OOL
e6e4447f-c870-4c6b-8227-cf494e50f597-image.png
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Yugoslavia to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
2 bombers moved from Southern France to Romania
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Romania
Italians attack with 1 artillery, 2 bombers and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Romania, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 artilleries moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to Egypt
1 bomber moved from Romania to Southern Italy
1 bomber moved from Romania to Southern Italy
1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
Place Units - Italians
1 factory_minor placed in Egypt
1 transport placed in 97 Sea Zone
1 fighter and 2 marines placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - ANZAC
Battle in 25 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 tactical_bomber moved from New South Wales to New Zealand
1 transport moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - ANZAC
Battle in 25 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
1 tactical_bomber moved from New South Wales to New Zealand
1 transport moved from 62 Sea Zone to 63 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 destroyers, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Novgorod to Eastern Poland
1 mech_infantry moved from Novosibirsk to Turkmenistan
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Germans take Timguska from Russians
1 armour moved from Urals to Tsinghai
1 mech_infantry moved from Archangel to Urals
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Smolensk to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Belarus to Eastern Poland
2 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 fighter moved from Western Germany to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 airfield and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 armour, 1 artillery and 2 infantry
Germans roll dice for 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/1 hits, 3.83 expected hits
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/1 hits, 1.50 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Eastern Poland to France
1 bomber moved from Eastern Poland to Western Germany
1 infantry moved from Southern France to Northern Italy
2 artilleries and 3 infantry moved from Southern France to France
3 artilleries and 3 infantry moved from Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 108 Sea Zone
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 marines moved from Germany to 113 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from 112 Sea Zone to Norway
1 aaGun moved from Baltic States to Novgorod
2 artilleries and 2 infantry moved from Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Iraq
1 fighter moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Eastern Poland to Archangel
2 aaGuns, 1 armour, 1 infantry and 2 mech_infantrys moved from Novgorod to Archangel
2 armour moved from Baltic States to Archangel
2 mech_infantrys moved from Germany to Baltic States
2 armour moved from Poland to Novgorod
1 infantry moved from Smolensk to Archangel
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry
EDIT: Removing units owned by Germans from Urals: 1 mech_infantry
EDIT: Removing units owned by Germans from Nenetsia: 1 infantry
EDIT: Adding units owned by Germans to Archangel: 1 infantry
EDIT: Adding units owned by Germans to Nenetsia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 1 armour
EDIT: Removing units owned by Germans from Novgorod: 1 armour
EDIT: Turning off Edit Mode
1 artillery and 1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
1 submarine placed in 93 Sea Zone
Germans undo move 7.
3 submarines placed in 112 Sea Zone
1 infantry placed in Western Germany
Germans undo move 8.
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0.00
British : -0.33
Russians : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour moved from Russia to Belarus
Russians take Smolensk from Germans
1 fighter moved from Russia to Belarus
3 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
1 submarine moved from 110 Sea Zone to 104 Sea Zone
6 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Russia to Samara
2 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Russia to Samara
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 armour moved from Russia to Belarus
Russians take Smolensk from Germans
1 fighter moved from Russia to Belarus
3 infantry moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
1 submarine moved from 110 Sea Zone to 104 Sea Zone
6 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Russia to Samara
2 artilleries and 4 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Russia to Samara
Combat - Russians
Battle in Romania
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry; Italians defend with 1 artillery
Russians roll dice for 1 fighter and 3 infantry in Romania, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 fighter and 2 infantry in Romania, round 3 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Casualties for Italians: 1 artillery
Battle in Bryansk
Russians attack with 6 infantry
Germans defend with 1 infantry
Russians roll dice for 6 infantry in Bryansk, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour and 1 fighter
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 fighter in Belarus, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 2 artilleries and 6 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Eastern Poland, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
5 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Romania to Western Ukraine
1 aaGun and 2 infantry moved from Bessarabia to Western Ukraine
2 mech_infantrys moved from Northwest Persia to Eastern Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Russia to Smolensk
1 fighter moved from Belarus to Russia
1 fighter moved from Samara to Russia
1 artillery and 5 infantry moved from Vologda to Russia
1 mech_infantry moved from Volgograd to Northwest Persia
2 artilleries moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 aaGuns and 12 infantry moved from Siberia to Amur
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Volgograd
7 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.50
Russians : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 5 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Novosibirsk to Urals
1 tactical_bomber moved from Kansu to Urals
1 armour and 2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 fighter and 1 tactical_bomber moved from Sikang to Eastern Persia
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 fighter moved from Japan to 2 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 58 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Battle in Ceylon
Battle in 2 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 carrier
Japanese roll dice for 1 destroyer and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Americans roll dice for 1 carrier in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 carrier owned by the Americans lost in 2 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier
Battle in Solomon Islands
Battle in Eastern Persia
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 mech_infantrys; Russians defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/0 hits, 2.00 expected hits
British roll dice for 5 mech_infantrys in Eastern Persia, round 2 : 2/1 hits, 1.67 expected hits
2 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in Eastern Persia
1 armour owned by the Japanese retreated to Turkmenistan
British win, taking Solomon Islands from ANZAC with 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in Urals
Japanese attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Urals, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Turkmenistan
1 fighter moved from Kansu to Turkmenistan
1 fighter moved from Eastern Persia to Turkmenistan
1 tactical_bomber moved from Eastern Persia to Turkmenistan
1 tactical_bomber moved from Urals to Tsinghai
2 mech_infantrys moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Tsinghai
2 artilleries moved from Hunan to Kweichow
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
2 infantry moved from Shantung to Anhwe
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 45 Sea Zone to 37 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 56 Sea Zone
1 battleship and 1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 2 Sea Zone to Alaska
1 tactical_bomber moved from Japan to Midway
1 bomber moved from Japan to Midway
1 submarine moved from 45 Sea Zone to 22 Sea Zone
1 bomber moved from Philippines to Malaya
1 fighter moved from Philippines to Japan
1 fighter moved from 45 Sea Zone to Java
1 fighter moved from 45 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to Malaya
1 artillery moved from Kwangtung to Kwangsi
1 aaGun moved from Kwangsi to Hunan
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
Japanese undo move 2.
1 bomber, 1 infantry and 1 mech_infantry placed in Kwangtung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : 0.67
Russians : -0.33
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
6 bombers moved from Gibraltar to 112 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Gibraltar to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to Solomon Islands
1 cruiser moved from 63 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
1 bomber moved from Western United States to Alaska
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from Amur to Shantung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
6 bombers moved from Gibraltar to 112 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Gibraltar to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to Solomon Islands
1 cruiser moved from 63 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
1 bomber moved from Western United States to Alaska
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from Amur to Shantung
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0.17 expected hits
Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Shantung causes 4 damage total.
Battle in 113 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Germans: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Alaska, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Alaska, round 2 : 1/1 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Alaska, round 3 : 1/1 hits, 1.83 expected hits
Japanese roll dice for 1 fighter in Alaska, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in 112 Sea Zone
Americans attack with 6 bombers and 3 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports
3 submarines owned by the Germans Submerged
Americans roll dice for 6 bombers and 3 fighters in 112 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 3/1 hits, 3.17 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 6 bombers in 112 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits
Germans roll dice for 1 battleship, 2 fighters and 3 transports in 112 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
1 battleship owned by the Germans, 2 fighters owned by the Germans, 2 bombers owned by the Americans and 1 transport owned by the Germans lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 43
Casualties for Americans: 2 bombers and 3 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Battle in Solomon Islands
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Solomon Islands, round 2 : 3/1 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Shantung to Amur
1 fighter moved from 108 Sea Zone to United Kingdom
4 bombers moved from 112 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 63 Sea Zone to 49 Sea Zone
3 fighters and 1 tactical_bomber moved from Solomon Islands to 49 Sea Zone
1 fighter moved from Alaska to Western United States
2 aaGuns moved from British Columbia to Alaska
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from Alaska to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 fighter could not land in 110 Sea Zone and was removed
Turn Complete - Americans
Americans collect 54 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.83
AA fire in Shantung : : -0.17
Americans : -1.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 fighter and 2 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana
1 artillery and 4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
OOL in Iraq
BTW, that was a freaking tragedy in the British Straits…
WTF… damn, I just gave you the german fleet.
take the bomber in Iraq
the plan was for the fleet to park in sz125 not 112, that’s why I took Scotland so the bombers couldn’t reach
Before battle commences. I have 4 changes to make
Re German fleet. Ah…Quite honestly, I’m so pissed about the British straits thing, I’d say you keep your fleet and I get the American move do over.
I wasn’t expecting to have the Germans gift wrapped…
yes…thats very good of you. Yes, I made a big blunder. If you want you can do the whole turn over…start fresh with the German fleet in sz128.
Ok. I assume you meant SZ125 vice 128.