Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 destroyer and 1 transport moved from 18 Sea Zone to 7 Sea Zone 1 infantry moved from United Kingdom to 7 Sea Zone 1 infantry moved from 7 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 2 fighters moved from 7 Sea Zone to Russia Combat - British Non Combat Move - British Place Units - British 2 fighters placed in 7 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Egypt to Morocco Algeria Germans take Morocco Algeria from Americans 1 infantry moved from French Equatorial Africa to French West Africa Italians take French West Africa from British 1 armour moved from Belgian Congo to Egypt 1 infantry moved from Egypt to 15 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Italians take French Madagascar from British 3 armour moved from Italy to Northwestern Europe 1 artillery moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 5 infantry moved from Italy to Balkans 1 fighter moved from Egypt to Italy 1 armour moved from Egypt to Persia 2 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in Northwestern Europe Italians attack with 3 armour, 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 3 armour, 1 artillery and 1 infantry in Northwestern Europe, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwestern Europe Italians win, taking Northwestern Europe from British with 3 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Place Units - Italians 6 infantry placed in Italy Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 0.67
-
USA is up.
11:56 pm, 23rd May. -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,4 and gets 0 hits Purchase Units - Americans Americans buy 6 armour, 1 artillery and 5 infantry; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 64 Sea Zone 1 submarine moved from 56 Sea Zone to 64 Sea Zone 1 battleship moved from 56 Sea Zone to 64 Sea Zone 2 fighters moved from 56 Sea Zone to 64 Sea Zone 1 carrier moved from 56 Sea Zone to 64 Sea Zone 1 destroyer moved from 20 Sea Zone to 56 Sea Zone 1 carrier moved from 20 Sea Zone to 56 Sea Zone 1 fighter moved from 20 Sea Zone to 56 Sea Zone 2 armour, 4 infantry and 3 transports moved from 20 Sea Zone to 56 Sea Zone 1 submarine moved from 20 Sea Zone to 56 Sea Zone 1 fighter moved from Western United States to 56 Sea Zone Non Combat Move - Americans Place Units - Americans 6 armour and 4 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 8 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 artillery moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 artillery moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 bomber moved from Germany to Eastern Ukraine 1 bomber moved from Germany to Belorussia 6 armour moved from Germany to East Poland 1 infantry moved from Poland to East Poland 2 infantry moved from Finland to Karelia S.S.R. Combat - Germans Battle in Eastern Ukraine Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belorussia Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belorussia to East Poland 1 bomber moved from Eastern Ukraine to East Poland Place Units - Germans 2 armour placed in Karelia S.S.R. 4 armour placed in Caucasus 2 armour, 1 artillery and 7 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Germans collect 3 PUs from War Bonds; end with 48 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0.67 Germans rolls : : 0.00 Russians : 0.33
-
USSR 7 up next. 10:04 am, May 24th.
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians buy 2 armour and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 12 Sea Zone to 14 Sea Zone 1 armour moved from Russia to Chinghai Russians take Novosibirsk from Japanese Chinese take Chinghai from Japanese Combat - Russians Non Combat Move - Russians 1 infantry moved from Russia to Urals 1 infantry moved from Russia to Novosibirsk Place Units - Russians 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 6 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 4 infantry moved from Australia to 39 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry and 2 transports moved from 39 Sea Zone to 47 Sea Zone 2 infantry and 1 transport moved from 47 Sea Zone to 42 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 bomber and 1 infantry moved from Egypt to Chinghai 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Evenki National Okrug to Urals 1 bomber moved from Egypt to Urals 1 bomber moved from Egypt to Novosibirsk 1 fighter moved from Caucasus to Germany Combat - Japanese Battle in Urals Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Urals, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chinghai Japanese attack with 1 bomber and 1 infantry Russians defend with 1 armour Japanese roll dice for 1 bomber and 1 infantry in Chinghai, round 2 : 0/1 hits, 0.83 expected hits Chinese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Chinghai retreated to Chinghai Chinese win with 1 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Chinghai to Sikang 1 armour and 1 infantry moved from Burma to Sikang 1 armour and 1 infantry moved from French Indo-China Thailand to Sikang 3 fighters moved from India to Kiangsu 1 bomber moved from Novosibirsk to Sikang 1 bomber moved from Urals to Archangel 1 fighter moved from Philippine Islands to Japan Place Units - Japanese 1 armour, 6 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Russians : -0.67 Japanese : -0.50
-
And the UK is up! 12:09 am, May 25th.
-
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - British British buy 2 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 cruiser moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 3 destroyers moved from 7 Sea Zone to 6 Sea Zone 3 transports moved from 7 Sea Zone to 6 Sea Zone 3 armour moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 3 infantry moved from 6 Sea Zone to Norway British take Norway from Germans 3 armour moved from 6 Sea Zone to Norway Combat - British Non Combat Move - British Place Units - British 2 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 6 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from French Madagascar to 33 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Union of South Africa 1 armour moved from Egypt to Persia 1 infantry moved from Trans-Jordan to Persia 1 infantry moved from Trans-Jordan to Persia 1 armour moved from Morocco Algeria to Egypt 6 infantry moved from Italy to France 5 infantry moved from Balkans to Bulgaria Romania 1 artillery moved from Northwestern Europe to Germany 3 armour moved from Northwestern Europe to Czechoslovakia Hungary 1 fighter moved from Italy to France Non Combat Move - Italians Place Units - Italians 1 infantry placed in Egypt 6 armour placed in Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
-
And a delayed Italy 7 comes to an end. :)
5:32qm, May 26th.
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,1,5 and gets 0 hits Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 3 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 battleship moved from 64 Sea Zone to 56 Sea Zone 1 carrier moved from 64 Sea Zone to 56 Sea Zone 1 submarine moved from 64 Sea Zone to 56 Sea Zone 2 fighters moved from 64 Sea Zone to 56 Sea Zone 2 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone 6 infantry moved from 56 Sea Zone to Western United States 2 armour moved from 56 Sea Zone to Western United States Non Combat Move - Americans Place Units - Americans 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 fighters placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 fighter and 13 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 3 damage to factory owned by British Rockets in Karelia S.S.R. roll: 3 6 armour moved from East Poland to Russia 1 artillery moved from Eastern Ukraine to Russia 1 artillery and 1 infantry moved from Belorussia to Russia 12 armour, 1 artillery and 1 infantry moved from Caucasus to Russia 1 infantry moved from Archangel to Russia 8 armour moved from Karelia S.S.R. to Russia 1 infantry moved from Karelia S.S.R. to Finland 1 armour moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Caucasus to France 1 fighter moved from Caucasus to Karelia S.S.R. 1 fighter moved from Caucasus to Germany Combat - Germans Battle in Russia Germans attack with 26 armour, 3 artilleries and 3 infantry British defend with 5 fighters; Russians defend with 1 aaGun, 6 armour, 1 factory and 13 infantry Germans roll dice for 26 armour, 3 artilleries and 3 infantry in Russia, round 2 : 15/0 hits, 15.00 expected hits Russians roll dice for 6 armour, 5 fighters and 13 infantry in Russia, round 2 : 10/1 hits, 10.67 expected hits 13 infantry owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Germans, 3 infantry owned by the Germans and 4 armour owned by the Germans lost in Russia Germans roll dice for 22 armour in Russia, round 3 : 11/0 hits, 11.00 expected hits Russians roll dice for 4 armour and 5 fighters in Russia, round 3 : 5/1 hits, 5.33 expected hits 4 armour owned by the Russians, 5 armour owned by the Germans and 5 fighters owned by the British lost in Russia Germans captures 10PUs while taking Russians capital Germans win, taking Russia from Russians with 17 armour remaining. Battle score for attacker is 53 Casualties for Germans: 9 armour, 3 artilleries and 3 infantry Casualties for Russians: 6 armour and 13 infantry Casualties for British: 5 fighters Non Combat Move - Germans 1 armour moved from Germany to East Poland Place Units - Germans 1 fighter and 1 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 1 armour, 1 artillery and 8 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 58 PUs Germans collect 2 PUs from War Bonds; end with 60 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -1.00
-
Back to Russia, but I think the game over at the end of the USA turn?
10:41am, May 26th. -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Combat Move - Russians 1 armour moved from Chinghai to Suiyuan Chinese take Ningxia from Japanese Chinese take Suiyuan from Japanese Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 battleships, 1 carrier, 1 cruiser and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Novosibirsk to Chinghai Japanese take Chinghai from Chinese 1 armour and 1 infantry moved from Sikang to Ningxia Japanese take Ningxia from Chinese 1 armour moved from Ningxia to Suiyuan 1 armour and 1 infantry moved from Sikang to Suiyuan 2 bombers moved from Sikang to Suiyuan 1 infantry moved from Solomon Islands to 46 Sea Zone 1 infantry moved from New Zealand to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Australia 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry and 1 transport moved from 46 Sea Zone to 60 Sea Zone 2 infantry moved from 60 Sea Zone to Okinawa 3 fighters moved from Kiangsu to 60 Sea Zone 1 bomber moved from Archangel to France 1 armour moved from Egypt to Libya 1 infantry moved from Persia to Trans-Jordan Combat - Japanese Battle in Suiyuan Japanese attack with 2 armour, 2 bombers and 1 infantry Russians defend with 1 armour Japanese roll dice for 2 armour, 2 bombers and 1 infantry in Suiyuan, round 2 : 2/1 hits, 2.50 expected hits Chinese roll dice for 1 armour in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Japanese 1 infantry moved from Urals to Evenki National Okrug 5 transports moved from 39 Sea Zone to 38 Sea Zone 2 bombers moved from Suiyuan to Japan 7 fighters moved from Japan to Soviet Far East Place Units - Japanese 2 battleships, 1 carrier and 1 cruiser placed in 62 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -0.50
-
And back to the UK! 12:13pm, May 26th.
-
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - British British repair damage of 3x factory; Remaining resources: 14 PUs; 0 techTokens; British buy 1 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 3 destroyers moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 6 Sea Zone to 5 Sea Zone 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 artillery moved from 5 Sea Zone to Karelia S.S.R. 2 armour moved from 5 Sea Zone to Karelia S.S.R. 3 armour moved from Norway to Finland 2 infantry moved from Norway to Finland 1 fighter moved from 6 Sea Zone to Karelia S.S.R. 1 fighter moved from 6 Sea Zone to Karelia S.S.R. Combat - British Battle in 5 Sea Zone British attack with 1 cruiser, 3 destroyers and 3 transports Germans defend with 1 cruiser and 1 transport British roll dice for 1 cruiser, 3 destroyers and 3 transports in 5 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 11 Casualties for British: 1 destroyer Casualties for Germans: 1 cruiser and 1 transport Battle in Finland British attack with 3 armour and 2 infantry Germans defend with 1 infantry British roll dice for 3 armour and 2 infantry in Finland, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking Finland from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. British attack with 2 armour, 1 artillery, 2 fighters and 3 infantry Germans defend with 1 aaGun, 1 armour, 1 factory, 2 fighters and 3 infantry AA fire in Karelia S.S.R. : 0/1 hits, 0.33 expected hits British roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/0 hits, 3.00 expected hits Germans roll dice for 1 armour, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/1 hits, 2.83 expected hits 3 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R. British roll dice for 2 armour, 1 artillery and 2 fighters in Karelia S.S.R., round 3 : 2/1 hits, 2.33 expected hits Germans roll dice for 1 armour and 2 fighters in Karelia S.S.R., round 3 : 2/1 hits, 1.83 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Karelia S.S.R. British roll dice for 1 armour and 2 fighters in Karelia S.S.R., round 4 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 fighter in Karelia S.S.R., round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 armour, 1 artillery, 1 fighter and 3 infantry Casualties for Germans: 1 armour, 2 fighters and 3 infantry Non Combat Move - British 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to 5 Sea Zone Place Units - British 1 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 1.83 British : -0.17 AA fire in Karelia S.S.R. : : -0.33
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Italians Italians buy 1 factory and 5 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Union of South Africa to 27 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Brazil Italians take Brazil from Americans 1 armour moved from Egypt to Morocco Algeria 1 infantry moved from Egypt to Libya 2 infantry moved from Persia to Kazakh S.S.R. 2 armour moved from Persia to Russia 3 armour moved from Czechoslovakia Hungary to East Poland 5 infantry moved from Bulgaria Romania to East Poland 1 artillery moved from Germany to Czechoslovakia Hungary 6 armour moved from Italy to Czechoslovakia Hungary Combat - Italians Non Combat Move - Italians Place Units - Italians 5 infantry placed in Italy 1 factory placed in Union of South Africa Turn Complete - Italians Italians collect 25 PUs; end with 27 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :