Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 1 techTokens; Combat Move - Germans 5 armour moved from Germany to East Poland 6 armour, 1 artillery and 6 infantry moved from Baltic States to East Poland 4 infantry moved from Norway to Finland 2 bombers moved from Norway to East Poland 1 fighter moved from Norway to Finland 1 submarine moved from 2 Sea Zone to 8 Sea Zone 2 infantry moved from Germany to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Finland 1 infantry moved from 5 Sea Zone to Finland 2 fighters moved from Egypt to Germany 1 artillery and 2 infantry moved from Germany to Poland Combat - Germans Battle in Finland Germans attack with 1 fighter and 6 infantry Russians defend with 1 infantry Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 fighter and 6 infantry in Finland, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in East Poland Germans attack with 11 armour, 1 artillery, 2 bombers and 6 infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 11 armour, 1 artillery, 2 bombers and 6 infantry in East Poland, round 2 : 9/1 hits, 8.33 expected hits Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 2/1 hits, 1.17 expected hits 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 11 armour, 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Germans 1 fighter moved from Finland to Germany 2 bombers moved from East Poland to Germany Place Units - Germans 5 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 34 PUs Germans collect 1 PU from War Bonds; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -0.33 Germans rolls : : 0.00 Russians : 1.50
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Back to the USSR, 12:03, 20th May.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 12 Sea Zone to 6 Sea Zone 5 infantry moved from Karelia S.S.R. to Finland 2 artilleries moved from Karelia S.S.R. to Finland 2 infantry moved from Novosibirsk to Chinghai Combat - Russians Battle in Finland Russians attack with 2 artilleries and 5 infantry Germans defend with 5 infantry Russians roll dice for 2 artilleries and 5 infantry in Finland, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 5 infantry in Finland, round 2 : 2/1 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 3 infantry in Finland, round 3 : 1/1 hits, 1.50 expected hits Germans roll dice for 3 infantry in Finland, round 3 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 2 infantry in Finland, round 4 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Finland, round 4 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 2 infantry in Finland, round 5 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Russia 2 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Belorussia to Russia 1 infantry moved from Belorussia to Russia 1 infantry moved from Russia to Caucasus Place Units - Russians 1 armour placed in Karelia S.S.R. 1 armour placed in Russia 4 infantry placed in Caucasus 1 infantry placed in Karelia S.S.R. 2 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -1.00
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Paratroopers Activate Technology - Japanese Japanese activating Paratroopers Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 transport moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from 63 Sea Zone to 51 Sea Zone 2 fighters moved from 62 Sea Zone to 51 Sea Zone 3 fighters moved from French Indo-China Thailand to 51 Sea Zone 2 fighters moved from 31 Sea Zone to 51 Sea Zone 8 infantry moved from Japan to 62 Sea Zone 8 infantry moved from 62 Sea Zone to Manchuria 1 infantry moved from Soviet Far East to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 artillery and 1 infantry moved from Soviet Far East to Buryatia S.S.R. Combat - Japanese Battle in Manchuria Japanese attack with 8 infantry Americans defend with 1 fighter; Chinese defend with 1 infantry Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 8 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Japanese roll dice for 7 infantry in Manchuria, round 3 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 7 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Casualties for Americans: 1 fighter Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Buryatia S.S.R. Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 51 Sea Zone Japanese attack with 9 fighters Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 9 fighters in 51 Sea Zone, round 2 : 4/1 hits, 4.50 expected hits Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 51 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits 3 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone Japanese roll dice for 6 fighters in 51 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits Americans roll dice for 1 fighter and 1 transport in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 51 Sea Zone Japanese win with 5 fighters remaining. Battle score for attacker is 23 Casualties for Japanese: 4 fighters Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport Non Combat Move - Japanese 2 fighters moved from 51 Sea Zone to 62 Sea Zone 3 fighters moved from 51 Sea Zone to Caroline Islands 1 carrier moved from 63 Sea Zone to 62 Sea Zone 1 carrier moved from 31 Sea Zone to 37 Sea Zone 3 transports moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 3 armour placed in India 1 bomber and 2 infantry placed in Japan 1 destroyer placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : 1.00 Chinese : -0.67 Russians : 1.33 Japanese : -2.67
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@gribble I just now saw this @2:40 pm, and that is after it did indeed bite. I was wondering why you didn’t just drop off your guys there, as there were no defenders, and that would have prevented 5 of the 9 fighters i used to sink the US Pacific Fleet.
What do you want to do about this? If we redo your turn, then we would have to go back and replay all the turns since then. Or, we could just make a new game? This game is the first time I feel like I’m actually in the running, but I too have made mistakes this game.
So, new game, or what?
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Let’s just roll with it. Mistakes happen.
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 4 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; Combat Move - British 1 destroyer moved from 27 Sea Zone to 23 Sea Zone 2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 2 infantry moved from 23 Sea Zone to Belgian Congo 1 fighter moved from Karelia S.S.R. to Caucasus 1 fighter moved from Karelia S.S.R. to Chinghai Non Combat Move - British Place Units - British 4 infantry placed in United Kingdom 2 transports placed in 2 Sea Zone Turn Complete - British British collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
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TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 1 factory; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 infantry moved from Trans-Jordan to Persia Italians take Persia from British 1 battleship, 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 fighter moved from India to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Italian Africa to Rhodesia Italians take Rhodesia from British 1 armour moved from Rhodesia to Union of South Africa Italians take Union of South Africa from British 3 infantry moved from Italy to Balkans 1 infantry moved from Balkans to Czechoslovakia Hungary 1 armour moved from Baltic States to Poland 1 infantry moved from Poland to Baltic States Combat - Italians Non Combat Move - Italians Place Units - Italians 1 factory placed in Egypt 2 armour placed in Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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Ok, back to the USA. 11:32pm, May 20th.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,2 and gets 0 hits Purchase Units - Americans Americans buy 2 armour, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Morocco Algeria 2 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Australia to India Combat - Americans Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory Bombing raid in India causes 3 damage total. Non Combat Move - Americans 1 bomber moved from India to Caucasus 1 submarine moved from 51 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 fighter placed in 10 Sea Zone 2 armour placed in Eastern United States Place Units - Chinese 1 infantry placed in Fukien Turn Complete - Americans Americans collect 41 PUs; end with 42 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in India : : -0.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 0 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 infantry moved from East Poland to Ukraine 11 armour, 1 artillery and 3 infantry moved from East Poland to Ukraine 1 submarine moved from 8 Sea Zone to 12 Sea Zone 2 bombers moved from Germany to 12 Sea Zone 3 fighters moved from Germany to Ukraine Combat - Germans Battle in Ukraine Germans attack with 11 armour, 1 artillery, 3 fighters and 4 infantry Russians defend with 2 armour, 1 artillery and 8 infantry Germans roll dice for 11 armour, 1 artillery, 3 fighters and 4 infantry in Ukraine, round 2 : 8/1 hits, 8.17 expected hits Russians roll dice for 2 armour, 1 artillery and 8 infantry in Ukraine, round 2 : 4/0 hits, 4.00 expected hits 8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine Germans roll dice for 11 armour, 1 artillery and 3 fighters in Ukraine, round 3 : 8/1 hits, 7.33 expected hits Russians roll dice for 2 armour and 1 artillery in Ukraine, round 3 : 2/1 hits, 1.33 expected hits 2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 10 armour and 3 fighters remaining. Battle score for attacker is 17 Casualties for Germans: 1 armour, 1 artillery and 4 infantry Casualties for Russians: 2 armour, 1 artillery and 8 infantry Battle in 12 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 2 destroyers and 3 transports Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 12 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Americans roll dice for 2 destroyers and 3 transports in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 2 bombers in 12 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits Americans roll dice for 1 destroyer and 3 transports in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone 3 transports owned by the Americans lost in 12 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for Americans: 2 destroyers and 3 transports Non Combat Move - Germans 2 bombers moved from 12 Sea Zone to Germany 3 fighters moved from Ukraine to East Poland 2 infantry moved from Poland to East Poland 5 armour moved from Germany to East Poland 1 artillery moved from Poland to East Poland 5 infantry moved from Germany to Poland Place Units - Germans 5 armour and 5 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Germans collect 2 PUs from War Bonds; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans : 0.00 Germans rolls : : 0.00 Russians : 0.67
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And to Russia. 11:52pm, May 20th.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Finland to Norway Russians take Norway from Germans 1 armour moved from Karelia S.S.R. to Baltic States 2 infantry moved from Karelia S.S.R. to Baltic States 1 infantry moved from Kazakh S.S.R. to Persia 1 armour moved from Caucasus to Persia Combat - Russians Battle in Persia Russians attack with 1 armour and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Persia Russians win, taking Persia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Baltic States Russians attack with 1 armour and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 2 artilleries moved from Finland to Karelia S.S.R. 4 infantry moved from Russia to Caucasus 1 armour moved from Russia to Karelia S.S.R. 1 infantry moved from Kazakh S.S.R. to Persia 1 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia Place Units - Russians 3 infantry placed in Caucasus 1 armour and 1 infantry placed in Karelia S.S.R. 2 armour placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.33 Russians : 0.50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Mechanized Infantry Activate Technology - Japanese Japanese activating Mechanized Infantry Purchase Units - Japanese Japanese repair damage of 3x factory; Remaining resources: 41 PUs; 0 techTokens; Japanese buy 1 armour, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Sikang to Chinghai 2 infantry moved from Ningxia to Chinghai 1 armour moved from Ningxia to Chinghai 1 bomber and 1 infantry moved from Japan to Chinghai 2 fighters moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from French Indo-China Thailand to Kwangtung Japanese take Kwangtung from British 3 armour, 1 artillery and 1 infantry moved from India to Persia 2 infantry moved from Japan to 62 Sea Zone 5 infantry moved from Manchuria to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Fukien 1 cruiser moved from 37 Sea Zone to 61 Sea Zone 1 carrier and 3 transports moved from 37 Sea Zone to 61 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 2 carriers, 1 destroyer, 4 infantry and 2 transports moved from 62 Sea Zone to 50 Sea Zone 4 infantry moved from 50 Sea Zone to Philippine Islands 3 fighters moved from Caroline Islands to Philippine Islands 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Fukien Japanese attack with 2 infantry British defend with 1 infantry; Chinese defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Fukien, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Fukien, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 infantry owned by the British lost in Fukien Japanese win, taking Fukien from Chinese with 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Chinese: 1 infantry Battle in Philippine Islands Japanese attack with 3 fighters and 6 infantry Americans defend with 2 fighters and 2 infantry Japanese roll dice for 3 fighters and 6 infantry in Philippine Islands, round 2 : 2/1 hits, 2.50 expected hits Americans roll dice for 2 fighters and 2 infantry in Philippine Islands, round 2 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippine Islands Japanese roll dice for 3 fighters and 4 infantry in Philippine Islands, round 3 : 2/1 hits, 2.17 expected hits Americans roll dice for 2 fighters in Philippine Islands, round 3 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 4 infantry Casualties for Americans: 2 fighters and 2 infantry Battle in Persia Japanese attack with 3 armour, 1 artillery and 1 infantry Russians defend with 1 armour and 4 infantry Japanese roll dice for 3 armour, 1 artillery and 1 infantry in Persia, round 2 : 2/1 hits, 2.17 expected hits British roll dice for 1 armour and 4 infantry in Persia, round 2 : 2/1 hits, 1.83 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Persia Japanese roll dice for 3 armour in Persia, round 3 : 2/1 hits, 1.50 expected hits British roll dice for 1 armour and 2 infantry in Persia, round 3 : 2/1 hits, 1.17 expected hits 2 infantry owned by the Russians and 2 armour owned by the Japanese lost in Persia Japanese roll dice for 1 armour in Persia, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 armour in Persia, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 2 armour, 1 artillery and 1 infantry Casualties for Russians: 1 armour and 4 infantry Battle in Chinghai Japanese attack with 1 armour, 1 bomber and 4 infantry British defend with 1 fighter; Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 bomber and 4 infantry in Chinghai, round 2 : 2/1 hits, 1.83 expected hits Chinese roll dice for 1 fighter and 2 infantry in Chinghai, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chinghai Japanese roll dice for 1 armour, 1 bomber and 2 infantry in Chinghai, round 3 : 1/1 hits, 1.50 expected hits Chinese roll dice for 1 fighter in Chinghai, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Russians: 2 infantry Casualties for British: 1 fighter Non Combat Move - Japanese 2 fighters moved from Buryatia S.S.R. to Ningxia 1 bomber moved from Chinghai to Ningxia 3 fighters moved from Philippine Islands to 50 Sea Zone Place Units - Japanese 1 armour and 2 infantry placed in India 2 bombers and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
British : 0.50 Japanese rolls : : 1.00 Americans : 0.67 Chinese : 0.33 Russians : -0.33 Japanese : 0.00
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Back to the UK for the morning. 12:20 am, May 21st
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Long Range Aircraft Activate Technology - British British activating Long Range Aircraft Purchase Units - British British buy 1 artillery, 1 cruiser and 1 fighter; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 4 infantry moved from United Kingdom to 2 Sea Zone 4 infantry and 2 transports moved from 2 Sea Zone to 7 Sea Zone 4 infantry moved from 7 Sea Zone to France British take France from Germans 1 infantry moved from Belgian Congo to Anglo-Egypt Sudan British take Anglo-Egypt Sudan from Italians 1 infantry moved from Belgian Congo to Italian Africa British take Italian Africa from Italians Combat - British Non Combat Move - British 1 carrier moved from 2 Sea Zone to 7 Sea Zone 2 destroyers moved from 2 Sea Zone to 7 Sea Zone 2 fighters moved from 2 Sea Zone to 7 Sea Zone Place Units - British 1 cruiser placed in 7 Sea Zone 1 artillery and 1 fighter placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
British rolls : : 1.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Egypt to Anglo-Egypt Sudan 1 armour moved from Egypt to Anglo-Egypt Sudan 1 fighter moved from Egypt to Italian Africa 1 armour moved from Union of South Africa to Italian Africa 1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Balkans to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 2 infantry moved from Balkans to Italy 1 artillery and 1 infantry moved from Czechoslovakia Hungary to Germany 1 armour moved from Poland to Germany 1 infantry moved from Bulgaria Romania to Balkans Combat - Italians Battle in Italian Africa Italians attack with 1 armour and 1 fighter British defend with 1 infantry Italians roll dice for 1 armour and 1 fighter in Italian Africa, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 infantry in Italian Africa, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Italian Africa Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for British: 1 infantry Battle in Anglo-Egypt Sudan Italians attack with 1 armour and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour and 2 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in Anglo-Egypt Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo-Egypt Sudan Italians win, taking Anglo-Egypt Sudan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Italian Africa to Union of South Africa Place Units - Italians 1 carrier placed in 14 Sea Zone 1 infantry placed in Egypt 2 infantry placed in Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 1.33
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And back to the USA! 4:43pm, 21st May.
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,2,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Rockets Advance Activate Technology - Americans Americans activating Rockets Advance Purchase Units - Americans Americans buy 1 fighter, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 infantry moved from Morocco Algeria to Libya 2 armour moved from Morocco Algeria to Libya 1 artillery moved from Morocco Algeria to Libya 1 bomber moved from Caucasus to Italy Combat - Americans Strategic bombing raid in Italy AA fire in Italy : 0/1 hits, 0.17 expected hits Bombing raid in Italy rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Italy causes 2 damage total. Battle in Libya Americans attack with 2 armour, 1 artillery and 3 infantry Italians defend with 1 infantry Americans roll dice for 2 armour, 1 artillery and 3 infantry in Libya, round 2 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Italy to Caucasus Place Units - Americans 1 submarine placed in 10 Sea Zone 3 transports placed in 56 Sea Zone 1 fighter and 5 infantry placed in Eastern United States Americans undo move 2. 3 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.00 AA fire in Italy : : -0.17
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Ah ha! Back to Germany at 11:56 am.