Wizmark (X) vs FMEd (L) BM3 G2

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 fighter moved from Queensland to Sumatra
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
            Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
            Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
            Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
            Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
            Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
            Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
            Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
            Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
            Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
            Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
            Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
            Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
            Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @FMErwinRommel yes…my usual tragic rolling with the Italians. Took a gamble on the sub strike which would have been a great result for the axis but didn’t expect it. The Malta battle was a conmplete farce which should ahve been an easy win…my hopes are not high already. But as you are now a rank 1 player I get points even if I lose! :joy: :joy:

  • '20 '19

    @FMErwinRommel Could realistically only do malta or tobruk, thought malta offered better strategic results taking a NO off of UK and eliminating the bomber…ho ho how wrong was I!

  • 2024 2023 '22 '21 '20 '19

    Wow, I am a rank 1? I’ll have to check out the league results spreadsheet. That won’t last long, I am losing badly to Owentoo and have no chance of winning. My game with Suprise Attack is a toss-up at best.

  • '20 '19

    TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
            2 bombers moved from Western Germany to Malta
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 tactical_bomber moved from Western Germany to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 submarine moved from 106 Sea Zone to 101 Sea Zone
            2 bombers moved from Western Germany to Malta
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 tactical_bomber moved from Western Germany to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
    
        Combat - Germans
            Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
            Battle in 101 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer, 1 fighter and 1 transport
                    Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 transport in 101 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    1 submarine owned by the Germans lost in 101 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Malta
                Germans attack with 2 bombers
                British defend with 1 bomber and 1 infantry
                    Germans roll dice for 2 bombers in Malta, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 bomber and 1 infantry in Malta, round 2 : 0/2 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Malta
                    Germans roll dice for 2 bombers in Malta, round 3 : 0/2 hits, 1.33 expected hits
                    British roll dice for 1 bomber in Malta, round 3 : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Malta
                    Germans roll dice for 1 bomber in Malta, round 4 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 bomber in Malta, round 4 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 bomber in Malta, round 5 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 bomber in Malta, round 5 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the British lost in Malta
                Germans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 bomber and 1 infantry
                Casualties for Germans: 1 bomber
            Battle in 99 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
    
        Non Combat Move - Germans
            1 bomber moved from Malta to Southern Italy
            2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Southern Italy
            3 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
            3 aaGuns, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 armour moved from Normandy Bordeaux to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            5 armour moved from France to Germany
            1 artillery and 1 infantry moved from Germany to 113 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            2 infantry moved from Norway to Finland
            4 infantry moved from Bulgaria to Romania
            1 infantry moved from Bulgaria to Greece
            5 artilleries and 1 infantry moved from Germany to Poland
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 destroyer and 1 submarine placed in 113 Sea Zone
            2 armour and 8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : -0.33
    Americans : 1.00
    

    Savegame

  • '20 '19

    @FMErwinRommel Your bomber managed another hit! Killed the pesky thing at last though. Sorry about the delay in replying…hadn’t noticed you had posted the ANZAC/French go :face_with_rolling_eyes:

  • 2024 2023 '22 '21 '20 '19

    Best/max defense in Malta would have taken the bomber first and leave the infantry. Wouldn’t have affected the second round, as defender rolled a 3. But defender rolled a 2 on the third round, which would have killed your remaining bomber, for mutual destruction. Given my low odds after you inflicted a hit in round 1, best defense was the logical choice for my last remaining unit. Please take your remaining bomber as a hit. This is a straight forward adjustment that doesn’t require re-rolling the battle. Sorry, I know Malta has been costly for you.

  • 2024 2023 '22 '21 '20 '19

    Destroying the Brit bomber in Malta and sinking the dd in sz99 reduces the Brit chances of sinking the Italian fleet in sz96. In my game with Owentoo, he also attacked the Brit CR in sz96 with the entire Italian fleet, even tho his transports attacked Gibraltar unescorted, so he didn’t need to put the whole fleet in SZ96. UK sank it but also lost its fleet, with just planes left. But Italy, with massive support from Germany, went on to dominate the Med and finally captured Egypt. So don’t underestimate your chances so early in the game.

  • '20 '19

    @FMErwinRommel The point of the attack in malta was to kill the bomber, which is why I left him instead of the inf. If I had killed the bomber first round I would have retreated both bombers away. So me having one bomber die was actually a very good result for you…max def would have saved my dead bomber. We can edit yr inf back and my bomber…or leave things as they are…your choice! :relaxed:

  • 2024 2023 '22 '21 '20 '19

    Makes sense, logical that your attack without ground troops was meant just to get my bomber. Thanks, I will keep the results as they are.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Archangel to Belarus
            3 infantry moved from Novgorod to Belarus
            1 artillery moved from Ukraine to Western Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            7 artilleries moved from Russia to Bryansk
            1 infantry moved from Eastern Poland to Bessarabia
            2 infantry moved from Belarus to Eastern Poland
            2 infantry moved from Rostov to Bryansk
            1 armour and 1 mech_infantry moved from Bryansk to Belarus
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            2 infantry placed in Ukraine
            8 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 factory_minors and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
            2 infantry moved from Kwangsi to Yunnan
            2 artilleries moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Shan State
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Malaya
            1 bomber moved from Kwangsi to Malaya
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 2 factory_minors and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 2 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries, 3 infantry and 1 mech_infantry moved from Anhwe to Hunan
            2 infantry moved from Kwangsi to Yunnan
            2 artilleries moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 infantry moved from French Indo China to Shan State
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Malaya
            1 bomber moved from Kwangsi to Malaya
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in 42 Sea Zone
                Japanese attack with 2 battleships, 1 destroyer and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Guam from Americans, taking 42 Sea Zone from Neutral with 2 battleships, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Malaya
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                UK_Pacific win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 infantry
                1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 bombers owned by the Japanese retreated
            Battle in Java
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits, 2.50 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Hunan
                Japanese attack with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/8 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 bombers moved from Malaya to French Indo China
            1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 carrier moved from 43 Sea Zone to 37 Sea Zone
            2 fighters moved from Shan State to French Indo China
            2 tactical_bombers moved from Shan State to French Indo China
            2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            6 infantry moved from Jehol to Chahar
            1 aaGun moved from Jehol to Anhwe
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 armour and 1 artillery moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to French Indo China
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier, 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            1 factory_minor placed in French Indo China
            1 factory_minor placed in Shantung
            1 submarine placed in 6 Sea Zone
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : -1.33
    UK_Pacific : 0.67
    Japanese : -4.83
    

    Savegame

  • '20 '19

    @FMErwinRommel More heroic defending from the brits…suppose I should be pleased really :flag-gb: :flag-gb:

    Made an edit because I got my fighter attacks mixed up…planes from the phillipines carrier should have attacked java and landed in sz 42…planes from the borneo carrier should have attacked malaya and landed in sz 42 as well.

    A good delaying tactic in the DEI…should have enough manpower next turn to collect them though

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 16 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in 16 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 fighter in 16 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Philippines from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Caroline Islands
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Caroline Islands
                Japanese win with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Japanese: 1 aaGun and 1 infantry
    
        Non Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 fighter moved from 16 Sea Zone to Midway
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 carrier and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Queensland to New South Wales
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 transport moved from 91 Sea Zone to 86 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery moved from Eastern United States to Central United States
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry placed in Western United States
            3 submarines placed in 101 Sea Zone
            1 bomber and 1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.00
    Japanese : -0.67
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    American invasion of Carolines failed. 2 troops & 2 bombard 0-4 round 1, while your defenders 1-2. Remaining art took out 2 units before dying.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 1.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Ha, China put 3 troops into Yunnan to ensure that I took it. Glad, because both defenders hit on round 1, but I still took it.

  • 2024 2023 '22 '21 '20 '19

    With your permission, I am editing on UK turn, American NCM: sub from sz54 > sz33 instead of sz35.

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