery owned by the British retreated to India
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from 15 Sea Zone to India
    
        Place Units - British
            1 factory placed in India
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 51 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Japanese : 0.33
    AA fire in Germany : : -0.17
    

    Savegame


  • 2019

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Balkans to 14 Sea Zone
            1 armour moved from Balkans to 14 Sea Zone
            1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            2 infantry moved from Libya to Egypt
            1 fighter moved from Italy to Egypt
            1 armour moved from Italy to Czechoslovakia Hungary
            1 infantry moved from Balkans to Bulgaria Romania
            1 artillery moved from Italy to Balkans
            1 infantry moved from Italy to Balkans
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 fighter and 3 infantry
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 2/1 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.17
    

    Savegame


  • 2019

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Balkans to 14 Sea Zone
            1 armour moved from Balkans to 14 Sea Zone
            1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            2 infantry moved from Libya to Egypt
            1 fighter moved from Italy to Egypt
            1 armour moved from Italy to Czechoslovakia Hungary
            1 infantry moved from Balkans to Bulgaria Romania
            1 artillery moved from Italy to Balkans
            1 infantry moved from Italy to Balkans
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 fighter and 3 infantry
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 2/1 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.17
    

    Savegame


  • 2019

    Sorry for the double post, I forgot to hit refresh, and so thought it didn’t go through, hence the second time!



  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 bomber moved from Western United States to 48 Sea Zone
            1 fighter moved from Hawaiian Islands to Philippine Islands
            1 infantry moved from Central United States to Western United States
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 44 Sea Zone to 56 Sea Zone
            1 carrier moved from 44 Sea Zone to 56 Sea Zone
            1 fighter moved from 44 Sea Zone to 56 Sea Zone
            1 bomber moved from Eastern United States to Soviet Far East
            1 fighter moved from Eastern United States to Alaska
    
        Combat - Americans
            Battle in 48 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 48 Sea Zone to Australia
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 armour and 2 infantry placed in Eastern United States
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    

    Savegame


  • 2019

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover War Bonds
    
        Activate Technology - Germans
            Germans activating War Bonds
    
        Purchase Units - Germans
            Germans repair damage of 5x factory; Remaining resources: 42 PUs; 0 techTokens; 
            Germans buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 submarine moved from 12 Sea Zone to 2 Sea Zone
            1 submarine moved from 9 Sea Zone to 2 Sea Zone
            1 fighter moved from Norway to 2 Sea Zone
            2 bombers moved from Germany to 2 Sea Zone
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Baltic States
            2 infantry moved from Poland to Baltic States
            2 armour moved from East Poland to Baltic States
            2 armour moved from Ukraine to Baltic States
            1 fighter moved from Libya to Egypt
            1 fighter moved from Morocco Algeria to Egypt
    
        Combat - Germans
            Battle in 2 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 2 submarines
                British defend with 1 battleship, 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers and 1 fighter in 2 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 fighter in 2 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the British and 1 battleship owned by the British lost in 2 Sea Zone
                Germans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 29
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 destroyer and 1 transport
    
        Non Combat Move - Germans
            2 bombers and 1 fighter moved from 2 Sea Zone to Norway
    
        Place Units - Germans
            5 armour, 1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 34 PUs
            Germans collect 3 PUs from War Bonds; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.67
    Germans rolls : : 1.00
    

    Savegame


  • 2019

    Back to the USSR!



  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery moved from Caucasus to Ukraine
            3 infantry moved from Caucasus to Ukraine
            1 armour moved from Caucasus to Ukraine
            1 armour moved from Caucasus to Ukraine
            1 infantry moved from Buryatia S.S.R. to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Evenki National Okrug to Novosibirsk
            2 infantry moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Belorussia to East Poland
            1 infantry moved from Belorussia to East Poland
            1 armour moved from Russia to East Poland
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            1 infantry moved from Eastern Ukraine to East Poland
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                    Russians roll dice for 1 armour and 2 infantry in East Poland, round 3 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in East Poland
                Russians win, taking East Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Ukraine
                Russians attack with 2 armour, 1 artillery and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 3 : 1/1 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Eastern Ukraine
            6 infantry moved from Caucasus to Ukraine
            4 infantry moved from Russia to Belorussia
    
        Place Units - Russians
            1 artillery placed in Karelia S.S.R.
            1 armour placed in Caucasus
            6 infantry placed in Russia
            1 armour and 1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.67
    

    Savegame


  • 2019

    TripleA Manual Gamesave Post: Japanese round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 6 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            1 infantry moved from East Indies to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from Burma to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            2 fighters moved from French Indo-China Thailand to India
            1 artillery moved from Burma to India
            2 fighters moved from 37 Sea Zone to 30 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            3 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
            1 artillery and 3 infantry moved from 63 Sea Zone to Soviet Far East
            2 fighters moved from 63 Sea Zone to Soviet Far East
            1 battleship moved from 50 Sea Zone to 62 Sea Zone
            1 carrier moved from 60 Sea Zone to 62 Sea Zone
            2 fighters moved from 60 Sea Zone to Manchuria
            2 infantry moved from Suiyuan to Manchuria
            1 fighter moved from Kiangsu to Manchuria
            1 infantry moved from Hupeh to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Hupeh to Ningxia
            1 armour moved from Fukien to Ningxia
            1 infantry moved from Yunnan to French Indo-China Thailand
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                Americans defend with 1 bomber; Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 0/1 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 3 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 18
                Casualties for Americans: 1 bomber
                Casualties for Russians: 2 infantry
            Battle in Manchuria
                Japanese attack with 3 fighters and 2 infantry
                Russians defend with 4 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 2/1 hits, 1.83 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 3 fighters and 1 infantry in Manchuria, round 3 : 2/1 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Japanese win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Ningxia
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 2 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 fighters and 4 infantry
                British defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
                    AA fire in India : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in India, round 2 : 2/1 hits, 2.17 expected hits
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 2 : 2/1 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in India, round 3 : 2/1 hits, 1.83 expected hits
                    British roll dice for 1 artillery and 1 fighter in India, round 3 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in India
                Japanese win, taking India from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 artillery, 1 fighter and 2 infantry
            Battle in 30 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 artillery, 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 30 Sea Zone
                    1 transport owned by the British and 1 artillery owned by the British lost in 30 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for British: 1 artillery, 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 31 Sea Zone
            2 fighters moved from 30 Sea Zone to 31 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from Soviet Far East to 63 Sea Zone
            1 fighter moved from Manchuria to French Indo-China Thailand
            2 fighters moved from Manchuria to 62 Sea Zone
            2 fighters moved from India to French Indo-China Thailand
    
        Place Units - Japanese
            2 transports placed in 62 Sea Zone
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 36 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -0.00
    Japanese rolls : : 0.00
    Chinese : -0.67
    Russians : -1.17
    AA fire in India : : -0.33
    Japanese : -0.17
    

    Savegame


  • 2019

    Back to the UK. 11:19pm, May 19th.



  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            1 transport moved from 33 Sea Zone to 28 Sea Zone
            2 infantry moved from Union of South Africa to 28 Sea Zone
            2 infantry and 1 transport moved from 28 Sea Zone to 27 Sea Zone
            1 destroyer moved from 33 Sea Zone to 27 Sea Zone
            1 infantry moved from Kwangtung to Fukien
                  Chinese take Fukien from Japanese
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
    
        Non Combat Move - British
    
        Place Units - British
            1 carrier and 2 destroyers placed in 2 Sea Zone
            2 fighters placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    AA fire in Germany : : 0.83
    

    Savegame


  • 2019

    TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Italian Africa
                  Italians take Anglo-Egypt Sudan from British
                  Italians take Italian Africa from British
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Libya to Trans-Jordan
            1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 artillery moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Italians lost in Caucasus
                Russians win with 1 armour remaining. Battle score for attacker is 1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to India
            1 armour moved from Czechoslovakia Hungary to Baltic States
            1 infantry moved from Bulgaria Romania to Poland
            1 infantry moved from Balkans to Bulgaria Romania
            1 artillery moved from Balkans to Czechoslovakia Hungary
            1 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 armour and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    Russians : -0.33
    

    Savegame


  • 2019

    And back to USA, I think. How much longer you got for gaming tonight? it’s 11:36 pm my time, May 19th.



  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            2 destroyers moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 armour moved from 12 Sea Zone to Morocco Algeria
            1 fighter moved from Hawaiian Islands to Philippine Islands
            1 fighter moved from Alaska to Manchuria
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
            2 fighters moved from 56 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters in Caroline Islands, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Morocco Algeria
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco Algeria
                Americans win, taking Morocco Algeria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 destroyers moved from 56 Sea Zone to 51 Sea Zone
            1 carrier moved from 56 Sea Zone to 51 Sea Zone
            1 submarine moved from 56 Sea Zone to 51 Sea Zone
            2 fighters moved from Caroline Islands to 51 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 42 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans rolls : : 0.00
    Americans : 0.33
    Japanese : -0.33
    

    Savegame



  • Germany’s turn. I’m done for the night. I made a mistake, I meant to invade Carolina, but forgot to offload the troops there. Hope it doesn’t bite me in the butt.


  • 2019

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Germans
            5 armour moved from Germany to East Poland
            6 armour, 1 artillery and 6 infantry moved from Baltic States to East Poland
            4 infantry moved from Norway to Finland
            2 bombers moved from Norway to East Poland
            1 fighter moved from Norway to Finland
            1 submarine moved from 2 Sea Zone to 8 Sea Zone
            2 infantry moved from Germany to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Finland
            1 infantry moved from 5 Sea Zone to Finland
            2 fighters moved from Egypt to Germany
            1 artillery and 2 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 fighter and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter and 6 infantry in Finland, round 2 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in East Poland
                Germans attack with 11 armour, 1 artillery, 2 bombers and 6 infantry
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 11 armour, 1 artillery, 2 bombers and 6 infantry in East Poland, round 2 : 9/1 hits, 8.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 2/1 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 11 armour, 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour and 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Finland to Germany
            2 bombers moved from East Poland to Germany
    
        Place Units - Germans
            5 armour and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 34 PUs
            Germans collect 1 PU from War Bonds; end with 35 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Germans rolls : : 0.00
    Russians : 1.50
    

    Savegame


  • 2019

    Back to the USSR, 12:03, 20th May.



  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 12 Sea Zone to 6 Sea Zone
            5 infantry moved from Karelia S.S.R. to Finland
            2 artilleries moved from Karelia S.S.R. to Finland
            2 infantry moved from Novosibirsk to Chinghai
    
        Combat - Russians
            Battle in Finland
                Russians attack with 2 artilleries and 5 infantry
                Germans defend with 5 infantry
                    Russians roll dice for 2 artilleries and 5 infantry in Finland, round 2 : 2/1 hits, 1.83 expected hits
                    Germans roll dice for 5 infantry in Finland, round 2 : 2/1 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries and 3 infantry in Finland, round 3 : 1/1 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Finland, round 3 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 4 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Finland, round 4 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 5 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Belorussia to Karelia S.S.R.
            1 infantry moved from Belorussia to Russia
            2 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Belorussia to Russia
            1 infantry moved from Belorussia to Russia
            1 infantry moved from Russia to Caucasus
    
        Place Units - Russians
            1 armour placed in Karelia S.S.R.
            1 armour placed in Russia
            4 infantry placed in Caucasus
            1 infantry placed in Karelia S.S.R.
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.00
    

    Savegame


  • 2019

    TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Paratroopers
    
        Activate Technology - Japanese
            Japanese activating Paratroopers
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 transport moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from 63 Sea Zone to 51 Sea Zone
            2 fighters moved from 62 Sea Zone to 51 Sea Zone
            3 fighters moved from French Indo-China Thailand to 51 Sea Zone
            2 fighters moved from 31 Sea Zone to 51 Sea Zone
            8 infantry moved from Japan to 62 Sea Zone
            8 infantry moved from 62 Sea Zone to Manchuria
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Soviet Far East to Stanovoj Chrebet
                  Japanese take Stanovoj Chrebet from Russians
            1 artillery and 1 infantry moved from Soviet Far East to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 8 infantry
                Americans defend with 1 fighter; Chinese defend with 1 infantry
                    Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 8 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 7 infantry in Manchuria, round 3 : 1/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 7 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Buryatia S.S.R.
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia S.S.R.
                    Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Buryatia S.S.R.
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 51 Sea Zone
                Japanese attack with 9 fighters
                Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 9 fighters in 51 Sea Zone, round 2 : 4/1 hits, 4.50 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 51 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
                    3 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone
                    Japanese roll dice for 6 fighters in 51 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 51 Sea Zone
                Japanese win with 5 fighters remaining. Battle score for attacker is 23
                Casualties for Japanese: 4 fighters
                Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport
    
        Non Combat Move - Japanese
            2 fighters moved from 51 Sea Zone to 62 Sea Zone
            3 fighters moved from 51 Sea Zone to Caroline Islands
            1 carrier moved from 63 Sea Zone to 62 Sea Zone
            1 carrier moved from 31 Sea Zone to 37 Sea Zone
            3 transports moved from 35 Sea Zone to 37 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 armour placed in India
            1 bomber and 2 infantry placed in Japan
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 1.00
    Americans : 1.00
    Chinese : -0.67
    Russians : 1.33
    Japanese : -2.67
    

    Savegame


  • 2019

    @gribble I just now saw this @2:40 pm, and that is after it did indeed bite. I was wondering why you didn’t just drop off your guys there, as there were no defenders, and that would have prevented 5 of the 9 fighters i used to sink the US Pacific Fleet.

    What do you want to do about this? If we redo your turn, then we would have to go back and replay all the turns since then. Or, we could just make a new game? This game is the first time I feel like I’m actually in the running, but I too have made mistakes this game.

    So, new game, or what?


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