OOL
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Burma, round 2 : 4/1 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 tactical_bomber moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
2 fighters moved from 71 Sea Zone to 72 Sea Zone
OOL in Persia, please.
@surfer did you mean to attack Persia? Planes are over eastern persia
My bad E. Persia.
tank first
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Wake Island to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 33 Sea Zone to 25 Sea Zone
1 cruiser moved from 33 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 2 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from Malta to Gibraltar
1 fighter moved from Malta to Algeria
2 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 carrier moved from 92 Sea Zone to 83 Sea Zone
3 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
2 fighters moved from Midway to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 31 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
1 carrier and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 62 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to Central United States
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns, 1 artillery and 1 tactical_bomber moved from British Columbia to Western United States
1 tactical_bomber moved from Western United States to Eastern United States
Place Units - Americans
4 bombers and 1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Burma, round 2 : 4/1 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 4 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 31 PUs;
British buy 1 armour, 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
2 fighters moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 2 fighters
Japanese defend with 1 destroyer
British roll dice for 2 fighters in 72 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 72 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Eastern Persia
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour; Japanese defend with 1 fighter
British roll dice for 1 fighter and 1 tactical_bomber in Eastern Persia, round 2 : 2/1 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 fighter in Eastern Persia, round 2 : 1/1 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Eastern Persia
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 tactical_bomber
Casualties for Germans: 1 armour
Casualties for Japanese: 1 fighter
Non Combat Move - British
1 fighter moved from Eastern Persia to India
1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from 83 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Morocco to Algeria
1 carrier moved from 71 Sea Zone to 70 Sea Zone
2 fighters moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
Place Units - British
1 submarine placed in 110 Sea Zone
1 artillery and 5 infantry placed in United Kingdom
1 armour placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 mech_infantry
EDIT: Changing ownership of Syria from British to Italians
EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,1,2,4,6,4,2
British collect 21 PUs (6 lost to blockades); end with 21 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 24 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.50
British : 0.83
Americans : 0.67
Chinese : 0.33
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Wake Island to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 33 Sea Zone to 25 Sea Zone
1 cruiser moved from 33 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Midway, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Midway, round 2 : 2/1 hits, 1.67 expected hits
Japanese roll dice for 2 infantry in Midway, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 104 Sea Zone to United Kingdom
1 bomber moved from Malta to Gibraltar
1 fighter moved from Malta to Algeria
2 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 carrier moved from 92 Sea Zone to 83 Sea Zone
3 infantry and 1 mech_infantry moved from 83 Sea Zone to French West Africa
2 fighters moved from Midway to 25 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 destroyer moved from 31 Sea Zone to 17 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
1 carrier and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 carrier and 1 tactical_bomber moved from 23 Sea Zone to 17 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 62 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Eastern United States to Central United States
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 aaGuns, 1 artillery and 1 tactical_bomber moved from British Columbia to Western United States
1 tactical_bomber moved from Western United States to Eastern United States
Place Units - Americans
4 bombers and 1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Burma, round 2 : 4/1 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Burma
Chinese win, taking Burma from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 4 PUs
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 31 PUs;
British buy 1 armour, 1 artillery, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 mech_infantry moved from Iraq to Syria
British take Syria from Italians
2 fighters moved from 71 Sea Zone to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 2 fighters
Japanese defend with 1 destroyer
British roll dice for 2 fighters in 72 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 72 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Eastern Persia
British attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour; Japanese defend with 1 fighter
British roll dice for 1 fighter and 1 tactical_bomber in Eastern Persia, round 2 : 2/1 hits, 1.17 expected hits
Germans roll dice for 1 armour and 1 fighter in Eastern Persia, round 2 : 1/1 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 armour owned by the Germans lost in Eastern Persia
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 tactical_bomber
Casualties for Germans: 1 armour
Casualties for Japanese: 1 fighter
Non Combat Move - British
1 fighter moved from Eastern Persia to India
1 carrier, 2 infantry and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from 83 Sea Zone to French West Africa
1 artillery and 1 infantry moved from Morocco to Algeria
1 carrier moved from 71 Sea Zone to 70 Sea Zone
2 fighters moved from 72 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
Place Units - British
1 submarine placed in 110 Sea Zone
1 artillery and 5 infantry placed in United Kingdom
1 armour placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 mech_infantry
EDIT: Changing ownership of Syria from British to Italians
EDIT: Adding units owned by British to Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,1,2,4,6,4,2
British collect 21 PUs (6 lost to blockades); end with 21 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 24 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 aaGun, 1 artillery and 5 infantry
EDIT: Adding units owned by British to Burma: 1 aaGun, 1 artillery and 5 infantry
EDIT: Removing units owned by British from India: 8 infantry
EDIT: Adding units owned by British to West India: 8 infantry
EDIT: Removing units owned by British from West India: 8 infantry
EDIT: Adding units owned by UK_Pacific to India: 8 infantry
EDIT: Removing units owned by UK_Pacific from India: 8 infantry
EDIT: Adding units owned by British to India: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
British : 0.83
Americans : 0.67
Chinese : 0.33
Japanese : 0.33
Well, it didn’t matter on OOL since I rolled well and killed both.
My edits were because I forgot about UK Pacific forces. Moved back to burma, and thought about --and then decided against moving to W. India.
nice move around Africa. Thought for sure those ships where dead. I couldn’t even find them at first :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Bessarabia
1 bomber moved from Egypt to Bessarabia
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Bessarabia, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/1 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Trans-Jordan to Persia
2 fighters moved from Southern Italy to Persia
1 bomber moved from Bessarabia to Bulgaria
1 bomber moved from Bessarabia to Yugoslavia
1 mech_infantry moved from Eastern Poland to Poland
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Yugoslavia: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 artilleries and 3 infantry
EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 0.67
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Gilbert Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Gilbert Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from Yunnan to India
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Gilbert Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from Yunnan to India
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
2 mech_infantrys moved from Tsinghai to Caucasus
1 armour moved from Tsinghai to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 tactical_bomber moved from Tsinghai to Caucasus
1 armour moved from Nenetsia to Urals
1 armour moved from Urals to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 infantry moved from Novosibirsk to Vologda
2 armour moved from Tsinghai to Vologda
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
2 marines moved from Scotland to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 marines, 1 submarine and 5 transports moved from 109 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Scotland to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
6 artilleries, 6 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
2 bombers moved from France to United Kingdom
2 bombers moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from France to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
2 mech_infantrys moved from Tsinghai to Caucasus
1 armour moved from Tsinghai to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 tactical_bomber moved from Tsinghai to Caucasus
1 armour moved from Nenetsia to Urals
1 armour moved from Urals to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 infantry moved from Novosibirsk to Vologda
2 armour moved from Tsinghai to Vologda
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
2 marines moved from Scotland to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 marines, 1 submarine and 5 transports moved from 109 Sea Zone to 110 Sea Zone
5 artilleries and 5 infantry moved from Scotland to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
6 artilleries, 6 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
2 bombers moved from France to United Kingdom
2 bombers moved from Southern France to United Kingdom
1 fighter moved from Southern France to United Kingdom
1 fighter moved from France to United Kingdom
Combat - Germans
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 101 Sea Zone
2 transports owned by the Americans lost in 101 Sea Zone
Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans win, taking 101 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in Vologda
Germans attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 armour, 1 infantry and 1 mech_infantry in Vologda, round 2 : 1/1 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 3 armour and 1 mech_infantry in Vologda, round 3 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
3 armour owned by the Germans retreated to Novosibirsk
Russians win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in United Kingdom
Germans attack with 11 artilleries, 4 bombers, 4 fighters, 11 infantry and 2 marines
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry; Americans defend with 1 bomber and 2 fighters
AA fire in United Kingdom : 1/1 hits, 1.33 expected hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 11 artilleries, 4 bombers, 3 fighters, 11 infantry and 2 marines in United Kingdom, round 2 : 12/1 hits, 12.17 expected hits
British roll dice for 5 aaGuns, 2 artilleries, 1 bomber, 4 fighters, 16 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 10/1 hits, 9.67 expected hits
5 aaGuns owned by the British, 10 infantry owned by the Germans, 1 bomber owned by the Americans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
Germans roll dice for 11 artilleries, 4 bombers, 3 fighters, 1 infantry and 2 marines in United Kingdom, round 3 : 9/1 hits, 8.83 expected hits
British roll dice for 2 artilleries, 4 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 7/1 hits, 7.17 expected hits
6 artilleries owned by the Germans, 1 infantry owned by the Germans and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 artilleries, 4 bombers, 3 fighters and 2 marines in United Kingdom, round 4 : 7/1 hits, 6.50 expected hits
British roll dice for 2 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 4 : 4/1 hits, 4.17 expected hits
1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 4 artilleries owned by the Germans, 2 fighters owned by the Americans, 2 artilleries owned by the British and 1 fighter owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 2 marines in United Kingdom, round 5 : 5/1 hits, 5.17 expected hits
British roll dice for 1 fighter in United Kingdom, round 5 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 fighter owned by the British lost in United Kingdom
Germans captures 24PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 bombers, 3 fighters and 2 marines remaining. Battle score for attacker is 61
Casualties for Germans: 11 artilleries, 1 fighter and 11 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber and 2 fighters
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 submarine moved from 91 Sea Zone to 90 Sea Zone
1 submarine moved from 104 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
1 aaGun moved from Nenetsia to Urals
1 mech_infantry moved from Yenisey to Urals
1 mech_infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
2 artilleries moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Slovakia Hungary
1 armour moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Romania
2 infantry moved from Southern France to Normandy Bordeaux
1 aaGun moved from France to Western Germany
1 aaGun moved from Southern France to France
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
Place Units - Germans
3 artilleries placed in Normandy Bordeaux
1 infantry placed in Novgorod
1 fighter placed in Western Germany
3 artilleries, 3 infantry and 4 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : 1.17
British : 0.33
Americans : -0.33
Russians : -0.67
AA fire in United Kingdom : : -0.33
so I think you just miscalculated the defense you would need for the UK. If you want you can just redo the turn for the Allies, maybe US9. No harm no faul…you gave me a pass too.
Um. I’m shocked. I didn’t think you could load your transports in non-friendly waters, i.e. can’t load troops in British Channel due to sub.