Wizmark (X) vs FMEd (L) BM3 G2


  • 2019

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Ukraine to Rostov
            2 tactical_bombers moved from Volgograd to Rostov
            2 fighters moved from Volgograd to Rostov
            3 infantry moved from Western Ukraine to Ukraine
            2 fighters moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
            3 infantry placed in Western Ukraine
            3 artilleries placed in Ukraine
            3 mech_infantrys placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Finland: 3 infantry
            EDIT: Adding units owned by Germans to Norway: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 124 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,5,4,3,5,6,2,5
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.67
    

    Savegame


  • 2019

    @FMErwinRommel Another quiet round for germany…reinforce reinforce reinforce!



  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Russians
            1 artillery and 1 fighter moved from Caucasus to Volgograd
            1 artillery, 1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery and 1 fighter
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 artillery and 1 fighter in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Russians win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Kazakhstan
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 artillery
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
            1 fighter moved from Volgograd to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.33
    Japanese : 0.67
    

    Savegame


  • 2019

    TripleA Move Summary: Japanese round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Union of South Africa to South West Africa
                  Japanese take South West Africa from British
            1 armour moved from South West Africa to Rhodesia
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                  Japanese take Tanganyika Territory from British
            1 marine moved from Belgian Congo to 70 Sea Zone
            1 cruiser and 1 marine moved from 70 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            1 submarine moved from 70 Sea Zone to 82 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  Japanese take Anglo Egyptian Sudan from British
            1 armour moved from Belgian Congo to Kenya
                  Japanese take Kenya from British
            1 armour moved from Kenya to Tanganyika Territory
            1 artillery and 2 infantry moved from India to West India
            1 fighter and 1 tactical_bomber moved from India to West India
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from India to West India
    

    Savegame


  • 2019

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Union of South Africa to South West Africa
                  Japanese take South West Africa from British
            1 armour moved from South West Africa to Rhodesia
            1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                  Japanese take Tanganyika Territory from British
            1 marine moved from Belgian Congo to 70 Sea Zone
            1 cruiser and 1 marine moved from 70 Sea Zone to 72 Sea Zone
            1 marine moved from 72 Sea Zone to French Madagascar
            1 submarine moved from 70 Sea Zone to 82 Sea Zone
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  Japanese take Anglo Egyptian Sudan from British
            1 armour moved from Belgian Congo to Kenya
                  Japanese take Kenya from British
            1 armour moved from Kenya to Tanganyika Territory
            1 artillery and 2 infantry moved from India to West India
            1 fighter and 1 tactical_bomber moved from India to West India
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 bomber moved from French Indo China to 42 Sea Zone
            1 bomber moved from India to West India
    
        Combat - Japanese
            Battle in French Madagascar
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 43 Sea Zone
                Japanese win, taking French Madagascar from British with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                    1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in West India
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 1 fighter and 1 tactical_bomber moved from West India to India
            1 transport moved from 58 Sea Zone to 39 Sea Zone
            1 destroyer moved from 71 Sea Zone to 72 Sea Zone
            2 carriers, 2 fighters, 1 tactical_bomber and 2 transports moved from 70 Sea Zone to 72 Sea Zone
            2 artilleries moved from Belgian Congo to Rhodesia
            2 bombers moved from 42 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from Japan to 36 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
            2 mech_infantrys moved from Malaya to Burma
            1 infantry moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Kwangtung to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Kwangtung to Yunnan
            1 aaGun, 12 armour, 3 artilleries and 3 mech_infantrys moved from India to West India
    
        Place Units - Japanese
            2 destroyers and 1 fighter placed in 36 Sea Zone
            Japanese undo move 1.
            2 carriers and 1 fighter placed in 36 Sea Zone
            3 infantry placed in India
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 submarine placed in 71 Sea Zone
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 destroyer and 1 submarine placed in 20 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 85 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    ANZAC : -0.33
    UK_Pacific : 0.33
    Japanese : -1.00
    

    Savegame



  • TripleA Move Summary: Americans round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour moved from French Central Africa to Anglo Egyptian Sudan
            1 bomber moved from French Central Africa to 72 Sea Zone
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone
            3 bombers moved from Syria to 72 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Caroline Islands to 16 Sea Zone
            2 bombers moved from Caroline Islands to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    

    Savegame



  • Submerge Japan sub in sz6?
    OOL Japan fleet in sz72. If you want to wait for 1st round of dice, let me know.
    It’s a chancy air attack on ships, but the game is basically over anyway.


  • 2019

    @FMErwinRommel keep sub in battle in sz 6 please…if you only get 1 hit, lose the dd and submerge the sub please

    sz 72…2 hits on carriers, dd, 2nd hit on carriers, cruiser tac, fighters please. If I have any air left please land in tanganyika with armour and mech



  • I lost the sea battle off of Africa and your sub in homeland survived and submerged. Heading out shortly for the day. Will post when I can.



  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour moved from French Central Africa to Anglo Egyptian Sudan
            1 bomber moved from French Central Africa to 72 Sea Zone
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone
            3 bombers moved from Syria to 72 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Caroline Islands to 16 Sea Zone
            2 bombers moved from Caroline Islands to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 72 Sea Zone
                Americans attack with 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                    Americans roll dice for 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 72 Sea Zone
                    Americans roll dice for 3 bombers in 72 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese and 2 bombers owned by the Americans lost in 72 Sea Zone
                    Americans roll dice for 1 bomber in 72 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 72 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 72 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -14
                Casualties for Americans: 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in 43 Sea Zone
                Americans attack with 2 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Anglo Egyptian Sudan
                Americans attack with 1 armour
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
                Americans win, taking Anglo Egyptian Sudan from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                1 fighter owned by the Japanese forced to land in Tanganyika Territory
    
        Non Combat Move - Americans
            1 marine moved from Celebes to 44 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 marine and 3 submarines moved from 44 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 aaGun moved from New South Wales to Queensland
            1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 46 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            4 destroyers moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            4 fighters moved from Syria to Eastern Persia
            1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
            1 submarine moved from 92 Sea Zone to 87 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            3 fighters moved from Gibraltar to United Kingdom
            1 fighter moved from 92 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 92 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from 16 Sea Zone to Wake Island
            2 bombers moved from 6 Sea Zone to Midway
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 armour and 5 infantry placed in Western United States
            4 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5
            Americans collect 62 PUs (1 lost to blockades); end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Japanese : 2.00
    

    Savegame



  • I will take UK turn tomorrow evening



  • Oops, U.S. inflicted 2 hits in first round in sz6, so I should have taken your sub as hit by my sub and DD by my bombers. Will edit to remove your sub and NCM DD to Hawaii instead of guarding transport in sz3.



  • TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour moved from French Central Africa to Anglo Egyptian Sudan
            1 bomber moved from French Central Africa to 72 Sea Zone
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone
            3 bombers moved from Syria to 72 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Caroline Islands to 16 Sea Zone
            2 bombers moved from Caroline Islands to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 72 Sea Zone
                Americans attack with 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                    Americans roll dice for 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 72 Sea Zone
                    Americans roll dice for 3 bombers in 72 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese and 2 bombers owned by the Americans lost in 72 Sea Zone
                    Americans roll dice for 1 bomber in 72 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 72 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 72 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -14
                Casualties for Americans: 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in 43 Sea Zone
                Americans attack with 2 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Anglo Egyptian Sudan
                Americans attack with 1 armour
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
                Americans win, taking Anglo Egyptian Sudan from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                1 fighter owned by the Japanese forced to land in Tanganyika Territory
    
        Non Combat Move - Americans
            1 marine moved from Celebes to 44 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 marine and 3 submarines moved from 44 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 aaGun moved from New South Wales to Queensland
            1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 46 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            4 destroyers moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            4 fighters moved from Syria to Eastern Persia
            1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
            1 submarine moved from 92 Sea Zone to 87 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            3 fighters moved from Gibraltar to United Kingdom
            1 fighter moved from 92 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 92 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from 16 Sea Zone to Wake Island
            2 bombers moved from 6 Sea Zone to Midway
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 armour and 5 infantry placed in Western United States
            4 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5
            Americans collect 62 PUs (1 lost to blockades); end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Japanese : 2.00
    

    Savegame



  • Pending your approval, U.S. is changing NCM of 1 fighter from Syria > Egypt, instead of to E. Persia.



  • TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour moved from French Central Africa to Anglo Egyptian Sudan
            1 bomber moved from French Central Africa to 72 Sea Zone
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            2 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone
            3 bombers moved from Syria to 72 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Caroline Islands to 16 Sea Zone
            2 bombers moved from Caroline Islands to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 72 Sea Zone
                Americans attack with 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
                    Americans roll dice for 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                    Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
                    1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 72 Sea Zone
                    Americans roll dice for 3 bombers in 72 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
                    1 tactical_bomber owned by the Japanese and 2 bombers owned by the Americans lost in 72 Sea Zone
                    Americans roll dice for 1 bomber in 72 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters and 2 transports in 72 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 72 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -14
                Casualties for Americans: 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
            Battle in 43 Sea Zone
                Americans attack with 2 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone
                Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Anglo Egyptian Sudan
                Americans attack with 1 armour
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
                Americans win, taking Anglo Egyptian Sudan from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                1 fighter owned by the Japanese forced to land in Tanganyika Territory
    
        Non Combat Move - Americans
            1 marine moved from Celebes to 44 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 marine and 3 submarines moved from 44 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 aaGun moved from New South Wales to Queensland
            1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 46 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            4 destroyers moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer moved from 10 Sea Zone to 3 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            4 fighters moved from Syria to Eastern Persia
            1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
            1 submarine moved from 92 Sea Zone to 87 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 mech_infantry moved from 87 Sea Zone to French West Africa
            3 fighters moved from Gibraltar to United Kingdom
            1 fighter moved from 92 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to 92 Sea Zone
            3 fighters moved from Eastern United States to Gibraltar
            1 bomber moved from 16 Sea Zone to Wake Island
            2 bombers moved from 6 Sea Zone to Midway
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            1 armour and 5 infantry placed in Western United States
            4 fighters and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5
            Americans collect 62 PUs (1 lost to blockades); end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern Persia: 1 fighter
            EDIT: Adding units owned by Americans to Egypt: 1 fighter
            EDIT: Turning off Edit Mode
            British repair damage of 2x factory_minor; Remaining resources: 33 PUs; 
            British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Caucasus to Volgograd
                  British take Volgograd from Germans
            1 infantry moved from Caucasus to Kazakhstan
            2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
    
        Combat - British
            Battle in Kazakhstan
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kazakhstan to Eastern Persia
            4 infantry moved from Persia to Eastern Persia
            2 infantry moved from Iraq to Persia
            1 aaGun and 3 infantry moved from Syria to Iraq
            1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
    
        Place Units - British
            1 fighter and 2 infantry placed in Persia
            1 mech_infantry placed in Iraq
            1 armour, 1 artillery and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
            British collect 30 PUs (2 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 1.17
    Americans : 1.33
    Japanese : 1.67
    

    Savegame


  • 2019

    TripleA Move Summary: Italians round 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Rostov to Iraq
    

    Savegame


  • 2019

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Rostov to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Rostov
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,2,6,1,5,4,6,2
            Italians collect 7 PUs (5 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : -0.17
    

    Savegame


  • 2019

    @FMErwinRommel no prob with editing non com before I get to my go 👍



  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 marine moved from Celebes to 44 Sea Zone
            1 cruiser, 1 marine and 2 submarines moved from 44 Sea Zone to 46 Sea Zone
            1 marine moved from 46 Sea Zone to New Guinea
            2 fighters moved from Celebes to New Guinea
    
        Place Units - ANZAC
            2 artilleries and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • That pesky Italian bomber has been lucky as far as not being hit, although it doesn’t do max damage. Guess Italy is just frustrated at its inability to do anything else, so it goes on a suicide mission. Italy was lucky that UK subs rolled poorly for convoy blockage. Now you can build again. Oh joy.


  • 2019

    TripleA Move Summary: Germans round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 bomber, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries moved from Western Germany to 112 Sea Zone
            3 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
            3 mech_infantrys moved from Russia to Kazakhstan
            2 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
    

    Savegame


  • 2019

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 artilleries, 1 bomber, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 artilleries moved from Western Germany to 112 Sea Zone
            3 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
            3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland
            3 mech_infantrys moved from Russia to Kazakhstan
            2 infantry moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
    
        Combat - Germans
            Battle in Scotland
            Battle in Volgograd
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 0/6 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 3 : 3/6 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Volgograd
                Germans win, taking Scotland from British, taking Volgograd from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kazakhstan
                Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 artilleries and 3 infantry moved from Ukraine to Rostov
            1 aaGun moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov
            2 fighters moved from Volgograd to Rostov
            2 tactical_bombers moved from Volgograd to Rostov
            2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone
            1 bomber moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Russia
            1 bomber and 1 tactical_bomber placed in Western Germany
            1 destroyer and 2 transports placed in 113 Sea Zone
            5 artilleries and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,3,6,2,1,5,4
            Germans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : 0.00
    

    Savegame


  • 2019

    @FMErwinRommel Got to keep annoying those allies somehow! 😉



  • TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Combat Move - Russians
            1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 2 infantry
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/5 hits, 2.33 expected hits
                    Germans roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Eastern Persia
            1 fighter moved from Volgograd to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.67
    

    Savegame


  • 2019

    TripleA Move Summary: Japanese round 17

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from French Indo China to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
                  Japanese take 80 Sea Zone from British
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to Philippines
            1 armour moved from Tanganyika Territory to 72 Sea Zone
            1 mech_infantry moved from Tanganyika Territory to 72 Sea Zone
            1 marine moved from French Madagascar to 72 Sea Zone
            1 armour, 1 marine, 1 mech_infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
            12 armour, 4 artilleries, 1 infantry and 3 mech_infantrys moved from West India to Eastern Persia
            1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            1 bomber, 1 fighter and 1 tactical_bomber moved from India to Eastern Persia
            2 bombers moved from French Indo China to Eastern Persia
    

    Savegame


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