G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15

  • '19 '18

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Bryansk
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 aaGun moved from Belarus to Bryansk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    @DannyDuck716 said in G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15:

    @Tizkit combat differential of over 5… wow

    Yeah, I think some of that was probably excess kills anyway. I think the bigger deal was the bad Russian rolls. Only 3 losses for Japan as I recall and no AA gun hits.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from West India: 1 bomber
            EDIT: Adding units owned by Americans to Russia: 1 bomber
            EDIT: Turning off Edit Mode
            ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to India
            1 fighter moved from New South Wales to Northern Territory
            1 fighter moved from Queensland to Northern Territory
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            2 fighters moved from Bryansk to Russia
            2 bombers moved from Bryansk to Russia
            1 bomber moved from Eastern Poland to Russia
    

    Savegame

  • '19 '18

    @DannyDuck716 Intercept Moscow? 5 vs 3.


  • @Tizkit yea, why not.

  • '19 '18

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            2 fighters moved from Bryansk to Russia
            2 bombers moved from Bryansk to Russia
            1 bomber moved from Eastern Poland to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 3 interceptors out of Russia
                    Attackers Fire,  : 3/5 hits, 0.83 expected hits
                    Defenders Fire,  : 0/3 hits, 0.50 expected hits
                    3 fighters owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 artilleries, 3 infantry and 4 mech_infantrys moved from Belarus to Bryansk
            4 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Bryansk to Tambov
            3 armour moved from Eastern Poland to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 mech_infantry moved from 127 Sea Zone to Archangel
            5 mech_infantrys moved from Slovakia Hungary to Belarus
            3 mech_infantrys moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Western Germany to Yugoslavia
            2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Western Germany to Novgorod
            2 bombers moved from Russia to Novgorod
            1 fighter moved from Russia to Novgorod
            1 fighter moved from Russia to Ukraine
            2 aaGuns moved from Western Germany to Northern Italy
            1 aaGun moved from France to Northern Italy
            3 submarines moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 bomber and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Defenders Fire,  : : -0.50
    Attackers Fire,  : : 2.17
    

    Savegame

  • '19 '18

    @DannyDuck716 said in G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15:

    @Tizkit yea, why not.

    Yikes, I feel bad about that one.

  • '19 '18

    If you want to put a couple Russian fighters back to at least make a match out of it, I’m ok with that.


  • @Tizkit its fine. I’m used to shitty dice by now. It happens in all my other games as well.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 11 PUs; 
            Russians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Urals to Vologda
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Korea to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Shensi
            3 mech_infantrys moved from Kweichow to Shensi
            1 infantry moved from French Indo China to Yunnan
            2 fighters moved from Anhwe to Shensi
            1 tactical_bomber moved from Burma to Shensi
            1 fighter moved from Burma to Yunnan
            1 fighter moved from French Indo China to Yunnan
            2 tactical_bombers moved from 37 Sea Zone to Yunnan
            1 tactical_bomber moved from 35 Sea Zone to Yunnan
            2 bombers moved from French Indo China to Shensi
            1 bomber moved from Burma to Shensi
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 6 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to 26 Sea Zone
            1 bomber moved from Japan to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Chahar
    

    Savegame

  • '19 '18

    @DannyDuck716

    Big battle in SZ26. Let me know if you want anything special for casualties or just usual maximum defense order. If you prefer we can go round by round.


  • @Tizkit 1 damage to BB and carriers first then subs, destroyers, 2nd hit on carriers, cruisers, battleship, tac, fighters

  • '19 '18

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Korea to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Shensi
            3 mech_infantrys moved from Kweichow to Shensi
            1 infantry moved from French Indo China to Yunnan
            2 fighters moved from Anhwe to Shensi
            1 tactical_bomber moved from Burma to Shensi
            1 fighter moved from Burma to Yunnan
            1 fighter moved from French Indo China to Yunnan
            2 tactical_bombers moved from 37 Sea Zone to Yunnan
            1 tactical_bomber moved from 35 Sea Zone to Yunnan
            2 bombers moved from French Indo China to Shensi
            1 bomber moved from Burma to Shensi
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 6 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to 26 Sea Zone
            1 bomber moved from Japan to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Chahar
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
                    Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits
                    3 submarines owned by the Americans, 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/11 hits, 6.00 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 3 : 6/13 hits, 6.17 expected hits
                    4 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 4 : 6/11 hits, 6.00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 4 : 3/8 hits, 4.50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 5 : 7/8 hits, 4.17 expected hits
                    Americans roll dice for 2 fighters and 4 transports in 26 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 4 transports owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 59
                Casualties for Japanese: 3 carriers, 3 fighters, 6 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
            Battle in Shensi
                Japanese attack with 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/10 hits, 4.67 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 4/6 hits, 2.33 expected hits
                    3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 armour and 3 mech_infantrys
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 1/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in 26 Sea Zone and was removed
            2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
            1 aaGun moved from Jehol to Anhwe
            1 fighter moved from Chahar to Anhwe
            1 tactical_bomber moved from Chahar to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 38 Sea Zone
            1 carrier moved from 37 Sea Zone to 38 Sea Zone
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone
            1 fighter and 2 tactical_bombers moved from Yunnan to Burma
            2 fighters moved from Japan to Kweichow
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            3 bombers moved from Shensi to French Indo China
            1 bomber moved from 26 Sea Zone to Marshall Islands
            3 infantry moved from Korea to Amur
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 factory_minor placed in Malaya
            1 harbour placed in Hainan
            1 fighter placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 1.00
    Japanese : -6.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Eastern United States to 26 Sea Zone
            1 bomber moved from Queensland to 26 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 bombers moved from Gibraltar to 110 Sea Zone
            3 submarines moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 battleship, 1 cruiser and 2 destroyers
                    Americans roll dice for 4 bombers in 26 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 26 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 26 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 battleship, 1 cruiser and 2 destroyers
            Battle in 110 Sea Zone
                Americans attack with 4 bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from 110 Sea Zone to Gibraltar
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 bomber placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 fighter moved from Shensi to Sikang
            3 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            4 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 tactical_bomber moved from Persia to Caucasus
            1 mech_infantry moved from Iraq to Northwest Persia
            4 armour moved from Iraq to Northwest Persia
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    British roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Caucasus to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
            1 bomber moved from Gibraltar to Egypt
    
        Place Units - British
            1 submarine placed in 81 Sea Zone
            2 transports placed in 106 Sea Zone
            3 mech_infantrys placed in Iraq
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -1.50
    Americans : 0.33
    Japanese : -0.67
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour and 1 fighter
                British defend with 1 armour
                    Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus
                Italians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Rostov
            1 aaGun and 2 armour moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            5 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            4 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : 0.50
    

    Savegame

  • '19 '18

    @DannyDuck716 BTW, no big deal but I don’t think buying an artillery for Calcutta that can’t be placed is technically legal.

    “In the event that you purchased more units than you can
    actually mobilize due to production limitations, you must
    return the over-produced units to the box (your choice of
    units), and the cost of the units is reimbursed to you.”


  • @Tizkit yea, miscounted the number of units. Ill fix it next turn


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 fighters moved from Northern Territory to India
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 34
  • 118
  • 129
  • 73
  • 102
  • 170
  • 1.9k
  • 1.7k
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.0k

Users

39.3k

Topics

1.7m

Posts