Wizmark (X) vs FMEd (L) BM3 G2

  • '20 '19

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 bomber moved from Southern Italy to Caucasus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 bomber moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 4/5 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Ukraine
            1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.67
    Russians : -0.67
    

    Savegame

  • '20 '19

    @FMErwinRommel Yes it can all get a bit pinched for the allies at this point…but a lot of things still need to go right for me before victory is assured

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 armour moved from Western Australia to Queensland
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
            ANZAC collect 10 PUs (3 lost to blockades); end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    I may want to undo French DD move to sz98. But computer is making noise, had to shut down. Can’t get to it today. Please hold off your move it allow me to undo the DD after your turn

  • '20 '19

    @FMErwinRommel no problem…I will wait for you to post again :+1:

  • 2024 2023 '22 '21 '20 '19

    No change, the French DD will stay in the Med as added insurance.

  • '20 '19

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 fighter moved from Ukraine to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            2 mech_infantrys moved from Novgorod to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 infantry moved from Smolensk to Vologda
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
            2 bombers moved from Bryansk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 fighter moved from Ukraine to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            2 mech_infantrys moved from Novgorod to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 infantry moved from Smolensk to Vologda
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
            2 bombers moved from Bryansk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            2 fighters moved from Western Germany to 125 Sea Zone
            1 bomber moved from Novgorod to Vologda
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 fighter moved from Ukraine to Volgograd
            1 tactical_bomber moved from Bryansk to Volgograd
            2 mech_infantrys moved from Novgorod to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
            1 infantry moved from Smolensk to Vologda
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            1 submarine moved from 124 Sea Zone to 125 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
            2 bombers moved from Bryansk to Vologda
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            2 fighters moved from Western Germany to 125 Sea Zone
            1 bomber moved from Novgorod to Vologda
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 3 fighters, 2 submarines and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Volgograd
                Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 1/7 hits, 3.17 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 3 : 4/5 hits, 2.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
            Battle in Vologda
                Germans attack with 3 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/8 hits, 3.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 3 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Vologda to Novgorod
            1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
            2 fighters and 2 tactical_bombers moved from Volgograd to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Novgorod to Bryansk
            3 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Bryansk to Smolensk
    
        Place Units - Germans
            1 factory_minor placed in Western Ukraine
            1 bomber placed in Western Germany
            1 destroyer and 1 submarine placed in 112 Sea Zone
            3 armour placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            2 infantry placed in France
            1 artillery and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.67
    Russians : 0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Kazakhstan to Volgograd
            1 infantry moved from Samara to Volgograd
            1 fighter moved from Russia to Volgograd
            1 artillery moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 armour moved from Urals to Vologda
            1 infantry moved from Novosibirsk to Vologda
            1 artillery and 1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 2 mech_infantrys
                    Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry and 2 mech_infantrys
            Battle in Tambov
                Russians attack with 1 artillery and 1 fighter
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 fighter in Tambov, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 fighter moved from Tambov to Russia
            1 tactical_bomber moved from Vologda to Russia
            1 aaGun moved from Tsinghai to Kansu
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Timguska to Kansu
            1 aaGun and 3 infantry moved from Sakha to Buryatia
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Kazakhstan to Tsinghai
            1 infantry moved from Samara to Kazakhstan
            1 aaGun moved from Samara to Novosibirsk
            1 armour moved from Novosibirsk to Russia
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 3.50
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Building a factory in W. Ukr! You must be preparing for a long slog, or hoping to avoid one.

  • '20 '19

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 fighter moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            3 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Chahar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Jehol to Chahar
            1 armour and 1 mech_infantry moved from Jehol to Central Mongolia
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa
            1 artillery and 1 infantry moved from Sikang to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from Shensi to Tsinghai
            1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
            1 infantry moved from Amur to Sakha
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            2 bombers moved from French Indo China to 44 Sea Zone
            2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
            1 bomber moved from French Indo China to Burma
            2 fighters moved from French Indo China to 44 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 fighter moved from 42 Sea Zone to 46 Sea Zone
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            3 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Chahar to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 infantry moved from Jehol to Chahar
            1 armour and 1 mech_infantry moved from Jehol to Central Mongolia
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa
            1 artillery and 1 infantry moved from Sikang to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 infantry moved from Shensi to Tsinghai
            1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai
            1 infantry moved from Amur to Sakha
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
            2 bombers moved from French Indo China to 44 Sea Zone
            2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes
            1 bomber moved from French Indo China to Burma
            2 fighters moved from French Indo China to 44 Sea Zone
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 destroyer and 1 transport
                Casualties for Americans: 1 submarine
            Battle in Tsinghai
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Celebes, round 2 : 8/9 hits, 4.67 expected hits
                    ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi
            1 mech_infantry moved from Kweichow to Sikang
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Shantung to Anhwe
            2 armour moved from Yunnan to Shensi
            1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 bomber moved from Burma to French Indo China
            2 bombers moved from 44 Sea Zone to French Indo China
            1 marine moved from Java to 42 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 46 Sea Zone to 35 Sea Zone
            3 fighters moved from Celebes to 35 Sea Zone
            4 tactical_bombers moved from Celebes to 35 Sea Zone
            2 fighters moved from 44 Sea Zone to Philippines
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 marine moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from Kwangtung to Kwangsi
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
    
        Place Units - Japanese
            1 destroyer placed in 20 Sea Zone
            1 destroyer placed in 19 Sea Zone
            1 destroyer placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 infantry and 1 mech_infantry placed in Shantung
            1 armour and 1 mech_infantry placed in Kwangtung
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.17
    Chinese : 0.67
    UK_Pacific : 0.67
    Russians : -0.33
    Japanese : 3.50
    

    Savegame

  • '20 '19

    @FMErwinRommel Well the volgograd factory is hard to get operational so extra production right on the front line is very useful.

    The eastern half of Asia is a nice yellow colour now :wink:

  • 2024 2023 '22 '21 '20 '19

    Probably won’t get to take all of my turn this evening. Will need another day.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 1 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 carrier, 2 destroyers, 1 marine, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 carrier, 2 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
            2 fighters moved from Gibraltar to Malta
            1 infantry, 1 marine and 1 mech_infantry moved from 96 Sea Zone to Malta
            1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 96 Sea Zone
            3 fighters moved from Egypt to Caucasus
            1 armour moved from Iraq to Caucasus
            2 fighters moved from Northwest Persia to Caucasus
            2 bombers moved from India to Caucasus
            1 artillery moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Scotland to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 3 damage total. 
            Battle in Malta
                Americans attack with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Malta, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
                Americans win, taking Malta from Italians with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Caucasus
                Americans attack with 1 armour, 2 bombers and 5 fighters
                Italians defend with 3 armour and 1 mech_infantry
                    Americans roll dice for 1 armour, 2 bombers and 5 fighters in Caucasus, round 2 : 4/8 hits, 4.33 expected hits
                    Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians and 3 armour owned by the Italians lost in Caucasus
                Americans win, taking Caucasus from Italians with 1 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 22
                Casualties for Italians: 3 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from Caucasus to Russia
            2 fighters moved from Caucasus to Russia
            3 fighters moved from Caucasus to Northwest Persia
            1 bomber moved from Normandy Bordeaux to United Kingdom
            3 bombers moved from Eastern United States to Gibraltar
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 bombers moved from Western United States to Queensland
            1 marine moved from Johnston Island to 30 Sea Zone
            1 battleship and 1 marine moved from 30 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
    
        Place Units - Americans
            1 fighter, 1 infantry and 1 marine placed in Western United States
            3 fighters placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.50
    Americans : 1.50
    AA fire in Normandy Bordeaux : : -0.17
    Japanese : 1.17
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            14 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Tsinghai, round 2 : 1/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    After the Allies missed their defensive shots against Japanese attacks, the Italian armor division missed against the American attack in the Caucasus; even sparing my sole ground unit, let alone my planes. The Italians also missed on Malta. On the other hand, the Chinese attack went 1-for-14. But that was enough to take out the sole defender. Unfortunately, the U.S. attack by the Celebes was mutual sinking, so your transport survived. Didn’t have a bomber this time. The Germans abandoned their can opener allies in the Caucasus. I was glad to wipe them out. The outlook is still grim, but there are rays of hope.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 1 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 carrier, 2 destroyers, 1 marine, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 carrier, 2 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
            2 fighters moved from Gibraltar to Malta
            1 infantry, 1 marine and 1 mech_infantry moved from 96 Sea Zone to Malta
            1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 96 Sea Zone
            3 fighters moved from Egypt to Caucasus
            1 armour moved from Iraq to Caucasus
            2 fighters moved from Northwest Persia to Caucasus
            2 bombers moved from India to Caucasus
            1 artillery moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 submarine moved from 55 Sea Zone to 44 Sea Zone
                  Americans take 42 Sea Zone from Japanese
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Scotland to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 3 damage total. 
            Battle in Malta
                Americans attack with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Malta, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta
                Americans win, taking Malta from Italians with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer and 1 submarine
                Casualties for Japanese: 1 destroyer and 1 submarine
            Battle in Caucasus
                Americans attack with 1 armour, 2 bombers and 5 fighters
                Italians defend with 3 armour and 1 mech_infantry
                    Americans roll dice for 1 armour, 2 bombers and 5 fighters in Caucasus, round 2 : 4/8 hits, 4.33 expected hits
                    Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the Italians and 3 armour owned by the Italians lost in Caucasus
                Americans win, taking Caucasus from Italians with 1 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 22
                Casualties for Italians: 3 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from Caucasus to Russia
            2 fighters moved from Caucasus to Russia
            3 fighters moved from Caucasus to Northwest Persia
            1 bomber moved from Normandy Bordeaux to United Kingdom
            3 bombers moved from Eastern United States to Gibraltar
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            2 bombers moved from Western United States to Queensland
            1 marine moved from Johnston Island to 30 Sea Zone
            1 battleship and 1 marine moved from 30 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
            1 fighter moved from Hawaiian Islands to Queensland
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
    
        Place Units - Americans
            1 fighter, 1 infantry and 1 marine placed in Western United States
            3 fighters placed in Eastern United States
            1 destroyer and 1 submarine placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            14 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 14 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 14 infantry in Tsinghai, round 2 : 1/14 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Northwest Persia to Kazakhstan
            1 mech_infantry moved from Eastern Persia to Kazakhstan
            3 fighters moved from Russia to Kazakhstan
            1 mech_infantry moved from Northwest Persia to Rostov
                  Russians take Rostov from Italians
            1 armour, 2 artilleries, 10 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma
            3 mech_infantrys moved from West India to Burma
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
            1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 mech_infantry moved from 72 Sea Zone to French Madagascar
            1 infantry moved from Scotland to United Kingdom
            1 fighter moved from United Kingdom to Gibraltar
    
        Combat - British
            Battle in French Madagascar
            Battle in Burma
                British attack with 1 armour, 2 artilleries, 10 infantry, 6 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 2 artilleries, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/20 hits, 4.83 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 armour, 2 artilleries, 9 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Kazakhstan
                British attack with 1 armour, 3 fighters and 1 mech_infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
                 retreated to Kazakhstan
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                Casualties for British: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            3 fighters moved from Kazakhstan to Russia
            3 aaGuns moved from India to Burma
            1 artillery moved from Morocco to 91 Sea Zone
            1 artillery and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            2 cruisers, 1 destroyer and 2 submarines moved from 98 Sea Zone to 96 Sea Zone
            3 infantry moved from Persia to Northwest Persia
            1 infantry moved from Eastern Persia to Turkmenistan
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Iraq to Eastern Persia
            2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            1 tactical_bomber moved from Burma to India
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            2 artilleries and 6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Italians : -2.50
    British : -3.00
    Americans : 1.50
    AA fire in Normandy Bordeaux : : -0.17
    Chinese : -1.33
    Japanese : 2.83
    

    Savegame

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