NO scramble.
Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
-
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory_minor, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Suiyuyan to Kweichow 1 fighter moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Malaya to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to India 2 bombers moved from Siam to India 2 fighters and 1 tactical_bomber moved from Siam to Shan State
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 factory_minor, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Suiyuyan to Kweichow 1 fighter moved from Anhwe to Kweichow 1 artillery and 1 infantry moved from Malaya to Shan State 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to India 2 bombers moved from Siam to India 2 fighters and 1 tactical_bomber moved from Siam to Shan State Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/1 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in India causes 4 damage total. Battle in Aleutian Islands Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/1 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Aleutian Islands from Americans, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/1 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 2 fighters moved from India to 41 Sea Zone 1 bomber moved from India to Siam 1 artillery moved from Sumatra to 41 Sea Zone 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 battleship and 1 cruiser moved from 43 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 16 Sea Zone to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 fighter and 2 tactical_bombers moved from Kiangsi to Philippines 1 infantry moved from Kwangsi to French Indo China 1 fighter moved from Shan State to Siam 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 mech_infantry moved from Suiyuyan to Tsinghai 1 armour moved from Kiangsi to Hopei 1 fighter moved from Kweichow to Kwangtung 1 tactical_bomber moved from Kweichow to Anhwe 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsi to Kwangsi 1 mech_infantry moved from Shantung to Anhwe 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 1 factory_minor placed in Malaya 4 submarines placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : 0.33 AA fire in India : : 0.67 Japanese : 0.33
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Battle in French West Africa Battle in 45 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 submarine moved from 88 Sea Zone to 103 Sea Zone 1 carrier moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 106 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 107 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to Western United States 1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 5 bombers placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : 0.67
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
-
Ok. before I roll for the Brits, there is a roll that will determine the battle of britain. I have a chance for a 4 to 2 kill. I roll 3 or less and you roll more than a 2. You have already hit twice this round with a 2, so you are due to miss. But quite frankly you havent yet, so I’m pretty concerned.
-
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 1 bomber moved from Gibraltar to Scotland 1 artillery and 6 infantry moved from United Kingdom to Scotland 1 fighter and 1 mech_infantry moved from United Kingdom to Scotland 1 tactical_bomber moved from Gibraltar to Scotland 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from French Equatorial Africa to Egypt 1 fighter and 1 tactical_bomber moved from Persia to Egypt 1 battleship and 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 2 mech_infantrys moved from India to Shan State 1 fighter moved from India to Shan State 5 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to French Indo China Combat - British Battle in Scotland British attack with 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 3 artilleries, 3 infantry and 1 marine British roll dice for 1 artillery, 1 bomber, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 3.50 expected hits Germans roll dice for 3 artilleries, 3 infantry and 1 marine in Scotland, round 2 : 2/1 hits, 2.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Combat Hit Differential Summary :
Germans : -0.33 British : -0.50
-
Ok. first round, 3 to 2…but I made a mistake, I meant to kill my artillery + guy rather than 2 guys. It affects my attack rating for the next round. I need to strafe you, not win.
If its ok with you, I would like to continue the battle but kill the artillery. To do that, I’ll have to replay the move, but edit out the 3 German inf and British (1 art+inf), then continue the battle. No other battles have been conducted yet, so it should be ok.
-
I have another request. I forget that this is LL, and thus I have an option with the british to slow down the italians. I’d prefer to reposition my NCM for American atlantic units. I’d do this before any attacks were resolved.
-
Sorry for my delay. Yes, should be ok. Hay, family is going on vacation Saturday till June 16. So will be out for a little. There will be some downtime so I might get in a turn or so but not sure.
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone 1 armour and 1 infantry moved from 83 Sea Zone to French West Africa 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 submarine moved from 33 Sea Zone to 20 Sea Zone Americans take 22 Sea Zone from Japanese 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 20 Sea Zone Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Guam Battle in French West Africa Battle in 45 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 45 Sea Zone Americans win, taking Guam from Japanese, taking French West Africa from Neutral_Axis with 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 carrier and 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 mech_infantry moved from Central United States to Western United States 1 mech_infantry moved from Central United States to Western United States 1 submarine moved from 88 Sea Zone to 103 Sea Zone 1 carrier moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 106 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 107 Sea Zone 1 bomber and 1 fighter moved from Gibraltar to United Kingdom 1 mech_infantry moved from Central United States to Western United States 1 aaGun and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 5 bombers placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British repair damage of 10x factory_major; Remaining resources: 26 PUs; British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry EDIT: Removing units owned by Germans from Scotland: 3 infantry EDIT: Removing units owned by Americans from 83 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 87 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 103 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 107 Sea Zone: 1 carrier, 1 destroyer and 2 fighters EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 destroyer and 1 fighter EDIT: Adding units owned by Americans to Gibraltar: 4 fighters EDIT: Removing units owned by Americans from Eastern United States: 2 fighters EDIT: Turning off Edit Mode Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from French Equatorial Africa to Egypt 1 fighter and 1 tactical_bomber moved from Persia to Egypt 2 mech_infantrys moved from India to Shan State 1 fighter moved from India to Shan State 5 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Yunnan to French Indo China 1 bomber and 1 tactical_bomber moved from Gibraltar to Scotland 1 fighter, 5 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 battleship moved from 72 Sea Zone to 81 Sea Zone Combat - British Battle in Egypt British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry British roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/0 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 1/1 hits, 1.17 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 2/1 hits, 1.83 expected hits Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 1 armour, 1 artillery and 1 infantry Battle in Scotland British attack with 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 3 artilleries and 1 marine British roll dice for 1 bomber, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Scotland, round 2 : 3/1 hits, 2.83 expected hits Germans roll dice for 3 artilleries and 1 marine in Scotland, round 2 : 1/1 hits, 1.33 expected hits 3 artilleries owned by the Germans and 1 infantry owned by the British lost in Scotland 1 mech_infantry owned by the British and 4 infantry owned by the British retreated to United Kingdom Germans win with 1 marine remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 3 artilleries Battle in Shan State British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Battle in French Indo China British attack with 5 infantry and 1 mech_infantry Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber British roll dice for 5 infantry and 1 mech_infantry in French Indo China, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 4 infantry and 1 mech_infantry in French Indo China, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in French Indo China, round 3 : 1/1 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in French Indo China British roll dice for 3 infantry and 1 mech_infantry in French Indo China, round 4 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 fighter in French Indo China, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in French Indo China, round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China British roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in French Indo China, round 6 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in French Indo China, round 7 : 1/1 hits, 0.67 expected hits 1 infantry owned by the British lost in French Indo China 1 mech_infantry owned by the British retreated to Yunnan Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for British: 5 infantry Casualties for Japanese: 1 infantry and 1 tactical_bomber Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 1 aaGun and 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Scotland to United Kingdom 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,1 British collect 27 PUs (2 lost to blockades); end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : -1.83 Italians : 0.33 Americans : -0.50 Chinese : 0.17 Japanese : 1.67
-
Ok. Lots of edits but just moving American forces in Atlantic and British fight in England as discussed.
Enjoy your vacation. The game will be here when you get back.
Cheers, -
@surfer I just got a look at the Scotland battle. I guess I don’t follow your logic. I think you attacked with power of 21 and I defended with 14… maybe it was done right, but kind of sucks because I now see that I can’t do a SeaLion
-
Max334, Just to recap.
First round, I attacked with power 21 and you defended with 14 as you stated. Result German loss 3: Brits 2.
I needed the Brits to lose the artillery + inf vice 2 inf so that my power dropped to 17 rather than 19–that way I can attack again and kill at most 3 units, i.e. no chance of “winning” the battle, which would have left London exposed. -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries, 1 bomber, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 artillery moved from Syria to 99 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 bomber moved from Greece to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 fighter moved from Eastern Poland to Ukraine 1 mech_infantry moved from Romania to Ukraine 1 armour, 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to 87 Sea Zone 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in 87 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 87 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Egypt Italians attack with 2 artilleries and 2 infantry British defend with 1 harbour and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Italians attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 1 factory_minor and 3 infantry Italians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 2/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 infantry Casualties for Russians: 3 infantry Battle in Belarus Italians attack with 1 armour, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus Italians roll dice for 1 armour and 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Iraq to Trans-Jordan 1 bomber moved from 87 Sea Zone to Morocco 1 artillery and 1 infantry moved from Algeria to Morocco 1 fighter moved from Southern Italy to Morocco 1 aaGun moved from Northern Italy to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 aaGun and 1 marine moved from 97 Sea Zone to Greece 1 mech_infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Bessarabia to Ukraine 1 bomber moved from Ukraine to Southern Italy 1 fighter moved from Ukraine to Greece Place Units - Italians Turning on Edit Mode EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery and 1 infantry EDIT: Removing units owned by Italians from Trans-Jordan: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 submarine placed in 95 Sea Zone 2 artilleries, 2 infantry and 2 mech_infantrys placed in Northern Italy 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 27 PUs; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : -0.33 Russians : -0.33
-
TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Queensland to 42 Sea Zone
-
submerge in java?
-
@surfer yes, pls dive
-
may i place one inf & one art in Southern instead of Northern Italy.
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters, 2 submarines and 1 transport Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3 ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters, 2 submarines and 1 transport Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese Submerged ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3 ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33