19L BM 3 Giallo(x) vs MrCunego
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Sumatra to 41 Sea Zone 1 cruiser and 1 marine moved from 41 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Java ANZAC attack with 1 marine Japanese defend with 1 artillery ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 marine owned by the ANZAC lost in Java Japanese win with no units remaining. Battle score for attacker is -1 Casualties for ANZAC: 1 marine Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 marine moved from New South Wales to 62 Sea Zone 1 marine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 3 fighters moved from Queensland to Hawaiian Islands 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Gibraltar to Trans-Jordan Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : 0,67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 9 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Bryansk to Tambov Germans take Tambov from Russians 10 artilleries moved from Western Ukraine to Bryansk 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 7 armour, 11 artilleries, 21 infantry and 3 mech_infantrys moved from Belarus to Bryansk 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 6 mech_infantrys moved from Ukraine to Bryansk 1 tactical_bomber moved from Eastern Poland to Russia 3 bombers moved from Germany to Russia Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits AA fire in Russia : 2/3 hits, 0,50 expected hits 2 bombers killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 9 damage total. Damaged units is as follows: factory_major = 3, airfield = 6 Battle in Vologda Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Russia to Bryansk 2 aaGuns moved from Belarus to Bryansk 1 tactical_bomber moved from Vologda to Bryansk 1 aaGun and 3 infantry moved from Novgorod to Belarus 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Germany to Western Germany 6 mech_infantrys moved from Yugoslavia to Bessarabia 1 aaGun moved from Northern Italy to France 3 tactical_bombers moved from Southern Italy to Bryansk 1 artillery moved from Northern Italy to Southern Italy Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 2 fighters, 3 infantry and 1 marine placed in Western Germany Germans undo move 3. 3 infantry placed in France 1 marine placed in Western Germany 2 fighters placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,33 Germans : 0,33 Russians : -0,33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 16 PUs; Combat Move - Russians 9 infantry moved from Buryatia to Amur 2 infantry moved from Samara to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Samara to Tambov 1 fighter moved from Kansu to Tambov 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Urals to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Amur Russians attack with 9 infantry Japanese defend with 1 infantry Russians roll dice for 9 infantry in Amur, round 2 : 3/9 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov retreated to Tambov Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Suiyuyan to Kansu 2 aaGuns moved from Buryatia to Amur Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 1,00 Russians : 1,33 Japanese : -0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 2 destroyers, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 1 bomber moved from Japan to 45 Sea Zone 1 bomber moved from Japan to 42 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Guam to 42 Sea Zone Combat - Japanese Battle in Sumatra Battle in 26 Sea Zone Japanese attack with 3 fighters and 4 tactical_bombers Americans defend with 2 transports 2 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking Sumatra from ANZAC with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 45 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 carrier and 1 fighter ANZAC defend with 1 cruiser Japanese roll dice for 1 bomber, 1 carrier and 1 fighter in 42 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 carrier and 1 fighter remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Non Combat Move - Japanese 1 bomber moved from 42 Sea Zone to Java 3 fighters and 4 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 battleships, 4 carriers, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 4 infantry moved from 6 Sea Zone to Korea 2 aaGuns and 5 infantry moved from Manchuria to Jehol 2 artilleries and 2 infantry moved from Shan State to French Indo China 2 transports moved from 36 Sea Zone to 6 Sea Zone 3 artilleries and 2 infantry moved from Yunnan to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 armour and 2 mech_infantrys moved from Anhwe to Kwangtung 1 aaGun moved from Anhwe to Kiangsi 1 bomber moved from 45 Sea Zone to Philippines 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 3 artilleries placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 1 fighter and 4 infantry placed in Japan Japanese undo move 4. 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4 Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Jehol: 1 aaGun and 1 infantry EDIT: Adding units owned by Japanese to Korea: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -0,17
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if you wanted to scramble hawaii please let me know
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 fighters and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 armour moved from Algeria to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians 1 fighter moved from 92 Sea Zone to 97 Sea Zone Combat - Americans Battle in Greece Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking Greece from Germans, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 109 Sea Zone to United Kingdom 1 infantry moved from Morocco to Algeria 4 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 0,00
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Hi.
Didn’t think about asking scramble from Italy. But then during the turn I thought you might wanted.
Can you give me scrable orders regarding the german fgt. and if you did wanted scramble we can just redo that part of the turn.
Best regards
MrCunego -
@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
Hi.
Didn’t think about asking scramble from Italy. But then during the turn I thought you might wanted.
Can you give me scrable orders regarding the german fgt. and if you did wanted scramble we can just redo that part of the turn.
Best regards
MrCunegojust continue
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Hunan 19 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Yunnan, round 2 : 4/20 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 1 infantry moved from Hopei to Kweichow Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,83 Japanese : 1,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 fighters and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Gibraltar to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 armour moved from Algeria to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 armour moved from 97 Sea Zone to Greece 1 carrier, 1 cruiser and 1 fighter moved from 92 Sea Zone to 97 Sea Zone Americans take 93 Sea Zone from Italians 1 fighter moved from 92 Sea Zone to 97 Sea Zone Combat - Americans Battle in Greece Battle in 109 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking Greece from Germans, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 109 Sea Zone to United Kingdom 1 infantry moved from Morocco to Algeria 4 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 4 fighters moved from Hawaiian Islands to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 1 fighter moved from Shensi to Hunan 19 infantry moved from Kweichow to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 20 infantry Japanese defend with 1 infantry Chinese roll dice for 20 infantry in Yunnan, round 2 : 4/20 hits, 3,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 19 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Shensi 1 infantry moved from Hopei to Kweichow Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Non Combat Move - British 2 artilleries and 1 infantry moved from Tobruk to 96 Sea Zone 1 fighter moved from 96 Sea Zone to Gibraltar 2 artilleries, 1 infantry and 2 transports moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 fighter moved from 97 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Greece 1 submarine moved from 98 Sea Zone to 93 Sea Zone 1 fighter moved from Egypt to Greece 2 carriers, 2 cruisers and 2 destroyers moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 marine moved from Iraq to Syria 1 armour moved from Persia to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from Union of South Africa to Egypt 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 3 infantry moved from Burma to Yunnan 1 aaGun moved from India to Burma 1 infantry moved from Burma to Yunnan 1 tactical_bomber moved from India to Yunnan Place Units - British 1 destroyer placed in 106 Sea Zone 1 armour and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4 British collect 34 PUs (2 lost to blockades); end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,17 Americans : 0,00 Chinese : 0,83 Japanese : 1,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Rostov to Northwest Persia Italians take Northwest Persia from Neutral_Allies 2 armour moved from Rostov to Northwest Persia 1 bomber moved from Southern Italy to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Normandy Bordeaux 1 artillery moved from Bessarabia to Ukraine 1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Romania 2 infantry moved from Western Germany to France Place Units - Italians 2 armour placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,4,5,1,1,5 Italians collect 7 PUs (6 lost to blockades); end with 8 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0,17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry and 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 infantry, 1 marine and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 infantry and 1 marine moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines ANZAC attack with 1 infantry and 1 marine Japanese defend with 1 airfield, 1 bomber and 1 harbour ANZAC roll dice for 1 infantry and 1 marine in Philippines, round 2 : 0/2 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Philippines, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 infantry and 1 marine in Philippines, round 3 : 1/2 hits, 0,50 expected hits Japanese roll dice for 1 bomber in Philippines, round 3 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Japanese lost in Philippines ANZAC win, taking Philippines from Japanese with 1 infantry and 1 marine remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - ANZAC 2 fighters and 1 infantry moved from New South Wales to Queensland 2 fighters moved from Hawaiian Islands to Queensland 1 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 1 infantry and 1 marine placed in New South Wales 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Trans-Jordan to Greece 1 infantry moved from Morocco to Algeria 1 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,00 Japanese : -0,33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Iraq Germans take Iraq from British 1 mech_infantry moved from Caucasus to Persia Germans take Persia from British 1 infantry moved from Tambov to Samara Germans take Samara from Russians 2 mech_infantrys moved from Bryansk to Volgograd 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 112 Sea Zone to 109 Sea Zone 1 marine moved from 109 Sea Zone to Eire 1 fighter moved from Western Germany to 109 Sea Zone 1 tactical_bomber moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in 109 Sea Zone Germans attack with 1 battleship, 1 cruiser, 1 fighter and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Americans with 1 battleship, 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eire Battle in Volgograd Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 0/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Eire from Neutral_Allies, taking Volgograd from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 mech_infantry moved from Caucasus to Iraq 1 aaGun and 2 infantry moved from Belarus to Bryansk 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 3 infantry moved from Novgorod to Belarus 6 mech_infantrys moved from Bessarabia to Bryansk 3 infantry moved from Ukraine to Bryansk 5 armour and 5 mech_infantrys moved from Bryansk to Caucasus 1 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 tactical_bomber moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Northwest Persia 1 infantry moved from Bulgaria to Yugoslavia 1 fighter moved from 109 Sea Zone to Normandy Bordeaux 1 aaGun and 1 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 4 mech_infantrys moved from Germany to Yugoslavia 1 fighter moved from Southern Italy to Western Germany 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Germans 1 destroyer placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 3 infantry placed in Ukraine 10 mech_infantrys placed in Germany 1 infantry placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,4,3,2,2,2 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0,00 Americans : -0,33 Russians : -0,67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 6 artilleries and 1 fighter; Remaining resources: 9 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Tambov Russians take Tambov from Germans 1 armour and 1 mech_infantry moved from Tambov to Volgograd 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Samara Combat - Russians Battle in Volgograd Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 mech_infantrys Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Kansu to Novosibirsk 2 aaGuns and 9 infantry moved from Amur to Buryatia Place Units - Russians 6 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : -0,83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 1 bomber moved from Java to Shan State 1 fighter moved from 42 Sea Zone to Java 2 carriers moved from 42 Sea Zone to 36 Sea Zone 1 marine moved from Sumatra to 41 Sea Zone 1 carrier, 1 cruiser and 1 marine moved from 41 Sea Zone to 36 Sea Zone 1 infantry moved from Korea to Amur Japanese take Amur from Russians 4 infantry moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 3 infantry moved from Jehol to Anhwe 3 infantry moved from Korea to 6 Sea Zone 7 infantry and 4 transports moved from 6 Sea Zone to 20 Sea Zone 1 armour moved from Kwangtung to 20 Sea Zone 1 armour, 7 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone 1 armour and 7 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 armour and 7 infantry Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 infantry and 1 marine Japanese roll dice for 1 armour and 7 infantry in Philippines, round 2 : 1/8 hits, 1,67 expected hits Americans roll dice for 1 infantry and 1 marine in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines Japanese roll dice for 1 armour and 6 infantry in Philippines, round 3 : 1/7 hits, 1,50 expected hits Americans roll dice for 1 marine in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 armour and 5 infantry remaining. Battle score for attacker is 2 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry and 1 marine Battle in Shan State Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 1/2 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to French Indo China 1 bomber moved from Shan State to French Indo China 1 armour and 3 mech_infantrys moved from Kwangtung to French Indo China 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Kiangsi to Kwangtung 1 aaGun moved from Jehol to Anhwe 1 aaGun and 1 infantry moved from Korea to Manchuria 1 fighter moved from Java to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 cruiser, 1 destroyer and 2 fighters placed in 6 Sea Zone Japanese undo move 1. 1 fighter placed in Japan 1 cruiser, 1 destroyer and 1 fighter placed in 6 Sea Zone 1 artillery and 2 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Japanese collect 52 PUs (4 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : 1,67 UK_Pacific : -0,33 Japanese : -0,67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 5 fighters moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway 3 fighters moved from 26 Sea Zone to Midway 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Bulgaria 1 bomber moved from Gibraltar to Bulgaria 1 fighter moved from 97 Sea Zone to Bulgaria Combat - Americans Americans creates battle in territory 42 Sea Zone Battle in 16 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 3 fighters, 2 infantry and 2 mech_infantrys Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters, 2 infantry and 2 mech_infantrys in Midway, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bulgaria Americans attack with 1 armour, 1 bomber and 1 fighter Germans defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 fighter in Bulgaria, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Bulgaria Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber and 1 fighter moved from Bulgaria to Greece 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Midway to 25 Sea Zone 5 fighters moved from 16 Sea Zone to 25 Sea Zone 4 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Shensi to Yunnan Place Units - Americans 1 factory_minor placed in Greece 1 fighter placed in Eastern United States 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : 0,83 Japanese : -0,67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Shensi to Hopei 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 5 fighters moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 25 Sea Zone 2 infantry and 2 mech_infantrys moved from 25 Sea Zone to Midway 3 fighters moved from 26 Sea Zone to Midway 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Bulgaria 1 bomber moved from Gibraltar to Bulgaria 1 fighter moved from 97 Sea Zone to Bulgaria Combat - Americans Americans creates battle in territory 42 Sea Zone Battle in 16 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Midway Americans attack with 3 fighters, 2 infantry and 2 mech_infantrys Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters, 2 infantry and 2 mech_infantrys in Midway, round 2 : 2/7 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 3 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Bulgaria Americans attack with 1 armour, 1 bomber and 1 fighter Germans defend with 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 fighter in Bulgaria, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 armour owned by the Americans lost in Bulgaria Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber and 1 fighter moved from Bulgaria to Greece 1 transport moved from 101 Sea Zone to 88 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Midway to 25 Sea Zone 5 fighters moved from 16 Sea Zone to 25 Sea Zone 4 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 carrier moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from Shensi to Yunnan Place Units - Americans 1 factory_minor placed in Greece 1 fighter placed in Eastern United States 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hopei 1 fighter moved from Shensi to Hopei 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Gibraltar to Eire 1 mech_infantry moved from United Kingdom to Eire 1 cruiser moved from 97 Sea Zone to 99 Sea Zone British take 99 Sea Zone from Italians 1 marine moved from Syria to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 97 Sea Zone to Yugoslavia 3 fighters and 1 tactical_bomber moved from Greece to Yugoslavia 2 infantry moved from Syria to Iraq 1 fighter moved from Egypt to Iraq 1 infantry moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 destroyer moved from 106 Sea Zone to 119 Sea Zone Combat - British Battle in Eire British attack with 1 fighter and 1 mech_infantry Germans defend with 1 marine British roll dice for 1 fighter and 1 mech_infantry in Eire, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 marine in Eire, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Germans lost in Eire British win, taking Eire from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 marine Battle in 119 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 119 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shan State British attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 4 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Iraq British attack with 1 fighter and 2 infantry Germans defend with 2 mech_infantrys British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 fighter and 1 infantry in Iraq, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter and 1 infantry in Iraq, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter and 1 infantry in Iraq, round 5 : 0/2 hits, 0,67 expected hits Germans roll dice for 2 mech_infantrys in Iraq, round 5 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Iraq retreated to Iraq Germans win with 2 mech_infantrys remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Yugoslavia British attack with 2 artilleries, 3 fighters, 2 infantry, 1 marine and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 2 infantry and 5 mech_infantrys AA fire in Yugoslavia : 2/3 hits, 0,50 expected hits 2 fighters owned by the British lost in Yugoslavia British roll dice for 2 cruisers in Yugoslavia, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 2 : 0/7 hits, 2,83 expected hits Germans roll dice for 1 aaGun, 2 infantry and 5 mech_infantrys in Yugoslavia, round 2 : 1/7 hits, 2,33 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the British lost in Yugoslavia British roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Yugoslavia, round 3 : 3/6 hits, 2,50 expected hits Germans roll dice for 2 infantry and 5 mech_infantrys in Yugoslavia, round 3 : 4/7 hits, 2,33 expected hits 1 marine owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Yugoslavia Germans win with 4 mech_infantrys remaining. Battle score for attacker is -24 Casualties for British: 2 artilleries, 2 fighters, 2 infantry and 1 marine Casualties for Germans: 1 aaGun, 2 infantry and 1 mech_infantry 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Yugoslavia to Greece 1 fighter moved from Gibraltar to Greece 1 fighter moved from Eire to Scotland 1 fighter moved from Iraq to Egypt 3 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Tobruk 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Shan State to Yunnan 2 aaGuns and 2 infantry moved from India to Burma Place Units - British 3 infantry placed in Egypt 1 fighter and 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,3,4 British collect 27 PUs (5 lost to blockades); end with 28 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -4,50 Americans : 0,83 Chinese : 0,33 Japanese : -1,00 AA fire in Yugoslavia : : 1,50
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hmm. having a rough dice game in this one.
Best regards
MrCunego -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Normandy Bordeaux to United Kingdom 2 armour and 1 mech_infantry moved from Northwest Persia to Iraq 4 armour moved from Southern Italy to Yugoslavia Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0,17 expected hits Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in United Kingdom causes 5 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Western Germany 1 artillery and 1 infantry moved from Romania to Bulgaria 1 aaGun moved from Romania to Bulgaria 1 artillery moved from Ukraine to Rostov Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,5,1 Italians collect 4 PUs (8 lost to blockades); end with 5 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0,17