Wizmark (X +3) vs AetV (L) BM G3


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Java
    
        Non Combat Move - Americans
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
            4 bombers moved from Queensland to India
            5 bombers moved from Western United States to Queensland
            1 mech_infantry moved from Central United States to Western United States
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            2 infantry moved from 30 Sea Zone to Johnston Island
    
        Place Units - Americans
            1 carrier, 1 destroyer and 8 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Kansu
            1 fighter moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Kansu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kansu to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            2 fighters moved from 98 Sea Zone to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
            1 bomber moved from Egypt to Belgian Congo
            1 mech_infantry moved from Egypt to Belgian Congo
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
            1 infantry moved from Tanganyika Territory to Rhodesia
                  British take Rhodesia from Italians
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            1 fighter moved from Persia to 80 Sea Zone
            1 fighter moved from Egypt to 80 Sea Zone
            3 fighters moved from United Kingdom to 105 Sea Zone
    
        Combat - British
            Battle in French Madagascar
            Battle in Belgian Congo
                British attack with 1 bomber and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Belgian Congo, round 2 : 1/2 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                British win, taking French Madagascar from Neutral_Axis, taking Belgian Congo from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Burma
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 80 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win, taking 80 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 96 Sea Zone
                British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 105 Sea Zone
                British attack with 3 fighters
                Germans defend with 1 destroyer
                    British roll dice for 3 fighters in 105 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 105 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - British
            3 fighters moved from 105 Sea Zone to United Kingdom
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
            1 armour moved from Trans-Jordan to Egypt
            1 infantry moved from Persia to Northwest Persia
            1 fighter moved from 80 Sea Zone to Persia
            1 fighter moved from 80 Sea Zone to Persia
            1 bomber moved from Belgian Congo to Egypt
            1 infantry moved from Italian Somaliland to Ethiopia
            2 fighters and 1 tactical_bomber moved from Burma to India
    
        Place Units - British
            2 destroyers placed in 98 Sea Zone
            2 fighters placed in Persia
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            1 aaGun placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 aaGun
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -1,00
    Italians : -0,67
    Chinese : -0,17
    Japanese : 0,17
    

    Savegame



  • TripleA Move Summary: Italians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Smolensk to Rostov
                  Italians take Rostov from Russians
    

    Savegame



  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 96 Sea Zone
            2 fighters moved from 97 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Smolensk to Rostov
                  Italians take Rostov from Russians
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            2 infantry moved from Malta to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 artillery and 2 infantry moved from Algeria to Tunisia
            2 aaGuns moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bryansk
            3 armour moved from Smolensk to Bryansk
            1 fighter moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            1 tactical_bomber placed in 97 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : -0.67
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from South Australia to Western Australia
            1 fighter moved from 42 Sea Zone to Java
            1 fighter moved from New South Wales to 42 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Eastern Poland to Archangel
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Smolensk to Vologda
            1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 107 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Smolensk to Vologda
            1 fighter moved from Smolensk to Archangel
    

    Savegame



  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Eastern Poland to Archangel
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Smolensk to Vologda
            1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 107 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Smolensk to Vologda
            1 fighter moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Vologda
    

    Savegame



  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Eastern Poland to Archangel
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Western Ukraine to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Smolensk to Vologda
            1 fighter and 1 tactical_bomber moved from Smolensk to Vologda
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 107 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Smolensk to Vologda
            1 fighter moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Vologda
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 12 armour, 9 artilleries, 18 infantry and 11 mech_infantrys moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Smolensk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 mech_infantry moved from Western Ukraine to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from Vologda to Bryansk
            2 tactical_bombers moved from Vologda to Bryansk
            1 bomber moved from Archangel to Novgorod
            1 fighter moved from Archangel to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            3 infantry moved from Novgorod to Belarus
            8 mech_infantrys moved from Germany to Eastern Poland
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 93 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
            1 armour and 2 mech_infantrys placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 0.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Vologda
            2 fighters moved from Russia to Vologda
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Vologda
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Caucasus
                Russians attack with 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Caucasus
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Rostov to Russia
            1 fighter moved from Tambov to Russia
            2 fighters and 1 tactical_bomber moved from Vologda to Russia
            1 mech_infantry moved from Volgograd to Russia
            1 infantry moved from Volgograd to Kazakhstan
    
        Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Italians : 0,67
    Russians : -0,33
    

    Savegame



  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 1 artillery, 1 destroyer, 1 factory_upgrade, 1 infantry, 1 marine, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            2 armour, 1 artillery and 2 infantry moved from Szechwan to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 bomber moved from French Indo China to Sikang
            1 bomber moved from French Indo China to Sikang
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Shantung to Anhwe
    

    Savegame



  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 1 artillery, 1 destroyer, 1 factory_upgrade, 1 infantry, 1 marine, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            2 armour, 1 artillery and 2 infantry moved from Szechwan to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 bomber moved from French Indo China to Sikang
            1 bomber moved from French Indo China to Sikang
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Shantung to Anhwe
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sikang
                Japanese attack with 2 armour, 1 artillery, 2 bombers and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in Sikang, round 2 : 3/7 hits, 3.17 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            3 artilleries moved from Japan to 6 Sea Zone
            3 infantry moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 aaGun, 3 artilleries, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 infantry, 1 marine, 2 submarines, 1 tactical_bomber and 4 transports moved from 6 Sea Zone to 36 Sea Zone
            1 aaGun, 3 artilleries, 4 infantry and 1 marine moved from 36 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            3 transports moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to French Indo China
            2 tactical_bombers moved from Japan to French Indo China
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            1 fighter moved from Japan to 36 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            2 bombers moved from Sikang to French Indo China
            1 armour and 1 mech_infantry moved from Shantung to Kweichow
            1 aaGun moved from Hunan to Kweichow
            1 armour moved from Chahar to Kweichow
    
        Place Units - Japanese
            1 aaGun, 1 artillery and 1 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Kwangtung: 1 factory_minor
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Shantung
            1 marine placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 0.33
    

    Savegame



  • @aequitas-et-veritas clicked on factory upgrade instead of buy minor factory 🙄 so swapped it for the factory and another destroyer at the place units phase


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 bombers and 5 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from India to Yunnan
            2 bombers moved from India to Szechwan
            2 bombers moved from India to Hunan
            2 bombers moved from India to Caucasus
            1 bomber moved from India to Yunnan
            1 bomber moved from India to Szechwan
    
        Combat - Americans
            Battle in Hunan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Hunan, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
                Americans win with 2 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 3 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Caucasus
                Americans attack with 2 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Persia
            2 bombers moved from Szechwan to India
            3 bombers moved from Yunnan to India
            2 bombers moved from Hunan to India
            5 bombers moved from Queensland to India
            4 carriers and 4 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 battleship moved from 42 Sea Zone to 54 Sea Zone
            3 cruisers moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 42 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            5 destroyers placed in 10 Sea Zone
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
            3 fighters moved from 98 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in Burma
                 retreated to Burma
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for British: 1 fighter and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Persia to India
            3 fighters moved from Persia to Russia
            1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
            2 infantry moved from French Madagascar to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Egypt
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
            1 bomber moved from 96 Sea Zone to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            1 carrier and 1 transport placed in 106 Sea Zone
            2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,6,2
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -4,00
    Italians : 0,50
    Americans : -1,67
    Chinese : 0,17
    Japanese : 1,33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 3 bombers and 5 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from India to Yunnan
            2 bombers moved from India to Szechwan
            2 bombers moved from India to Hunan
            2 bombers moved from India to Caucasus
            1 bomber moved from India to Yunnan
            1 bomber moved from India to Szechwan
    
        Combat - Americans
            Battle in Hunan
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Hunan, round 2 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
                Americans win with 2 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 3 bombers
                Japanese defend with 1 artillery
                    Americans roll dice for 3 bombers in Yunnan, round 2 : 1/3 hits, 2,00 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                Americans win with 3 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Caucasus
                Americans attack with 2 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
                    1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Persia
            2 bombers moved from Szechwan to India
            3 bombers moved from Yunnan to India
            2 bombers moved from Hunan to India
            5 bombers moved from Queensland to India
            4 carriers and 4 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 battleship moved from 42 Sea Zone to 54 Sea Zone
            3 cruisers moved from 42 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
            3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
            1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 42 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 infantry moved from Johnston Island to 30 Sea Zone
            2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            2 infantry moved from 54 Sea Zone to Queensland
            1 carrier, 1 destroyer and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
    
        Place Units - Americans
            5 destroyers placed in 10 Sea Zone
            3 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            2 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Szechwan
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Yunnan from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 bomber moved from Egypt to 96 Sea Zone
            3 fighters moved from 98 Sea Zone to 96 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 destroyer and 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
                British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 submarine
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Burma, round 3 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in Burma
                 retreated to Burma
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -13
                Casualties for British: 1 fighter and 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Persia to India
            3 fighters moved from Persia to Russia
            1 armour and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
            2 infantry moved from French Madagascar to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Belgian Congo to Egypt
            3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
            1 bomber moved from 96 Sea Zone to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            1 carrier and 1 transport placed in 106 Sea Zone
            2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,6,2
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -4,00
    Italians : 0,50
    Americans : -1,67
    Chinese : 0,17
    Japanese : 1,33
    

    Savegame



  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 bomber moved from Novgorod to Caucasus
    

    Savegame



  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour and 1 mech_infantry moved from Bryansk to Caucasus
            1 bomber moved from Novgorod to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Bryansk
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 artillery and 2 infantry moved from Tunisia to Libya
            1 destroyer moved from 97 Sea Zone to 96 Sea Zone
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            1 destroyer and 1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Russians : -0.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
            1 fighter moved from Java to India
            2 infantry moved from Western Australia to Northern Territory
            1 fighter moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            2 infantry moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Vologda
            1 mech_infantry moved from Bryansk to Volgograd
    

    Savegame



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 109 Sea Zone to 119 Sea Zone
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            2 infantry moved from Bryansk to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 armour and 1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 infantry moved from Smolensk to Vologda
            1 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Novgorod to Vologda
            1 bomber moved from Novgorod to Vologda
            1 mech_infantry moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 2.33 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/6 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 3 infantry
            Battle in Vologda
                Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Vologda, round 2 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
            2 infantry moved from Belarus to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from Western Germany to Bryansk
            1 bomber moved from Vologda to Novgorod
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 93 Sea Zone
            1 infantry placed in Germany
            2 fighters placed in Western Germany
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Russians : 0.67
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 mech_infantrys moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            2 infantry moved from Russia to Vologda
            2 fighters moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Kazakhstan to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/7 hits, 2,33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 0/6 hits, 2,17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 3/5 hits, 2,00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 0/2 hits, 0,83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Vologda
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 1/5 hits, 1,50 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters and 1 infantry in Vologda, round 4 : 2/3 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Vologda, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            2 aaGuns and 15 infantry moved from Sakha to Amur
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    Russians : -2,50
    

    Savegame



  • TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 4 artilleries, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 armour and 2 mech_infantrys moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            2 armour, 1 artillery and 1 infantry moved from Sikang to Shensi
            2 armour and 1 mech_infantry moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            2 armour moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 bomber moved from French Indo China to Java
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 tactical_bomber moved from French Indo China to Hunan
            1 bomber moved from French Indo China to Shensi
            2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
            3 fighters moved from 36 Sea Zone to 37 Sea Zone
    

    Savegame



  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 4 artilleries, 1 destroyer, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 armour and 2 mech_infantrys moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
            2 armour, 1 artillery and 1 infantry moved from Sikang to Shensi
            2 armour and 1 mech_infantry moved from Kweichow to Shensi
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            2 armour moved from French Indo China to Malaya
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 bomber moved from French Indo China to Java
            1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
            1 tactical_bomber moved from French Indo China to Hunan
            1 bomber moved from French Indo China to Shensi
            2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
            3 fighters moved from 36 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Malaya
                Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 marine; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 marine in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 marine
            Battle in 37 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 2/7 hits, 4.00 expected hits
                    ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Shensi
                Japanese attack with 4 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Shensi, round 2 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hunan, round 2 : 4/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            4 fighters moved from 37 Sea Zone to 36 Sea Zone
            3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from 45 Sea Zone to 36 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 bomber moved from Shensi to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter and 2 tactical_bombers moved from Hunan to French Indo China
            2 tactical_bombers moved from Malaya to French Indo China
            2 fighters moved from Malaya to French Indo China
            4 artilleries and 4 infantry moved from French Indo China to Yunnan
            3 aaGuns moved from French Indo China to Yunnan
            1 aaGun moved from Kweichow to Yunnan
            1 bomber moved from Java to Borneo
            3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 aaGun, 1 artillery and 1 infantry placed in French Indo China
            1 armour, 1 infantry and 1 mech_infantry placed in Shantung
            3 mech_infantrys placed in Kwangtung
            3 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : -0.50
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 1.00
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 bombers moved from India to Malaya
            2 bombers moved from India to Malaya
            1 bomber moved from India to 42 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 106 Sea Zone
            Battle in 42 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 106 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malaya
                Americans attack with 6 bombers
                Japanese defend with 2 armour and 1 harbour
                    Americans roll dice for 6 bombers in Malaya, round 2 : 1/6 hits, 4,00 expected hits
                    Japanese roll dice for 2 armour in Malaya, round 2 : 2/2 hits, 1,00 expected hits
                    1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Malaya
                    Americans roll dice for 4 bombers in Malaya, round 3 : 3/4 hits, 2,67 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 3 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Malaya
                Americans win with 4 bombers remaining. Battle score for attacker is -12
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 2 armour
    
        Non Combat Move - Americans
            4 bombers moved from Malaya to India
            1 bomber moved from Persia to India
            1 bomber moved from 42 Sea Zone to Queensland
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 armour moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            4 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 33 Sea Zone
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            1 battleship, 4 carriers, 3 cruisers, 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 8 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            5 destroyers moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to 106 Sea Zone
            1 destroyer moved from 106 Sea Zone to 102 Sea Zone
            2 submarines moved from 101 Sea Zone to 102 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            1 marine placed in Central United States
            2 fighters placed in Eastern United States
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Shensi
            1 artillery, 1 fighter and 5 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 artillery, 1 fighter and 6 infantry
                Japanese defend with 4 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 6 infantry in Shensi, round 2 : 2/8 hits, 2,00 expected hits
                    Japanese roll dice for 4 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/7 hits, 3,00 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Shensi, round 3 : 1/6 hits, 1,67 expected hits
                    Japanese roll dice for 4 armour and 1 artillery in Shensi, round 3 : 1/5 hits, 2,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 4 : 0/5 hits, 1,50 expected hits
                    Japanese roll dice for 4 armour in Shensi, round 4 : 1/4 hits, 2,00 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 5 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 4 armour in Shensi, round 5 : 2/4 hits, 2,00 expected hits
                    1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
                1 artillery owned by the Chinese retreated to Tsinghai
                Japanese win with 3 armour remaining. Battle score for attacker is -1
                Casualties for Chinese: 6 infantry
                Casualties for Japanese: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from 98 Sea Zone to Caucasus
            1 bomber moved from Egypt to Caucasus
            1 fighter moved from 98 Sea Zone to Caucasus
            3 fighters moved from Russia to Nenetsia
            1 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Nenetsia
                British attack with 3 fighters
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 3 fighters in Nenetsia, round 2 : 1/3 hits, 1,50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Nenetsia, round 2 : 2/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans and 2 fighters owned by the British lost in Nenetsia
                    British roll dice for 1 fighter in Nenetsia, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Nenetsia, round 3 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 fighter in Nenetsia, round 4 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 1 armour in Nenetsia, round 4 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the British lost in Nenetsia
                Germans win with 1 armour remaining. Battle score for attacker is -26
                Casualties for British: 3 fighters
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                British attack with 1 bomber, 2 fighters and 3 infantry
                Italians defend with 3 armour and 1 mech_infantry
                    British roll dice for 1 bomber, 2 fighters and 3 infantry in Caucasus, round 2 : 3/6 hits, 2,17 expected hits
                    Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 3/4 hits, 1,83 expected hits
                    1 mech_infantry owned by the Italians, 3 infantry owned by the British and 2 armour owned by the Italians lost in Caucasus
                    British roll dice for 1 bomber and 2 fighters in Caucasus, round 3 : 1/3 hits, 1,67 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the British and 1 armour owned by the Italians lost in Caucasus
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 fighter and 3 infantry
                Casualties for Italians: 3 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Caucasus to Northwest Persia
            2 infantry moved from Persia to Northwest Persia
            2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 carrier and 1 fighter moved from 106 Sea Zone to 102 Sea Zone
            1 fighter moved from United Kingdom to 102 Sea Zone
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 bomber moved from Caucasus to Persia
    
        Place Units - British
            1 harbour placed in Persia
            1 artillery and 2 infantry placed in Persia
            British undo move 2.
            1 artillery and 2 infantry placed in Persia
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
            British collect 28 PUs (7 lost to blockades); end with 28 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    Germans : 1,17
    British : -2,17
    Italians : 1,67
    Americans : -2,67
    Chinese : -2,50
    Japanese : -3,17
    

    Savegame



  • TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
    

    Savegame



  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 destroyer moved from 96 Sea Zone to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
    
        Combat - Italians
            Battle in Alexandria
    
        Non Combat Move - Italians
            1 tactical_bomber moved from 97 Sea Zone to Southern Italy
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 artillery, 1 infantry and 1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 submarines moved from 54 Sea Zone to 33 Sea Zone
            1 artillery moved from Dutch New Guinea to New Guinea
            2 infantry moved from Northern Territory to South Australia
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Queensland to Caroline Islands
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


Log in to reply
 

Suggested Topics

  • 223
  • 295
  • 64
  • 431
  • 29
  • 1173
  • 9
  • 422
I Will Never Grow Up Games
Axis & Allies Boardgaming Custom Painted Miniatures
Dean's Army Guys

46
Online

13.7k
Users

34.0k
Topics

1.3m
Posts