Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsWizmark (X) vs FMEd (L) BM3 G2
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@FMErwinRommel yes was playing around with variations on where to place the transports…loading everything into sz 6 was simultaneously the likeliest to be attacked and the best defended!
I almost forgot the FIC bombers as well…looked at the odds…didn’t like them even with the seaborne troops…then realised my bombers could reach and it changed the whole outcome.
Hadn’t thought about the USAF attacking scotland…back to the drawing board with the germans again. :face_with_rolling_eyes:
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 44 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to South Australia 1 fighter moved from New Guinea to Queensland 1 fighter moved from New Guinea to Queensland Place Units - ANZAC 1 infantry placed in Queensland 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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I read a posting in the forum a while back, about the 2-stage Sea Lion, going to Scotland and then reloading. So ever since, while playing the Allies, I always build artillery in London, so combined with planes, I have offensive power to retake Scotland with the least number of ground troops. Having enough U.S. planes to weaken or destroy them first, is best. 7 new bombers are waiting their turn to smash you. Your bombers prevent me from getting my fleet closer to the German fleet.
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TripleA Move Summary: Germans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 bomber, 2 fighters, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 21 artilleries, 3 fighters, 24 infantry, 34 mech_infantrys and 3 tactical_bombers moved from Rostov to Volgograd
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 bomber, 2 fighters, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 32 armour, 21 artilleries, 3 fighters, 24 infantry, 34 mech_infantrys and 3 tactical_bombers moved from Rostov to Volgograd Combat - Germans Battle in Volgograd Germans attack with 32 armour, 21 artilleries, 3 fighters, 24 infantry, 34 mech_infantrys and 3 tactical_bombers Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 32 armour, 21 artilleries, 3 fighters, 24 infantry, 34 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 38/117 hits, 39.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 32 armour, 21 artilleries, 3 fighters, 24 infantry, 34 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 aaGun moved from Rostov to Volgograd 1 mech_infantry moved from Russia to Rostov 2 mech_infantrys moved from Russia to Tambov 3 fighters and 3 tactical_bombers moved from Volgograd to Tambov 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports moved from 111 Sea Zone to 112 Sea Zone 1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone 3 bombers moved from Western Germany to Southern Italy 2 mech_infantrys moved from Yugoslavia to Bessarabia Place Units - Germans 1 bomber, 2 fighters and 2 marines placed in Western Germany 1 transport placed in 112 Sea Zone 1 artillery and 1 infantry placed in Western Germany 3 artilleries placed in Western Ukraine 3 armour placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,4,3,6,3,2,1,3 Germans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -0.67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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I haven’t been reinforcing Cauc and lost planes, so Germany has enough power to win there. Attacking anywhere will just weaken my defense. All I can hope for is great dice. If you wait a turn to attack, I probably couldn’t send more reinforcements than you could.
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TripleA Move Summary: Japanese round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 4 armour, 1 bomber, 4 destroyers, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from West India to Persia 1 bomber moved from India to Persia 1 fighter and 1 tactical_bomber moved from India to Persia 1 bomber moved from India to Iraq 1 armour moved from Rhodesia to Belgian Congo Japanese take Belgian Congo from British 1 armour moved from Belgian Congo to Rhodesia 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from Japan to Sakha 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from India to Kenya 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Tanganyika Territory to Kenya 1 submarine moved from 70 Sea Zone to 82 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 2 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 4 armour, 1 bomber, 4 destroyers, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from West India to Persia 1 bomber moved from India to Persia 1 fighter and 1 tactical_bomber moved from India to Persia 1 bomber moved from India to Iraq 1 armour moved from Rhodesia to Belgian Congo Japanese take Belgian Congo from British 1 armour moved from Belgian Congo to Rhodesia 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 fighter and 1 tactical_bomber moved from Japan to Sakha 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from India to Kenya 1 mech_infantry moved from Rhodesia to Tanganyika Territory 1 mech_infantry moved from Tanganyika Territory to Kenya 1 submarine moved from 70 Sea Zone to 82 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 2 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Strategic bombing raid in Iraq AA fire in Iraq : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Iraq causes 0 damage total. Battle in Iwo Jima Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Iwo Jima from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer, 1 submarine and 1 transport Battle in Philippines Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 3.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in 16 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Persia Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 3/5 hits, 2.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Siberia Japanese attack with 1 artillery and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Sakha Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 armour Japanese roll dice for 1 fighter and 1 tactical_bomber in Sakha, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 armour owned by the Americans lost in Sakha Japanese win with 1 fighter remaining. Battle score for attacker is -5 Casualties for Japanese: 1 tactical_bomber Casualties for Americans: 1 armour Battle in Kenya Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kenya Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Rhodesia 1 bomber moved from Kenya to Rhodesia 1 infantry moved from West India to Eastern Persia 1 armour moved from Samara to Turkmenistan 1 armour and 3 mech_infantrys moved from India to Eastern Persia 1 infantry moved from India to West India 5 armour moved from Tambov to Samara 1 fighter moved from Sakha to Buryatia 1 mech_infantry moved from Malaya to Burma 1 fighter moved from 42 Sea Zone to Shan State 3 battleships, 7 carriers and 1 fighter moved from 36 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 3 fighters and 3 tactical_bombers moved from Philippines to 20 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia Place Units - Japanese 2 armour and 1 mech_infantry placed in Union of South Africa 2 armour and 1 mech_infantry placed in India 1 bomber placed in Japan 1 infantry placed in Japan 3 mech_infantrys placed in Malaya 3 destroyers placed in 20 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4 Japanese collect 80 PUs (4 lost to blockades); end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 0.33 Americans : -1.33 AA fire in Iraq : : 0.83 Japanese : 3.00
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@FMErwinRommel With the japanese starting to move at the rear of yr caucasus stack, it is in dangr of being left out of position as well
Uneven dice again…like your last round, where I had units to spare you didnt hit, in the battles in kenya and sakha your one unit hit preventing me from taking kenya and killing a plane in sakha and the iraqi AA hit! Oh well.
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Interesting, I couldn’t hit the Italian bomber with AA, but I got the Japanese bomber. If the U.S. attack on sz6 had succeeded, you couldn’t have retaken Siberia, and I would have landed another transport. Not earth shattering, but it would have been a fun invasion.
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TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 8 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 5 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships, 4 carriers, 2 cruisers and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 8 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 5 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships, 4 carriers, 2 cruisers and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers Japanese defend with 2 destroyers and 1 submarine Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 2 destroyers and 1 submarine Battle in Korea Non Combat Move - Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 armour, 4 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 6 Sea Zone to Korea 1 bomber moved from 5 Sea Zone to Aleutian Islands 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 transport moved from 9 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 submarine moved from 45 Sea Zone to 22 Sea Zone 2 bombers moved from 16 Sea Zone to Midway 1 armour moved from Anglo Egyptian Sudan to Egypt 3 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 108 Sea Zone to 118 Sea Zone 1 submarine moved from 103 Sea Zone to 87 Sea Zone 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 1 submarine moved from 108 Sea Zone to 103 Sea Zone 7 bombers moved from Eastern United States to United Kingdom Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 8 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5 Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 4.67 Japanese : -0.33
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Surprise! Guess who’s invaded Korea and occupying your home waters? I know that I can’t conquer your homeland. But I wanted to shock you and rattle your chain. Not all the action is in Europe and the Mideast. Marines come in handy. I took Korea with the marine and thus could land the troops from Hawaii during NCM after clearing your blockers.
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 destroyer, 8 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 5 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 battleships, 4 carriers, 2 cruisers and 1 marine moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone 2 bombers moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone 1 fighter moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 16 Sea Zone Americans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers Japanese defend with 2 destroyers and 1 submarine Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 2 destroyers and 1 submarine Battle in Korea Non Combat Move - Americans 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 armour, 4 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone 1 aaGun, 1 armour and 4 infantry moved from 6 Sea Zone to Korea 1 bomber moved from 5 Sea Zone to Aleutian Islands 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 transport moved from 9 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 submarine moved from 45 Sea Zone to 22 Sea Zone 2 bombers moved from 16 Sea Zone to Midway 1 armour moved from Anglo Egyptian Sudan to Egypt 3 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 108 Sea Zone to 118 Sea Zone 1 submarine moved from 103 Sea Zone to 87 Sea Zone 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 1 submarine moved from 108 Sea Zone to 103 Sea Zone 7 bombers moved from Eastern United States to United Kingdom Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 8 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5 Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 aaGun, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Persia 1 fighter moved from Caucasus to Persia Combat - British Battle in Persia British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 factory_minor and 2 mech_infantrys British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 mech_infantrys in Persia, round 3 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Persia British win, taking Persia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Persia to Caucasus 1 armour moved from Iraq to Caucasus 3 mech_infantrys moved from Egypt to Iraq 2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 1 infantry moved from Scotland to United Kingdom Place Units - British 3 infantry placed in Iraq 1 aaGun, 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 109 Sea Zone 1 submarine placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4 British collect 28 PUs (2 lost to blockades); end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33 Americans : 4.67 Japanese : -0.67
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy nothing; Remaining resources: 14 PUs; Combat Move - Italians Non Combat Move - Italians 1 aaGun and 2 infantry moved from Tambov to Volgograd 1 mech_infantry moved from Tambov to Volgograd Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,5,4,2,5,5,4,2 Italians collect 6 PUs (6 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
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@FMErwinRommel Thought I had blocked a landing but missed the marine on the battleship. Well played. Forces me to concentrate in home waters again whilst anzacs keep sneaking islands off me. Picking up enough income elsewhere to offset it a bit. You have pulled back to north africa I see. and British are starting to run out of money to play with the big boys.
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Actually, UK had more money than production capacity in the Mideast. Otherwise, I wouldn’t have built subs in the Atlantic. With all the unit icons in the Carolines and sea zone, it was easy to overlook the marine.
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TripleA Move Summary: ANZAC round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 35 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 bomber moved from Queensland to 35 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from Caucasus to Volgograd
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Submerge Japan sub off Phil in sz35? Attacking with 2 subs & bomber vs your DD, sub & transport.