• This is an axis and allies game. Enjoy.


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:13:42 PM
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  • TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:02:10 PM
    Savegame


  • TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            1 Carrier, 2 EarlyFighters and 3 Submarines moved from sz20 to sz25
            2 Submarines moved from sz30 to sz25
            1 Submarine moved from sz21 to sz25
            1 Carrier, 1 Cruiser, 2 EarlyFighters and 1 Submarine moved from sz11 to sz25
            1 Submarine moved from sz12 to sz25
            2 Tanks moved from Tokyo to sz78
            1 Artillery moved from Nagasaki to sz78
            4 Infantrys moved from S.Japan to sz78
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz78 to sz71
            3 Infantrys moved from sz71 to Manila
            2 Tanks moved from sz71 to Manila
            1 Artillery moved from sz71 to Manila
            1 Battleship moved from sz78 to sz71
            1 Carrier moved from sz78 to sz75
            1 Destroyer moved from sz78 to sz71
            1 Carrier moved from sz75 to sz71
            1 Infantry and 1 T.Boat moved from sz78 to sz75
            1 Infantry moved from sz75 to Manila
            2 EarlyFighters moved from sz78 to Manila
            1 Submarine moved from sz78 to sz71
            1 Submarine moved from sz76 to sz71
            1 Infantry moved from Hainan to sz67
            1 Artillery moved from Naha to sz74
            1 Infantry moved from Nagasaki to sz74
            3 Tanks moved from Japan to sz16
            3 Infantrys moved from Japan to sz16
            1 Destroyer moved from sz16 to sz7
            1 Submarine moved from sz16 to sz7
            1 Submarine moved from sz17 to sz7
            1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz7
            1 Tank moved from sz7 to Kamchatka
            1 Infantry moved from sz7 to Kamchatka
            1 Bomber moved from Japan to Kamchatka
            1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz7
            1 Tank moved from sz7 to Kamchatka
            1 Infantry moved from sz7 to Kamchatka
            1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz2
            1 Tank moved from sz2 to Palana
            1 Infantry moved from sz2 to Palana
            1 Bomber moved from Tokyo to Manila
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz73
            1 Infantry moved from sz73 to Frenchindochina
            1 Artillery moved from sz73 to Frenchindochina
            1 Infantry and 1 T.Boat moved from sz67 to sz73
            1 Infantry moved from sz73 to Frenchindochina
            2 Submarines moved from sz67 to sz68
            1 Carrier moved from sz74 to sz73
            2 EarlyFighters moved from sz74 to Frenchindochina
            1 Destroyer moved from sz74 to sz73
            1 EarlyFighter moved from Korea to Frenchindochina
            2 Infantrys moved from Kwangsi to N.French I.
            2 Artillerys moved from Kwangsi to N.French I.
            1 Tank moved from Kwangsi to N.French I.
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Carriers and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kamchatka
                Yamamoto attack with 1 Bomber, 2 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Bomber, 2 Infantrys and 2 Tanks in Kamchatka, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Kamchatka
                Yamamoto win, taking Kamchatka from Russians with 1 Bomber, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in N.French I.
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 2 : 2/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.French I., round 3 : 1/4 hits, 1.50 expected hits
                    Dutch roll dice for 1 Tank in N.French I., round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.French I.
                Yamamoto win, taking N.French I. from Dutch with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
            Battle in Palana
                Yamamoto attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Palana, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Palana, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Palana
                    Yamamoto roll dice for 1 Tank in Palana, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Palana, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Palana, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Palana, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Palana
                Yamamoto win, taking Palana from Russians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in sz71
                Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 2 Submarines in sz71, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans lost in sz71
                Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in Manila
                Yamamoto attack with 1 Artillery, 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks
                Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Manila, round 2 : 3/10 hits, 3.50 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 1/5 hits, 2.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Manila
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 EarlyFighters, 3 Infantrys and 2 Tanks in Manila, round 3 : 5/9 hits, 3.33 expected hits
                    Americans roll dice for 1 EarlyFighter and 1 Tank in Manila, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 1 Artillery, 1 Bomber, 2 EarlyFighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
            Battle in sz68
                Yamamoto attack with 2 Submarines
                British defend with 1 Submarine
                    Yamamoto roll dice for 2 Submarines in sz68, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in sz68, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the British and 1 Submarine owned by the Yamamoto lost in sz68
                Yamamoto win with 1 Submarine remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Submarine
                Casualties for British: 1 Submarine
            Battle in Frenchindochina
                Yamamoto attack with 1 Artillery, 3 EarlyFighters and 2 Infantrys
                Dutch defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 3 EarlyFighters and 2 Infantrys in Frenchindochina, round 2 : 1/6 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Dutch lost in Frenchindochina
                    Yamamoto roll dice for 1 Artillery, 3 EarlyFighters and 2 Infantrys in Frenchindochina, round 3 : 1/6 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Frenchindochina
                    Yamamoto roll dice for 1 Artillery, 3 EarlyFighters and 1 Infantry in Frenchindochina, round 4 : 2/5 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery in Frenchindochina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Frenchindochina
                Yamamoto win, taking Frenchindochina from Dutch with 1 Artillery, 3 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Artillery and 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in sz25
                Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 8 Submarines
                Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 8 Submarines in sz25, round 2 : 6/8 hits, 2.67 expected hits
                Units damaged: 3 Battleships owned by the Americans
                    Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 4/7 hits, 2.17 expected hits
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 3/7 hits, 4.00 expected hits
                    1 Destroyer owned by the Americans, 2 Carriers owned by the Americans, 3 Submarines owned by the Yamamoto, 3 Battleships owned by the Americans and 1 Cruiser owned by the Americans lost in sz25
                Yamamoto win with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 5 Submarines remaining. Battle score for attacker is 88
                Casualties for Yamamoto: 3 Submarines
                Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from Marcus to Tokyo
            1 EarlyFighter moved from Iwo Jima to Tokyo
            1 Infantry moved from Hopeh to E.Shansi
            1 Infantry moved from Hopeh to Shansi
            1 Infantry moved from Hopeh to Shantung
            1 Infantry moved from Hopeh to E.Shansi
            1 Infantry moved from Hopeh to Shantung
            1 Tank moved from Hopeh to E.Shansi
            1 Tank moved from Hopeh to Shansi
            1 Tank moved from Hopeh to Shansi
            1 Tank moved from Hopeh to Shansi
            1 Tank moved from Korea to Manchuria
            4 Infantrys moved from Korea to Manchuria
            2 Artillerys moved from Korea to Manchuria
            1 EarlyFighter moved from Frenchindochina to sz73
            1 EarlyFighter moved from Frenchindochina to sz73
            1 EarlyFighter moved from Frenchindochina to Thailand
            2 EarlyFighters moved from Manila to sz71
            1 Bomber moved from Manila to Naha
            1 Bomber moved from Kamchatka to Japan
    
        Place Units - Yamamoto
            2 Carriers and 2 Transports placed in sz78
                4 EarlyFighters moved from Tokyo to sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British : 0.83
    Yamamoto : 4.67
    Americans : -2.17
    Russians : -0.50
    Dutch : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry moved from Kwangtung to Hongkong
            1 Infantry moved from Macau to Kwangsi
            1 Tank moved from Kiangsi to Kwangsi
            1 Infantry moved from Kiangsi to Kwangsi
            1 Infantry moved from Chunking to Kwangsi
            1 Tank moved from W.Chunking to Chunking
            2 Infantrys moved from N.Chunking to Chunking
            1 Infantry moved from Haixi to W.Mongolia
            1 Infantry moved from Quyan to W.Mongolia
            1 EarlyFighter moved from Urumal to W.Mongolia
            1 EarlyFighter moved from Xining to Gobi
            1 Infantry moved from Tsingnan to Gobi
            1 Tank moved from Urumal to W.Mongolia
            1 Tank moved from Urumal to Agra
            1 Infantry moved from Yecheng to Agra
            1 Artillery moved from Cheng to Agra
            1 Tank moved from Tsingnan to Gobi
            2 Tanks moved from Xining to Gobi
            1 Infantry moved from N.Shangsi to Gansu
            1 Infantry moved from Shangsi to Gansu
            1 Infantry moved from Sikang to Gansu
            2 Infantrys moved from Sian to Szechwan
            1 Artillery moved from Sian to Szechwan
            2 Infantrys moved from Hanan to Chunking
            1 Infantry moved from W.Sian to Szechwan
            1 Infantry moved from Hankou to Kwangtung
            1 Infantry moved from Kichedung to Hankou
            1 Infantry moved from Nanking to Hanan
            2 Artillerys moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Ming Jong to Cheng
            1 Infantry moved from Nancheng to Tsingnan
            1 Artillery moved from Urumal to Quyan
            1 Infantry moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in W.Mongolia, round 2 : 3/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Gobi
                Chinese attack with 1 EarlyFighter, 1 Infantry and 3 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 3 Tanks in Gobi, round 2 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 EarlyFighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Kwangsi
                Chinese attack with 3 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys and 1 Tank in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Agra
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Agra, round 2 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                Chinese loses 0 PUs for violating Agras neutrality.
                Chinese win, taking Agra from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Gobi to Tsingnan
            1 EarlyFighter moved from W.Mongolia to Tsingnan
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Yamamoto : 0.67
    Chinese : 3.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Formosa to sz74
            1 Infantry moved from Formosa to sz74
            2 Artillerys, 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz74 to sz70
            2 Artillerys and 2 Infantrys moved from sz70 to Mindanao
            1 Bomber moved from Formosa to sz70
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Infantry moved from sz67 to Macau
                  Hisaichi take Macau from Chinese
            1 Infantry moved from E.Shansi to N.Shangsi
                  Hisaichi take N.Shangsi from Chinese
            1 Infantry moved from E.Shansi to Shangsi
                  Hisaichi take Shangsi from Chinese
            1 Artillery and 1 Infantry moved from E.Shansi to Shansi
            1 Infantry moved from Shantung to Nanking
                  Hisaichi take Nanking from Chinese
            2 Infantrys moved from Shantung to Kichedung
            1 Tank moved from Fukien to Kichedung
            2 Infantrys moved from Fukien to Hankou
            2 Infantrys moved from Fukien to Kwangtung
            1 Artillery moved from Fukien to Hankou
            1 Artillery moved from Fukien to Kwangtung
            2 Artillerys and 2 Infantrys moved from Seoul to sz79
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz79 to sz15
            2 Artillerys and 2 Infantrys moved from sz15 to Vladivostok
            1 EarlyFighter moved from Seoul to Vladivostok
            4 Tanks moved from Fukien to Kwangtung
            2 Infantrys moved from Fukien to Kwangtung
            1 Tank moved from Seoul to sz79
            3 Infantrys moved from Seoul to sz79
            2 Tanks moved from Seoul to Vladivostok
            1 Infantry moved from Seoul to Manchuria
            3 Infantrys, 1 Tank and 4 Transports moved from sz79 to sz74
            1 Artillery, 1 Infantry and 2 Tanks moved from Formosa to sz74
            1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz74 to sz67
            1 Artillery, 4 Infantrys and 3 Tanks moved from sz67 to Hongkong
            1 EarlyFighter moved from Fukien to Hongkong
            1 Tank moved from Peking to Shansi
            2 Tanks moved from Tientsin to Shansi
            4 Infantrys moved from Peking to E.Shansi
            4 Infantrys moved from Tientsin to Hopeh
            1 Bomber moved from Seoul to Kichedung
            1 Destroyer moved from sz79 to sz68
            3 Submarines moved from sz79 to sz68
            1 Carrier moved from sz79 to sz67
            1 Carrier moved from sz79 to sz68
            2 EarlyFighters moved from sz79 to sz70
            2 EarlyFighters moved from sz79 to Hongkong
            1 Destroyer moved from sz79 to sz67
            1 Infantry moved from Shansi to Sian
                  Hisaichi take Sian from Chinese
            1 Tank moved from E.Shansi to Nanking
            1 Tank moved from Shantung to Nanking
            1 EarlyFighter moved from Peking to Kichedung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Carrier and 1 Infantry; Remaining resources: 9 PUs; 
    
        Combat - Hisaichi
            Battle in Vladivostok
                Hisaichi attack with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Vladivostok, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in sz70
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports
                Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Hisaichi roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters and 2 Transports in sz70, round 2 : 4/5 hits, 2.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in sz70
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports remaining. Battle score for attacker is 20
                Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in Mindanao
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Mindanao, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Mindanao
                Hisaichi win, taking Mindanao from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery, 4 Infantrys and 4 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Kwangtung, round 2 : 6/9 hits, 3.17 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hongkong
                Hisaichi attack with 1 Artillery, 3 EarlyFighters, 4 Infantrys and 3 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys; Chinese defend with 1 Infantry
                    AA fire in Hongkong : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks in Hongkong, round 2 : 1/10 hits, 3.33 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 3 : 1/8 hits, 3.00 expected hits
                    British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 3 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the British lost in Hongkong
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 4 : 2/8 hits, 3.00 expected hits
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 4 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Chinese lost in Hongkong
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 5 : 3/8 hits, 3.00 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 5 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
                Hisaichi win, taking Hongkong from British with 1 Artillery, 2 EarlyFighters, 1 Infantry and 3 Tanks remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 EarlyFighter and 3 Infantrys
                Casualties for British: 1 Bunker and 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Kichedung
                Hisaichi attack with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank in Kichedung, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kichedung
                Hisaichi win, taking Kichedung from Chinese with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hankou
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hankou, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hankou, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hankou
                Hisaichi win, taking Hankou from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from Formosa to sz79
            2 EarlyFighters moved from Hongkong to sz67
            2 EarlyFighters moved from sz70 to sz68
            1 Bomber moved from sz70 to Manila
            1 Bomber moved from Kichedung to Manila
            1 EarlyFighter moved from Kichedung to Fukien
            1 EarlyFighter moved from Vladivostok to Seoul
            2 EarlyFighters moved from sz79 to Seoul
    
        Place Units - Hisaichi
            2 Artillerys and 1 Infantry placed in Seoul
            1 B.Transport and 1 Carrier placed in sz79
                2 EarlyFighters moved from Seoul to sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 54 PUs; end with 63 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Hisaichi : -1.67
    British : -1.67
    AA fire in Hongkong : : 0.50
    Americans : -0.50
    Chinese : -1.33
    Russians : -0.50
    

    Savegame


  • TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Infantry moved from E.Borneo to S.Borneo
            1 Artillery moved from E.Borneo to S.Borneo
            2 Infantrys moved from Borneo to E.Borneo
            1 EarlyFighter moved from Sarong to Davao
            1 Infantry moved from Nayumo to sz81
            1 Artillery moved from Flores to sz81
            1 Infantry moved from Soem to sz57
            1 Infantry moved from Lambok to sz57
            1 Infantry moved from Java to sz57
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to sz60
            1 Infantry moved from N.S to sz60
            1 Submarine moved from sz60 to sz66
            1 Destroyer moved from sz60 to sz66
            1 Destroyer moved from sz60 to sz66
            2 Infantrys and 1 Transport moved from sz57 to sz60
            2 Infantrys moved from sz60 to S.Borneo
            1 Artillery, 1 Infantry and 1 Transport moved from sz81 to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Destroyer moved from sz81 to sz57
            1 Infantry moved from Halma to sz58
            1 Infantry and 1 T.Boat moved from sz58 to sz50
            1 Infantry moved from sz50 to Flores
            1 Infantry, 1 Tank and 1 Transport moved from sz60 to sz66
            1 Infantry moved from sz66 to Malaya
            1 Tank moved from sz66 to Malaya
            1 Artillery moved from sz60 to S.Borneo
            1 Infantry moved from sz60 to S.Borneo
            1 Artillery moved from sz57 to Bali
            1 Infantry moved from sz57 to Bali
            1 Infantry moved from sz57 to Java
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz68
            1 Infantry moved from sz68 to Borneo
                  Thai take Borneo from Dutch
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            3 Infantrys moved from Thailand to Phuket
            1 Artillery moved from Thailand to Phuket
            1 Tank moved from Thailand to Phuket
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:08:21 PM
    Savegame


  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from W.Borneo to Borneo
            1 Infantry and 1 Tank moved from N.B to Borneo
            1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from Burma to Thailand
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 1 Infantry and 2 Transports moved from sz63 to sz65
            1 Infantry moved from Amdanam to sz65
            1 Artillery moved from S.A to sz65
            1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Thailand
            1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Thailand
    
        Purchase Units - British
            British buy 2 B.Transports and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Borneo
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Borneo, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Borneo
                British win, taking Borneo from Thai with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Thailand
                British attack with 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Yamamoto defend with 1 EarlyFighter
                    British roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in Thailand, round 2 : 6/10 hits, 3.17 expected hits
                    Thai roll dice for 1 EarlyFighter in Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 EarlyFighter owned by the Yamamoto lost in Thailand
                British win, taking Thailand from Thai with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 EarlyFighter
    
        Non Combat Move - British
            1 EarlyFighter moved from Thailand to Malaya
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 Infantry moved from E.India to Bengal
            1 Infantry moved from Nepal to Bengal
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            2 Infantrys moved from India to Nagpur
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from Bhopa to Nepal
            1 EarlyFighter moved from Bhopa to Bengal
            1 EarlyFighter moved from Dheli to Bengal
            1 Tank moved from Dheli to Nepal
            1 Artillery and 1 Infantry moved from Bhopal to Bhopa
            1 Infantry moved from W.India to Bhopa
            2 Infantrys moved from Dheli to Bhopa
            1 EarlyFighter moved from Calcutta to Malaya
            1 Tank moved from Calcutta to E.India
            1 Artillery moved from Calcutta to C.India
            4 Infantrys moved from Calcutta to C.India
            2 Destroyers and 1 Submarine moved from sz63 to sz66
            1 Submarine and 2 T.Boats moved from sz64 to sz66
            1 Infantry moved from N.G to New Guinea
            1 Artillery moved from E.G to New Guinea
    
        Place Units - British
            2 B.Transports placed in sz63
            5 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British : 3.50
    Thai : 0.17
    

    Savegame


  • TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
    
        Purchase Units - Anzac
            Anzac buy 1 Transport; Remaining resources: 2 PUs; 
    
        Non Combat Move - Anzac
            1 Infantry moved from New Zealand to sz35
            1 Artillery and 2 Infantrys moved from Wellington to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to E.Australia
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from Fiji to sz38
            2 Infantrys moved from New Caledonia to sz41
            2 Infantrys and 2 T.Boats moved from sz38 to sz41
            4 Infantrys moved from sz41 to Townsville
            1 EarlyFighter moved from Melbourne to sz37
            1 Infantry moved from Sydney to E.Australia
            1 EarlyFighter moved from Sydney to N.Australia
            1 Artillery and 3 Infantrys moved from Darwin to N.Australia
            1 Infantry moved from Derby to N.Australia
            2 Infantrys moved from W.Australia to Derby
            1 Tank moved from Australia to N.Australia
            2 Tanks moved from Melbourne to E.Australia
            3 Infantrys moved from Melbourne to Sydney
            1 Artillery moved from Melbourne to Sydney
    
        Place Units - Anzac
            1 Transport placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer moved from sz31 to sz40
            1 Transport moved from sz27 to sz23
            1 Destroyer moved from sz27 to sz23
            1 EarlyFighter moved from San Francisco to sz23
            1 Submarine moved from sz13 to sz23
            1 EarlyFighter moved from Midway to sz23
            1 Destroyer moved from sz45 to sz40
            1 Transport moved from sz45 to sz40
            1 Submarine moved from sz31 to sz40
            1 Destroyer and 1 Transport moved from sz5 to sz14
            2 Infantrys moved from Rocky Mt to Portland
            2 Artillerys moved from Rocky Mt to Portland
            2 Infantrys moved from Los Angeles to Central Valley
    
        Purchase Units - Americans
            Americans buy 3 Infantrys and 4 Marines; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            2 Infantrys moved from Taka to Wohto
            1 EarlyFighter moved from Johnston to Phonpei
            1 Bomber moved from Portland to Taka
            1 Tank moved from Central Valley to San Francisco
    
        Place Units - Americans
            4 Marines placed in Davao
            2 Infantrys placed in Hilo
            1 Infantry placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Amursk
            1 Infantry moved from Manchuria to Amursk
            3 Infantrys moved from Manchuria to Belogorsk
            1 Artillery moved from Manchuria to Belogorsk
            2 Infantrys moved from Hsingan to Jinan
            1 Artillery and 1 Tank moved from Hsingan to Jinan
            1 Artillery, 2 Infantrys and 1 Tank moved from Hsingan to Quingdao
            1 Infantry moved from Akina to sz15
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry moved from sz1 to Yakutsk
            1 Artillery and 1 Infantry moved from N.Japan to sz7
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Yakutsk
            1 Infantry and 1 Tank moved from N.Japan to sz15
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Infantry and 1 Tank moved from sz1 to Vostok
            1 Bomber moved from Akina to Vostok
            1 EarlyFighter moved from Akina to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 6 Infantrys and 2 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in Amursk
                Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Amursk, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Amursk
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Amursk, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Amursk
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Amursk, round 4 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Masaharu: 3 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 2 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 3 : 1/5 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Belogorsk
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Belogorsk, round 4 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Yakutsk
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Masaharu attack with 1 Bomber, 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Bomber, 1 Infantry and 1 Tank in Vostok, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Vostok to Akina
            2 Infantrys and 2 Tanks moved from Akina to sz15
            1 EarlyFighter moved from Belogorsk to Manchuria
            3 Infantrys moved from Akina to N.Japan
    
        Place Units - Masaharu
            6 Infantrys and 2 Tankettes placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.00
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Kyzal to N.Mongolia
            1 Infantry moved from Jinquan to N.Mongolia
            2 Tanks moved from Kaask to N.Mongolia
            1 EarlyFighter moved from Kaask to N.Mongolia
            1 Infantry moved from Angarsk to Ustkut
            2 Infantrys moved from Irkutsk to Ustkut
            2 Infantrys moved from Ulaan Ude to Tulun
            1 Infantry moved from Bratsk to Ustkut
            1 Artillery moved from Kaask to Tulun
            1 Artillery moved from Kaask to Kyzal
            4 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Krasnoyarsk to Kaask
            1 Infantry moved from Kyzyl to Jinquan
            1 Tank moved from Achinsk to Jinquan
            1 Artillery moved from Achinsk to Kyzyl
            1 Infantry moved from Achinsk to Kyzyl
            1 Tank moved from Abakan to Jinquan
            1 Infantry moved from Maltan to Haixi
            1 Submarine moved from sz4 to sz6
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in N.Mongolia
                Russians attack with 1 EarlyFighter, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Russians roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in N.Mongolia, round 2 : 0/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in N.Mongolia, round 3 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in N.Mongolia
                Russians loses 0 PUs for violating N.Mongolias neutrality.
                Russians win, taking N.Mongolia from Neutral with 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Russians
            1 EarlyFighter moved from N.Mongolia to Tulun
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Carriers, 1 Cruiser, 4 EarlyFighters and 5 Submarines moved from sz25 to sz23
            1 Artillery moved from Frenchindochina to sz73
            1 Artillery and 1 Transport moved from sz73 to sz68
            1 Infantry moved from Manila to sz68
            1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz70
            1 Infantry moved from sz70 to Davao
            1 Artillery moved from sz70 to Davao
            2 Tanks moved from Manila to sz71
            1 Artillery moved from Manila to sz71
            1 Artillery, 2 Tanks and 3 Transports moved from sz71 to sz72
            3 Infantrys moved from Iwo Jima to sz72
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz72 to sz70
            3 Infantrys moved from sz70 to Davao
            2 Tanks moved from sz70 to Davao
            1 Artillery moved from sz70 to Davao
            2 EarlyFighters moved from sz71 to Davao
            1 Battleship moved from sz71 to sz70
            1 Carrier moved from sz71 to sz70
            2 EarlyFighters moved from sz73 to Davao
            1 Carrier moved from sz73 to sz70
            1 Infantry moved from Frenchindochina to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz60
            1 Submarine moved from sz68 to sz60
            1 Destroyer moved from sz73 to sz60
            1 Infantry moved from sz60 to W.Borneo
            1 Bomber moved from Japan to Davao
            1 Bomber moved from Naha to Davao
            1 Submarine moved from sz71 to sz60
            2 Tanks moved from S.Japan to sz78
            2 Infantrys moved from S.Japan to sz78
            1 Infantry moved from Iwo Jima to sz75
            2 Infantrys, 2 Tanks and 2 Transports moved from sz78 to sz71
            1 Infantry and 1 T.Boat moved from sz75 to sz71
            1 Infantry moved from sz71 to Samar
            1 Tank moved from sz71 to Samar
            1 Tank moved from sz71 to Punay
            1 Infantry moved from sz71 to Punay
            1 Infantry moved from sz71 to S
                  Yamamoto take S from Americans
            2 EarlyFighters moved from sz78 to Samar
            1 EarlyFighter moved from sz78 to Punay
            1 EarlyFighter moved from sz78 to Samar
            2 Carriers moved from sz78 to sz71
            1 Infantry moved from Kamchatka to sz7
            1 Tank moved from Kamchatka to sz7
            1 Transport moved from sz7 to sz16
            1 Tank moved from Japan to sz16
            1 Infantry moved from Japan to sz16
            1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz7
            1 Tank moved from sz7 to Ostrov
            1 Infantry moved from sz7 to Ostrov
            1 Tank moved from Kamchatka to Magadan
            1 Tank moved from Palana to Magadan
            1 Infantry moved from Kamchatka to sz2
            1 Infantry moved from sz2 to Ostrov
            1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz3
            1 Infantry moved from sz3 to Attla
            1 Tank moved from sz3 to Attla
            1 Submarine moved from sz71 to sz70
            1 Destroyer moved from sz71 to sz70
            1 Destroyer moved from sz7 to sz3
            1 Submarine moved from sz7 to sz3
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Bomber, 1 Carrier and 1 Fighter; Remaining resources: 3 PUs; 
    
        Combat - Yamamoto
            Battle in Ostrov
                Yamamoto attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Ostrov, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Ostrov
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Ostrov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Ostrov
                    Yamamoto roll dice for 1 Tank in Ostrov, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ostrov
                Yamamoto win, taking Ostrov from Russians with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in sz60
                Yamamoto attack with 1 Destroyer, 2 Submarines and 1 T.Boat
                Dutch defend with 2 Transports
                    Yamamoto roll dice for 2 Submarines in sz60, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz60, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 2 Transports in sz60, round 2 : 1/2 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in sz60
                    Yamamoto roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz60, round 3 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 2 Transports in sz60, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Dutch lost in sz60
                    Yamamoto roll dice for 1 Submarine in sz60, round 4 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Dutch lost in sz60
                Yamamoto win with 1 Destroyer, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
                Casualties for Dutch: 2 Transports
            Battle in W.Borneo
            Battle in Magadan
                Yamamoto attack with 2 Tanks
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 2 Tanks in Magadan, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Magadan
                Yamamoto win, taking W.Borneo from British, taking Magadan from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Attla
                Yamamoto attack with 1 Infantry and 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Attla, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Attla, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Attla
                Yamamoto win, taking Attla from Americans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Samar
                Yamamoto attack with 3 EarlyFighters, 1 Infantry and 1 Tank
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 3 EarlyFighters, 1 Infantry and 1 Tank in Samar, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 2 Infantrys
            Battle in Punay
                Yamamoto attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Punay, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Punay
                Yamamoto win, taking Punay from Americans with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Davao
                Yamamoto attack with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 4 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry, 4 Marines and 2 Tanks; Dutch defend with 1 EarlyFighter
                    AA fire in Davao : 1/0 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 1 Battleship in Davao, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks in Davao, round 2 : 3/13 hits, 5.00 expected hits
                    Americans roll dice for 2 EarlyFighters, 1 Infantry, 4 Marines and 2 Tanks in Davao, round 2 : 4/9 hits, 3.67 expected hits
                    2 Marines owned by the Americans, 4 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters and 2 Tanks in Davao, round 3 : 4/9 hits, 4.00 expected hits
                    Americans roll dice for 2 EarlyFighters, 2 Marines and 2 Tanks in Davao, round 3 : 3/6 hits, 2.67 expected hits
                    2 Marines owned by the Americans, 2 Artillerys owned by the Yamamoto, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 2 Bombers, 2 EarlyFighters and 2 Tanks in Davao, round 4 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 2 EarlyFighters in Davao, round 4 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Dutch, 1 EarlyFighter owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in Davao
                Yamamoto win, taking Davao from Americans with 2 Bombers, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Artillerys, 3 EarlyFighters and 4 Infantrys
                Casualties for Americans: 1 EarlyFighter, 1 Infantry, 4 Marines and 2 Tanks
                Casualties for Dutch: 1 EarlyFighter
            Battle in sz23
                Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 5 Submarines
                Americans defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 5 Submarines in sz23, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Submarine in sz23, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz23, round 2 : 2/7 hits, 2.17 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Transports in sz23, round 2 : 5/7 hits, 3.00 expected hits
                    1 Submarine owned by the Americans, 3 Submarines owned by the Yamamoto, 2 Carriers owned by the Yamamoto and 2 Transports owned by the Americans lost in sz23
                    Yamamoto roll dice for 2 Submarines in sz23, round 3 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz23, round 3 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz23, round 3 : 4/5 hits, 2.67 expected hits
                    1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 2 Submarines owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz23
                    Yamamoto roll dice for 1 Cruiser and 2 EarlyFighters in sz23, round 4 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Battleship in sz23, round 4 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz23
                Yamamoto win with 1 Cruiser and 1 EarlyFighter remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 2 Carriers, 3 EarlyFighters and 5 Submarines
                Casualties for Americans: 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports
    
        Non Combat Move - Yamamoto
            1 EarlyFighter could not land in sz23 and was removed
            1 Tank moved from E.Shansi to Shansi
            2 Infantrys moved from Shantung to Shansi
            1 Infantry moved from E.Shansi to Shansi
            4 Infantrys moved from Manchuria to Hsingan
            2 Artillerys moved from Manchuria to Hsingan
            1 Tank moved from Manchuria to Quingdao
            1 Artillery moved from N.French I. to Frenchindochina
            1 Tank moved from N.French I. to Frenchindochina
            3 EarlyFighters moved from Samar to sz71
            1 EarlyFighter moved from Punay to sz71
            2 Bombers moved from Davao to Mindanao
            1 EarlyFighter moved from Davao to sz70
    
        Place Units - Yamamoto
            1 B.Transport and 1 Carrier placed in sz78
            1 Fighter placed in sz78
            1 Bomber placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 59 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Americans : 3.83
    AA fire in Davao : : 0.00
    Russians : 0.17
    Dutch : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            2 EarlyFighters moved from Tsingnan to Sian
            1 Artillery moved from Szechwan to Sian
            5 Infantrys moved from Chunking to N.French I.
            2 Infantrys moved from Kwangsi to N.French I.
            1 Infantry moved from Szechwan to Sian
            1 Tank moved from Kwangsi to N.Chunking
            1 Tank moved from Chunking to N.Chunking
            1 Infantry moved from Agra to Punjab
            1 Artillery moved from Agra to Punjab
            1 Tank moved from Agra to Punjab
            1 Infantry moved from Gobi to S.Mongolia
            1 Infantry moved from Tsingnan to S.Mongolia
            1 Artillery moved from Tsingnan to S.Mongolia
            2 Infantrys moved from Gansu to Szechwan
            5 Infantrys moved from Tsingnan to Gansu
            1 Artillery moved from Tsingnan to Gansu
            3 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Cheng
            1 Artillery moved from Quyan to Cheng
            1 Infantry moved from W.Mongolia to Gobi
            1 Tank moved from W.Mongolia to S.Mongolia
            1 Tank moved from Gobi to Gansu
            1 Tank moved from Gobi to S.Mongolia
            1 Tank moved from Gobi to Gansu
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Bomber, 4 Infantrys and 3 Mech.Infs; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in S.Mongolia
                Chinese attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in S.Mongolia, round 2 : 1/5 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in S.Mongolia
                    Chinese roll dice for 1 Artillery, 1 Infantry and 2 Tanks in S.Mongolia, round 3 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Neutral: 1 Bunker
            Battle in N.French I.
                Chinese attack with 7 Infantrys
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 7 Infantrys in N.French I., round 2 : 0/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French I., round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French I.
                    Chinese roll dice for 6 Infantrys in N.French I., round 3 : 0/6 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French I., round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French I.
                    Chinese roll dice for 5 Infantrys in N.French I., round 4 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French I., round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French I.
                    Chinese roll dice for 4 Infantrys in N.French I., round 5 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French I., round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French I.
                    Chinese roll dice for 3 Infantrys in N.French I., round 6 : 1/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French I., round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in N.French I.
                Chinese win, taking N.French I. from Yamamoto with 3 Infantrys remaining. Battle score for attacker is -4
                Casualties for Chinese: 4 Infantrys
                Casualties for Yamamoto: 1 Artillery
            Battle in Sian
                Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Sian, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Punjab
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Punjab, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                Chinese loses 0 PUs for violating Punjabs neutrality.
                Chinese win, taking Punjab from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Sian to Szechwan
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Xining
            1 Bomber and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Hisaichi : -0.33
    Yamamoto : 2.33
    Chinese : -3.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            2 Tanks moved from Vladivostok to Tientsin
            1 Infantry moved from Manchuria to Tientsin
            1 Artillery and 1 Infantry moved from Vladivostok to sz79
            1 Infantry moved from Seoul to sz79
            1 Carrier, 1 Destroyer, 2 EarlyFighters and 3 Submarines moved from sz68 to sz60
            2 Artillerys and 2 Infantrys moved from Mindanao to sz70
            2 Artillerys, 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz70 to sz60
            1 Infantry moved from Hongkong to sz67
            1 Artillery moved from Hongkong to sz67
            3 Tanks moved from Hongkong to sz67
            4 Infantrys moved from Kwangtung to sz67
            1 Infantry moved from Macau to Kwangsi
                  Yamamoto take Kwangsi from Chinese
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to Borneo
            1 Artillery, 1 B.Transport, 1 Carrier, 2 EarlyFighters and 2 Infantrys moved from sz79 to sz68
            1 Artillery, 2 EarlyFighters and 2 Infantrys moved from sz68 to Borneo
            1 Artillery, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 4 Infantrys, 3 Tanks and 4 Transports moved from sz67 to sz60
            3 Artillerys, 6 Infantrys and 3 Tanks moved from sz60 to S.Borneo
            2 Bombers moved from Manila to S.Borneo
            4 Infantrys moved from Hopeh to E.Shansi
            1 Infantry moved from Shansi to Sian
            1 Infantry moved from Nanking to Sian
            1 Tank moved from Kichedung to Shansi
            1 EarlyFighter moved from Fukien to Sian
            1 Infantry moved from Hankou to Kiangsi
                  Hisaichi take Kiangsi from Chinese
            3 Tanks moved from Kwangtung to Hanan
            1 Infantry moved from Hankou to Hanan
            1 Tank moved from Kwangtung to Hanan
            1 Artillery moved from Hankou to Hanan
            2 Tanks moved from Nanking to Shansi
            1 Artillery moved from Shansi to Sian
            2 Infantrys moved from Kichedung to Nanking
            1 Artillery moved from Kwangtung to Kiangsi
            1 EarlyFighter moved from Seoul to Kwangtung
            2 Infantrys, 2 Tanks and 2 Transports moved from sz15 to sz79
            1 Artillery and 1 Infantry moved from Vladivostok to Manchuria
            4 EarlyFighters moved from sz60 to S.Borneo
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 B.Transport, 2 Bombers, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Borneo
                Hisaichi attack with 1 Artillery, 2 EarlyFighters and 3 Infantrys
                British defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 3 Infantrys in Borneo, round 2 : 1/6 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Borneo, round 2 : 2/4 hits, 1.50 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Borneo
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Borneo, round 3 : 0/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 3 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Borneo
                    Hisaichi roll dice for 2 EarlyFighters in Borneo, round 4 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 4 : 2/3 hits, 1.17 expected hits
                    2 EarlyFighters owned by the Hisaichi and 1 Infantry owned by the British lost in Borneo
                Dutch win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -22
                Casualties for Hisaichi: 1 Artillery, 2 EarlyFighters and 3 Infantrys
                Casualties for British: 2 Infantrys
            Battle in S.Borneo
                Hisaichi attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 3 Tanks
                Dutch defend with 1 AAGun, 3 Artillerys, 1 EarlyFighter, 1 Factory, 8 Infantrys and 1 Tank
                    AA fire in S.Borneo : 1/0 hits, 1.00 expected hits
                    1 Bomber owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters, 6 Infantrys and 3 Tanks in S.Borneo, round 2 : 5/17 hits, 6.00 expected hits
                    Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank in S.Borneo, round 2 : 4/12 hits, 4.33 expected hits
                    5 Infantrys owned by the Dutch and 4 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters, 2 Infantrys and 3 Tanks in S.Borneo, round 3 : 5/13 hits, 5.17 expected hits
                    Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 3 : 2/7 hits, 2.67 expected hits
                    3 Artillerys owned by the Dutch, 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters and 3 Tanks in S.Borneo, round 4 : 6/11 hits, 4.50 expected hits
                    Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 0/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Dutch and 1 Tank owned by the Dutch lost in S.Borneo
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys, 1 Bomber, 4 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Bomber and 6 Infantrys
                Casualties for Dutch: 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 1 Tank
            Battle in Hanan
                Hisaichi attack with 1 Artillery, 1 Infantry and 4 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Hanan, round 2 : 5/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                1 Artillery retreated to Shansi
                Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from S.Borneo to sz60
            1 Bomber moved from S.Borneo to Phuket
            1 EarlyFighter moved from Sian to Shansi
    
        Place Units - Hisaichi
            2 Bombers and 3 Infantrys placed in Seoul
            1 B.Transport placed in sz79
            2 Artillerys, 2 Infantrys and 2 Mech.Infs placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 57 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    AA fire in S.Borneo : : 0.00
    Chinese : 1.33
    Dutch : 0.17
    

    Savegame


  • TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            2 Infantrys moved from E.Borneo to Borneo
            1 Destroyer moved from sz57 to sz49
            1 T.Boat moved from sz57 to sz50
            1 T.Boat moved from sz50 to sz49
            1 Transport moved from sz57 to sz59
            1 Artillery moved from Bali to sz59
            1 Infantry moved from Bali to sz59
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz69
            1 Artillery moved from sz69 to Borneo
            1 Infantry moved from sz69 to Borneo
            1 Artillery moved from Sarong to New Guinea
            1 Infantry moved from Sarong to New Guinea
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

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