Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsSurfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 3 fighters moved from New South Wales to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 3 fighters moved from 54 Sea Zone to Queensland 3 infantry moved from New South Wales to Queensland 2 aaGuns and 1 artillery moved from New South Wales to Queensland 1 cruiser moved from 61 Sea Zone to 63 Sea Zone 1 fighter moved from Sumatra to Burma Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.17
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I’m assuming you are ok with “weddingsinger” posting your turn…
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How in the heck did that happen?
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I agree very curious. But it was the correct game loaded and played. Perhaps you were playing max332 as well and grabbed the wrong game?
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@surfer Ummm… yeah, so that’s my bad. I somehow ended up in your guys’ game thread thinking it was one of my games (I was one round 2 against Simon and it was, in fact, Italy’s turn)
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Ok, Max…when you get a chance to review this game. I guess you can play the Italian turn suggested by weddingsinger, or make your own move.
Regardless, my ANZAC and French moves will likely be unaffected, unless you leave the 2 ANZAC African troops alive, or go hard against Gibraltar and I need to reinforce with French fighter.
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lol…I think I’ll do my own turn. Will post in a few
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TripleA Move Summary: Italians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 armour and 1 mech_infantry moved from Tobruk to Egypt 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British
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Scramble Gibraltar?
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pls add both Italian ftrs to sz92 battle
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Nope. Not gonna scramble.
BTW, I’m really annoyed with this 90 sec delay to post multiple times, without reputation = 3.
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@surfer I know…really. It got me like 4 times yesterday. I was told one way your reputations increases is when someone up-votes you. But I’m not sure how thats done. Well I clicked the little heart after your last comment to see what that does. Let me know and do mine too pls.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 armour and 1 mech_infantry moved from Tobruk to Egypt 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 fighter moved from Southern Italy to 92 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 1.33 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in 92 Sea Zone Italians attack with 1 destroyer, 2 fighters and 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone Italians win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 1 artillery moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Southern France 2 infantry moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 fighter moved from 92 Sea Zone to Morocco 1 infantry moved from Bulgaria to Romania 1 armour moved from Yugoslavia to Bessarabia 2 infantry moved from Yugoslavia to Romania 2 aaGuns moved from Yugoslavia to Romania 1 bomber moved from Trans-Jordan to Greece Place Units - Italians 1 transport placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Romania: 1 mech_infantry EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.17 British : 0.00
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Didnt see my mech in Rome until after I started placing my units so I edited him 2 spaces towards those darn dirty Russians :)
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 61 Sea Zone to 54 Sea Zone 2 fighters moved from New South Wales to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone ANZAC win, taking 54 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 aaGuns, 1 artillery, 1 fighter and 3 infantry moved from New South Wales to Queensland 2 fighters moved from 54 Sea Zone to Queensland 1 cruiser moved from 61 Sea Zone to 62 Sea Zone 1 fighter moved from Sumatra to Burma Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 72 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.17
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Well, the good news is that your upvote did give me 1 reputation, so I upvoted 3 of yours and so you should be reputation 3 now.
The bad is that my Atlantic campaign has had everything go bad, and now I made a bad mistake and you capitalized. Bye-bye fleet. Hopefully, I can kill several planes.
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@surfer lol…yes, I got lucky I had planted all but one bomber in range and of course I was lucky to have the Italian bombers available to eliminate your blocker. … Going to church now. c ya
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Nenetsia to Archangel Germans take Archangel from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 1 bomber moved from Finland to 91 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 2 fighters and 3 tactical_bombers moved from Holland Belgium to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone
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#'s to scramble? Thanks for the upvotes. I guess thats all you have to do? I upvoted a few of yours and I’ll just make a habit of upvoting your posts. I guess there’s no limit.
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Bessarabia to Western Ukraine Germans take Western Ukraine from Russians 1 artillery moved from Nenetsia to Archangel Germans take Archangel from Russians 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 marine moved from Nenetsia to 127 Sea Zone 1 artillery moved from Nenetsia to 127 Sea Zone 1 artillery and 2 infantry moved from Finland to 127 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 127 Sea Zone to 125 Sea Zone 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 bomber moved from Finland to 91 Sea Zone 2 fighters and 3 tactical_bombers moved from Holland Belgium to 91 Sea Zone 2 destroyers moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone