@Booper Full scramble please, normal OOL
19L BM 3 Giallo(x) vs MrCunego
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@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
hmm. having a rough dice game in this one.
Best regards
MrCunegoYugoslavia was painfull… Let’s hope you will get some better dice soon
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Germans Germans buy 2 bombers, 1 factory_minor, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Bryansk to Rostov 2 mech_infantrys moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Tsinghai Germans take Kazakhstan from Russians Germans take Tsinghai from Chinese 4 tactical_bombers moved from Bryansk to Greece 1 bomber moved from Bryansk to Greece 1 tactical_bomber moved from Northwest Persia to Greece 4 mech_infantrys moved from Yugoslavia to Greece 3 fighters moved from Western Germany to Greece 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk 4 armour and 4 mech_infantrys moved from Caucasus to Iraq 1 armour moved from Bryansk to Volgograd 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland 1 battleship, 1 cruiser and 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 bomber moved from Western Germany to Scotland 1 destroyer moved from 112 Sea Zone to 119 Sea Zone
Combat Hit Differential Summary :
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scramble?
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No scramble.
All those airplanes left to die in greece is terrible to watch.
Best regards
MrCunego -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Germans Germans buy 2 bombers, 1 factory_minor, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 2 mech_infantrys moved from Bryansk to Rostov 2 mech_infantrys moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Caucasus to Tsinghai Germans take Kazakhstan from Russians Germans take Tsinghai from Chinese 4 tactical_bombers moved from Bryansk to Greece 1 bomber moved from Bryansk to Greece 1 tactical_bomber moved from Northwest Persia to Greece 4 mech_infantrys moved from Yugoslavia to Greece 3 fighters moved from Western Germany to Greece 1 armour moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk 4 armour and 4 mech_infantrys moved from Caucasus to Iraq 1 armour moved from Bryansk to Volgograd 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland 1 battleship, 1 cruiser and 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 bomber moved from Western Germany to Scotland 1 destroyer moved from 112 Sea Zone to 119 Sea Zone Combat - Germans Battle in Greece Germans attack with 1 bomber, 3 fighters, 4 mech_infantrys and 5 tactical_bombers British defend with 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 bomber, 1 factory_minor and 1 fighter Germans roll dice for 1 bomber, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in Greece, round 2 : 8/13 hits, 5,83 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Greece, round 2 : 2/6 hits, 3,33 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Greece Germans win, taking Greece from Americans with 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 bomber and 1 fighter Casualties for French: 1 fighter Casualties for British: 2 fighters and 1 tactical_bomber Battle in Novosibirsk Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour and 2 mech_infantrys Russians defend with 1 armour and 1 factory_minor Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 119 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British lost in 119 Sea Zone Germans win, taking 119 Sea Zone from British with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Scotland Germans attack with 1 bomber and 2 infantry British defend with 1 airfield and 1 fighter Germans roll dice for 1 bomber and 2 infantry in Scotland, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 1 fighter in Scotland, round 2 : 0/1 hits, 0,67 expected hits 1 fighter owned by the British lost in Scotland Germans win, taking Scotland from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Non Combat Move - Germans 1 bomber moved from Scotland to Western Germany 1 aaGun moved from Normandy Bordeaux to France 1 fighter moved from Normandy Bordeaux to Western Germany 3 fighters moved from Greece to Southern Italy 5 tactical_bombers moved from Greece to Bulgaria 1 bomber moved from Greece to Western Germany 3 infantry moved from Belarus to Novgorod 3 aaGuns, 2 armour, 21 artilleries, 25 infantry and 16 mech_infantrys moved from Bryansk to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 8 mech_infantrys placed in Germany 2 bombers placed in Western Germany 1 factory_minor placed in Iraq Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1,5,6 Germans collect 67 PUs (4 lost to blockades); end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 3,83 British : 0,00 Americans : -1,33 Russians : 0,17
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@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
No scramble.
All those airplanes left to die in greece is terrible to watch.
Best regards
MrCunegoI watched it twice now…
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@Giallo said in 19L BM 3 Giallo(x) vs MrCunego:
@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
No scramble.
All those airplanes left to die in greece is terrible to watch.
Best regards
MrCunegoI watched it twice now…
Again no good dice
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour and 6 artilleries; Remaining resources: 4 PUs; Combat Move - Russians 9 infantry moved from Buryatia to Amur 1 infantry moved from Nenetsia to Vologda 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 infantry moved from Archangel to Vologda 1 infantry moved from Russia to Samara 10 artilleries and 50 infantry moved from Russia to Tambov 2 fighters moved from Russia to Rostov 1 tactical_bomber moved from Samara to Vologda Combat - Russians Battle in Amur Russians attack with 9 infantry Japanese defend with 1 infantry Russians roll dice for 9 infantry in Amur, round 2 : 3/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 10 artilleries and 50 infantry Germans defend with 1 infantry Russians roll dice for 10 artilleries and 50 infantry in Tambov, round 2 : 20/60 hits, 13,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 10 artilleries and 50 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters Italians defend with 1 artillery Russians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Russians and 1 artillery owned by the Italians lost in Rostov Russians win with 1 fighter remaining. Battle score for attacker is -6 Casualties for Russians: 1 fighter Casualties for Italians: 1 artillery Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Rostov to Russia 13 infantry moved from Russia to Tambov 2 aaGuns moved from Russia to Tambov 2 aaGuns moved from Buryatia to Amur Place Units - Russians 1 armour and 6 artilleries placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : 0,67 Russians : 5,50 Japanese : -0,33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 bomber moved from French Indo China to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kiangsi 1 bomber moved from French Indo China to Kiangsi 1 mech_infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Hopei Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Hopei to French Indo China 1 bomber moved from Kiangsi to French Indo China 1 mech_infantry moved from Kwangtung to Anhwe 1 armour and 5 infantry moved from Philippines to 35 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to Korea 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to Java 1 armour, 2 battleships, 1 carrier, 5 infantry, 1 tactical_bomber and 4 transports moved from 35 Sea Zone to 6 Sea Zone 1 armour and 5 infantry moved from 6 Sea Zone to Korea 3 carriers and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 36 Sea Zone to Japan Place Units - Japanese 1 submarine placed in 36 Sea Zone 2 destroyers and 1 submarine placed in 6 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Kwangtung 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0,83 Chinese : -0,67 Japanese : 1,33
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 fighters moved from Gibraltar to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Trans-Jordan 1 carrier, 1 cruiser and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone 5 carriers, 1 destroyer, 10 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Yunnan to India Place Units - Americans 3 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Chinese creates battle in territory Chahar Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans 2 fighters moved from Gibraltar to 92 Sea Zone 2 fighters moved from 92 Sea Zone to Trans-Jordan 1 carrier, 1 cruiser and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone 5 carriers, 1 destroyer, 10 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone 2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Yunnan to India Place Units - Americans 3 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Chinese creates battle in territory Chahar Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Non Combat Move - British 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 97 Sea Zone to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to 96 Sea Zone 1 armour, 2 carriers, 2 cruisers, 3 destroyers, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from 98 Sea Zone to Trans-Jordan 1 fighter and 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Egypt 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 aaGun and 2 infantry moved from Burma to Yunnan 1 tactical_bomber moved from Yunnan to India 5 infantry moved from India to West India 1 infantry moved from India to West India Place Units - British 2 fighters placed in 98 Sea Zone 1 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 31 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy nothing; Remaining resources: 7 PUs; Combat Move - Italians 1 infantry moved from Bulgaria to Albania Italians take Albania from Americans 1 armour moved from Iraq to Syria Italians take Syria from British 1 armour moved from Syria to Iraq Combat - Italians Non Combat Move - Italians 1 aaGun and 1 artillery moved from Bulgaria to Greece 4 armour moved from Yugoslavia to Greece Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,3,5,5,3,1,1,5,1 Italians collect 11 PUs (3 lost to blockades); end with 18 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Hawaiian Islands 1 fighter and 2 infantry moved from New South Wales to Queensland 1 cruiser moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 fighter, 11 infantry, 2 marines, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Yenisey Germans take Yenisey from Russians 1 armour and 1 mech_infantry moved from Tsinghai to Caucasus 2 armour and 2 mech_infantrys moved from Volgograd to Caucasus 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 119 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to France 1 fighter moved from France to Scotland 5 tactical_bombers moved from Bulgaria to Western Germany 3 fighters moved from Southern Italy to Scotland Combat - Germans Non Combat Move - Germans 10 mech_infantrys moved from Eastern Poland to Belarus 5 infantry moved from Novgorod to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 1 infantry moved from France to Western Germany Place Units - Germans 2 transports placed in 112 Sea Zone 3 artilleries, 2 infantry and 2 marines placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux Germans undo move 5. 3 infantry placed in Yugoslavia 3 mech_infantrys placed in Greece 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Germans collect 68 PUs (2 lost to blockades); end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 3 mech_infantrys EDIT: Adding units owned by Germans to Iraq: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Persia: 1 mech_infantry EDIT: Adding units owned by Germans to Iraq: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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???
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friendly reminder
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Hi Giallo
So sorry for lack of game time. I have been caught up with a lot of other things.
I will call this one as I can see that my gaming schedule will be looking grim for a while.
The game seemed to be going the axis way in both theaters so I will congratulate you with a good game and hope to play you later this season.
Best regards
MrCunego -
@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
Hi Giallo
So sorry for lack of game time. I have been caught up with a lot of other things.
I will call this one as I can see that my gaming schedule will be looking grim for a while.
The game seemed to be going the axis way in both theaters so I will congratulate you with a good game and hope to play you later this season.
Best regards
MrCunegoWe don’t have to call it a game, if you need more time that’s fine by me. Let me know if you want to proceed and in how