Anniversary Edition CrazyIvan (Axis) vs gribble (Allies)

  • '19

    TripleA Manual Gamesave Post: Japanese round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 6 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            1 infantry moved from East Indies to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from Burma to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            2 fighters moved from French Indo-China Thailand to India
            1 artillery moved from Burma to India
            2 fighters moved from 37 Sea Zone to 30 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            3 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
            1 artillery and 3 infantry moved from 63 Sea Zone to Soviet Far East
            2 fighters moved from 63 Sea Zone to Soviet Far East
            1 battleship moved from 50 Sea Zone to 62 Sea Zone
            1 carrier moved from 60 Sea Zone to 62 Sea Zone
            2 fighters moved from 60 Sea Zone to Manchuria
            2 infantry moved from Suiyuan to Manchuria
            1 fighter moved from Kiangsu to Manchuria
            1 infantry moved from Hupeh to Sikang
                  Japanese take Sikang from Chinese
            2 infantry moved from Hupeh to Ningxia
            1 armour moved from Fukien to Ningxia
            1 infantry moved from Yunnan to French Indo-China Thailand
    
        Combat - Japanese
            Battle in Soviet Far East
                Japanese attack with 1 artillery, 2 fighters and 3 infantry
                Americans defend with 1 bomber; Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 2 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 0/1 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Americans lost in Soviet Far East
                    Japanese roll dice for 1 artillery, 2 fighters and 3 infantry in Soviet Far East, round 3 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 18
                Casualties for Americans: 1 bomber
                Casualties for Russians: 2 infantry
            Battle in Manchuria
                Japanese attack with 3 fighters and 2 infantry
                Russians defend with 4 infantry
                    Japanese roll dice for 3 fighters and 2 infantry in Manchuria, round 2 : 2/1 hits, 1.83 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 3 fighters and 1 infantry in Manchuria, round 3 : 2/1 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                Japanese win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Russians: 4 infantry
            Battle in Ningxia
                Japanese attack with 1 armour and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 2 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Ningxia, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 fighters and 4 infantry
                British defend with 1 aaGun, 1 artillery, 1 factory, 1 fighter and 2 infantry
                    AA fire in India : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 4 infantry in India, round 2 : 2/1 hits, 2.17 expected hits
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in India, round 2 : 2/1 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in India, round 3 : 2/1 hits, 1.83 expected hits
                    British roll dice for 1 artillery and 1 fighter in India, round 3 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in India
                Japanese win, taking India from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 artillery, 1 fighter and 2 infantry
            Battle in 30 Sea Zone
                Japanese attack with 2 fighters
                British defend with 1 artillery, 1 destroyer and 1 transport
                    Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 30 Sea Zone
                    1 transport owned by the British and 1 artillery owned by the British lost in 30 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 19
                Casualties for British: 1 artillery, 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 31 Sea Zone
            2 fighters moved from 30 Sea Zone to 31 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            2 fighters moved from Soviet Far East to 63 Sea Zone
            1 fighter moved from Manchuria to French Indo-China Thailand
            2 fighters moved from Manchuria to 62 Sea Zone
            2 fighters moved from India to French Indo-China Thailand
    
        Place Units - Japanese
            2 transports placed in 62 Sea Zone
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 35 PUs; end with 36 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -0.00
    Japanese rolls : : 0.00
    Chinese : -0.67
    Russians : -1.17
    AA fire in India : : -0.33
    Japanese : -0.17
    

    Savegame

  • '19

    Back to the UK. 11:19pm, May 19th.


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs; 1 techTokens; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Germany
            1 transport moved from 33 Sea Zone to 28 Sea Zone
            2 infantry moved from Union of South Africa to 28 Sea Zone
            2 infantry and 1 transport moved from 28 Sea Zone to 27 Sea Zone
            1 destroyer moved from 33 Sea Zone to 27 Sea Zone
            1 infantry moved from Kwangtung to Fukien
                  Chinese take Fukien from Japanese
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
    
        Non Combat Move - British
    
        Place Units - British
            1 carrier and 2 destroyers placed in 2 Sea Zone
            2 fighters placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    AA fire in Germany : : 0.83
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 armour moved from Egypt to Italian Africa
                  Italians take Anglo-Egypt Sudan from British
                  Italians take Italian Africa from British
            2 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Libya to Trans-Jordan
            1 battleship, 2 cruisers and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 artillery moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 aaGun, 2 armour, 1 factory and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 2 armour and 1 infantry in Caucasus, round 2 : 1/1 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Italians lost in Caucasus
                Russians win with 1 armour remaining. Battle score for attacker is 1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Russians: 1 armour and 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 fighter and 2 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to India
            1 armour moved from Czechoslovakia Hungary to Baltic States
            1 infantry moved from Bulgaria Romania to Poland
            1 infantry moved from Balkans to Bulgaria Romania
            1 artillery moved from Balkans to Czechoslovakia Hungary
            1 infantry moved from Italy to Balkans
    
        Place Units - Italians
            1 armour and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : -0.33
    Russians : -0.33
    

    Savegame

  • '19

    And back to USA, I think. How much longer you got for gaming tonight? it’s 11:36 pm my time, May 19th.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            2 destroyers moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 armour moved from 12 Sea Zone to Morocco Algeria
            1 fighter moved from Hawaiian Islands to Philippine Islands
            1 fighter moved from Alaska to Manchuria
            2 infantry moved from Western United States to 56 Sea Zone
            2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
            2 fighters moved from 56 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 2 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 2 fighters in Caroline Islands, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Morocco Algeria
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Morocco Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Morocco Algeria
                Americans win, taking Morocco Algeria from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 destroyers moved from 56 Sea Zone to 51 Sea Zone
            1 carrier moved from 56 Sea Zone to 51 Sea Zone
            1 submarine moved from 56 Sea Zone to 51 Sea Zone
            2 fighters moved from Caroline Islands to 51 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            1 armour and 1 infantry placed in Eastern United States
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 42 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans rolls : : 0.00
    Americans : 0.33
    Japanese : -0.33
    

    Savegame


  • Germany’s turn. I’m done for the night. I made a mistake, I meant to invade Carolina, but forgot to offload the troops there. Hope it doesn’t bite me in the butt.

  • '19

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 5 armour and 5 infantry; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - Germans
            5 armour moved from Germany to East Poland
            6 armour, 1 artillery and 6 infantry moved from Baltic States to East Poland
            4 infantry moved from Norway to Finland
            2 bombers moved from Norway to East Poland
            1 fighter moved from Norway to Finland
            1 submarine moved from 2 Sea Zone to 8 Sea Zone
            2 infantry moved from Germany to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Finland
            1 infantry moved from 5 Sea Zone to Finland
            2 fighters moved from Egypt to Germany
            1 artillery and 2 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 fighter and 6 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 cruiser in Finland, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter and 6 infantry in Finland, round 2 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                Germans win, taking Finland from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in East Poland
                Germans attack with 11 armour, 1 artillery, 2 bombers and 6 infantry
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 11 armour, 1 artillery, 2 bombers and 6 infantry in East Poland, round 2 : 9/1 hits, 8.33 expected hits
                    Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 2/1 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in East Poland
                Germans win, taking East Poland from Russians with 11 armour, 1 artillery, 2 bombers and 4 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 armour and 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Finland to Germany
            2 bombers moved from East Poland to Germany
    
        Place Units - Germans
            5 armour and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 34 PUs
            Germans collect 1 PU from War Bonds; end with 35 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Germans rolls : : 0.00
    Russians : 1.50
    

    Savegame

  • '19

    Back to the USSR, 12:03, 20th May.


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 submarine moved from 12 Sea Zone to 6 Sea Zone
            5 infantry moved from Karelia S.S.R. to Finland
            2 artilleries moved from Karelia S.S.R. to Finland
            2 infantry moved from Novosibirsk to Chinghai
    
        Combat - Russians
            Battle in Finland
                Russians attack with 2 artilleries and 5 infantry
                Germans defend with 5 infantry
                    Russians roll dice for 2 artilleries and 5 infantry in Finland, round 2 : 2/1 hits, 1.83 expected hits
                    Germans roll dice for 5 infantry in Finland, round 2 : 2/1 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries and 3 infantry in Finland, round 3 : 1/1 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Finland, round 3 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 4 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry in Finland, round 4 : 0/1 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 artilleries and 2 infantry in Finland, round 5 : 1/1 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Belorussia to Karelia S.S.R.
            1 infantry moved from Belorussia to Russia
            2 infantry moved from Russia to Kazakh S.S.R.
            1 infantry moved from Belorussia to Russia
            1 infantry moved from Belorussia to Russia
            1 infantry moved from Russia to Caucasus
    
        Place Units - Russians
            1 armour placed in Karelia S.S.R.
            1 armour placed in Russia
            4 infantry placed in Caucasus
            1 infantry placed in Karelia S.S.R.
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.00
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Japanese round 3

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Paratroopers
    
        Activate Technology - Japanese
            Japanese activating Paratroopers
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 transport moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from 63 Sea Zone to 51 Sea Zone
            2 fighters moved from 62 Sea Zone to 51 Sea Zone
            3 fighters moved from French Indo-China Thailand to 51 Sea Zone
            2 fighters moved from 31 Sea Zone to 51 Sea Zone
            8 infantry moved from Japan to 62 Sea Zone
            8 infantry moved from 62 Sea Zone to Manchuria
            1 infantry moved from Soviet Far East to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 infantry moved from Soviet Far East to Stanovoj Chrebet
                  Japanese take Stanovoj Chrebet from Russians
            1 artillery and 1 infantry moved from Soviet Far East to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 8 infantry
                Americans defend with 1 fighter; Chinese defend with 1 infantry
                    Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 8 infantry in Manchuria, round 2 : 1/1 hits, 1.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/0 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                    Japanese roll dice for 7 infantry in Manchuria, round 3 : 1/1 hits, 1.17 expected hits
                    Chinese roll dice for 1 fighter in Manchuria, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 7 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Buryatia S.S.R.
                Japanese attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia S.S.R.
                    Japanese roll dice for 1 artillery in Buryatia S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Buryatia S.S.R.
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 51 Sea Zone
                Japanese attack with 9 fighters
                Americans defend with 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 9 fighters in 51 Sea Zone, round 2 : 4/1 hits, 4.50 expected hits
                    Americans roll dice for 1 carrier, 2 destroyers, 2 fighters and 1 transport in 51 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
                    3 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone
                    Japanese roll dice for 6 fighters in 51 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits
                    Americans roll dice for 1 fighter and 1 transport in 51 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 51 Sea Zone
                Japanese win with 5 fighters remaining. Battle score for attacker is 23
                Casualties for Japanese: 4 fighters
                Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport
    
        Non Combat Move - Japanese
            2 fighters moved from 51 Sea Zone to 62 Sea Zone
            3 fighters moved from 51 Sea Zone to Caroline Islands
            1 carrier moved from 63 Sea Zone to 62 Sea Zone
            1 carrier moved from 31 Sea Zone to 37 Sea Zone
            3 transports moved from 35 Sea Zone to 37 Sea Zone
            1 cruiser moved from 35 Sea Zone to 37 Sea Zone
    
        Place Units - Japanese
            3 armour placed in India
            1 bomber and 2 infantry placed in Japan
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 1.00
    Americans : 1.00
    Chinese : -0.67
    Russians : 1.33
    Japanese : -2.67
    

    Savegame

  • '19

    @gribble I just now saw this @2:40 pm, and that is after it did indeed bite. I was wondering why you didn’t just drop off your guys there, as there were no defenders, and that would have prevented 5 of the 9 fighters i used to sink the US Pacific Fleet.

    What do you want to do about this? If we redo your turn, then we would have to go back and replay all the turns since then. Or, we could just make a new game? This game is the first time I feel like I’m actually in the running, but I too have made mistakes this game.

    So, new game, or what?


  • Let’s just roll with it. Mistakes happen.


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 4 infantry and 2 transports; Remaining resources: 2 PUs; 1 techTokens; 
    
        Combat Move - British
            1 destroyer moved from 27 Sea Zone to 23 Sea Zone
            2 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
            2 infantry moved from 23 Sea Zone to Belgian Congo
            1 fighter moved from Karelia S.S.R. to Caucasus
            1 fighter moved from Karelia S.S.R. to Chinghai
    
        Non Combat Move - British
    
        Place Units - British
            4 infantry placed in United Kingdom
            2 transports placed in 2 Sea Zone
    
        Turn Complete - British
            British collect 24 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Italians round 3

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 factory; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Trans-Jordan to Persia
                  Italians take Persia from British
            1 battleship, 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 armour, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            1 fighter moved from India to Egypt
            1 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Italian Africa to Rhodesia
                  Italians take Rhodesia from British
            1 armour moved from Rhodesia to Union of South Africa
                  Italians take Union of South Africa from British
            3 infantry moved from Italy to Balkans
            1 infantry moved from Balkans to Czechoslovakia Hungary
            1 armour moved from Baltic States to Poland
            1 infantry moved from Poland to Baltic States
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 factory placed in Egypt
            2 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    Ok, back to the USA. 11:32pm, May 20th.


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 2,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
            1 artillery moved from 12 Sea Zone to Morocco Algeria
            1 armour moved from 12 Sea Zone to Morocco Algeria
            2 infantry moved from 12 Sea Zone to Morocco Algeria
            1 bomber moved from Australia to India
    
        Combat - Americans
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in India causes 3 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from India to Caucasus
            1 submarine moved from 51 Sea Zone to 56 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 transport placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 armour placed in Eastern United States
    
        Place Units - Chinese
            1 infantry placed in Fukien
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 42 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    AA fire in India : : -0.17
    

    Savegame

  • '19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 5 armour and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from East Poland to Ukraine
            11 armour, 1 artillery and 3 infantry moved from East Poland to Ukraine
            1 submarine moved from 8 Sea Zone to 12 Sea Zone
            2 bombers moved from Germany to 12 Sea Zone
            3 fighters moved from Germany to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 11 armour, 1 artillery, 3 fighters and 4 infantry
                Russians defend with 2 armour, 1 artillery and 8 infantry
                    Germans roll dice for 11 armour, 1 artillery, 3 fighters and 4 infantry in Ukraine, round 2 : 8/1 hits, 8.17 expected hits
                    Russians roll dice for 2 armour, 1 artillery and 8 infantry in Ukraine, round 2 : 4/0 hits, 4.00 expected hits
                    8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 11 armour, 1 artillery and 3 fighters in Ukraine, round 3 : 8/1 hits, 7.33 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Ukraine, round 3 : 2/1 hits, 1.33 expected hits
                    2 armour owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 10 armour and 3 fighters remaining. Battle score for attacker is 17
                Casualties for Germans: 1 armour, 1 artillery and 4 infantry
                Casualties for Russians: 2 armour, 1 artillery and 8 infantry
            Battle in 12 Sea Zone
                Germans attack with 2 bombers and 1 submarine
                Americans defend with 2 destroyers and 3 transports
                    Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers in 12 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 2 destroyers and 3 transports in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
                    Germans roll dice for 2 bombers in 12 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer and 3 transports in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 12 Sea Zone
                    3 transports owned by the Americans lost in 12 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 31
                Casualties for Germans: 1 submarine
                Casualties for Americans: 2 destroyers and 3 transports
    
        Non Combat Move - Germans
            2 bombers moved from 12 Sea Zone to Germany
            3 fighters moved from Ukraine to East Poland
            2 infantry moved from Poland to East Poland
            5 armour moved from Germany to East Poland
            1 artillery moved from Poland to East Poland
            5 infantry moved from Germany to Poland
    
        Place Units - Germans
            5 armour and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 32 PUs; end with 32 PUs
            Germans collect 2 PUs from War Bonds; end with 34 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 0.00
    Germans rolls : : 0.00
    Russians : 0.67
    

    Savegame

  • '19

    And to Russia. 11:52pm, May 20th.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 armour and 4 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Finland to Norway
                  Russians take Norway from Germans
            1 armour moved from Karelia S.S.R. to Baltic States
            2 infantry moved from Karelia S.S.R. to Baltic States
            1 infantry moved from Kazakh S.S.R. to Persia
            1 armour moved from Caucasus to Persia
    
        Combat - Russians
            Battle in Persia
                Russians attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Persia, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Persia
                Russians win, taking Persia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Baltic States
                Russians attack with 1 armour and 2 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            2 artilleries moved from Finland to Karelia S.S.R.
            4 infantry moved from Russia to Caucasus
            1 armour moved from Russia to Karelia S.S.R.
            1 infantry moved from Kazakh S.S.R. to Persia
            1 infantry moved from Caucasus to Persia
            1 infantry moved from Caucasus to Persia
    
        Place Units - Russians
            3 infantry placed in Caucasus
            1 armour and 1 infantry placed in Karelia S.S.R.
            2 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    Russians : 0.50
    

    Savegame

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