Wizmark (X) vs FMEd (L) BM3 G2

  • 2024 2023 '22 '21 '20 '19

    Sorry for delay in posting, my wife needed to use the computer Will post shortly

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            2 bombers moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            2 marines moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 33 Sea Zone to 17 Sea Zone
            2 marines moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 bombers moved from Northwest Persia to 97 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 3,1
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters, 4 submarines and 4 tactical_bombers
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/16 hits, 8.67 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 2 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
                    Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 97
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 submarines
                Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
            Battle in 17 Sea Zone
                Americans attack with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 3 destroyers in 17 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in New Guinea
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in New Guinea
                    Americans roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                    Americans roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in New Guinea
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 2 bombers, 2 fighters and 4 submarines
                Germans defend with 3 destroyers and 3 fighters; Italians defend with 1 destroyer
                    Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 4 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    3 destroyers owned by the Germans, 4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 3 fighters in 97 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans lost in 97 Sea Zone
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 38
                Casualties for Americans: 4 submarines
                Casualties for Germans: 3 destroyers and 3 fighters
                Casualties for Italians: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 18 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 18 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 18 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 6 Sea Zone to Midway
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from 97 Sea Zone to Syria
            2 fighters moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to Syria
            2 fighters moved from Iraq to Syria
            1 infantry moved from Iraq to Syria
            1 fighter moved from Egypt to Syria
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            1 bomber moved from Eastern United States to French Equatorial Africa
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Midway
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Northwest Persia to Egypt
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 fighter and 2 tactical_bombers placed in Eastern United States
            1 fighter placed in Western United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Americans : 2.33
    Japanese : -3.50
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 battleship, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            1 submarine moved from 33 Sea Zone to 21 Sea Zone
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
            1 submarine moved from 33 Sea Zone to 18 Sea Zone
            4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            2 bombers moved from Caroline Islands to 6 Sea Zone
            1 fighter moved from Hawaiian Islands to 6 Sea Zone
            2 marines moved from Caroline Islands to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 33 Sea Zone to 17 Sea Zone
            2 marines moved from 17 Sea Zone to Iwo Jima
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 bombers moved from Northwest Persia to 97 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 3,1
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4,6
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters, 4 submarines and 4 tactical_bombers
                Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/16 hits, 8.67 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 2 bombers, 2 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
                    Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
                    4 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 97
                Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 submarines
                Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
            Battle in 17 Sea Zone
                Americans attack with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 3 destroyers in 17 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 17 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in New Guinea
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in New Guinea
                    Americans roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                    Americans roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in New Guinea
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 2 bombers, 2 fighters and 4 submarines
                Germans defend with 3 destroyers and 3 fighters; Italians defend with 1 destroyer
                    Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 4 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    3 destroyers owned by the Germans, 4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
                    Germans roll dice for 3 fighters in 97 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans lost in 97 Sea Zone
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 38
                Casualties for Americans: 4 submarines
                Casualties for Germans: 3 destroyers and 3 fighters
                Casualties for Italians: 1 destroyer
            Battle in 18 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 18 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 18 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 18 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Iwo Jima
            Battle in 21 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from 6 Sea Zone to Midway
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 bombers moved from 97 Sea Zone to Syria
            2 fighters moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Gibraltar to Syria
            2 fighters moved from Iraq to Syria
            1 infantry moved from Iraq to Syria
            1 fighter moved from Egypt to Syria
            1 destroyer moved from 106 Sea Zone to 101 Sea Zone
            1 bomber moved from Eastern United States to French Equatorial Africa
            1 tactical_bomber moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Midway
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Northwest Persia to Egypt
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
            1 fighter and 2 tactical_bombers placed in Eastern United States
            1 fighter placed in Western United States
            1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from Iceland to United Kingdom
            1 submarine moved from 81 Sea Zone to 76 Sea Zone
            1 fighter moved from Persia to 76 Sea Zone
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 artillery and 2 infantry moved from Eastern Persia to West India
            1 fighter and 1 tactical_bomber moved from Persia to West India
    
        Combat - British
            Battle in West India
                British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 mech_infantry
                    British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India
                British win, taking West India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 mech_infantry
            Battle in 76 Sea Zone
                British attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter in 76 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 76 Sea Zone
                British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caucasus
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from 76 Sea Zone to Iraq
            1 fighter and 1 tactical_bomber moved from West India to Persia
            1 marine moved from Trans-Jordan to Syria
            1 aaGun moved from Iraq to Syria
            1 aaGun moved from Northwest Persia to Iraq
            3 mech_infantrys moved from Egypt to Belgian Congo
            1 aaGun moved from Eastern Persia to Persia
            1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
            1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            3 infantry placed in Union of South Africa
            1 submarine placed in 98 Sea Zone
            1 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 39 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -0.33
    Americans : 2.33
    Japanese : -3.83
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Successful U.S. attacks on IJN helped by favorable dice. Destroyed its home fleet, scrambled fighters, 3 of 4 blocking DDs and 3 transports. Plus destroyed the Euro-Axis DDs and fighters off of Italy. +128 TUV vs Japan & +38 TUV vs Euro-Axis. Axis can counterattack, but my exposure is mostly limited to the damaged BB. Uk sank another DD, leaving only 1 DD in the entire IJN. ANZ will sink another transport. But Japan has lots of income and I.C.'s to rebuild. Without enough transports and troops, I really couldn’t do critical damage, like capture Japan; just some breathing room. ANZ could take out a Chinese I.C., but you could rebuild or not need to.

  • '20 '19

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 aaGun moved from Ukraine to Rostov
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4,1,4
            Italians collect 8 PUs (4 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @wizmark certainly was a good round for allies…my german airforce managed to miss all 3 rolls which was a pain…and the loss of the home fleet will hurt for a round or 2 but I have the income to cope at the moment. Without boots on the ground for allies it will be a grind for a while!

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New Guinea
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 aaGuns, 3 armour and 2 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
            1 marine moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in New Guinea
            Battle in Marshall Islands
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from South Australia to Queensland
            2 aaGuns, 3 armour and 2 fighters moved from New South Wales to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Tambov to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
                  Germans take 109 Sea Zone from Americans
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Tambov to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
                  Germans take 109 Sea Zone from Americans
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 4/9 hits, 4.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Russia to Tambov
            3 fighters and 3 tactical_bombers moved from Caucasus to Rostov
            29 armour, 15 artilleries, 17 infantry and 30 mech_infantrys moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            2 armour and 1 mech_infantry moved from Western Ukraine to Rostov
            1 mech_infantry moved from Romania to Ukraine
            1 aaGun moved from Novgorod to Belarus
            1 fighter and 1 tactical_bomber moved from Romania to Southern Italy
            1 fighter moved from Western Germany to Southern Italy
            2 infantry moved from Russia to Bryansk
    
        Place Units - Germans
            2 destroyers and 1 submarine placed in 97 Sea Zone
            1 destroyer placed in 113 Sea Zone
            2 artilleries and 1 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Western Ukraine
            1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
            Germans undo move 4.
            1 armour and 2 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,3,5
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys moved from Volgograd to Caucasus
    
        Combat - Russians
            Battle in Caucasus
                Russians attack with 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys in Caucasus, round 2 : 33/92 hits, 22.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 2 armour, 19 artilleries, 66 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            5 aaGuns moved from Volgograd to Caucasus
            2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 10.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from India to West India
            1 bomber and 1 tactical_bomber moved from India to West India
            1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 3 transports moved from 75 Sea Zone to 71 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
            2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from French Indo China to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from India to West India
            1 bomber and 1 tactical_bomber moved from India to West India
            1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 3 transports moved from 75 Sea Zone to 71 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
            2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
            1 bomber moved from Japan to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
            1 bomber moved from French Indo China to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 1 transport
                Casualties for ANZAC: 1 transport
            Battle in 6 Sea Zone
                Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 battleship and 2 destroyers
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                    Americans roll dice for 1 battleship and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 battleship and 2 destroyers
            Battle in West India
                Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in West India, round 2 : 1/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
                    Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Union of South Africa
                Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 3 infantry
                    Japanese roll dice for 1 cruiser in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 2 : 7/10 hits, 4.00 expected hits
                    British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Union of South Africa
                Japanese win, taking Union of South Africa from British with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Union of South Africa to 71 Sea Zone
            1 tactical_bomber moved from Union of South Africa to 71 Sea Zone
            1 battleship and 1 carrier moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 bomber moved from 46 Sea Zone to Celebes
            1 bomber, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Tsinghai to French Indo China
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
            1 bomber and 1 tactical_bomber moved from West India to India
            1 artillery moved from Burma to India
            1 infantry moved from Timguska to Kansu
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Kazakhstan to Tsinghai
            6 armour moved from Tsinghai to Samara
    
        Place Units - Japanese
            3 destroyers placed in 36 Sea Zone
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 destroyer placed in 37 Sea Zone
            1 submarine placed in 20 Sea Zone
            1 submarine placed in 19 Sea Zone
            2 infantry placed in India
            4 infantry placed in Japan
            1 fighter and 1 infantry placed in Japan
            1 infantry placed in India
            1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 83 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Americans : -0.50
    UK_Pacific : 0.00
    Japanese : 2.33
    

    Savegame

  • '20 '19

    @FMErwinRommel you forced me into a defensive position as the japanese this turn… needed to rebuild anti sub capacity and to garrison japan against an imminent landing.
    2nd front in cape town opened…cost you 9 ipcs in dead garrison…5 ipcs in lost territory and N.O’s and another 12 ipcs in mechs coming down…will be interesting to see your response!

  • 2024 2023 '22 '21 '20 '19

    Will try to take my turn late this evening. The IJN amphib fleet in Indian ocean can reach many places since its at a naval base. In my game with Owentoo, I’m the Japanese and have a fleet off India that threatens the entire mideast. But may have to withdraw it to defend against the large U.S./ANZ fleet in Caroline that can reach the Asian mainland.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 bombers and 4 fighters moved from Syria to 97 Sea Zone
            1 bomber moved from United Kingdom to Northern Italy
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Scramble S. Italy 2 fighters and a TB > sz97

  • '20 '19

    @FMErwinRommel sigh…no scrambles thanks

  • 2024 2023 '22 '21 '20 '19

    Second turn in a row that the Luftwaffe failed to hit in sz97. Wise move not scrambling, as U.S. rolled 7 for 9, and would have killed your planes on round 1. Also strat bomb N. Italy succeeded. Babysitting today and granddaughter wants constant attention, so will have to wait until this evening to finish my turn.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 bombers and 4 fighters moved from Syria to 97 Sea Zone
            1 bomber moved from United Kingdom to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 2 bombers, 1 destroyer and 6 fighters
                Germans defend with 2 destroyers and 2 submarines
                    Americans roll dice for 2 bombers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits
                    Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Germans and 2 submarines owned by the Germans lost in 97 Sea Zone
                Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 28
                Casualties for Germans: 2 destroyers and 2 submarines
    
        Non Combat Move - Americans
            2 fighters moved from 97 Sea Zone to 98 Sea Zone
            2 bombers and 4 fighters moved from 97 Sea Zone to Syria
            1 bomber moved from Northern Italy to Syria
            2 fighters moved from Gibraltar to Egypt
            1 fighter moved from Gibraltar to Syria
            1 armour moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to French West Africa
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 marines moved from Iwo Jima to 17 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 4 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 18 Sea Zone to 33 Sea Zone
            1 submarine moved from 21 Sea Zone to 33 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
            3 bombers moved from Midway to Caroline Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from French Equatorial Africa to Caucasus
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Western United States
            4 destroyers and 2 submarines placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : 2.33
    AA fire in Northern Italy : : -0.17
    

    Savegame

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