Test summary from TripleA, engine version: 2.6.14470, time: 4:20:47 PM
Savegame
G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Belarus to Bryansk Place Units - Italians 3 infantry placed in Southern Italy 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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@DannyDuck716 said in G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15:
@Tizkit combat differential of over 5… wow
Yeah, I think some of that was probably excess kills anyway. I think the bigger deal was the bad Russian rolls. Only 3 losses for Japan as I recall and no AA gun hits.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from West India: 1 bomber EDIT: Adding units owned by Americans to Russia: 1 bomber EDIT: Turning off Edit Mode ANZAC buy 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to India 1 fighter moved from New South Wales to Northern Territory 1 fighter moved from Queensland to Northern Territory Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 fighters moved from Bryansk to Russia 2 bombers moved from Bryansk to Russia 1 bomber moved from Eastern Poland to Russia
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@DannyDuck716 Intercept Moscow? 5 vs 3.
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@Tizkit yea, why not.
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 2 fighters moved from Bryansk to Russia 2 bombers moved from Bryansk to Russia 1 bomber moved from Eastern Poland to Russia Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 3/5 hits, 0.83 expected hits Defenders Fire, : 0/3 hits, 0.50 expected hits 3 fighters owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Cleaning up after air battles Non Combat Move - Germans 3 artilleries, 3 infantry and 4 mech_infantrys moved from Belarus to Bryansk 4 armour and 2 mech_infantrys moved from Ukraine to Bryansk 1 aaGun moved from Bryansk to Tambov 3 armour moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 1 mech_infantry moved from 127 Sea Zone to Archangel 5 mech_infantrys moved from Slovakia Hungary to Belarus 3 mech_infantrys moved from Western Germany to Southern Italy 3 mech_infantrys moved from Western Germany to Yugoslavia 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 1 tactical_bomber moved from Western Germany to Novgorod 2 bombers moved from Russia to Novgorod 1 fighter moved from Russia to Novgorod 1 fighter moved from Russia to Ukraine 2 aaGuns moved from Western Germany to Northern Italy 1 aaGun moved from France to Northern Italy 3 submarines moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 bomber and 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Defenders Fire, : : -0.50 Attackers Fire, : : 2.17
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@DannyDuck716 said in G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15:
@Tizkit yea, why not.
Yikes, I feel bad about that one.
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If you want to put a couple Russian fighters back to at least make a match out of it, I’m ok with that.
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@Tizkit its fine. I’m used to shitty dice by now. It happens in all my other games as well.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 14x factory_major; Remaining resources: 11 PUs; Russians buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 6 infantry moved from Urals to Vologda Non Combat Move - Russians Place Units - Russians 3 infantry placed in Russia Turn Complete - Russians Russians collect 16 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Shensi 3 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from French Indo China to Yunnan 2 fighters moved from Anhwe to Shensi 1 tactical_bomber moved from Burma to Shensi 1 fighter moved from Burma to Yunnan 1 fighter moved from French Indo China to Yunnan 2 tactical_bombers moved from 37 Sea Zone to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 2 bombers moved from French Indo China to Shensi 1 bomber moved from Burma to Shensi 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 6 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Chahar
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Big battle in SZ26. Let me know if you want anything special for casualties or just usual maximum defense order. If you prefer we can go round by round.
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@Tizkit 1 damage to BB and carriers first then subs, destroyers, 2nd hit on carriers, cruisers, battleship, tac, fighters
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Korea to Amur Japanese take Amur from Russians 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 armour moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Shensi 3 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from French Indo China to Yunnan 2 fighters moved from Anhwe to Shensi 1 tactical_bomber moved from Burma to Shensi 1 fighter moved from Burma to Yunnan 1 fighter moved from French Indo China to Yunnan 2 tactical_bombers moved from 37 Sea Zone to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 2 bombers moved from French Indo China to Shensi 1 bomber moved from Burma to Shensi 1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 6 Sea Zone to 26 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to Chahar Combat - Japanese Battle in 26 Sea Zone Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits 3 submarines owned by the Americans, 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/11 hits, 6.00 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 3 : 6/13 hits, 6.17 expected hits 4 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 4 : 6/11 hits, 6.00 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 4 : 3/8 hits, 4.50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 5 : 7/8 hits, 4.17 expected hits Americans roll dice for 2 fighters and 4 transports in 26 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 4 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 59 Casualties for Japanese: 3 carriers, 3 fighters, 6 submarines and 2 tactical_bombers Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports Battle in Shensi Japanese attack with 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 1 fighter and 5 infantry Japanese roll dice for 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/10 hits, 4.67 expected hits Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 4/6 hits, 2.33 expected hits 3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -15 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 1/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber could not land in 26 Sea Zone and was removed 2 fighters and 1 tactical_bomber moved from Shensi to Kweichow 1 aaGun moved from Jehol to Anhwe 1 fighter moved from Chahar to Anhwe 1 tactical_bomber moved from Chahar to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 3 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Korea to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 38 Sea Zone 1 carrier moved from 37 Sea Zone to 38 Sea Zone 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Burma 2 fighters moved from Japan to Kweichow 1 fighter moved from 6 Sea Zone to 36 Sea Zone 3 bombers moved from Shensi to French Indo China 1 bomber moved from 26 Sea Zone to Marshall Islands 3 infantry moved from Korea to Amur 4 infantry moved from Korea to Manchuria Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in French Indo China 1 factory_minor placed in Malaya 1 harbour placed in Hainan 1 fighter placed in Japan 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 1.00 Japanese : -6.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 3 bombers moved from Eastern United States to 26 Sea Zone 1 bomber moved from Queensland to 26 Sea Zone 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 4 bombers moved from Gibraltar to 110 Sea Zone 3 submarines moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Battle in 26 Sea Zone Americans attack with 4 bombers Japanese defend with 1 battleship, 1 cruiser and 2 destroyers Americans roll dice for 4 bombers in 26 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 26 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 26 Sea Zone Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the Japanese lost in 26 Sea Zone Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 26 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 26 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 3 bombers Casualties for Japanese: 1 battleship, 1 cruiser and 2 destroyers Battle in 110 Sea Zone Americans attack with 4 bombers Germans defend with 1 destroyer Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 4 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from 110 Sea Zone to Gibraltar 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 bomber placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Chinese take Szechwan from Japanese 1 fighter moved from Shensi to Sikang 3 infantry moved from Shensi to Szechwan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 4 infantry moved from Tobruk to Libya British take Libya from Italians 1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus 1 mech_infantry moved from Iraq to Northwest Persia 4 armour moved from Iraq to Northwest Persia Combat - British Battle in Caucasus British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus British roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Northwest Persia 2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia 1 bomber moved from Gibraltar to Egypt Place Units - British 1 submarine placed in 81 Sea Zone 2 transports placed in 106 Sea Zone 3 mech_infantrys placed in Iraq 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -1.50 Americans : 0.33 Japanese : -0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bryansk to Caucasus 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour and 1 fighter British defend with 1 armour Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus Italians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 armour Casualties for British: 1 armour Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 1 aaGun and 2 armour moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 5 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Algeria to Tunisia Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy 4 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 0.00 Russians : 0.50
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@DannyDuck716 BTW, no big deal but I don’t think buying an artillery for Calcutta that can’t be placed is technically legal.
“In the event that you purchased more units than you can
actually mobilize due to production limitations, you must
return the over-produced units to the box (your choice of
units), and the cost of the units is reimbursed to you.” -
@Tizkit yea, miscounted the number of units. Ill fix it next turn
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Northern Territory to India Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :