Scramble the fig to N/B please.
Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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so just got back home and I’ve been obsessing on my plan for a long time, so I sent you the map and you may not even have looked at it, but I want to ask you if you will allow me a redo? In other words will you allow me to send you a new G11 attack plan
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…this is like virgin territory for me… I’ve maybe only played 2 or 3 games for this many rounds
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nevermind…I don’t think a new plan is needed… what i do need is a new mind. I had this great new plan in my head and it sounded wonderful, but it turned out to be the same shit just looks a little different :). Maybe I can get lucky with the dice… that will make it a good plan
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Sure, you can redo. The marine can go overland, but you’ll have to mod the move because the marines get an attack bonus if they amphib assault vice regular attack overland.
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I’ll stick with the last file I sent you. Do you want to scramble 3 ftrs?
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Wow, this was a remarkably difficult decision…but in the end, max scramble against the fleet. Good luck, brits!
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I’m about to start rolling, but I will change out 1 inf and the 1 left over PU that I have for 1 artillery. Thats my only change before the dice start rolling.
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans EDIT: Turning off Edit Mode Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 111 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 5 transports moved from 111 Sea Zone to 112 Sea Zone 5 artilleries moved from Western Germany to 112 Sea Zone 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 marine moved from Scotland to 111 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from France to 110 Sea Zone 1 tactical_bomber moved from France to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from 111 Sea Zone to United Kingdom 11 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 marine moved from Scotland to United Kingdom 1 destroyer moved from 111 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 111 Sea Zone to 110 Sea Zone 5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 infantry and 1 mech_infantry moved from Karelia to Novgorod 1 armour and 1 mech_infantry moved from Poland to Novgorod 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans EDIT: Turning off Edit Mode Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 transport moved from 111 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 5 transports moved from 111 Sea Zone to 112 Sea Zone 5 artilleries moved from Western Germany to 112 Sea Zone 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 marine moved from Scotland to 111 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from France to 110 Sea Zone 1 tactical_bomber moved from France to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from 111 Sea Zone to United Kingdom 11 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 marine moved from Scotland to United Kingdom 1 destroyer moved from 111 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 111 Sea Zone to 110 Sea Zone 5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 infantry and 1 mech_infantry moved from Karelia to Novgorod 1 armour and 1 mech_infantry moved from Poland to Novgorod 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone British scrambles to create a battle in territory 110 Sea Zone Battle in Novgorod Germans attack with 1 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 6 transports British defend with 2 fighters; Americans defend with 1 fighter 3 submarines owned by the Germans Submerged Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 6 transports remaining. Battle score for attacker is 19 Casualties for Germans: 1 tactical_bomber Casualties for Americans: 1 fighter Casualties for British: 2 fighters Battle in United Kingdom Germans attack with 16 artilleries, 3 bombers, 3 fighters, 18 infantry, 2 marines and 1 tactical_bomber British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 17 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry AA fire in United Kingdom : 1/1 hits, 1.17 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 16 artilleries, 3 bombers, 3 fighters, 18 infantry and 2 marines in United Kingdom, round 2 : 15/0 hits, 15.00 expected hits British roll dice for 5 aaGuns, 3 artilleries, 19 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/1 hits, 8.17 expected hits 5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom Germans roll dice for 16 artilleries, 3 bombers, 3 fighters, 10 infantry and 2 marines in United Kingdom, round 3 : 13/1 hits, 12.67 expected hits British roll dice for 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 5/1 hits, 4.83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 3 artilleries owned by the British and 9 infantry owned by the British lost in United Kingdom Germans roll dice for 15 artilleries, 3 bombers, 3 fighters, 6 infantry and 2 marines in United Kingdom, round 4 : 11/0 hits, 11.00 expected hits British roll dice for 1 tactical_bomber in United Kingdom, round 4 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British and 1 artillery owned by the Germans lost in United Kingdom Germans captures 27PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 14 artilleries, 3 bombers, 3 fighters, 6 infantry and 2 marines remaining. Battle score for attacker is 54 Casualties for Germans: 2 artilleries, 12 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 3 artilleries, 17 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 aaGun moved from Karelia to Novgorod 1 tactical_bomber moved from Novosibirsk to Bulgaria 1 fighter moved from Novosibirsk to Persia 1 armour moved from Novosibirsk to Tsinghai 2 armour moved from Novosibirsk to Turkmenistan 1 armour moved from Buryatia to Yenisey 2 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany 1 infantry moved from Romania to Bulgaria 1 armour and 2 mech_infantrys moved from Romania to Greater Southern Germany 1 aaGun, 2 artilleries and 2 infantry moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 mech_infantry moved from Western Germany to Southern Italy 1 aaGun moved from Western Germany to Germany 1 aaGun moved from Denmark to Western Germany 2 bombers moved from United Kingdom to Southern Italy 3 fighters moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to France Place Units - Germans 2 carriers and 1 fighter placed in 110 Sea Zone 1 submarine placed in 93 Sea Zone 1 artillery and 2 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Germans collect 60 PUs; end with 88 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 artillery EDIT: Removing units owned by Germans from France: 1 infantry EDIT: Changing PUs for Germans from 103 to 102 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.83 British : 0.50 Russians : 0.67 AA fire in United Kingdom : : -0.17
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Archangel to Novgorod 1 bomber moved from Russia to Novgorod 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 11 infantry moved from Korea to Amur 3 infantry moved from Russia to Samara 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Vologda to Samara 3 armour and 2 mech_infantrys moved from Russia to Belarus 1 fighter moved from Volgograd to Samara 9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Volgograd to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Archangel to Novgorod 1 bomber moved from Russia to Novgorod 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 11 infantry moved from Korea to Amur 3 infantry moved from Russia to Samara 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Vologda to Samara 3 armour and 2 mech_infantrys moved from Russia to Belarus 1 fighter moved from Volgograd to Samara 9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Volgograd to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 4 infantry Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys AA fire in Novgorod : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Novgorod, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 3 : 1/1 hits, 1.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys Battle in Belarus Russians attack with 3 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 9 artilleries and 13 infantry Germans defend with 1 infantry Russians roll dice for 9 artilleries and 13 infantry in Slovakia Hungary, round 2 : 7/1 hits, 6.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Amur Russians attack with 11 infantry Japanese defend with 1 infantry Russians roll dice for 11 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 4 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Volgograd 2 fighters moved from Kazakhstan to Volgograd 1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 artillery moved from Volgograd to Caucasus 2 infantry moved from Rostov to Caucasus 1 bomber moved from Novgorod to Russia 1 artillery and 1 infantry moved from Urals to Evenkiyskiy 1 aaGun moved from Archangel to Novgorod 3 aaGuns moved from Eastern Poland to Slovakia Hungary 4 infantry moved from Bessarabia to Eastern Poland Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : 0.33 Japanese : 0.00 AA fire in Novgorod : : -0.17
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TripleA Manual Gamesave Post: Russians round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 4 infantry moved from Archangel to Novgorod 1 bomber moved from Russia to Novgorod 1 infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 11 infantry moved from Korea to Amur 3 infantry moved from Russia to Samara 1 infantry moved from Bessarabia to Romania Russians take Romania from Germans 1 infantry moved from Vologda to Samara 3 armour and 2 mech_infantrys moved from Russia to Belarus 1 fighter moved from Volgograd to Samara 9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Volgograd to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan Combat - Russians Battle in Novgorod Russians attack with 1 artillery, 1 bomber and 4 infantry Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys AA fire in Novgorod : 0/1 hits, 0.17 expected hits Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Novgorod, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 3 : 1/1 hits, 1.67 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 1/1 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys Battle in Belarus Russians attack with 3 armour and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 9 artilleries and 13 infantry Germans defend with 1 infantry Russians roll dice for 9 artilleries and 13 infantry in Slovakia Hungary, round 2 : 7/1 hits, 6.67 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Amur Russians attack with 11 infantry Japanese defend with 1 infantry Russians roll dice for 11 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 4 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Volgograd 2 fighters moved from Kazakhstan to Volgograd 1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 artillery moved from Volgograd to Caucasus 2 infantry moved from Rostov to Caucasus 1 bomber moved from Novgorod to Russia 1 artillery and 1 infantry moved from Urals to Evenkiyskiy 1 aaGun moved from Archangel to Novgorod 3 aaGuns moved from Eastern Poland to Slovakia Hungary 4 infantry moved from Bessarabia to Eastern Poland Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 2 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 2 aaGuns EDIT: Adding units owned by Russians to Amur: 2 aaGuns
Combat Hit Differential Summary :
Germans : -1.17 Russians : 0.33 Japanese : 0.00 AA fire in Novgorod : : -0.17
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Sorry, edit to move AA units to Amur
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Malaya to Shan State 1 infantry moved from French Indo China to Siam 1 artillery moved from French Indo China to Siam 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kansu to Timguska 1 artillery moved from Novosibirsk to Timguska 1 infantry moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 infantry moved from Timguska to Urals Japanese take Urals from Russians 1 submarine moved from 20 Sea Zone to 5 Sea Zone 1 fighter moved from 35 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in French Madagascar Non Combat Move - Japanese 1 tactical_bomber moved from Jehol to Manchuria 1 fighter moved from Japan to Manchuria 2 artilleries moved from Jehol to Manchuria 1 infantry moved from Jehol to Manchuria 1 infantry moved from Jehol to Chahar 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Suiyuyan to Timguska 1 mech_infantry moved from Chahar to Kansu 1 mech_infantry moved from Hopei to Suiyuyan 2 submarines moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from 39 Sea Zone to Persia 1 artillery moved from Ceylon to 39 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 bomber moved from Philippines to Anhwe 1 artillery moved from Shensi to Sikang 1 mech_infantry moved from Hunan to Shensi 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Kwangsi to Anhwe 2 mech_infantrys moved from Shantung to Anhwe Place Units - Japanese 3 transports placed in 37 Sea Zone 2 destroyers placed in 20 Sea Zone 1 artillery and 2 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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May I pls make a change to my purchase. If you will allow it I would like to exchange the Kwangtung factory purchase from 2 DDs to a ftr and a sub. If not, that’s fine
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans EDIT: Resetting and Giving Bonus Movement to Units EDIT: Americans takes French Equatorial Africa from Italians EDIT: Americans takes Tobruk from Italians EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone EDIT: 2 fighters moved from Eastern United States to 110 Sea Zone EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone EDIT: Americans undo move 4. EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa EDIT: 1 infantry moved from Libya to Tobruk EDIT: Americans undo move 7.
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Ok. I made you edits. Since you didn’t really fight any where, it doesn’t really matter when you buy, so no big deal.
I attacked the fleet, and the game is failing…each round it says “zero casualties”. I’m going to try to redo the battle with new game.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans EDIT: Resetting and Giving Bonus Movement to Units EDIT: Americans takes French Equatorial Africa from Italians EDIT: Americans takes Tobruk from Italians EDIT: Turning off Edit Mode EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone EDIT: 2 fighters moved from Eastern United States to 110 Sea Zone EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone EDIT: Americans undo move 4. EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa EDIT: 1 infantry moved from Libya to Tobruk EDIT: Americans undo move 7. Combat - Americans Battle in 104 Sea Zone Americans attack with 1 fighter and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 110 Sea Zone Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports 4 submarines owned by the Germans Submerged Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/1 hits, 6.50 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits 3 carriers owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 5 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 battleship, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits 4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone Americans roll dice for 2 bombers in 110 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 battleship, 1 fighter and 6 transports in 110 Sea Zone, round 4 : 2/1 hits, 1.33 expected hits 1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone Germans win with 1 battleship and 6 transports remaining. Battle score for attacker is -11 Casualties for Americans: 5 bombers, 5 fighters and 1 tactical_bomber Casualties for Germans: 3 carriers, 1 cruiser and 5 fighters Non Combat Move - Americans 1 fighter moved from 104 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Nigeria to French Equatorial Africa 1 mech_infantry moved from Algeria to Libya 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Midway to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 artillery, 3 fighters and 4 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone Americans undo move 3. 1 fighter placed in Western United States 1 artillery, 2 fighters and 4 infantry placed in Eastern United States Americans undo move 6. 1 artillery, 1 fighter and 4 infantry placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.50 Americans : 0.17
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TripleA Move Summary: Chinese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 artilleries and 13 infantry moved from Yunnan to Szechwan
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TripleA Manual Gamesave Post: Chinese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 artilleries and 13 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 13 infantry in Szechwan, round 2 : 3/1 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.33