Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

  • '19

    Game three!

  • '19

    TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 2 bombers; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from Norway to 2 Sea Zone
            1 submarine moved from 7 Sea Zone to 9 Sea Zone
            1 submarine moved from 7 Sea Zone to 12 Sea Zone
            1 armour moved from France to 13 Sea Zone
            1 infantry moved from France to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Egypt
            1 armour moved from 15 Sea Zone to Egypt
            1 artillery moved from Libya to Egypt
            1 infantry moved from Libya to Egypt
            1 armour moved from Libya to Egypt
            1 bomber moved from Germany to 2 Sea Zone
            1 fighter moved from Northwestern Europe to 12 Sea Zone
            1 fighter moved from Germany to 12 Sea Zone
            1 infantry moved from Germany to 5 Sea Zone
            1 artillery moved from Germany to 5 Sea Zone
            1 artillery moved from 5 Sea Zone to Baltic States
            1 infantry moved from 5 Sea Zone to Baltic States
            1 infantry moved from Poland to East Poland
            1 artillery moved from Poland to East Poland
            1 infantry moved from Bulgaria Romania to Ukraine
            1 artillery moved from Bulgaria Romania to Ukraine
            1 infantry moved from Poland to Baltic States
            2 armour moved from Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            1 fighter moved from Poland to Baltic States
            1 infantry moved from Poland to East Poland
            2 infantry moved from Bulgaria Romania to Ukraine
            2 armour moved from Czechoslovakia Hungary to East Poland
            2 armour moved from Bulgaria Romania to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 armour, 1 artillery and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in East Poland
                Germans attack with 2 armour, 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in East Poland, round 2 : 2/1 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Baltic States
                Germans attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Baltic States, round 2 : 3/1 hits, 2.50 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in 6 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 6 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 9 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 9 Sea Zone
                    1 transport owned by the British lost in 9 Sea Zone
                    Germans roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in 12 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.83 expected hits
                    1 destroyer owned by the British lost in 12 Sea Zone
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the British lost in 12 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 2 Sea Zone
                Germans attack with 1 bomber and 1 fighter
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans lost in 2 Sea Zone
                    Germans roll dice for 1 bomber in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans lost in 2 Sea Zone
                British win with 1 battleship and 1 transport remaining. Battle score for attacker is -22
                Casualties for Germans: 1 bomber and 1 fighter
            Battle in Egypt
                Germans attack with 2 armour, 1 artillery and 2 infantry
                British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/1 hits, 1.83 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 2.17 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/1 hits, 1.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 2/1 hits, 1.50 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Germans and 1 artillery owned by the British lost in Egypt
                    Germans roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 1/1 hits, 1.17 expected hits
                    1 armour owned by the Germans lost in Egypt
                British win with 1 armour and 1 fighter remaining. Battle score for attacker is -10
                Casualties for Germans: 2 armour, 1 artillery and 2 infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 12 Sea Zone to Libya
            1 fighter moved from 12 Sea Zone to Morocco Algeria
            1 infantry moved from Germany to Poland
            1 infantry moved from Northwestern Europe to Germany
            1 infantry moved from Germany to Poland
            1 infantry moved from France to Germany
            1 fighter moved from Baltic States to Norway
            2 infantry moved from Finland to Norway
    
        Place Units - Germans
            2 bombers placed in Germany
    
        Turn Complete - Germans
            Germans collect 35 PUs; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : 0.00
    Germans rolls : : 0.00
    Russians : 0.67
    

    Savegame

  • '19

    Ok, Game number three!


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Karelia S.S.R. to Finland
                  Russians take Finland from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Kazakh S.S.R. to Caucasus
            2 infantry moved from Archangel to Karelia S.S.R.
            3 infantry moved from Russia to Caucasus
            2 infantry moved from Novosibirsk to Russia
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 artillery moved from Russia to Caucasus
            1 submarine moved from 4 Sea Zone to 6 Sea Zone
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 armour placed in Caucasus
            1 armour placed in Caucasus
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 30 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            4 fighters moved from 57 Sea Zone to 53 Sea Zone
            1 destroyer moved from 51 Sea Zone to 53 Sea Zone
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to East Indies
                  Japanese take East Indies from British
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 fighter moved from Formosa to Yunnan
            3 infantry moved from French Indo-China Thailand to Yunnan
            1 armour moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
            3 infantry moved from Kiangsu to Hupeh
            3 infantry moved from Manchuria to Suiyuan
            1 fighter moved from Manchuria to Hupeh
            1 fighter moved from Japan to Suiyuan
            1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Burma
            1 fighter moved from 61 Sea Zone to Burma
            2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Borneo
                  Japanese take Borneo from British
            1 infantry moved from 61 Sea Zone to Fukien
            1 armour moved from 61 Sea Zone to Fukien
            1 fighter moved from 61 Sea Zone to 50 Sea Zone
            1 carrier moved from 61 Sea Zone to 37 Sea Zone
            1 battleship moved from 61 Sea Zone to 50 Sea Zone
            1 cruiser moved from 61 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 50 Sea Zone
                Japanese attack with 1 battleship and 1 fighter
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship and 1 fighter in 50 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone
                Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in 53 Sea Zone
                Japanese attack with 1 destroyer and 4 fighters
                Americans defend with 1 battleship
                    Japanese roll dice for 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
                    Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 1 battleship owned by the Americans lost in 53 Sea Zone
                Japanese win with 4 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 battleship
            Battle in Suiyuan
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hupeh
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Hupeh, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Fukien
                Japanese attack with 1 armour and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Fukien, round 2 : 1/1 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                Japanese win, taking Fukien from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter and 3 infantry
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 fighter and 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 50 Sea Zone to 37 Sea Zone
            1 fighter moved from Yunnan to French Indo-China Thailand
            1 fighter moved from Burma to 37 Sea Zone
            1 carrier moved from 57 Sea Zone to 62 Sea Zone
            1 fighter moved from Suiyuan to Kiangsu
            1 fighter moved from Hupeh to French Indo-China Thailand
            1 carrier moved from 57 Sea Zone to 60 Sea Zone
            1 fighter moved from 53 Sea Zone to 60 Sea Zone
            1 fighter moved from 53 Sea Zone to 60 Sea Zone
            2 fighters moved from 53 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Japan
            1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 33 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.00
    Chinese : 1.33
    Japanese : 2.50
    

    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - British
            British buy 1 factory and 3 infantry; Remaining resources: 19 PUs; 0 techTokens; 
    
        Combat Move - British
            1 fighter moved from Egypt to 15 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 destroyer moved from 35 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery moved from Australia to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 30 Sea Zone
            1 destroyer moved from 41 Sea Zone to 30 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from India to Burma
            1 artillery moved from India to Burma
            1 destroyer moved from 6 Sea Zone to 2 Sea Zone
            1 infantry moved from Western Canada to Eastern Canada
            1 fighter moved from United Kingdom to Karelia S.S.R.
            1 fighter moved from United Kingdom to Karelia S.S.R.
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
                Bombing raid in Germany causes 5 damage total. 
            Battle in 15 Sea Zone
                British attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 15 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                1 artillery owned by the British retreated to India
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
            1 fighter moved from 15 Sea Zone to India
    
        Place Units - British
            1 factory placed in India
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 51 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Japanese : 0.33
    AA fire in Germany : : -0.17
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Balkans to 14 Sea Zone
            1 armour moved from Balkans to 14 Sea Zone
            1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            2 infantry moved from Libya to Egypt
            1 fighter moved from Italy to Egypt
            1 armour moved from Italy to Czechoslovakia Hungary
            1 infantry moved from Balkans to Bulgaria Romania
            1 artillery moved from Italy to Balkans
            1 infantry moved from Italy to Balkans
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 fighter and 3 infantry
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 2/1 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.17
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 1

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Balkans to 14 Sea Zone
            1 armour moved from Balkans to 14 Sea Zone
            1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            2 infantry moved from Libya to Egypt
            1 fighter moved from Italy to Egypt
            1 armour moved from Italy to Czechoslovakia Hungary
            1 infantry moved from Balkans to Bulgaria Romania
            1 artillery moved from Italy to Balkans
            1 infantry moved from Italy to Balkans
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 fighter and 3 infantry
                British defend with 1 armour and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 2/1 hits, 1.50 expected hits
                    British roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/1 hits, 0.83 expected hits
                    1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Libya
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 0.17
    

    Savegame

  • '19

    Sorry for the double post, I forgot to hit refresh, and so thought it didn’t go through, hence the second time!


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 bomber moved from Western United States to 48 Sea Zone
            1 fighter moved from Hawaiian Islands to Philippine Islands
            1 infantry moved from Central United States to Western United States
            1 fighter moved from Western United States to Hawaiian Islands
            1 destroyer moved from 44 Sea Zone to 56 Sea Zone
            1 carrier moved from 44 Sea Zone to 56 Sea Zone
            1 fighter moved from 44 Sea Zone to 56 Sea Zone
            1 bomber moved from Eastern United States to Soviet Far East
            1 fighter moved from Eastern United States to Alaska
    
        Combat - Americans
            Battle in 48 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            1 bomber moved from 48 Sea Zone to Australia
    
        Place Units - Americans
            1 destroyer placed in 10 Sea Zone
            1 submarine placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 armour and 2 infantry placed in Eastern United States
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 40 PUs; end with 40 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Germans round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 1/1 hits, 0.00 expected hits
            Germans removing all Technology Tokens after successful research.
            Germans discover War Bonds
    
        Activate Technology - Germans
            Germans activating War Bonds
    
        Purchase Units - Germans
            Germans repair damage of 5x factory; Remaining resources: 42 PUs; 0 techTokens; 
            Germans buy 5 armour, 1 artillery and 4 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 submarine moved from 12 Sea Zone to 2 Sea Zone
            1 submarine moved from 9 Sea Zone to 2 Sea Zone
            1 fighter moved from Norway to 2 Sea Zone
            2 bombers moved from Germany to 2 Sea Zone
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Baltic States
            2 infantry moved from Poland to Baltic States
            2 armour moved from East Poland to Baltic States
            2 armour moved from Ukraine to Baltic States
            1 fighter moved from Libya to Egypt
            1 fighter moved from Morocco Algeria to Egypt
    
        Combat - Germans
            Battle in 2 Sea Zone
                Germans attack with 2 bombers, 1 fighter and 2 submarines
                British defend with 1 battleship, 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers and 1 fighter in 2 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 2 Sea Zone
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 fighter in 2 Sea Zone, round 3 : 2/1 hits, 1.83 expected hits
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    1 transport owned by the British and 1 battleship owned by the British lost in 2 Sea Zone
                Germans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 29
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 destroyer and 1 transport
    
        Non Combat Move - Germans
            2 bombers and 1 fighter moved from 2 Sea Zone to Norway
    
        Place Units - Germans
            5 armour, 1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 34 PUs
            Germans collect 3 PUs from War Bonds; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.67
    Germans rolls : : 1.00
    

    Savegame

  • '19

    Back to the USSR!


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery moved from Caucasus to Ukraine
            3 infantry moved from Caucasus to Ukraine
            1 armour moved from Caucasus to Ukraine
            1 armour moved from Caucasus to Ukraine
            1 infantry moved from Buryatia S.S.R. to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Evenki National Okrug to Novosibirsk
            2 infantry moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Belorussia to East Poland
            1 infantry moved from Belorussia to East Poland
            1 armour moved from Russia to East Poland
            1 submarine moved from 6 Sea Zone to 12 Sea Zone
            1 infantry moved from Eastern Ukraine to East Poland
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in East Poland, round 2 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                    Russians roll dice for 1 armour and 2 infantry in East Poland, round 3 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in East Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in East Poland
                Russians win, taking East Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Ukraine
                Russians attack with 2 armour, 1 artillery and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/0 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                    Russians roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 3 : 1/1 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Eastern Ukraine
            6 infantry moved from Caucasus to Ukraine
            4 infantry moved from Russia to Belorussia
    
        Place Units - Russians
            1 artillery placed in Karelia S.S.R.
            1 armour placed in Caucasus
            6 infantry placed in Russia
            1 armour and 1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Japanese round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 6 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            1 infantry moved from East Indies to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from Burma to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            2 fighters moved from French Indo-China Thailand to India
            1 artillery moved from Burma to India
            2 fighters moved from 37 Sea Zone to 30 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            3 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
            1 artillery and 3 infantry moved from 63 Sea Zone to Soviet Far East
            2 fighters moved from 63 Sea Zone to Soviet Far East
            1 battleship moved from 50 Sea Zone to 62 Sea Zone
            1 carrier moved from 60 Sea Zone to 62 Sea Zone
            2 fighters moved from 60 Sea Zone to Manchuria
            2 infantry moved from Suiyuan to Manchuria
            1 fighter moved from Kiangsu to Manchuria
            1 infantry moved from Hupeh to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Hupeh to Ningxia
            1 armour moved from Fukien to Ningxia
            1 infantry moved from Yunnan to French Indo-China Thailand
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                Americans defend with 1 bomber; Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 0/1 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 3 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 18
                Casualties for Americans: 1 bomber
                Casualties for Russians: 2 infantry
            Battle in Manchuria
                Japanese attack with 3 fighters and 2 infantry
                Russians defend with 4 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 2/1 hits, 1.83 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 3 fighters and 1 infantry in Manchuria, round 3 : 2/1 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Japanese win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Ningxia
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 2 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 fighters and 4 infantry
                British defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
                    AA fire in India : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in India, round 2 : 2/1 hits, 2.17 expected hits
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 2 : 2/1 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in India, round 3 : 2/1 hits, 1.83 expected hits
                    British roll dice for 1 artillery and 1 fighter in India, round 3 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in India
                Japanese win, taking India from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 artillery, 1 fighter and 2 infantry
            Battle in 30 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 artillery, 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 30 Sea Zone
                    1 transport owned by the British and 1 artillery owned by the British lost in 30 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for British: 1 artillery, 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 31 Sea Zone
            2 fighters moved from 30 Sea Zone to 31 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from Soviet Far East to 63 Sea Zone
            1 fighter moved from Manchuria to French Indo-China Thailand
            2 fighters moved from Manchuria to 62 Sea Zone
            2 fighters moved from India to French Indo-China Thailand
    
        Place Units - Japanese
            2 transports placed in 62 Sea Zone
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 36 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -0.00
    Japanese rolls : : 0.00
    Chinese : -0.67
    Russians : -1.17
    AA fire in India : : -0.33
    Japanese : -0.17
    

    Savegame

  • '19

    Back to the UK. 11:19pm, May 19th.


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            1 transport moved from 33 Sea Zone to 28 Sea Zone
            2 infantry moved from Union of South Africa to 28 Sea Zone
            2 infantry and 1 transport moved from 28 Sea Zone to 27 Sea Zone
            1 destroyer moved from 33 Sea Zone to 27 Sea Zone
            1 infantry moved from Kwangtung to Fukien
                  Chinese take Fukien from Japanese
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
    
        Non Combat Move - British
    
        Place Units - British
            1 carrier and 2 destroyers placed in 2 Sea Zone
            2 fighters placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    AA fire in Germany : : 0.83
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Italian Africa
                  Italians take Anglo-Egypt Sudan from British
                  Italians take Italian Africa from British
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Libya to Trans-Jordan
            1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 artillery moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Italians lost in Caucasus
                Russians win with 1 armour remaining. Battle score for attacker is 1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to India
            1 armour moved from Czechoslovakia Hungary to Baltic States
            1 infantry moved from Bulgaria Romania to Poland
            1 infantry moved from Balkans to Bulgaria Romania
            1 artillery moved from Balkans to Czechoslovakia Hungary
            1 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 armour and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    Russians : -0.33
    

    Savegame

  • '19

    And back to USA, I think. How much longer you got for gaming tonight? it’s 11:36 pm my time, May 19th.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            2 destroyers moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 armour moved from 12 Sea Zone to Morocco Algeria
            1 fighter moved from Hawaiian Islands to Philippine Islands
            1 fighter moved from Alaska to Manchuria
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
            2 fighters moved from 56 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters in Caroline Islands, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Morocco Algeria
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco Algeria
                Americans win, taking Morocco Algeria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 destroyers moved from 56 Sea Zone to 51 Sea Zone
            1 carrier moved from 56 Sea Zone to 51 Sea Zone
            1 submarine moved from 56 Sea Zone to 51 Sea Zone
            2 fighters moved from Caroline Islands to 51 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 42 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans rolls : : 0.00
    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • Germany’s turn. I’m done for the night. I made a mistake, I meant to invade Carolina, but forgot to offload the troops there. Hope it doesn’t bite me in the butt.

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