Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniversary gribble (Axis) vs CrazyIvan (Allies)
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I cannot believe what just happened. One of your destroyers singlehandedly sunk a battleship. Low luck indeed.
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How in the ???
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Ok, in the Baltic, the RAF is attacking, but without a DD in the battle, your sub wants to know wether to submerge or not BEFORE I get any attacker rolls. Reading up on this in the AE rules, aircraft hits cannot be counted against submarines unless there is a DD in the battle, and the sub cannot fire on the aircraft at all, I’m going to submerge your sub. If this is not ok, let me know and we can go back and redo that, ok?
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from India to 35 Sea Zone 1 artillery moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Egypt 1 artillery moved from 34 Sea Zone to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Australia to 41 Sea Zone 1 artillery moved from Australia to 41 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 30 Sea Zone 2 infantry moved from Trans-Jordan to Egypt 1 bomber moved from United Kingdom to 5 Sea Zone 2 fighters moved from United Kingdom to 5 Sea Zone 1 destroyer moved from 9 Sea Zone to 1 Sea Zone 1 transport moved from 9 Sea Zone to 1 Sea Zone 1 infantry moved from Western Canada to Eastern Canada Combat - British Battle in Egypt British attack with 1 artillery and 3 infantry Germans defend with 1 armour British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Battle in 5 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17 Casualties for British: 1 fighter Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from 5 Sea Zone to Karelia S.S.R. Place Units - British 1 artillery, 3 bombers and 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33
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Ok, on to Italy 1. Shakes head over what just happened, again, in the Philippines islands. 12:31am, May 17.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Balkans to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Egypt 1 armour moved from 15 Sea Zone to Egypt 2 infantry moved from Libya to Egypt 1 battleship moved from 14 Sea Zone to 15 Sea Zone 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 fighter and 3 infantry British defend with 1 artillery and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 2/1 hits, 1.50 expected hits British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/1 hits, 1.33 expected hits 3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 fighter and 2 infantry in Egypt, round 3 : 2/1 hits, 1.33 expected hits British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 3 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Libya 1 armour moved from Italy to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 2 infantry placed in Italy Turn Complete - Italians Italians collect 12 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : 0.33
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 infantry moved from Eastern United States to Eastern Canada 1 artillery moved from Eastern United States to Eastern Canada 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 10 Sea Zone to 1 Sea Zone 1 fighter moved from Eastern United States to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Western United States to United Kingdom 1 transport moved from 50 Sea Zone to 59 Sea Zone 1 destroyer moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 44 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 20 Sea Zone 1 carrier and 1 fighter moved from 44 Sea Zone to 20 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Panama 1 infantry moved from Central United States to Eastern United States 1 fighter moved from Western United States to Eastern Canada Non Combat Move - Americans Combat Move - Chinese 1 infantry moved from Yunnan to Fukien 1 fighter moved from Yunnan to Fukien 1 infantry moved from Hupeh to Fukien Combat - Chinese Battle in Fukien Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Fukien to Ningxia Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Place Units - Chinese 3 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Chinese : 0.17 Japanese : -0.33
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And round #1 in done! 11:29pm, 17 May.
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I’m so glad I took a nap, and got some rest before hopping back on tonight. Without sleep, I might well have fallen for this trap.
As I understand it, a SS or TR do not block naval movement in AE,
While a DD does!Things are indeed looking grim for the allies, with only the “Remember the Alamo” type defense in the Philippine Islands to look to as an example.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Germans 1 transport moved from 15 Sea Zone to 16 Sea Zone 1 infantry moved from Ukraine to 16 Sea Zone 1 artillery moved from Ukraine to 16 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan Germans take Trans-Jordan from British 1 artillery moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 armour moved from East Poland to Baltic States 1 infantry moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 fighter moved from Germany to Belorussia 1 fighter moved from France to Baltic States 1 bomber moved from Germany to Karelia S.S.R. 1 armour moved from Ukraine to Belorussia Combat - Germans Germans creates battle in territory 6 Sea Zone Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Karelia S.S.R. causes 0 damage total. Battle in Belorussia Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/1 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Ukraine to Belorussia 1 armour moved from East Poland to Baltic States 2 infantry moved from East Poland to Belorussia 2 infantry moved from Poland to Baltic States 1 armour moved from Germany to Baltic States 1 fighter moved from Belorussia to East Poland 1 fighter moved from Baltic States to East Poland 1 fighter moved from Morocco Algeria to Poland 4 infantry moved from Germany to Poland 1 submarine moved from 6 Sea Zone to 12 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone Place Units - Germans 3 armour and 7 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Karelia S.S.R. : : 0.83 Russians : -0.67
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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 7 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 1 armour moved from Caucasus to Belorussia 2 infantry moved from Chinghai to Ningxia 1 infantry moved from Novosibirsk to Chinghai 7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Caucasus to Eastern Ukraine 1 artillery moved from Finland to Karelia S.S.R. 3 infantry moved from Finland to Karelia S.S.R. 1 submarine moved from 6 Sea Zone to 7 Sea Zone Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 1 armour and 10 infantry Germans defend with 4 armour, 1 artillery and 3 infantry Russians roll dice for 1 armour and 10 infantry in Belorussia, round 2 : 3/1 hits, 2.17 expected hits Germans roll dice for 4 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 4/1 hits, 3.33 expected hits 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 armour and 6 infantry in Belorussia, round 3 : 1/1 hits, 1.50 expected hits Germans roll dice for 4 armour and 1 artillery in Belorussia, round 3 : 3/1 hits, 2.33 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians roll dice for 1 armour and 3 infantry in Belorussia, round 4 : 1/0 hits, 1.00 expected hits Germans roll dice for 4 armour in Belorussia, round 4 : 2/0 hits, 2.00 expected hits 2 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians roll dice for 1 armour and 1 infantry in Belorussia, round 5 : 1/1 hits, 0.67 expected hits Germans roll dice for 3 armour in Belorussia, round 5 : 1/1 hits, 1.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians roll dice for 1 armour in Belorussia, round 6 : 1/1 hits, 0.50 expected hits Germans roll dice for 2 armour in Belorussia, round 6 : 1/0 hits, 1.00 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia Germans win with 1 armour remaining. Battle score for attacker is -7 Casualties for Russians: 1 armour and 10 infantry Casualties for Germans: 3 armour, 1 artillery and 3 infantry Battle in 7 Sea Zone Russians attack with 1 submarine Germans defend with 1 submarine 1 submarine owned by the Russians Submerged 1 submarine owned by the Germans Submerged Non Combat Move - Russians 1 artillery moved from Caucasus to Russia 1 artillery moved from Caucasus to Russia 7 infantry moved from Caucasus to Russia 1 aaGun moved from Karelia S.S.R. to Archangel 1 aaGun moved from Russia to Novosibirsk 1 aaGun moved from Caucasus to Russia Place Units - Russians 2 armour and 4 infantry placed in Russia 2 infantry placed in Karelia S.S.R. 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 1.17
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber and 2 submarines; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 artillery moved from Kwangtung to 61 Sea Zone 1 infantry moved from Kwangtung to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 51 Sea Zone to Philippine Islands 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry moved from East Indies to 38 Sea Zone 1 fighter moved from French Indo-China Thailand to 34 Sea Zone 1 destroyer moved from 38 Sea Zone to 35 Sea Zone 1 cruiser moved from 49 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone 1 fighter moved from 61 Sea Zone to 59 Sea Zone 2 infantry moved from Wake Island to 52 Sea Zone 2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 4 infantry moved from 35 Sea Zone to India 2 infantry moved from Burma to India 2 fighters moved from 52 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone Combat - Japanese Battle in 59 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 59 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Philippine Islands Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 cruiser, 1 destroyer and 2 transports British defend with 1 destroyer Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 53 Sea Zone Japanese attack with 3 fighters Americans defend with 1 destroyer Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 53 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in India Japanese attack with 6 infantry British defend with 1 aaGun and 2 infantry Japanese roll dice for 6 infantry in India, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese roll dice for 5 infantry in India, round 3 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese win, taking India from British with 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 fighter moved from 34 Sea Zone to Trans-Jordan 1 carrier moved from 52 Sea Zone to 46 Sea Zone 2 fighters moved from 53 Sea Zone to 46 Sea Zone 1 carrier moved from 51 Sea Zone to 50 Sea Zone 1 fighter moved from 53 Sea Zone to 50 Sea Zone 1 armour moved from 61 Sea Zone to Kwangtung 1 infantry moved from 61 Sea Zone to Kwangtung 1 fighter moved from 61 Sea Zone to Kwangtung 1 fighter moved from 59 Sea Zone to Japan 1 fighter moved from Philippine Islands to 50 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 bomber placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : -0.67 Japanese : 0.67
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@gribble Heh heh, I had just two battles, and lost them both! Looking closer, I see something that I cannot explain.
Ok, so as I understand LL, the process is to take the total of all the chances, of all the units in a battle, and them together and then divide by 6, and roll any fractions remaining on a single d6, with your chance for one last extra hit being remainder/6?
So, unless there is yet another rule change I’m not aware of, or some basic change in a units combat stats, I’m at a total loss to explain the above battle.
For the Russians:
10@1 + 1@3 = 13, so 13/6 = 2 + 1/6 remainder (2+1/6)
For the Germans:
8@2 = 16, so 16/6 = 2 + 4/6 remainder (2 + 4/6)So, using LL we should have seen each side hit 2 times ‘automatically’, and then seen third hits being 1/6 for the Russians (Hard, but not impossible) and 4/6 for the Germans (most likely, but not a sure thing).
The summary, however, shows the hits as 3 Russian and 4 German. Unless the German units {tanks, arty, and inf} defend on something other than a ‘1-2’, something is wrong.
Russia getting three hits is very unlikely, but possible, but Germany getting 4 hits is not possible at all, right?
Second round of combat we should have seen the Russians with 1 tank and 7 infantry, but let’s go with the 1 and 6, so
For the Russians:
6@1 + 1@3 = 9, so 9/6 = 1 + 3/6 (1+3/6)
For the Germans:
5@2 = 10, 10/6 = 1 + 4/6 (1 + 4/6)This time, the Russians score one hit, and don’t get lucky with a second hit, while the German should hit twice two thirds of the time, and yet, we once again see the Germans score an impossible 3 hits?!?!
And after all this, I go reload the game and discover that yes, the game designers did indeed change the tanks to a 3/3 unit, and so the calculations above are correct with those values.
Grrrr.
I hate being surprised by things that have changed from what I am used to, but I guess it’s just going to be a long and painful process learning new things, and making mistakes that everyone is going to be entertained by reading here.
DOH!!!
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What were tanks in the old game? I admit, I’ve never played it
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So, back to Japan, and my the force be with us, lol. 7:42 pm, 17th May.
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It’s actually Britain’s turn. Japan took their turn and got some more of the Pacific, and India.
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They were 3/2, and I missed this in the rules, and didn’t catch it until I went back in game and redid Russia’s purchases, and sure enough, there it was. Heh heh, I really, really, really need to go over every unit/tech/rule so as not to get caught out again, lol.
Oh well, live and learn, and having a great time.:relaxed:
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Ok, going in now…
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway 3 bombers moved from United Kingdom to Norway 1 fighter moved from Karelia S.S.R. to Norway 1 bomber moved from Karelia S.S.R. to Norway 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Egypt Combat - British Battle in Egypt British attack with 1 artillery and 1 infantry Italians defend with 1 armour and 1 infantry British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Egypt, round 3 : 1/1 hits, 0.83 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Norway British attack with 1 armour, 4 bombers, 1 fighter and 1 infantry Germans defend with 1 fighter and 2 infantry British roll dice for 1 armour, 4 bombers, 1 fighter and 1 infantry in Norway, round 2 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway British win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 fighter and 2 infantry Non Combat Move - British 4 bombers moved from Norway to Russia 1 fighter moved from Norway to Finland Place Units - British 1 armour, 1 bomber, 1 fighter and 1 infantry placed in United Kingdom 1 transport placed in 3 Sea Zone Turn Complete - British British collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.17 Italians : 0.33
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Ok, Britain is done, and in more ways than one, lol.
With her navy sunk, her airforce ineffective without ground troops, and India and Egypt is Axis hands, I cannot see any way this game comes out in anything other than an Axis victory, at least using the 1941 setup.
If you want to keep slugging this out, we can do that, but as far as I can see there is nothing a noob like me is going to be able to do to stem the Axis tide. There must be something I can do that would let the allies have a fighting chance, but I cannot see what that might be…
Up to you, continue this game, or start another, or maybe have you play the allies?
Let me know what you want to do. :)