Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech

  • 2024 2023 '22 '21 '20

    Ok, after some research

    An enemy submarine and/or transport does not block any of your units’ movement, nor does it prevent loading or offloading in that sea zone (with one exception - see Special Combat Movement: Transports, pg. 13). As the moving player, you have the option of attacking an enemy submarine and/or transport that shares a sea zone with you. However, if a warship chooses to sink an unescorted transport, that warship must end its movement in that sea zone. It is possible that some units may stop to attack while others continue moving through the sea zone.

    Bummer.

    So if you are ok with do-over, i have a relatively simple fix. I buy a British DD instead of sub. To make up the 2 extra IPCs, the tank in S. Africa will become a mobile inf.

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: UK_Pacific round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 bomber moved from Gibraltar to 104 Sea Zone
            1 fighter moved from United Kingdom to 104 Sea Zone
            1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Wake Island to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            2 bombers moved from Western United States to 6 Sea Zone
            1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
            1 artillery, 2 fighters and 1 infantry moved from 25 Sea Zone to Midway
            1 battleship moved from 33 Sea Zone to 25 Sea Zone
            1 cruiser moved from 33 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Midway
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 1/1 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 2 : 2/1 hits, 1.67 expected hits
                    Japanese roll dice for 2 infantry in Midway, round 2 : 1/1 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
                Americans win, taking Midway from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in 104 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Germans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 bomber moved from Malta to Gibraltar
            1 fighter moved from Malta to Algeria
            2 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 83 Sea Zone
            1 mech_infantry moved from Tunisia to Algeria
            1 carrier moved from 92 Sea Zone to 83 Sea Zone
            3 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
            2 fighters moved from Midway to 25 Sea Zone
            1 carrier moved from 33 Sea Zone to 17 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Korea
            2 fighters moved from 6 Sea Zone to 17 Sea Zone
            2 bombers moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 destroyer moved from 31 Sea Zone to 17 Sea Zone
            1 destroyer moved from 33 Sea Zone to 17 Sea Zone
            1 cruiser moved from 33 Sea Zone to 17 Sea Zone
            1 carrier and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
            1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 62 Sea Zone
            1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to Central United States
            1 destroyer moved from 1 Sea Zone to 10 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 aaGuns, 1 artillery and 1 tactical_bomber moved from British Columbia to Western United States
            1 tactical_bomber moved from Western United States to Eastern United States
    
        Place Units - Americans
            4 bombers and 1 fighter placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            3 artilleries and 13 infantry moved from Yunnan to Burma
    
        Combat - Chinese
            Battle in Burma
                Chinese attack with 3 artilleries and 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 artilleries and 13 infantry in Burma, round 2 : 4/1 hits, 3.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
                Chinese win, taking Burma from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 4 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 31 PUs; 
            British buy 1 armour, 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs; 
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 tactical_bomber moved from India to Eastern Persia
            1 fighter moved from India to Eastern Persia
            1 mech_infantry moved from Iraq to Syria
                  British take Syria from Italians
            2 fighters moved from 71 Sea Zone to 72 Sea Zone
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 2 fighters
                Japanese defend with 1 destroyer
                    British roll dice for 2 fighters in 72 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 72 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Eastern Persia
                British attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 armour; Japanese defend with 1 fighter
                    British roll dice for 1 fighter and 1 tactical_bomber in Eastern Persia, round 2 : 2/1 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 fighter in Eastern Persia, round 2 : 1/1 hits, 1.17 expected hits
                    1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Eastern Persia
                British win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for British: 1 tactical_bomber
                Casualties for Germans: 1 armour
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - British
            1 fighter moved from Eastern Persia to India
            1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
            1 fighter moved from Gibraltar to United Kingdom
            2 infantry moved from 83 Sea Zone to French West Africa
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 carrier moved from 71 Sea Zone to 70 Sea Zone
            2 fighters moved from 72 Sea Zone to 70 Sea Zone
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 71 Sea Zone to 83 Sea Zone
            1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
    
        Place Units - British
            1 submarine placed in 110 Sea Zone
            1 artillery and 5 infantry placed in United Kingdom
            1 armour placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Syria: 1 mech_infantry
            EDIT: Changing ownership of Syria from British to Italians
            EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,1,2,4,6,4,2
            British collect 21 PUs (6 lost to blockades); end with 21 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 24 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Yunnan: 1 aaGun, 1 artillery and 5 infantry
            EDIT: Adding units owned by British to Burma: 1 aaGun, 1 artillery and 5 infantry
            EDIT: Removing units owned by British from India: 8 infantry
            EDIT: Adding units owned by British to West India: 8 infantry
            EDIT: Removing units owned by British from West India: 8 infantry
            EDIT: Adding units owned by UK_Pacific to India: 8 infantry
            EDIT: Removing units owned by UK_Pacific from India: 8 infantry
            EDIT: Adding units owned by British to India: 8 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from Union of South Africa: 1 armour
            EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
            EDIT: Removing units owned by British from Union of South Africa: 1 mech_infantry
            EDIT: Adding units owned by British to Union of South Africa: 1 artillery
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.83
    Americans : 0.67
    Chinese : 0.33
    Japanese : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    Or rather an artillery…

  • 2024 '22 '21 '19 '18

    you’re right a DD would do it, but I can sink it with my Italian ftrs.

  • 2024 2023 '22 '21 '20

    You can attack. But I’ll scramble, and choose to lose a fighter

  • 2024 '22 '21 '19 '18

    Yes, I forgot about the scramble. I’ll have a new plan to you shortly

  • 2024 '22 '21 '19 '18

    TripleA Move Summary: Germans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 6 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to Union of South Africa: 1 artillery
            EDIT: Removing units owned by British from Union of South Africa: 1 armour
            EDIT: Turning off Edit Mode
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 109 Sea Zone to 110 Sea Zone
            2 bombers moved from France to United Kingdom
            2 fighters moved from 109 Sea Zone to United Kingdom
            1 fighter moved from France to United Kingdom
    

    Savegame

  • 2024 '22 '21 '19 '18

    so let’s keep everything the same except for my attack on your DD would be with subs only and I would also bomb London. If I didn’t miss anything, just tell me if you want to launch any interceptors. The results and NCM’s from the other battles we keep the same.

  • 2024 2023 '22 '21 '20

    Um. I do have one protest. The attack on US DD and transport in US101 should have allowed me to scramble. You kill DD, but the sub would die to the fighters, who could hit because the DD was there.

  • 2024 '22 '21 '19 '18

    of course, that was actually a bad attack on my part then, I thought it was 50-50 at the time. Also I made the same mistake/assumption you made with the jap sub in sz80. So I’ll edit him back with the fleet

  • 2024 '22 '21 '19 '18

    no interceptors, right?

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries, 6 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to Union of South Africa: 1 artillery
            EDIT: Removing units owned by British from Union of South Africa: 1 armour
            EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Russians from Caucasus: 3 infantry
                EDIT: Changing ownership of Caucasus from Russians to Germans
                EDIT: Removing units owned by Germans from Tsinghai: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Germans to Caucasus: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Yenisey to Buryatia
                  Germans take Yakut S.S.R. from Russians
                  Germans take Buryatia from Russians
            1 armour moved from Nenetsia to Novosibirsk
            1 mech_infantry moved from Nenetsia to Urals
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 109 Sea Zone to 110 Sea Zone
            4 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
            5 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone
            1 artillery moved from Western Germany to 113 Sea Zone
            1 infantry moved from Denmark to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
            1 fighter moved from France to Scotland
            1 fighter moved from Southern France to 111 Sea Zone
            1 fighter moved from 109 Sea Zone to 111 Sea Zone
            1 fighter moved from 109 Sea Zone to Scotland
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 submarine moved from 93 Sea Zone to 103 Sea Zone
            2 bombers moved from Southern France to Western Germany
    
        Combat - Germans
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: factory_major = 8
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yenisey: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 aaGun, 2 infantry and 1 mech_infantry moved from Novgorod to Karelia
            1 aaGun moved from Nenetsia to Urals
            1 infantry moved from Eastern Poland to Baltic States
            2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            1 aaGun, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
            1 armour moved from Eastern Poland to Poland
            2 mech_infantrys moved from Germany to Poland
            2 armour moved from Tsinghai to Novosibirsk
            1 mech_infantry and 1 tactical_bomber moved from Tsinghai to Novosibirsk
            1 fighter moved from Tsinghai to Novosibirsk
            6 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
    
        Place Units - Germans
            5 artilleries and 5 infantry placed in Western Germany
            2 tactical_bombers placed in France
            1 infantry placed in Novgorod
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
            EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 infantry
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry
            EDIT: Adding units owned by Germans to France: 1 infantry
            EDIT: Removing units owned by Germans from Southern France: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Removing units owned by Germans from Southern France: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Removing units owned by Germans from Denmark: 1 aaGun
            EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Germans from Western Germany: 1 bomber
            EDIT: Turning off Edit Mode
            1 artillery placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '22 '21 '19 '18

    so we will see if 3rd time is a charm. Lots of edits, let me know if something isn’t right

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy nothing; Remaining resources: 65 PUs; 
    
        Combat Move - Germans
            1 fighter moved from Southern France to United Kingdom
            1 fighter moved from France to United Kingdom
            2 bombers moved from France to United Kingdom
            2 bombers moved from Southern France to United Kingdom
            2 fighters moved from 109 Sea Zone to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 8 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 1/1 hits, 0.67 expected hits
                1 bomber killed by AA
                Bombing raid in United Kingdom rolls: 6,5,3 and causes: 14 damage to unit: factory_major
                Bombing raid in United Kingdom causes 14 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 bombers moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to Scotland
            2 fighters moved from United Kingdom to 109 Sea Zone
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 117 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 127 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : 0.33
    

    Savegame

  • 2024 '22 '21 '19 '18

    so I didn’t do the bombing on London right. All 4 bombers and 4 ftrs went in and your factory damage should be 17 and I lost one bomber

  • 2024 2023 '22 '21 '20

    Um, why 17? If I shot down a bomber…then you should hit for 14 as it says, right?

  • 2024 2023 '22 '21 '20

    Also, did you mean to not buy anything?

  • 2024 2023 '22 '21 '20

    @surfer Or maybe you meant my total damage = 17, i.e. the way it is in the saved game

  • 2024 '22 '21 '19 '18

    @surfer I think it still had 3

  • 2024 2023 '22 '21 '20

    Ok, I need to edit this version to reflect the DD in SZ110 and the mobile inf in S. Africa.

    Are you good with German forces – no buys and minimal NCM?

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