G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 bombers, 2 infantry and 3 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            4 bombers moved from Western United States to Gibraltar
            1 armour and 1 mech_infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 armour and 1 mech_infantry moved from Algeria to Morocco
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Hawaiian Islands to Queensland
    
        Place Units - Americans
            2 artilleries and 2 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Szechwan to Shensi
            1 fighter moved from Sikang to Shensi
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 artillery moved from Alexandria to Tobruk
            1 armour and 1 mech_infantry moved from Egypt to Tobruk
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Iraq to Northwest Persia
            1 armour moved from Iraq to Northwest Persia
            2 armour and 2 mech_infantrys moved from Eastern Persia to India
            2 armour, 2 artilleries, 8 infantry and 1 tactical_bomber moved from West India to India
            2 infantry moved from Iraq to 80 Sea Zone
            2 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
            1 cruiser, 1 destroyer and 1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Iraq to Northwest Persia
    
        Combat - British
            Battle in India
                British attack with 4 armour, 2 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 4 armour, 2 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/17 hits, 5.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in India, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in India
                British win, taking India from Japanese with 4 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 aaGuns moved from West India to India
            1 aaGun moved from West India to India
            1 tactical_bomber moved from India to Persia
            2 infantry moved from 81 Sea Zone to Egypt
    
        Place Units - British
            3 armour placed in Iraq
            1 destroyer and 1 submarine placed in 81 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    British : 2.67
    Japanese : 1.33
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 8 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 armour moved from Bryansk to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Bryansk
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            1 aaGun moved from Belarus to Bryansk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    @DannyDuck716 said in G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15:

    @Tizkit combat differential of over 5ā€¦ wow

    Yeah, I think some of that was probably excess kills anyway. I think the bigger deal was the bad Russian rolls. Only 3 losses for Japan as I recall and no AA gun hits.


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from West India: 1 bomber
            EDIT: Adding units owned by Americans to Russia: 1 bomber
            EDIT: Turning off Edit Mode
            ANZAC buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Northern Territory to India
            1 fighter moved from New South Wales to Northern Territory
            1 fighter moved from Queensland to Northern Territory
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            2 fighters moved from Bryansk to Russia
            2 bombers moved from Bryansk to Russia
            1 bomber moved from Eastern Poland to Russia
    

    Savegame

  • '19 '18

    @DannyDuck716 Intercept Moscow? 5 vs 3.


  • @Tizkit yea, why not.

  • '19 '18

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Bryansk to Volgograd
                  Germans take Volgograd from Russians
            2 fighters moved from Bryansk to Russia
            2 bombers moved from Bryansk to Russia
            1 bomber moved from Eastern Poland to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 3 interceptors out of Russia
                    Attackers Fire,  : 3/5 hits, 0.83 expected hits
                    Defenders Fire,  : 0/3 hits, 0.50 expected hits
                    3 fighters owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 artilleries, 3 infantry and 4 mech_infantrys moved from Belarus to Bryansk
            4 armour and 2 mech_infantrys moved from Ukraine to Bryansk
            1 aaGun moved from Bryansk to Tambov
            3 armour moved from Eastern Poland to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 mech_infantry moved from 127 Sea Zone to Archangel
            5 mech_infantrys moved from Slovakia Hungary to Belarus
            3 mech_infantrys moved from Western Germany to Southern Italy
            3 mech_infantrys moved from Western Germany to Yugoslavia
            2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Western Germany to Novgorod
            2 bombers moved from Russia to Novgorod
            1 fighter moved from Russia to Novgorod
            1 fighter moved from Russia to Ukraine
            2 aaGuns moved from Western Germany to Northern Italy
            1 aaGun moved from France to Northern Italy
            3 submarines moved from 112 Sea Zone to 125 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 bomber and 6 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    Defenders Fire,  : : -0.50
    Attackers Fire,  : : 2.17
    

    Savegame

  • '19 '18

    @DannyDuck716 said in G40.2 Tizkit (Axis) vs. DannyDuck716 (Allies) +15:

    @Tizkit yea, why not.

    Yikes, I feel bad about that one.

  • '19 '18

    If you want to put a couple Russian fighters back to at least make a match out of it, Iā€™m ok with that.


  • @Tizkit its fine. Iā€™m used to shitty dice by now. It happens in all my other games as well.


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 14x factory_major; Remaining resources: 11 PUs; 
            Russians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            6 infantry moved from Urals to Vologda
    
        Non Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Korea to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Shensi
            3 mech_infantrys moved from Kweichow to Shensi
            1 infantry moved from French Indo China to Yunnan
            2 fighters moved from Anhwe to Shensi
            1 tactical_bomber moved from Burma to Shensi
            1 fighter moved from Burma to Yunnan
            1 fighter moved from French Indo China to Yunnan
            2 tactical_bombers moved from 37 Sea Zone to Yunnan
            1 tactical_bomber moved from 35 Sea Zone to Yunnan
            2 bombers moved from French Indo China to Shensi
            1 bomber moved from Burma to Shensi
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 6 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to 26 Sea Zone
            1 bomber moved from Japan to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Chahar
    

    Savegame

  • '19 '18

    @DannyDuck716

    Big battle in SZ26. Let me know if you want anything special for casualties or just usual maximum defense order. If you prefer we can go round by round.


  • @Tizkit 1 damage to BB and carriers first then subs, destroyers, 2nd hit on carriers, cruisers, battleship, tac, fighters

  • '19 '18

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Korea to Amur
                  Japanese take Amur from Russians
            1 armour moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Shensi
            3 mech_infantrys moved from Kweichow to Shensi
            1 infantry moved from French Indo China to Yunnan
            2 fighters moved from Anhwe to Shensi
            1 tactical_bomber moved from Burma to Shensi
            1 fighter moved from Burma to Yunnan
            1 fighter moved from French Indo China to Yunnan
            2 tactical_bombers moved from 37 Sea Zone to Yunnan
            1 tactical_bomber moved from 35 Sea Zone to Yunnan
            2 bombers moved from French Indo China to Shensi
            1 bomber moved from Burma to Shensi
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 6 submarines moved from 6 Sea Zone to 26 Sea Zone
            3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from Japan to 26 Sea Zone
            1 bomber moved from Japan to 26 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to Chahar
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 6 submarines and 3 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
                    Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 4/11 hits, 6.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits
                    3 submarines owned by the Americans, 2 carriers owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 4 submarines in 26 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 5/11 hits, 6.00 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 3 : 6/13 hits, 6.17 expected hits
                    4 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 4 submarines owned by the Japanese lost in 26 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 4 : 6/11 hits, 6.00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 4 : 3/8 hits, 4.50 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                    Japanese roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 2 tactical_bombers in 26 Sea Zone, round 5 : 7/8 hits, 4.17 expected hits
                    Americans roll dice for 2 fighters and 4 transports in 26 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 fighters owned by the Americans and 4 transports owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 59
                Casualties for Japanese: 3 carriers, 3 fighters, 6 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 4 transports
            Battle in Shensi
                Japanese attack with 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 fighter and 5 infantry
                    Japanese roll dice for 1 armour, 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 1/10 hits, 4.67 expected hits
                    Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 4/6 hits, 2.33 expected hits
                    3 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -15
                Casualties for Japanese: 1 armour and 3 mech_infantrys
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 2 : 1/6 hits, 3.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber could not land in 26 Sea Zone and was removed
            2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
            1 aaGun moved from Jehol to Anhwe
            1 fighter moved from Chahar to Anhwe
            1 tactical_bomber moved from Chahar to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            2 infantry moved from 38 Sea Zone to Burma
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 battleship moved from 35 Sea Zone to 38 Sea Zone
            1 carrier moved from 37 Sea Zone to 38 Sea Zone
            1 destroyer moved from 37 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 38 Sea Zone
            1 fighter and 2 tactical_bombers moved from Yunnan to Burma
            2 fighters moved from Japan to Kweichow
            1 fighter moved from 6 Sea Zone to 36 Sea Zone
            3 bombers moved from Shensi to French Indo China
            1 bomber moved from 26 Sea Zone to Marshall Islands
            3 infantry moved from Korea to Amur
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            1 factory_minor placed in Malaya
            1 harbour placed in Hainan
            1 fighter placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 1.00
    Japanese : -6.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 destroyers, 1 infantry, 5 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Eastern United States to 26 Sea Zone
            1 bomber moved from Queensland to 26 Sea Zone
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 bombers moved from Gibraltar to 110 Sea Zone
            3 submarines moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 4 bombers
                Japanese defend with 1 battleship, 1 cruiser and 2 destroyers
                    Americans roll dice for 4 bombers in 26 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 2 destroyers in 26 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 bomber in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 1 cruiser in 26 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 bomber in 26 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 26 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 3 bombers
                Casualties for Japanese: 1 battleship, 1 cruiser and 2 destroyers
            Battle in 110 Sea Zone
                Americans attack with 4 bombers
                Germans defend with 1 destroyer
                    Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 26 Sea Zone to Hawaiian Islands
            4 bombers moved from 110 Sea Zone to Gibraltar
            3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 bomber placed in Western United States
            1 artillery and 1 infantry placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
                  Chinese take Szechwan from Japanese
            1 fighter moved from Shensi to Sikang
            3 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - British
            4 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 armour, 1 artillery and 1 mech_infantry moved from Tobruk to Libya
            1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 tactical_bomber moved from Persia to Caucasus
            1 mech_infantry moved from Iraq to Northwest Persia
            4 armour moved from Iraq to Northwest Persia
    
        Combat - British
            Battle in Caucasus
                British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    British roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Caucasus to Northwest Persia
            2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
            1 bomber moved from Gibraltar to Egypt
    
        Place Units - British
            1 submarine placed in 81 Sea Zone
            2 transports placed in 106 Sea Zone
            3 mech_infantrys placed in Iraq
            1 infantry placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -1.50
    Americans : 0.33
    Japanese : -0.67
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bryansk to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour and 1 fighter
                British defend with 1 armour
                    Italians roll dice for 1 armour and 1 fighter in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Caucasus
                Italians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Italians: 1 armour
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Rostov
            1 aaGun and 2 armour moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            5 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Algeria to Tunisia
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            4 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : 0.50
    

    Savegame

  • '19 '18

    @DannyDuck716 BTW, no big deal but I donā€™t think buying an artillery for Calcutta that canā€™t be placed is technically legal.

    ā€œIn the event that you purchased more units than you can
    actually mobilize due to production limitations, you must
    return the over-produced units to the box (your choice of
    units), and the cost of the units is reimbursed to you.ā€


  • @Tizkit yea, miscounted the number of units. Ill fix it next turn

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