@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - British
British spend 0 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British removing all Technology Tokens after successful research.
British discover Long Range Aircraft
Activate Technology - British
British activating Long Range Aircraft
Purchase Units - British
British buy 1 artillery, 1 cruiser and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
4 infantry moved from United Kingdom to 2 Sea Zone
4 infantry and 2 transports moved from 2 Sea Zone to 7 Sea Zone
4 infantry moved from 7 Sea Zone to France
British take France from Germans
1 infantry moved from Belgian Congo to Anglo-Egypt Sudan
British take Anglo-Egypt Sudan from Italians
1 infantry moved from Belgian Congo to Italian Africa
British take Italian Africa from Italians
Combat - British
Non Combat Move - British
1 carrier moved from 2 Sea Zone to 7 Sea Zone
2 destroyers moved from 2 Sea Zone to 7 Sea Zone
2 fighters moved from 2 Sea Zone to 7 Sea Zone
Place Units - British
1 cruiser placed in 7 Sea Zone
1 artillery and 1 fighter placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
British rolls : : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Egypt to Anglo-Egypt Sudan
1 armour moved from Egypt to Anglo-Egypt Sudan
1 fighter moved from Egypt to Italian Africa
1 armour moved from Union of South Africa to Italian Africa
1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
2 infantry moved from Balkans to Italy
1 artillery and 1 infantry moved from Czechoslovakia Hungary to Germany
1 armour moved from Poland to Germany
1 infantry moved from Bulgaria Romania to Balkans
Combat - Italians
Battle in Italian Africa
Italians attack with 1 armour and 1 fighter
British defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Italian Africa, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Italian Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Anglo-Egypt Sudan
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo-Egypt Sudan
Italians win, taking Anglo-Egypt Sudan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Italian Africa to Union of South Africa
Place Units - Italians
1 carrier placed in 14 Sea Zone
1 infantry placed in Egypt
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : 1.33
And back to the USA! 4:43pm, 21st May.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6,2,4 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Rockets Advance
Activate Technology - Americans
Americans activating Rockets Advance
Purchase Units - Americans
Americans buy 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
3 infantry moved from Morocco Algeria to Libya
2 armour moved from Morocco Algeria to Libya
1 artillery moved from Morocco Algeria to Libya
1 bomber moved from Caucasus to Italy
Combat - Americans
Strategic bombing raid in Italy
AA fire in Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Italy rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Italy causes 2 damage total.
Battle in Libya
Americans attack with 2 armour, 1 artillery and 3 infantry
Italians defend with 1 infantry
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Libya, round 2 : 2/0 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 bomber moved from Italy to Caucasus
Place Units - Americans
1 submarine placed in 10 Sea Zone
3 transports placed in 56 Sea Zone
1 fighter and 5 infantry placed in Eastern United States
Americans undo move 2.
3 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : -0.33
Americans : 0.00
AA fire in Italy : : -0.17
Ah ha! Back to Germany at 11:56 am.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 armour moved from East Poland to Eastern Ukraine
4 armour moved from East Poland to Caucasus
10 armour moved from Ukraine to Caucasus
1 infantry moved from East Poland to Eastern Ukraine
1 bomber moved from Germany to Eastern Ukraine
1 artillery moved from East Poland to Belorussia
1 infantry moved from East Poland to Belorussia
1 bomber moved from Germany to Belorussia
5 armour moved from Germany to Baltic States
5 infantry moved from Poland to Baltic States
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Norway
Combat - Germans
Battle in Norway
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 14 armour
British defend with 1 fighter; Americans defend with 1 bomber; Russians defend with 1 aaGun, 1 factory and 10 infantry
Germans roll dice for 14 armour in Caucasus, round 2 : 7/0 hits, 7.00 expected hits
Russians roll dice for 1 bomber, 1 fighter and 10 infantry in Caucasus, round 2 : 4/1 hits, 4.17 expected hits
6 infantry owned by the Russians, 4 armour owned by the Germans and 1 bomber owned by the Americans lost in Caucasus
Germans roll dice for 10 armour in Caucasus, round 3 : 5/0 hits, 5.00 expected hits
Russians roll dice for 1 fighter and 4 infantry in Caucasus, round 3 : 2/0 hits, 2.00 expected hits
4 infantry owned by the Russians, 2 armour owned by the Germans and 1 fighter owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 8 armour remaining. Battle score for attacker is 22
Casualties for Germans: 6 armour
Casualties for Americans: 1 bomber
Casualties for Russians: 10 infantry
Casualties for British: 1 fighter
Battle in Eastern Ukraine
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 5 armour and 5 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 5 armour and 5 infantry in Baltic States, round 2 : 3/1 hits, 3.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Battle in Belorussia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belorussia, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 fighters moved from East Poland to Egypt
1 bomber moved from Belorussia to Germany
1 bomber moved from Eastern Ukraine to Germany
1 infantry moved from Germany to Northwestern Europe
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Czechoslovakia Hungary
Place Units - Germans
6 armour, 2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 32 PUs; end with 32 PUs
Germans collect 2 PUs from War Bonds; end with 34 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.50
Germans rolls : : 0.00
Russians : 1.00
Back to Russia. 12:21pm, May 22nd.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 7 infantry; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Russians
1 armour moved from Karelia S.S.R. to Russia
1 armour moved from Karelia S.S.R. to Russia
Non Combat Move - Russians
Place Units - Russians
1 armour and 5 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 17 PUs; end with 22 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 factories, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Chinghai to Persia
Japanese take Kazakh S.S.R. from Russians
1 armour and 1 infantry moved from India to Trans-Jordan
1 armour moved from Persia to Egypt
2 fighters moved from Ningxia to Trans-Jordan
1 bomber moved from Ningxia to India
1 infantry moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
2 infantry moved from Fukien to 61 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 infantry and 4 transports moved from 61 Sea Zone to 50 Sea Zone
2 infantry moved from Philippine Islands to 50 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry and 7 transports moved from 50 Sea Zone to 48 Sea Zone
5 infantry moved from 48 Sea Zone to New Guinea
Combat - Japanese
Non Combat Move - Japanese
2 bombers moved from Japan to India
1 bomber moved from India to Trans-Jordan
Place Units - Japanese
1 factory placed in Burma
1 factory placed in French Indo-China Thailand
1 fighter and 2 infantry placed in India
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
And back to the UK. 3:12pm, May 22nd.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 2 armour and 2 fighters; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
4 infantry moved from United Kingdom to 7 Sea Zone
4 infantry moved from 7 Sea Zone to France
2 fighters moved from 7 Sea Zone to Russia
1 fighter moved from United Kingdom to Russia
1 destroyer moved from 23 Sea Zone to 18 Sea Zone
1 transport moved from 23 Sea Zone to 18 Sea Zone
Non Combat Move - British
Place Units - British
2 armour placed in United Kingdom
2 fighters placed in 7 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 28 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians repair damage of 2x factory; Remaining resources: 16 PUs; 0 techTokens;
Italians buy 2 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from Anglo-Egypt Sudan to Italian Africa
Italians take Italian Africa from British
1 armour moved from Italian Africa to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 fighter moved from Union of South Africa to Egypt
1 armour moved from Germany to Italy
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour and 1 infantry placed in Egypt
1 armour and 1 infantry placed in Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Back to the USA! :)
12:32 pm, May 23rd.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 battleship, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 fighter moved from 10 Sea Zone to France
1 fighter moved from 10 Sea Zone to France
1 fighter moved from Eastern United States to 56 Sea Zone
2 armour moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 20 Sea Zone
1 destroyer moved from 10 Sea Zone to 20 Sea Zone
1 carrier moved from 10 Sea Zone to 20 Sea Zone
1 submarine moved from 10 Sea Zone to 20 Sea Zone
1 fighter moved from 56 Sea Zone to 20 Sea Zone
Non Combat Move - Americans
Place Units - Americans
1 battleship and 1 fighter placed in 56 Sea Zone
1 fighter and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Objective 1: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rolls
Germans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 infantry moved from Norway to 5 Sea Zone
1 infantry moved from Poland to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Finland
1 infantry moved from 5 Sea Zone to Finland
1 infantry moved from Belorussia to Archangel
Germans take Archangel from Russians
1 armour moved from Eastern Ukraine to Karelia S.S.R.
5 armour moved from Baltic States to Karelia S.S.R.
4 infantry moved from Baltic States to Karelia S.S.R.
6 armour moved from Germany to France
1 infantry moved from Northwestern Europe to France
2 infantry moved from Germany to France
2 artilleries moved from Germany to France
2 bombers moved from Germany to France
1 artillery moved from Belorussia to Karelia S.S.R.
Combat - Germans
Battle in Finland
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 6 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun, 2 artilleries, 1 factory and 6 infantry
Germans roll dice for 6 armour, 1 artillery and 4 infantry in Karelia S.S.R., round 2 : 5/1 hits, 4.17 expected hits
Russians roll dice for 2 artilleries and 6 infantry in Karelia S.S.R., round 2 : 2/1 hits, 2.67 expected hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 6 armour, 1 artillery and 2 infantry in Karelia S.S.R., round 3 : 4/1 hits, 3.83 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Karelia S.S.R., round 3 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 3 infantry
Casualties for Russians: 2 artilleries and 6 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 2 bombers and 3 infantry
British defend with 8 infantry; Americans defend with 2 fighters
Germans roll dice for 6 armour, 2 artilleries, 2 bombers and 3 infantry in France, round 2 : 6/1 hits, 5.83 expected hits
British roll dice for 2 fighters and 8 infantry in France, round 2 : 4/0 hits, 4.00 expected hits
1 artillery owned by the Germans, 3 infantry owned by the Germans and 6 infantry owned by the British lost in France
Germans roll dice for 6 armour, 1 artillery and 2 bombers in France, round 3 : 4/1 hits, 4.67 expected hits
British roll dice for 2 fighters and 2 infantry in France, round 3 : 2/0 hits, 2.00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans, 2 fighters owned by the Americans and 2 infantry owned by the British lost in France
Germans win, taking France from British with 5 armour and 2 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 armour, 2 artilleries and 3 infantry
Casualties for British: 8 infantry
Casualties for Americans: 2 fighters
Non Combat Move - Germans
2 bombers moved from France to Germany
3 fighters moved from Egypt to Caucasus
1 infantry moved from Czechoslovakia Hungary to Poland
Place Units - Germans
2 artilleries and 2 infantry placed in Caucasus
6 armour placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Germans collect 6 PUs from War Bonds; end with 50 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : 0.00
Germans rolls : : 0.00
Russians : -1.00
“Back to the USSR, boy, you don’t know how lucky you are…
Back,…
Back,…
Back to the USSR…”
Old beach boys lyrics popped into my head, and I couldn’t resist. :)
10:34pm, 23rd May.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 9 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 infantry moved from Russia to Belorussia
Russians take Belorussia from Germans
1 infantry moved from Russia to Eastern Ukraine
Russians take Eastern Ukraine from Germans
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 6 Sea Zone to 12 Sea Zone
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 1/1 hits, 0.00 expected hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory, 3 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour and 1 infantry moved from Trans-Jordan to Libya
1 armour moved from Egypt to Libya
2 bombers and 2 infantry moved from India to Libya
1 bomber moved from Trans-Jordan to Libya
2 fighters moved from Trans-Jordan to Libya
6 infantry moved from New Guinea to 48 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 6 infantry and 7 transports moved from 48 Sea Zone to 39 Sea Zone
6 infantry moved from 39 Sea Zone to Australia
1 armour and 1 infantry moved from Persia to Egypt
1 infantry moved from India to Persia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 fighter moved from India to Kazakh S.S.R.
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Combat - Japanese
Battle in Australia
Japanese attack with 6 infantry
British defend with 1 aaGun and 3 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Australia, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 6 infantry in Australia, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 3 infantry in Australia, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Australia
Japanese roll dice for 5 infantry in Australia, round 3 : 1/1 hits, 0.83 expected hits
British roll dice for 1 infantry in Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Japanese attack with 2 armour, 3 bombers, 2 fighters and 3 infantry
Americans defend with 2 armour, 1 artillery and 3 infantry
Japanese roll dice for 2 armour, 3 bombers, 2 fighters and 3 infantry in Libya, round 2 : 5/1 hits, 4.83 expected hits
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Libya, round 2 : 3/1 hits, 2.33 expected hits
3 infantry owned by the Japanese, 1 armour owned by the Americans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Libya
Japanese roll dice for 2 armour, 3 bombers and 2 fighters in Libya, round 3 : 4/1 hits, 4.33 expected hits
Americans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Libya
Japanese win, taking Libya from Americans with 2 armour, 3 bombers and 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 armour, 1 artillery and 3 infantry
Non Combat Move - Japanese
1 fighter moved from Libya to 15 Sea Zone
1 fighter moved from Libya to 15 Sea Zone
1 fighter moved from Japan to Philippine Islands
1 fighter moved from Kazakh S.S.R. to Caucasus
3 bombers moved from Libya to Egypt
Place Units - Japanese
1 armour and 1 infantry placed in Burma
1 armour and 1 infantry placed in French Indo-China Thailand
3 fighters placed in India
1 factory placed in East Indies
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
British : 0.67
Japanese rolls : : 1.00
Americans : 0.17
Russians : -0.33
Japanese : 0.00
And back to the UK. 11:21 pm, May 23ed.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 destroyer and 1 transport moved from 18 Sea Zone to 7 Sea Zone
1 infantry moved from United Kingdom to 7 Sea Zone
1 infantry moved from 7 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
2 fighters moved from 7 Sea Zone to Russia
Combat - British
Non Combat Move - British
Place Units - British
2 fighters placed in 7 Sea Zone
4 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :