Wizmark (X) vs FMEd (L) BM3 G2

  • '20 '19

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Bryansk to Western Ukraine
            1 aaGun moved from Bryansk to Ukraine
            1 infantry moved from Bessarabia to Western Ukraine
            1 mech_infantry moved from Bryansk to Volgograd
            1 aaGun and 1 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Northern Italy to Romania
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4,2,5
            Italians collect 5 PUs (7 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel Was very nice thanks…all refreshed and ready to play!

  • 2024 2023 '22 '21 '20 '19

    ANZ can’t do much, could gamble on taking Celebes 50/50, since Japan can’t retake it on its next turn. Will take a fresh look at the Pacific. Need something dramatic to turn the tide of the war. Enjoying being outdoors now that the heat wave has broken. Will take my turn this evening.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from India to Northwest Persia
    
        Place Units - ANZAC
            1 artillery and 1 marine placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from India to Northwest Persia
    
        Place Units - ANZAC
            1 artillery and 1 marine placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Well at least I got lucky dice this time and took Celebes. That will offset what Japan gains from taking India. But the bad Brit dice in Volg, which cost me all 3 fighters, without downing your fighter, increases the odds that you will take Moscow; unless the dice favor me.

  • '20 '19

    TripleA Move Summary: Germans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 3 armour, 1 factory_minor, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Kazakhstan to Caucasus
            1 submarine moved from 105 Sea Zone to 124 Sea Zone
            1 destroyer moved from 113 Sea Zone to 124 Sea Zone
            1 fighter moved from Volgograd to Caucasus
            1 fighter moved from Ukraine to Caucasus
            2 tactical_bombers moved from Bryansk to Caucasus
            3 bombers moved from Western Germany to 119 Sea Zone
            1 bomber moved from Western Germany to 119 Sea Zone
            2 bombers moved from Western Germany to 124 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 aaGuns, 3 armour, 1 factory_minor, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Ukraine to Caucasus
            1 bomber moved from Kazakhstan to Caucasus
            1 submarine moved from 105 Sea Zone to 124 Sea Zone
            1 destroyer moved from 113 Sea Zone to 124 Sea Zone
            1 fighter moved from Volgograd to Caucasus
            1 fighter moved from Ukraine to Caucasus
            2 tactical_bombers moved from Bryansk to Caucasus
            3 bombers moved from Western Germany to 119 Sea Zone
            1 bomber moved from Western Germany to 119 Sea Zone
            2 bombers moved from Western Germany to 124 Sea Zone
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits, 3.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in 124 Sea Zone
                Germans attack with 2 bombers, 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 destroyer in 124 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 124 Sea Zone
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 bombers and 1 destroyer in 124 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 124 Sea Zone
                Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 119 Sea Zone
                Germans attack with 4 bombers
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans Submerged
                    Germans roll dice for 4 bombers in 119 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 119 Sea Zone
                Germans win with 4 bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers moved from 124 Sea Zone to Western Germany
            4 bombers moved from 119 Sea Zone to Western Germany
            2 mech_infantrys moved from Western Germany to Yugoslavia
            2 fighters moved from Western Germany to Yugoslavia
            1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
            1 fighter moved from Caucasus to Volgograd
            1 fighter moved from Caucasus to Ukraine
            1 bomber moved from Caucasus to Bryansk
            2 tactical_bombers moved from Caucasus to Bryansk
            1 mech_infantry moved from Ukraine to Bryansk
            3 mech_infantrys moved from Western Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 1 infantry moved from France to Northern Italy
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            1 factory_minor placed in Yugoslavia
            2 aaGuns and 1 mech_infantry placed in Volgograd
            3 armour placed in Western Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
            EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun
            EDIT: Turning off Edit Mode
            1 submarine placed in 105 Sea Zone
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,2,6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,2,6,5
            Germans collect 61 PUs (5 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -1.17
    Russians : -0.33
    

    Savegame

  • '20 '19

    @FMErwinRommel The odds were slightly more in my favour than yours as a draw would have left me in control so that was a bit of a blow…as you say I will compensate by picking up India!

    Decided not to attack moscow this turn…A good defence by you would leave me with no army or a seriously reduced luftwaffe…whereas I can add 7-9 units a turn to my army as opposed to your 2 russians and wait until numbers are crushing.

  • '20 '19

    @FMErwinRommel your subs are starting to be annoying now though!

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
            2 armour, 20 artilleries, 68 infantry and 4 mech_infantrys moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 2 armour, 20 artilleries, 68 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 2 armour, 20 artilleries, 68 infantry and 4 mech_infantrys in Samara, round 2 : 23/94 hits, 23.00 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 armour, 20 artilleries, 67 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            5 aaGuns moved from Russia to Samara
            2 fighters and 1 tactical_bomber moved from Tambov to Northwest Persia
    
        Place Units - Russians
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -0.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 20 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 marine moved from Burma to 38 Sea Zone
            1 cruiser and 1 marine moved from 38 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            7 armour, 6 artilleries, 3 infantry and 4 mech_infantrys moved from Burma to India
            2 armour moved from Yunnan to India
            1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            1 destroyer moved from 20 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 marine moved from Burma to 38 Sea Zone
            1 cruiser and 1 marine moved from 38 Sea Zone to 39 Sea Zone
            1 marine moved from 39 Sea Zone to Ceylon
            7 armour, 6 artilleries, 3 infantry and 4 mech_infantrys moved from Burma to India
            2 armour moved from Yunnan to India
            1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 fighter moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in Ceylon
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking Ceylon from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in India
                Japanese attack with 9 armour, 6 artilleries, 3 infantry and 4 mech_infantrys
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 9 armour, 6 artilleries, 3 infantry and 4 mech_infantrys in India, round 2 : 9/22 hits, 8.67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 9 armour, 6 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 carrier moved from 38 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 submarine moved from 41 Sea Zone to 39 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 aaGun moved from Burma to India
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Evenkiyskiy to Timguska
            3 infantry moved from Kansu to Tsinghai
            3 armour moved from Kazakhstan to Tsinghai
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
            1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
            2 armour moved from Kweichow to Burma
            2 armour moved from Kwangtung to Yunnan
            3 armour moved from Shantung to Kweichow
            1 cruiser moved from 42 Sea Zone to 55 Sea Zone
            1 carrier moved from 38 Sea Zone to 39 Sea Zone
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
            1 destroyer and 3 transports moved from 38 Sea Zone to 39 Sea Zone
            1 fighter moved from Yunnan to Shantung
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
            1 infantry moved from Tsinghai to Kazakhstan
            1 fighter moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 fighter placed in 6 Sea Zone
            1 transport placed in 36 Sea Zone
            1 transport placed in 20 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 artillery and 1 infantry placed in Kwangtung
            2 destroyers and 1 submarine placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    UK_Pacific : -0.67
    Japanese : -1.00
    

    Savegame

  • '20 '19

    @FMErwinRommel an interesting move by the russkies…giving up yr capital to create an enormous guerilla force

  • '20 '19

    @FMErwinRommel Hi there…everything ok with you? Been a while since your last post

  • 2024 2023 '22 '21 '20 '19

    Doing fine thanks, except as Commander of the Allied forces. Been doing non A&A stuff, while thinking how I could advance the powerful fleet the U.S. built, into the Pacific and accomplish something without getting sunk. The end is getting near for me.

  • '20 '19

    @FMErwinRommel haha ok…will leave you to contemplate…Axis have built up a good head of steam now…will be very hard to pin them back I feel

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Americans buy 1 bomber, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
            1 bomber moved from Queensland to 55 Sea Zone
            1 bomber and 2 fighters moved from Russia to Volgograd
            1 bomber and 1 fighter moved from Russia to Ukraine
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Intercept strat bomb in Ukr and/or Volg with 1 fighter in each? Bombing with 1 bomber & 2 fighters in Volg and 1 bomber & 1 fighter in Ukr.

  • '20 '19

    @FMErwinRommel no intercept thanks

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