Scramble to defend 106 and/or 118?
Wizmark (X) vs FMEd (L) BM3 G2
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Interesting, I couldn’t hit the Italian bomber with AA, but I got the Japanese bomber. If the U.S. attack on sz6 had succeeded, you couldn’t have retaken Siberia, and I would have landed another transport. Not earth shattering, but it would have been a fun invasion.
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TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 8 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 5 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships, 4 carriers, 2 cruisers and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 8 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 5 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships, 4 carriers, 2 cruisers and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers Japanese defend with 2 destroyers and 1 submarine Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 2 destroyers and 1 submarine Battle in Korea Non Combat Move - Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 armour, 4 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 6 Sea Zone to Korea 1 bomber moved from 5 Sea Zone to Aleutian Islands 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 transport moved from 9 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 submarine moved from 45 Sea Zone to 22 Sea Zone 2 bombers moved from 16 Sea Zone to Midway 1 armour moved from Anglo Egyptian Sudan to Egypt 3 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 108 Sea Zone to 118 Sea Zone 1 submarine moved from 103 Sea Zone to 87 Sea Zone 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 1 submarine moved from 108 Sea Zone to 103 Sea Zone 7 bombers moved from Eastern United States to United Kingdom Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 8 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5 Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 4.67 Japanese : -0.33
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Surprise! Guess who’s invaded Korea and occupying your home waters? I know that I can’t conquer your homeland. But I wanted to shock you and rattle your chain. Not all the action is in Europe and the Mideast. Marines come in handy. I took Korea with the marine and thus could land the troops from Hawaii during NCM after clearing your blockers.
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 8 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 5 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships, 4 carriers, 2 cruisers and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers Japanese defend with 2 destroyers and 1 submarine Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 2 destroyers and 1 submarine Battle in Korea Non Combat Move - Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 armour, 4 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 6 Sea Zone to Korea 1 bomber moved from 5 Sea Zone to Aleutian Islands 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 transport moved from 9 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 submarine moved from 45 Sea Zone to 22 Sea Zone 2 bombers moved from 16 Sea Zone to Midway 1 armour moved from Anglo Egyptian Sudan to Egypt 3 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 108 Sea Zone to 118 Sea Zone 1 submarine moved from 103 Sea Zone to 87 Sea Zone 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 1 submarine moved from 108 Sea Zone to 103 Sea Zone 7 bombers moved from Eastern United States to United Kingdom Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 8 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5 Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 aaGun, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Persia 1 fighter moved from Caucasus to Persia Combat - British Battle in Persia British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 factory_minor and 2 mech_infantrys British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 mech_infantrys in Persia, round 3 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Persia British win, taking Persia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 1 infantry moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Iraq 1 aaGun, 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 109 Sea Zone 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 British collect 28 PUs (2 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33 Americans : 4.67 Japanese : -0.67
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy nothing; Remaining resources: 14 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun and 2 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Tambov to Volgograd Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,5,4,2,5,5,4,2 Italians collect 6 PUs (6 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
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@FMErwinRommel Thought I had blocked a landing but missed the marine on the battleship. Well played. Forces me to concentrate in home waters again whilst anzacs keep sneaking islands off me. Picking up enough income elsewhere to offset it a bit. You have pulled back to north africa I see. and British are starting to run out of money to play with the big boys.
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Actually, UK had more money than production capacity in the Mideast. Otherwise, I wouldn’t have built subs in the Atlantic. With all the unit icons in the Carolines and sea zone, it was easy to overlook the marine.
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TripleA Move Summary: ANZAC round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Caucasus to Volgograd
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Submerge Japan sub off Phil in sz35? Attacking with 2 subs & bomber vs your DD, sub & transport.
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@FMErwinRommel keep it in battle please for first round…submerge if destroyer hit…please hit destroyer if your subs hit not my sub if you only get 1 sub hit. Hope that makes sense!
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Caucasus to Volgograd Combat - ANZAC Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in Sumatra Battle in 35 Sea Zone ANZAC attack with 1 bomber and 2 submarines Japanese defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 bomber moved from 35 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : 0.83 ANZAC : -0.33 Japanese : 0.50
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Lousy dice. AA and your sub both hit despite 1/6 chance. Your Italian bomber didn’t get hit until its third bombing run. Mine got hit on its first raid. Since you had a DD, my subs didn’t get first strike, but your’s did, and hit on round 1. So one of my subs sank without firing, and the other missed. But ANZ got more cash and you have no transports to retake any territory this coming turn.
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Caucasus to Volgograd Combat - ANZAC Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in Sumatra Battle in 35 Sea Zone ANZAC attack with 1 bomber and 2 submarines Japanese defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 35 Sea Zone ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC win, taking Sumatra from Japanese, taking 35 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 bomber moved from 35 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 21 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
AA fire in Volgograd : : 0.83 ANZAC : -0.33 Japanese : 0.50
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TripleA Move Summary: Germans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 21 artilleries, 24 infantry and 34 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Rostov to Caucasus 2 mech_infantrys moved from Tambov to Caucasus 3 fighters and 3 tactical_bombers moved from Tambov to Caucasus 3 bombers moved from Southern Italy to Caucasus 7 bombers moved from Western Germany to Caucasus
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 bombers and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 21 artilleries, 24 infantry and 34 mech_infantrys moved from Volgograd to Caucasus 1 mech_infantry moved from Rostov to Caucasus 2 mech_infantrys moved from Tambov to Caucasus 3 fighters and 3 tactical_bombers moved from Tambov to Caucasus 3 bombers moved from Southern Italy to Caucasus 7 bombers moved from Western Germany to Caucasus Combat - Germans Battle in Caucasus Germans attack with 32 armour, 21 artilleries, 10 bombers, 3 fighters, 24 infantry, 37 mech_infantrys and 3 tactical_bombers British defend with 2 aaGuns, 8 armour, 4 artilleries, 1 fighter, 14 infantry and 10 mech_infantrys; ANZAC defend with 2 infantry; Americans defend with 1 fighter; Russians defend with 5 aaGuns, 2 armour, 16 artilleries, 1 fighter, 64 infantry and 4 mech_infantrys AA fire in Caucasus : 1/16 hits, 2.67 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 32 armour, 21 artilleries, 10 bombers, 2 fighters, 24 infantry, 37 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 43/129 hits, 46.33 expected hits Russians roll dice for 7 aaGuns, 10 armour, 20 artilleries, 3 fighters, 80 infantry and 14 mech_infantrys in Caucasus, round 2 : 48/127 hits, 45.00 expected hits 36 infantry owned by the Russians, 2 aaGuns owned by the British, 4 artilleries owned by the Germans, 24 infantry owned by the Germans, 5 aaGuns owned by the Russians and 20 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 32 armour, 17 artilleries, 10 bombers, 2 fighters, 17 mech_infantrys and 3 tactical_bombers in Caucasus, round 3 : 32/81 hits, 37.00 expected hits Russians roll dice for 10 armour, 20 artilleries, 3 fighters, 44 infantry and 14 mech_infantrys in Caucasus, round 3 : 35/91 hits, 33.00 expected hits 27 infantry owned by the Russians, 17 artilleries owned by the Germans, 1 armour owned by the Germans, 17 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Caucasus Germans roll dice for 31 armour, 10 bombers, 2 fighters and 3 tactical_bombers in Caucasus, round 4 : 28/46 hits, 25.17 expected hits Russians roll dice for 10 armour, 20 artilleries, 3 fighters, 12 infantry and 14 mech_infantrys in Caucasus, round 4 : 23/59 hits, 22.33 expected hits 4 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 10 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 artilleries owned by the Russians, 23 armour owned by the Germans and 9 infantry owned by the British lost in Caucasus 8 armour owned by the Germans retreated to Volgograd Russians win with 10 armour, 18 artilleries and 3 fighters remaining. Battle score for attacker is -119 Casualties for Germans: 24 armour, 21 artilleries, 1 fighter, 24 infantry and 37 mech_infantrys Casualties for British: 2 aaGuns, 14 infantry and 10 mech_infantrys Casualties for Russians: 5 aaGuns, 2 artilleries, 64 infantry and 4 mech_infantrys Casualties for ANZAC: 2 infantry Non Combat Move - Germans 3 armour moved from Russia to Volgograd 2 mech_infantrys moved from Bessarabia to Rostov 1 mech_infantry moved from Kazakhstan to Volgograd 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 6 transports moved from 112 Sea Zone to 115 Sea Zone 2 aaGuns, 3 artilleries and 3 infantry moved from Western Ukraine to Ukraine 10 bombers, 2 fighters and 3 tactical_bombers moved from Caucasus to Volgograd Place Units - Germans 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 3 armour placed in Russia Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Ukraine: 1 tactical_bomber EDIT: Turning off Edit Mode 3 bombers placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,3,5,5,4,2,4,4 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -5.50 Russians : 5.67 AA fire in Caucasus : : -1.67
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@FMErwinRommel you certainly got your good dice in that battle! But hopefully the massive casualties suffered by both sides will tell in my favour eventually
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@wizmark hurray, I got the dice I wanted in a big battle. Looked bad with the AA. I am away from home until Saturday evening. So can’t assess the situation. You do have income advantage. And you only lost one plane. You have income and I.C.s to build troops. U.S. has planes.
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - Russians Non Combat Move - Russians 2 armour, 14 artilleries and 1 fighter moved from Caucasus to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
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Your builds and reinforcements already make you more powerful than the allies in the Cauc, offensively and defensively. Plus the Japanese are there. Although the Russians and Brits are strong enough to attack the Japanese.