OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 5 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Bryansk to Volgograd
1 aaGun and 1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to Romania
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,4,2,5
Italians collect 5 PUs (7 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
@FMErwinRommel Was very nice thanks…all refreshed and ready to play!
ANZ can’t do much, could gamble on taking Celebes 50/50, since Japan can’t retake it on its next turn. Will take a fresh look at the Pacific. Need something dramatic to turn the tide of the war. Enjoying being outdoors now that the heat wave has broken. Will take my turn this evening.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from India to Northwest Persia
Place Units - ANZAC
1 artillery and 1 marine placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from India to Northwest Persia
Place Units - ANZAC
1 artillery and 1 marine placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33
Japanese : -0.67
Well at least I got lucky dice this time and took Celebes. That will offset what Japan gains from taking India. But the bad Brit dice in Volg, which cost me all 3 fighters, without downing your fighter, increases the odds that you will take Moscow; unless the dice favor me.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 3 armour, 1 factory_minor, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Kazakhstan to Caucasus
1 submarine moved from 105 Sea Zone to 124 Sea Zone
1 destroyer moved from 113 Sea Zone to 124 Sea Zone
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Ukraine to Caucasus
2 tactical_bombers moved from Bryansk to Caucasus
3 bombers moved from Western Germany to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
2 bombers moved from Western Germany to 124 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 3 armour, 1 factory_minor, 1 fighter, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Kazakhstan to Caucasus
1 submarine moved from 105 Sea Zone to 124 Sea Zone
1 destroyer moved from 113 Sea Zone to 124 Sea Zone
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Ukraine to Caucasus
2 tactical_bombers moved from Bryansk to Caucasus
3 bombers moved from Western Germany to 119 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
2 bombers moved from Western Germany to 124 Sea Zone
Combat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits, 3.33 expected hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 124 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 destroyer in 124 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 124 Sea Zone
Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 destroyer in 124 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 124 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 119 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 4 bombers in 119 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 119 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 124 Sea Zone to Western Germany
4 bombers moved from 119 Sea Zone to Western Germany
2 mech_infantrys moved from Western Germany to Yugoslavia
2 fighters moved from Western Germany to Yugoslavia
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Bryansk
2 tactical_bombers moved from Caucasus to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from France to Northern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 factory_minor placed in Yugoslavia
2 aaGuns and 1 mech_infantry placed in Volgograd
3 armour placed in Western Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 aaGun
EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
1 submarine placed in 105 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,2,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,2,6,5
Germans collect 61 PUs (5 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -1.17
Russians : -0.33
@FMErwinRommel The odds were slightly more in my favour than yours as a draw would have left me in control so that was a bit of a blow…as you say I will compensate by picking up India!
Decided not to attack moscow this turn…A good defence by you would leave me with no army or a seriously reduced luftwaffe…whereas I can add 7-9 units a turn to my army as opposed to your 2 russians and wait until numbers are crushing.
@FMErwinRommel your subs are starting to be annoying now though!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
2 armour, 20 artilleries, 68 infantry and 4 mech_infantrys moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 2 armour, 20 artilleries, 68 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 20 artilleries, 68 infantry and 4 mech_infantrys in Samara, round 2 : 23/94 hits, 23.00 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 armour, 20 artilleries, 67 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
5 aaGuns moved from Russia to Samara
2 fighters and 1 tactical_bomber moved from Tambov to Northwest Persia
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 5 PUs; end with 5 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from Burma to 38 Sea Zone
1 cruiser and 1 marine moved from 38 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
7 armour, 6 artilleries, 3 infantry and 4 mech_infantrys moved from Burma to India
2 armour moved from Yunnan to India
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 marine moved from Burma to 38 Sea Zone
1 cruiser and 1 marine moved from 38 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
7 armour, 6 artilleries, 3 infantry and 4 mech_infantrys moved from Burma to India
2 armour moved from Yunnan to India
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Ceylon
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking Ceylon from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 45 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 9 armour, 6 artilleries, 3 infantry and 4 mech_infantrys
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 9 armour, 6 artilleries, 3 infantry and 4 mech_infantrys in India, round 2 : 9/22 hits, 8.67 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 9 armour, 6 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to India
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Evenkiyskiy to Timguska
3 infantry moved from Kansu to Tsinghai
3 armour moved from Kazakhstan to Tsinghai
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
2 armour moved from Kweichow to Burma
2 armour moved from Kwangtung to Yunnan
3 armour moved from Shantung to Kweichow
1 cruiser moved from 42 Sea Zone to 55 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
1 destroyer and 3 transports moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from Yunnan to Shantung
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
1 infantry moved from Tsinghai to Kazakhstan
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 transport placed in 36 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in Kwangtung
2 destroyers and 1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 75 PUs; end with 83 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : 0.67
UK_Pacific : -0.67
Japanese : -1.00
@FMErwinRommel an interesting move by the russkies…giving up yr capital to create an enormous guerilla force
@FMErwinRommel Hi there…everything ok with you? Been a while since your last post
Doing fine thanks, except as Commander of the Allied forces. Been doing non A&A stuff, while thinking how I could advance the powerful fleet the U.S. built, into the Pacific and accomplish something without getting sunk. The end is getting near for me.
@FMErwinRommel haha ok…will leave you to contemplate…Axis have built up a good head of steam now…will be very hard to pin them back I feel
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 bomber and 2 fighters moved from Russia to Volgograd
1 bomber and 1 fighter moved from Russia to Ukraine
Intercept strat bomb in Ukr and/or Volg with 1 fighter in each? Bombing with 1 bomber & 2 fighters in Volg and 1 bomber & 1 fighter in Ukr.
@FMErwinRommel no intercept thanks