NO scramble.
Wizmark (X) vs FMEd (L) BM3 G2
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 mech_infantry moved from Bessarabia to Bryansk 3 armour moved from Belarus to Bryansk 1 bomber moved from Germany to Bryansk Combat - Italians Battle in Bryansk Italians attack with 3 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Novgorod 2 aaGuns moved from Eastern Poland to Belarus 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Place Units - Italians 1 submarine placed in 97 Sea Zone 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : -0.33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 2 aaGuns, 1 armour and 2 fighters moved from Queensland to New South Wales 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 infantry moved from Belarus to Smolensk 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 bomber moved from Western Germany to Archangel 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Belarus to Rostov 1 bomber moved from Western Germany to Rostov 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 bomber moved from Western Germany to Rostov
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 infantry moved from Belarus to Smolensk 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 bomber moved from Western Germany to Archangel 1 mech_infantry moved from Belarus to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Belarus to Rostov 1 bomber moved from Western Germany to Rostov 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 bomber moved from Western Germany to Rostov Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Ukraine Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Germans roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits, 1.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 2 bombers and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 2 bombers moved from Rostov to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 3 aaGuns, 11 armour, 10 artilleries, 17 infantry and 4 mech_infantrys moved from Belarus to Bryansk 1 bomber moved from Archangel to Novgorod 1 artillery and 5 infantry moved from Novgorod to Belarus 1 infantry moved from Southern France to France 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 submarine placed in 110 Sea Zone 1 destroyer placed in 113 Sea Zone 1 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Novgorod 8 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : -2.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Tambov 1 artillery moved from Russia to Tambov Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Rostov Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Tambov Russians attack with 1 artillery and 1 fighter Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 fighter in Tambov, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Novosibirsk to Vologda 1 artillery moved from Vologda to Russia 5 infantry moved from Novosibirsk to Samara 1 aaGun and 8 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Volgograd to Caucasus 1 aaGun moved from Volgograd to Samara Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Kazakhstan: 1 aaGun EDIT: Adding units owned by Russians to Sikang: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War EDIT: Turning off Edit Mode 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.33
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Edited to declare war on Japan, which I failed to do at beginning of Russia’s turn, and to NCM AA gun > China.
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@FMErwinRommel No problem…but you will need to adjust russias income down by 4 as the engine has given you the NO’s for the japanese declaration first…probabaly will have to adjust every turn now…
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That is what confused me. Perhaps the coding was too complex to track who declared first. I thought, wow, all this time I’ve been missing out on 4 points for not DOW. Maybe I will post a request for opinion on this. Can’t be the first time Russia has DOW first. Won’t get to it until tomorrow Eve.
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 armour moved from Yunnan to Szechwan 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 bomber moved from French Indo China to 79 Sea Zone 1 marine moved from Western Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from French Indo China to Borneo 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 bomber moved from French Indo China to 79 Sea Zone 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 56 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 3 fighters and 3 tactical_bombers moved from 56 Sea Zone to Dutch New Guinea 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 2 battleships and 1 cruiser moved from 56 Sea Zone to 45 Sea Zone 1 submarine moved from 56 Sea Zone to 45 Sea Zone 3 carriers moved from 56 Sea Zone to 45 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 armour moved from Yunnan to Szechwan 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Kweichow to Szechwan 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 submarine moved from 37 Sea Zone to 79 Sea Zone 1 bomber moved from French Indo China to 79 Sea Zone 1 marine moved from Western Australia to 56 Sea Zone 1 cruiser and 1 marine moved from 56 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from French Indo China to Borneo 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 bomber moved from French Indo China to 79 Sea Zone 1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 56 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 3 fighters and 3 tactical_bombers moved from 56 Sea Zone to Dutch New Guinea 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 2 battleships and 1 cruiser moved from 56 Sea Zone to 45 Sea Zone 1 submarine moved from 56 Sea Zone to 45 Sea Zone 3 carriers moved from 56 Sea Zone to 45 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 cruiser and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Soviet Far East Battle in Siberia Battle in 45 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Borneo, round 2 : 4/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 armour and 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Dutch New Guinea, round 2 : 5/8 hits, 4.17 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in 79 Sea Zone Japanese attack with 2 bombers and 1 submarine British defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 79 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer and 1 transport in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 transport owned by the British and 1 submarine owned by the Japanese lost in 79 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in Szechwan Japanese attack with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/12 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shensi, round 2 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone 3 fighters and 3 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 2 bombers moved from 79 Sea Zone to Sumatra 1 bomber moved from Japan to French Indo China 2 tactical_bombers moved from Shensi to French Indo China 2 fighters moved from Shensi to French Indo China 1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 factory_minor placed in Kwangtung 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : 0.67 ANZAC : -0.67 Chinese : -0.67 UK_Pacific : -1.17 Japanese : 3.00
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@wizmark I posted a request for comment on the Russia DOW first situation, in the league general discussion thread. I also sent a post to gamerman01, requesting a moderator opinion.
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@FMErwinRommel said in Wizmark (X) vs FMEd (L) BM3 G2:
Edited to declare war on Japan, which I failed to do at beginning of Russia’s turn, and to NCM AA gun > China.
Here’s your problem. You need to set it to “Unprovoked”.
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@simon33 Thanks, I edited political relationships to unprovoked and it removed the N.O. for Russia. But does that mean that now Russia will never get the N.O. from Japan for the rest of the game, even if Japan attacks Russia?
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Poor turn for allies, who rolled 1 for 8 against Japan. S. African transport, which normally would have gone to Mideast, somehow overlooked Japan ability to hit it with multiple units off of W. India. ANZ took Borneo expecting to make up for loss of its transport, by sinking the Japanese counterattack transport. But can’t reach it or the transports that invaded Russia.
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@FMErwinRommel Amusingly though, the one hit you had was on the sub which could have caused havok for you in the indian ocean at the strategic level…all other combats were less important if a hit had been made…:face_with_rolling_eyes:
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@FMErwinRommel J1 is hard for the allies in the pacific for the first few turns…until the US war machine gets going!
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@FMErwinRommel said in Wizmark (X) vs FMEd (L) BM3 G2:
@simon33 Thanks, I edited political relationships to unprovoked and it removed the N.O. for Russia. But does that mean that now Russia will never get the N.O. from Japan for the rest of the game, even if Japan attacks Russia?
Yes. Those are the rules.
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@wizmark I positioned the French DD so it could attack the Japanese sub if it went into the western half of the Indian Ocean.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 marines; Remaining resources: 0 PUs; Politics - Americans Turning on Edit Mode EDIT: Editing Political Relationship for Russians and Japanese from War to Unprovoked EDIT: Changing PUs for Russians from 34 to 30 EDIT: Turning off Edit Mode Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 1 bomber moved from Gibraltar to 109 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from Egypt to Ukraine Combat - Americans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in 54 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from 109 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Trans-Jordan 2 fighters moved from Eastern United States to Gibraltar 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from Algeria to Tunisia 1 bomber and 1 fighter moved from New South Wales to Queensland 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Ukraine to Russia Place Units - Americans 1 battleship placed in 10 Sea Zone 1 marine placed in Central United States Americans undo move 2. 1 marine placed in Western United States 1 carrier and 2 destroyers placed in 101 Sea Zone 2 fighters and 1 marine placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : 2.00 AA fire in Ukraine : : -0.17 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 13 infantry moved from Sikang to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 3/14 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33