Wizmark (X) vs FMEd (L) BM3 G2

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
            2 bombers and 4 fighters moved from Syria to 97 Sea Zone
            1 bomber moved from United Kingdom to Northern Italy
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Northern Italy causes 7 damage total. 
            Battle in 97 Sea Zone
                British loiter and taunt; Americans attack with 2 bombers, 1 destroyer and 6 fighters
                Germans defend with 2 destroyers and 2 submarines
                    Americans roll dice for 2 bombers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits
                    Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Germans and 2 submarines owned by the Germans lost in 97 Sea Zone
                Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 28
                Casualties for Germans: 2 destroyers and 2 submarines
    
        Non Combat Move - Americans
            2 fighters moved from 97 Sea Zone to 98 Sea Zone
            2 bombers and 4 fighters moved from 97 Sea Zone to Syria
            1 bomber moved from Northern Italy to Syria
            2 fighters moved from Gibraltar to Egypt
            1 fighter moved from Gibraltar to Syria
            1 armour moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
            1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
            3 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to French West Africa
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 marines moved from Iwo Jima to 17 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 4 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 26 Sea Zone to 33 Sea Zone
            2 submarines moved from 18 Sea Zone to 33 Sea Zone
            1 submarine moved from 21 Sea Zone to 33 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 tactical_bomber moved from Hawaiian Islands to Caroline Islands
            3 bombers moved from Midway to Caroline Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 bomber moved from French Equatorial Africa to Caucasus
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Western United States
            4 destroyers and 2 submarines placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Eastern Persia to West India
            1 fighter and 1 tactical_bomber moved from Persia to West India
    
        Combat - British
            Battle in West India
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from West India to Persia
            1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            5 armour and 7 mech_infantrys moved from Persia to Caucasus
            3 infantry moved from Persia to Northwest Persia
            3 artilleries and 3 infantry moved from Iraq to Northwest Persia
            1 aaGun moved from Iraq to Northwest Persia
            1 aaGun moved from Persia to Northwest Persia
            1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 submarine moved from 76 Sea Zone to 98 Sea Zone
            1 armour moved from Egypt to Belgian Congo
            1 armour and 1 mech_infantry moved from Eastern Persia to Persia
            1 fighter moved from Iraq to Persia
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - British
            2 infantry and 1 mech_infantry placed in Egypt
            1 infantry and 2 mech_infantrys placed in Persia
            3 infantry placed in Iraq
            1 destroyer placed in 106 Sea Zone
            British undo move 1.
            1 infantry and 1 mech_infantry placed in Egypt
            1 destroyer placed in 98 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1,4
            British collect 32 PUs (3 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 1.17
    Americans : 2.33
    AA fire in Northern Italy : : -0.17
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Going to the beach tomorrow, so may not get my next turn in until late Saturday or Sunday. I miscalculated my builds, ordered 3 ground troops and a DD for Egypt, so had to put an infantry in UK instead.

  • '20 '19

    @FMErwinRommel no problem…have a great day!

  • '20 '19

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 12 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,4,3,5,6,5
            Italians collect 7 PUs (5 lost to blockades); end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 46 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 bomber and 2 infantry moved from Northwest Persia to Caucasus
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 bomber and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 0.00
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 46 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 bomber and 2 infantry moved from Northwest Persia to Caucasus
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 bomber and 2 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 battleship, 2 carriers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 battleship, 2 carriers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 artillery and 1 infantry moved from Greater Southern Germany to Western Germany
            1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from Southern Italy to 112 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
            2 fighters moved from Southern Italy to 112 Sea Zone
            1 submarine moved from 109 Sea Zone to 124 Sea Zone
            2 infantry moved from Bryansk to Rostov
            1 aaGun moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Russia to Rostov
            2 artilleries and 1 infantry moved from Ukraine to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            1 submarine moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 battleship and 2 carriers placed in 112 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in Ukraine
            3 infantry placed in Western Ukraine
            1 infantry placed in Yugoslavia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,2,1,1,2,4
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel Hope you had a good time on your beach trip!

    Pretty boring round for the germans…you have me well blocked at the moment on land and in the med so time to open a second front in the atlantic!

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Iraq to Volgograd
            1 infantry moved from Caucasus to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 2.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from India to West India
            1 bomber and 1 tactical_bomber moved from India to West India
            1 marine moved from Union of South Africa to 71 Sea Zone
            2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour moved from Union of South Africa to Rhodesia
                  Japanese take Rhodesia from British
            1 armour moved from Rhodesia to Belgian Congo
            2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Belgian Congo
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 70 Sea Zone
            2 artilleries and 2 infantry moved from 70 Sea Zone to Belgian Congo
            1 cruiser and 1 marine moved from 71 Sea Zone to 70 Sea Zone
            1 marine moved from 70 Sea Zone to Belgian Congo
            2 carriers and 1 submarine moved from 71 Sea Zone to 70 Sea Zone
            1 infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from India to West India
            1 bomber and 1 tactical_bomber moved from India to West India
            1 marine moved from Union of South Africa to 71 Sea Zone
            2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
            1 armour moved from Union of South Africa to Rhodesia
                  Japanese take Rhodesia from British
            1 armour moved from Rhodesia to Belgian Congo
            2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Belgian Congo
            2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 70 Sea Zone
            2 artilleries and 2 infantry moved from 70 Sea Zone to Belgian Congo
            1 cruiser and 1 marine moved from 71 Sea Zone to 70 Sea Zone
            1 marine moved from 70 Sea Zone to Belgian Congo
            2 carriers and 1 submarine moved from 71 Sea Zone to 70 Sea Zone
            1 infantry moved from Kazakhstan to Turkmenistan
                  Japanese take Turkmenistan from Russians
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in West India
                Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in West India
                Japanese win, taking 6 Sea Zone from Americans, taking West India from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Belgian Congo
                Japanese attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                British defend with 1 armour and 3 mech_infantrys
                    Japanese roll dice for 1 cruiser in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Belgian Congo, round 2 : 4/9 hits, 3.83 expected hits
                    British roll dice for 1 armour and 3 mech_infantrys in Belgian Congo, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Belgian Congo
                Japanese win, taking Belgian Congo from British with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour and 3 mech_infantrys
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Belgian Congo to 70 Sea Zone
            1 transport moved from 71 Sea Zone to 58 Sea Zone
            1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone
            2 fighters moved from Japan to 36 Sea Zone
            1 fighter moved from French Indo China to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            2 tactical_bombers moved from Japan to 36 Sea Zone
            2 artilleries moved from Malaya to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            1 bomber moved from Celebes to French Indo China
            1 bomber moved from Japan to French Indo China
            1 bomber and 1 tactical_bomber moved from West India to India
            5 armour moved from Samara to Tambov
            1 infantry moved from Tsinghai to Kazakhstan
            2 infantry moved from Tsinghai to Kazakhstan
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 destroyer moved from 44 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 carriers placed in 36 Sea Zone
            1 destroyer placed in 36 Sea Zone
            1 fighter and 2 infantry placed in India
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 destroyer placed in 71 Sea Zone
            2 mech_infantrys placed in Malaya
            1 infantry and 2 mech_infantrys placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 85 PUs; end with 85 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    UK_Pacific : 0.33
    Japanese : -0.00
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    I was so preoccupied with Japan in S. Africa being able to reach Egypt and Mideast and not getting to BelCon by land, that I overlooked the land corridor that let your fleet go west. I noticed it when Germany built the fleet that Japan could reach all the way to F.W. Africa. I can handle Germany, but can’t break through to hurt Japan. Usually can eventually break through the lightly defended Japanese empire if India is producing good income. I just want to see how the Atlantic plays out for a turn or two.

  • '20 '19

    @FMErwinRommel no problem…take as long as you like :+1:

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Syria to Northern Italy
            1 bomber moved from Syria to Southern Italy
            1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            2 marines moved from Caroline Islands to 33 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 2 marines and 3 submarines moved from 33 Sea Zone to 44 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            2 marines moved from 44 Sea Zone to Celebes
            1 bomber moved from Caucasus to Bryansk
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
                Bombing raid in Northern Italy rolls: 5,3 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Bryansk
                Americans attack with 1 bomber
                Germans defend with 1 aaGun
                    AA fire in Bryansk : 0/1 hits, 0.17 expected hits
                    1 aaGun owned by the Germans lost in Bryansk
                Americans win with 1 bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Celebes
                Americans attack with 2 marines
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 battleships in Celebes, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 2 marines in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Americans lost in Celebes
                Americans win, taking Celebes from Japanese with 1 marine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from French West Africa to French Central Africa
            1 bomber moved from Southern Italy to Syria
            2 bombers moved from Northern Italy to Syria
            1 infantry moved from Syria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
            3 fighters moved from Egypt to Gibraltar
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Bryansk to Caucasus
            1 fighter moved from Syria to Egypt
            1 fighter moved from French Central Africa to Egypt
            1 tactical_bomber moved from French Central Africa to Egypt
            1 destroyer moved from 87 Sea Zone to 92 Sea Zone
            1 submarine moved from 119 Sea Zone to 108 Sea Zone
            1 bomber moved from Eastern United States to French Central Africa
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from Eastern United States to Central United States
            2 submarines moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Western United States
            4 fighters placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    AA fire in Bryansk : : -0.17
    AA fire in Southern Italy : : -0.17
    Americans : -2.33
    AA fire in Northern Italy : : -0.33
    Japanese : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 destroyers, 4 fighters, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Syria to Northern Italy
            1 bomber moved from Syria to Southern Italy
            1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
            2 marines moved from Caroline Islands to 33 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 2 marines and 3 submarines moved from 33 Sea Zone to 44 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            2 marines moved from 44 Sea Zone to Celebes
            1 bomber moved from Caucasus to Bryansk
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
                Bombing raid in Northern Italy rolls: 5,3 and causes: 8 damage to unit: factory_major
                Bombing raid in Northern Italy causes 8 damage total. 
            Strategic bombing raid in Southern Italy
                    AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern Italy rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern Italy causes 5 damage total. 
            Battle in Bryansk
                Americans attack with 1 bomber
                Germans defend with 1 aaGun
                    AA fire in Bryansk : 0/1 hits, 0.17 expected hits
                    1 aaGun owned by the Germans lost in Bryansk
                Americans win with 1 bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Celebes
                Americans attack with 2 marines
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 battleships in Celebes, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 2 marines in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Americans lost in Celebes
                Americans win, taking Celebes from Japanese with 1 marine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 marine
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 35 Sea Zone
                Americans attack with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone
                Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            2 artilleries, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 transport moved from 87 Sea Zone to 89 Sea Zone
            1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from French West Africa to French Central Africa
            1 bomber moved from Southern Italy to Syria
            2 bombers moved from Northern Italy to Syria
            1 infantry moved from Syria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 96 Sea Zone to 92 Sea Zone
            1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
            1 carrier, 1 cruiser and 2 fighters moved from 98 Sea Zone to 92 Sea Zone
            3 fighters moved from Egypt to Gibraltar
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 bomber moved from Bryansk to Caucasus
            1 fighter moved from Syria to Egypt
            1 fighter moved from French Central Africa to Egypt
            1 tactical_bomber moved from French Central Africa to Egypt
            1 destroyer moved from 87 Sea Zone to 92 Sea Zone
            1 submarine moved from 119 Sea Zone to 108 Sea Zone
            1 bomber moved from Eastern United States to French Central Africa
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun moved from Eastern United States to Central United States
            2 submarines moved from 101 Sea Zone to 106 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            1 armour and 1 infantry placed in Western United States
            4 fighters placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Eastern Persia to West India
            1 fighter and 1 tactical_bomber moved from Persia to West India
            1 artillery moved from Eastern Persia to Turkmenistan
            1 fighter moved from Persia to Turkmenistan
            4 armour and 2 infantry moved from Caucasus to Kazakhstan
    
        Combat - British
            Battle in West India
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in West India
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in West India, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Turkmenistan
                British attack with 1 artillery and 1 fighter
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 fighter in Turkmenistan, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Turkmenistan
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 artillery
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                British attack with 4 armour and 2 infantry
                Japanese defend with 3 infantry and 1 mech_infantry
                    British roll dice for 4 armour and 2 infantry in Kazakhstan, round 2 : 3/6 hits, 2.33 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese lost in Kazakhstan
                2 infantry owned by the British and 4 armour owned by the British retreated to Caucasus
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from West India to Persia
            1 fighter moved from Turkmenistan to Persia
            2 aaGuns, 3 artilleries and 6 infantry moved from Northwest Persia to Caucasus
            1 armour, 1 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
            1 marine moved from Syria to 98 Sea Zone
            1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            2 cruisers, 3 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
            3 infantry moved from Iraq to Syria
            1 infantry moved from Iraq to Persia
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
            3 infantry placed in Persia
            2 infantry placed in Iraq
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6,6,5,1,2,6,4,5
            British collect 32 PUs (1 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    AA fire in Bryansk : : -0.17
    British : 0.17
    AA fire in Southern Italy : : -0.17
    Americans : -2.33
    AA fire in Northern Italy : : -0.33
    Japanese : -1.83
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Killed 6 Japanese infantry for the cost of 1 UK artillery. The U.S. fleet move to the Celebes was just an act of having to do something, after the disappointment that my big sea victory against the home fleet didn’t break open the Pacific because of the lack of transports and troops. I should not have made so many piece meal transport attacks in the past, that were easily killed off.

  • 2024 2023 '22 '21 '20 '19

    Last round, Italy only suffered 5 convoy losses from 9 dice. Odds should have been 9 points lost, which combined with the strat bombing this turn, would have seriously constrained Italy’s builds this turn.

  • '20 '19

    TripleA Move Summary: Italians round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 14 PUs; 
            Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Iraq
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians repair damage of 5x factory_minor; Remaining resources: 14 PUs; 
            Italians buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Iraq
    
        Combat - Italians
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Iraq causes 4 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Iraq to Rostov
            5 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,4,3,1,2,4,2,5
            Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    AA fire in Iraq : : -0.17
    

    Savegame

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