@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 8 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 artillery moved from Karelia S.S.R. to Belorussia
1 infantry moved from Karelia S.S.R. to Belorussia
1 artillery moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Eastern Ukraine
1 bomber moved from Germany to Eastern Ukraine
1 bomber moved from Germany to Belorussia
6 armour moved from Germany to East Poland
1 infantry moved from Poland to East Poland
2 infantry moved from Finland to Karelia S.S.R.
Combat - Germans
Battle in Eastern Ukraine
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Belorussia to East Poland
1 bomber moved from Eastern Ukraine to East Poland
Place Units - Germans
2 armour placed in Karelia S.S.R.
4 armour placed in Caucasus
2 armour, 1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Germans collect 3 PUs from War Bonds; end with 48 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0.67
Germans rolls : : 0.00
Russians : 0.33
USSR 7 up next. 10:04 am, May 24th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 12 Sea Zone to 14 Sea Zone
1 armour moved from Russia to Chinghai
Russians take Novosibirsk from Japanese
Chinese take Chinghai from Japanese
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Urals
1 infantry moved from Russia to Novosibirsk
Place Units - Russians
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 6 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
4 infantry moved from Australia to 39 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry and 2 transports moved from 39 Sea Zone to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 bomber and 1 infantry moved from Egypt to Chinghai
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Evenki National Okrug to Urals
1 bomber moved from Egypt to Urals
1 bomber moved from Egypt to Novosibirsk
1 fighter moved from Caucasus to Germany
Combat - Japanese
Battle in Urals
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Urals, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chinghai
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 1 infantry in Chinghai, round 2 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese lost in Chinghai
retreated to Chinghai
Chinese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Chinghai to Sikang
1 armour and 1 infantry moved from Burma to Sikang
1 armour and 1 infantry moved from French Indo-China Thailand to Sikang
3 fighters moved from India to Kiangsu
1 bomber moved from Novosibirsk to Sikang
1 bomber moved from Urals to Archangel
1 fighter moved from Philippine Islands to Japan
Place Units - Japanese
1 armour, 6 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Russians : -0.67
Japanese : -0.50
And the UK is up! 12:09 am, May 25th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - British
British buy 2 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
1 cruiser moved from 7 Sea Zone to 6 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from 7 Sea Zone to 6 Sea Zone
3 destroyers moved from 7 Sea Zone to 6 Sea Zone
3 transports moved from 7 Sea Zone to 6 Sea Zone
3 armour moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Norway
British take Norway from Germans
3 armour moved from 6 Sea Zone to Norway
Combat - British
Non Combat Move - British
Place Units - British
2 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from French Madagascar to 33 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
1 armour moved from Egypt to Persia
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Persia
1 armour moved from Morocco Algeria to Egypt
6 infantry moved from Italy to France
5 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Northwestern Europe to Germany
3 armour moved from Northwestern Europe to Czechoslovakia Hungary
1 fighter moved from Italy to France
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Egypt
6 armour placed in Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
And a delayed Italy 7 comes to an end. :)
5:32qm, May 26th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,1,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 3 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 battleship moved from 64 Sea Zone to 56 Sea Zone
1 carrier moved from 64 Sea Zone to 56 Sea Zone
1 submarine moved from 64 Sea Zone to 56 Sea Zone
2 fighters moved from 64 Sea Zone to 56 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone
6 infantry moved from 56 Sea Zone to Western United States
2 armour moved from 56 Sea Zone to Western United States
Non Combat Move - Americans
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6,4 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 3 damage to factory owned by British
Rockets in Karelia S.S.R. roll: 3
6 armour moved from East Poland to Russia
1 artillery moved from Eastern Ukraine to Russia
1 artillery and 1 infantry moved from Belorussia to Russia
12 armour, 1 artillery and 1 infantry moved from Caucasus to Russia
1 infantry moved from Archangel to Russia
8 armour moved from Karelia S.S.R. to Russia
1 infantry moved from Karelia S.S.R. to Finland
1 armour moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Caucasus to France
1 fighter moved from Caucasus to Karelia S.S.R.
1 fighter moved from Caucasus to Germany
Combat - Germans
Battle in Russia
Germans attack with 26 armour, 3 artilleries and 3 infantry
British defend with 5 fighters; Russians defend with 1 aaGun, 6 armour, 1 factory and 13 infantry
Germans roll dice for 26 armour, 3 artilleries and 3 infantry in Russia, round 2 : 15/0 hits, 15.00 expected hits
Russians roll dice for 6 armour, 5 fighters and 13 infantry in Russia, round 2 : 10/1 hits, 10.67 expected hits
13 infantry owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Germans, 3 infantry owned by the Germans and 4 armour owned by the Germans lost in Russia
Germans roll dice for 22 armour in Russia, round 3 : 11/0 hits, 11.00 expected hits
Russians roll dice for 4 armour and 5 fighters in Russia, round 3 : 5/1 hits, 5.33 expected hits
4 armour owned by the Russians, 5 armour owned by the Germans and 5 fighters owned by the British lost in Russia
Germans captures 10PUs while taking Russians capital
Germans win, taking Russia from Russians with 17 armour remaining. Battle score for attacker is 53
Casualties for Germans: 9 armour, 3 artilleries and 3 infantry
Casualties for Russians: 6 armour and 13 infantry
Casualties for British: 5 fighters
Non Combat Move - Germans
1 armour moved from Germany to East Poland
Place Units - Germans
1 fighter and 1 infantry placed in Karelia S.S.R.
4 infantry placed in Caucasus
1 armour, 1 artillery and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 58 PUs
Germans collect 2 PUs from War Bonds; end with 60 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.00
Back to Russia, but I think the game over at the end of the USA turn?
10:41am, May 26th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Combat Move - Russians
1 armour moved from Chinghai to Suiyuan
Chinese take Ningxia from Japanese
Chinese take Suiyuan from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 battleships, 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Chinghai
Japanese take Chinghai from Chinese
1 armour and 1 infantry moved from Sikang to Ningxia
Japanese take Ningxia from Chinese
1 armour moved from Ningxia to Suiyuan
1 armour and 1 infantry moved from Sikang to Suiyuan
2 bombers moved from Sikang to Suiyuan
1 infantry moved from Solomon Islands to 46 Sea Zone
1 infantry moved from New Zealand to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to Australia
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 1 transport moved from 46 Sea Zone to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Okinawa
3 fighters moved from Kiangsu to 60 Sea Zone
1 bomber moved from Archangel to France
1 armour moved from Egypt to Libya
1 infantry moved from Persia to Trans-Jordan
Combat - Japanese
Battle in Suiyuan
Japanese attack with 2 armour, 2 bombers and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Suiyuan, round 2 : 2/1 hits, 2.50 expected hits
Chinese roll dice for 1 armour in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 infantry moved from Urals to Evenki National Okrug
5 transports moved from 39 Sea Zone to 38 Sea Zone
2 bombers moved from Suiyuan to Japan
7 fighters moved from Japan to Soviet Far East
Place Units - Japanese
2 battleships, 1 carrier and 1 cruiser placed in 62 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.50
And back to the UK! 12:13pm, May 26th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 14 PUs; 0 techTokens;
British buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 armour moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
3 destroyers moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
3 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
2 armour moved from 5 Sea Zone to Karelia S.S.R.
3 armour moved from Norway to Finland
2 infantry moved from Norway to Finland
1 fighter moved from 6 Sea Zone to Karelia S.S.R.
1 fighter moved from 6 Sea Zone to Karelia S.S.R.
Combat - British
Battle in 5 Sea Zone
British attack with 1 cruiser, 3 destroyers and 3 transports
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 cruiser, 3 destroyers and 3 transports in 5 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
British win with 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 11
Casualties for British: 1 destroyer
Casualties for Germans: 1 cruiser and 1 transport
Battle in Finland
British attack with 3 armour and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 armour and 2 infantry in Finland, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
British attack with 2 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory, 2 fighters and 3 infantry
AA fire in Karelia S.S.R. : 0/1 hits, 0.33 expected hits
British roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/0 hits, 3.00 expected hits
Germans roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/1 hits, 2.83 expected hits
3 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R.
British roll dice for 2 armour, 1 artillery and 2 fighters in Karelia S.S.R., round 3 : 2/1 hits, 2.33 expected hits
Germans roll dice for 1 armour and 2 fighters in Karelia S.S.R., round 3 : 2/1 hits, 1.83 expected hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
British roll dice for 1 armour and 2 fighters in Karelia S.S.R., round 4 : 1/1 hits, 1.50 expected hits
Germans roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Germans: 1 armour, 2 fighters and 3 infantry
Non Combat Move - British
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
Place Units - British
1 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.83
British : -0.17
AA fire in Karelia S.S.R. : : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 factory and 5 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Union of South Africa to 27 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Brazil
Italians take Brazil from Americans
1 armour moved from Egypt to Morocco Algeria
1 infantry moved from Egypt to Libya
2 infantry moved from Persia to Kazakh S.S.R.
2 armour moved from Persia to Russia
3 armour moved from Czechoslovakia Hungary to East Poland
5 infantry moved from Bulgaria Romania to East Poland
1 artillery moved from Germany to Czechoslovakia Hungary
6 armour moved from Italy to Czechoslovakia Hungary
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
5 infantry placed in Italy
1 factory placed in Union of South Africa
Turn Complete - Italians
Italians collect 25 PUs; end with 27 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
I didn’t expect that! Nice move with the UK. :)
12:26pm, May 26th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6,5,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 3 infantry, 4 submarines and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Eastern United States to Panama
1 infantry moved from Western United States to Mexico
1 infantry moved from Western United States to Western Canada
Non Combat Move - Americans
1 armour moved from Western United States to Alaska
Place Units - Americans
3 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
1 submarine and 2 transports placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 35 PUs; end with 36 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Welcome back, OOL for a 2 fighter and 2 bomber attack on the UK fleet? I got three hits first round (Got Lucky), and need to know who to take out?
Your going to get 2 hits for sure, and possibly a third, which will mean a 1-2 bomber second round against your remaining combat units of the RN.