Welcome! If you're a returning member of the forums, please reset your password. If you don't receive an email within minutes, it means your account is listed under another, likely older, email address. Contact webmaster@axisandallies.org for help.

Ghostbusters Open Beta



  • This is an axis and allies game. Enjoy.



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:13:42 PM
    Savegame



  • TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 9:02:10 PM
    Savegame



  • TripleA Manual Gamesave Post: Yamamoto round 1

    TripleA Manual Gamesave Post for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Yamamoto round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Yamamoto
            1 Carrier, 2 EarlyFighters and 3 Submarines moved from sz20 to sz25
            2 Submarines moved from sz30 to sz25
            1 Submarine moved from sz21 to sz25
            1 Carrier, 1 Cruiser, 2 EarlyFighters and 1 Submarine moved from sz11 to sz25
            1 Submarine moved from sz12 to sz25
            2 Tanks moved from Tokyo to sz78
            1 Artillery moved from Nagasaki to sz78
            4 Infantrys moved from S.Japan to sz78
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz78 to sz71
            3 Infantrys moved from sz71 to Manila
            2 Tanks moved from sz71 to Manila
            1 Artillery moved from sz71 to Manila
            1 Battleship moved from sz78 to sz71
            1 Carrier moved from sz78 to sz75
            1 Destroyer moved from sz78 to sz71
            1 Carrier moved from sz75 to sz71
            1 Infantry and 1 T.Boat moved from sz78 to sz75
            1 Infantry moved from sz75 to Manila
            2 EarlyFighters moved from sz78 to Manila
            1 Submarine moved from sz78 to sz71
            1 Submarine moved from sz76 to sz71
            1 Infantry moved from Hainan to sz67
            1 Artillery moved from Naha to sz74
            1 Infantry moved from Nagasaki to sz74
            3 Tanks moved from Japan to sz16
            3 Infantrys moved from Japan to sz16
            1 Destroyer moved from sz16 to sz7
            1 Submarine moved from sz16 to sz7
            1 Submarine moved from sz17 to sz7
            1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz7
            1 Tank moved from sz7 to Kamchatka
            1 Infantry moved from sz7 to Kamchatka
            1 Bomber moved from Japan to Kamchatka
            1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz7
            1 Tank moved from sz7 to Kamchatka
            1 Infantry moved from sz7 to Kamchatka
            1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz2
            1 Tank moved from sz2 to Palana
            1 Infantry moved from sz2 to Palana
            1 Bomber moved from Tokyo to Manila
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz73
            1 Infantry moved from sz73 to Frenchindochina
            1 Artillery moved from sz73 to Frenchindochina
            1 Infantry and 1 T.Boat moved from sz67 to sz73
            1 Infantry moved from sz73 to Frenchindochina
            2 Submarines moved from sz67 to sz68
            1 Carrier moved from sz74 to sz73
            2 EarlyFighters moved from sz74 to Frenchindochina
            1 Destroyer moved from sz74 to sz73
            1 EarlyFighter moved from Korea to Frenchindochina
            2 Infantrys moved from Kwangsi to N.French I.
            2 Artillerys moved from Kwangsi to N.French I.
            1 Tank moved from Kwangsi to N.French I.
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Carriers and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Kamchatka
                Yamamoto attack with 1 Bomber, 2 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Bomber, 2 Infantrys and 2 Tanks in Kamchatka, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 Bunker in Kamchatka, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Kamchatka
                Yamamoto win, taking Kamchatka from Russians with 1 Bomber, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in N.French I.
                Yamamoto attack with 2 Artillerys, 2 Infantrys and 1 Tank
                Dutch defend with 1 Artillery, 1 Infantry and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 2 : 2/5 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits
                    1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I.
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.French I., round 3 : 1/4 hits, 1.50 expected hits
                    Dutch roll dice for 1 Tank in N.French I., round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.French I.
                Yamamoto win, taking N.French I. from Dutch with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank
            Battle in Palana
                Yamamoto attack with 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Palana, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Palana, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Palana
                    Yamamoto roll dice for 1 Tank in Palana, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Palana, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Palana, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Palana, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Palana
                Yamamoto win, taking Palana from Russians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in sz71
                Yamamoto attack with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 2 Submarines in sz71, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Submarine in sz71, round 2 : 0/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans lost in sz71
                Yamamoto win with 1 Battleship, 1 Carrier, 1 Destroyer, 2 Submarines and 3 Transports remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Submarine
            Battle in Manila
                Yamamoto attack with 1 Artillery, 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks
                Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Manila, round 2 : 3/10 hits, 3.50 expected hits
                    Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 1/5 hits, 2.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Artillery owned by the Americans and 2 Infantrys owned by the Americans lost in Manila
                    Yamamoto roll dice for 1 Artillery, 1 Bomber, 2 EarlyFighters, 3 Infantrys and 2 Tanks in Manila, round 3 : 5/9 hits, 3.33 expected hits
                    Americans roll dice for 1 EarlyFighter and 1 Tank in Manila, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Yamamoto, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 1 Artillery, 1 Bomber, 2 EarlyFighters, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 17
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank
            Battle in sz68
                Yamamoto attack with 2 Submarines
                British defend with 1 Submarine
                    Yamamoto roll dice for 2 Submarines in sz68, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Submarine in sz68, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the British and 1 Submarine owned by the Yamamoto lost in sz68
                Yamamoto win with 1 Submarine remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Submarine
                Casualties for British: 1 Submarine
            Battle in Frenchindochina
                Yamamoto attack with 1 Artillery, 3 EarlyFighters and 2 Infantrys
                Dutch defend with 1 Artillery and 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 3 EarlyFighters and 2 Infantrys in Frenchindochina, round 2 : 1/6 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Dutch lost in Frenchindochina
                    Yamamoto roll dice for 1 Artillery, 3 EarlyFighters and 2 Infantrys in Frenchindochina, round 3 : 1/6 hits, 1.83 expected hits
                    Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Frenchindochina
                    Yamamoto roll dice for 1 Artillery, 3 EarlyFighters and 1 Infantry in Frenchindochina, round 4 : 2/5 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery in Frenchindochina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in Frenchindochina
                Yamamoto win, taking Frenchindochina from Dutch with 1 Artillery, 3 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Artillery and 2 Infantrys
                Casualties for Yamamoto: 1 Infantry
            Battle in sz25
                Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 8 Submarines
                Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
                    Yamamoto roll dice for 8 Submarines in sz25, round 2 : 6/8 hits, 2.67 expected hits
                Units damaged: 3 Battleships owned by the Americans
                    Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 4/7 hits, 2.17 expected hits
                    Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 3/7 hits, 4.00 expected hits
                    1 Destroyer owned by the Americans, 2 Carriers owned by the Americans, 3 Submarines owned by the Yamamoto, 3 Battleships owned by the Americans and 1 Cruiser owned by the Americans lost in sz25
                Yamamoto win with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 5 Submarines remaining. Battle score for attacker is 88
                Casualties for Yamamoto: 3 Submarines
                Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from Marcus to Tokyo
            1 EarlyFighter moved from Iwo Jima to Tokyo
            1 Infantry moved from Hopeh to E.Shansi
            1 Infantry moved from Hopeh to Shansi
            1 Infantry moved from Hopeh to Shantung
            1 Infantry moved from Hopeh to E.Shansi
            1 Infantry moved from Hopeh to Shantung
            1 Tank moved from Hopeh to E.Shansi
            1 Tank moved from Hopeh to Shansi
            1 Tank moved from Hopeh to Shansi
            1 Tank moved from Hopeh to Shansi
            1 Tank moved from Korea to Manchuria
            4 Infantrys moved from Korea to Manchuria
            2 Artillerys moved from Korea to Manchuria
            1 EarlyFighter moved from Frenchindochina to sz73
            1 EarlyFighter moved from Frenchindochina to sz73
            1 EarlyFighter moved from Frenchindochina to Thailand
            2 EarlyFighters moved from Manila to sz71
            1 Bomber moved from Manila to Naha
            1 Bomber moved from Kamchatka to Japan
    
        Place Units - Yamamoto
            2 Carriers and 2 Transports placed in sz78
                4 EarlyFighters moved from Tokyo to sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British : 0.83
    Yamamoto : 4.67
    Americans : -2.17
    Russians : -0.50
    Dutch : -0.67
    

    Savegame



  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Chinese
            1 Infantry moved from Kwangtung to Hongkong
            1 Infantry moved from Macau to Kwangsi
            1 Tank moved from Kiangsi to Kwangsi
            1 Infantry moved from Kiangsi to Kwangsi
            1 Infantry moved from Chunking to Kwangsi
            1 Tank moved from W.Chunking to Chunking
            2 Infantrys moved from N.Chunking to Chunking
            1 Infantry moved from Haixi to W.Mongolia
            1 Infantry moved from Quyan to W.Mongolia
            1 EarlyFighter moved from Urumal to W.Mongolia
            1 EarlyFighter moved from Xining to Gobi
            1 Infantry moved from Tsingnan to Gobi
            1 Tank moved from Urumal to W.Mongolia
            1 Tank moved from Urumal to Agra
            1 Infantry moved from Yecheng to Agra
            1 Artillery moved from Cheng to Agra
            1 Tank moved from Tsingnan to Gobi
            2 Tanks moved from Xining to Gobi
            1 Infantry moved from N.Shangsi to Gansu
            1 Infantry moved from Shangsi to Gansu
            1 Infantry moved from Sikang to Gansu
            2 Infantrys moved from Sian to Szechwan
            1 Artillery moved from Sian to Szechwan
            2 Infantrys moved from Hanan to Chunking
            1 Infantry moved from W.Sian to Szechwan
            1 Infantry moved from Hankou to Kwangtung
            1 Infantry moved from Kichedung to Hankou
            1 Infantry moved from Nanking to Hanan
            2 Artillerys moved from Xining to Tsingnan
            5 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Ming Jong to Cheng
            1 Infantry moved from Nancheng to Tsingnan
            1 Artillery moved from Urumal to Quyan
            1 Infantry moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Mongolia
                Chinese attack with 1 EarlyFighter, 2 Infantrys and 1 Tank
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 1 Tank in W.Mongolia, round 2 : 3/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia
                Chinese loses 0 PUs for violating W.Mongolias neutrality.
                Chinese win, taking W.Mongolia from Neutral with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Bunker
            Battle in Gobi
                Chinese attack with 1 EarlyFighter, 1 Infantry and 3 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 EarlyFighter, 1 Infantry and 3 Tanks in Gobi, round 2 : 2/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Bunker in Gobi, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in Gobi
                Chinese loses 0 PUs for violating Gobis neutrality.
                Chinese win, taking Gobi from Neutral with 1 EarlyFighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
            Battle in Kwangsi
                Chinese attack with 3 Infantrys and 1 Tank
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 3 Infantrys and 1 Tank in Kwangsi, round 2 : 2/4 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in Agra
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Agra, round 2 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Agra, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Agra
                Chinese loses 0 PUs for violating Agras neutrality.
                Chinese win, taking Agra from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter moved from Gobi to Tsingnan
            1 EarlyFighter moved from W.Mongolia to Tsingnan
    
        Place Units - Chinese
            3 Infantrys placed in Xining
    
        Turn Complete - Chinese
            Chinese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Yamamoto : 0.67
    Chinese : 3.67
    

    Savegame



  • TripleA Turn Summary: Hisaichi round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Hisaichi
            2 Artillerys and 2 Infantrys moved from Formosa to sz74
            1 Infantry moved from Formosa to sz74
            2 Artillerys, 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz74 to sz70
            2 Artillerys and 2 Infantrys moved from sz70 to Mindanao
            1 Bomber moved from Formosa to sz70
            1 Infantry and 1 T.Boat moved from sz74 to sz67
            1 Infantry moved from sz67 to Macau
                  Hisaichi take Macau from Chinese
            1 Infantry moved from E.Shansi to N.Shangsi
                  Hisaichi take N.Shangsi from Chinese
            1 Infantry moved from E.Shansi to Shangsi
                  Hisaichi take Shangsi from Chinese
            1 Artillery and 1 Infantry moved from E.Shansi to Shansi
            1 Infantry moved from Shantung to Nanking
                  Hisaichi take Nanking from Chinese
            2 Infantrys moved from Shantung to Kichedung
            1 Tank moved from Fukien to Kichedung
            2 Infantrys moved from Fukien to Hankou
            2 Infantrys moved from Fukien to Kwangtung
            1 Artillery moved from Fukien to Hankou
            1 Artillery moved from Fukien to Kwangtung
            2 Artillerys and 2 Infantrys moved from Seoul to sz79
            2 Artillerys, 2 Infantrys and 2 Transports moved from sz79 to sz15
            2 Artillerys and 2 Infantrys moved from sz15 to Vladivostok
            1 EarlyFighter moved from Seoul to Vladivostok
            4 Tanks moved from Fukien to Kwangtung
            2 Infantrys moved from Fukien to Kwangtung
            1 Tank moved from Seoul to sz79
            3 Infantrys moved from Seoul to sz79
            2 Tanks moved from Seoul to Vladivostok
            1 Infantry moved from Seoul to Manchuria
            3 Infantrys, 1 Tank and 4 Transports moved from sz79 to sz74
            1 Artillery, 1 Infantry and 2 Tanks moved from Formosa to sz74
            1 Artillery, 4 Infantrys, 3 Tanks and 4 Transports moved from sz74 to sz67
            1 Artillery, 4 Infantrys and 3 Tanks moved from sz67 to Hongkong
            1 EarlyFighter moved from Fukien to Hongkong
            1 Tank moved from Peking to Shansi
            2 Tanks moved from Tientsin to Shansi
            4 Infantrys moved from Peking to E.Shansi
            4 Infantrys moved from Tientsin to Hopeh
            1 Bomber moved from Seoul to Kichedung
            1 Destroyer moved from sz79 to sz68
            3 Submarines moved from sz79 to sz68
            1 Carrier moved from sz79 to sz67
            1 Carrier moved from sz79 to sz68
            2 EarlyFighters moved from sz79 to sz70
            2 EarlyFighters moved from sz79 to Hongkong
            1 Destroyer moved from sz79 to sz67
            1 Infantry moved from Shansi to Sian
                  Hisaichi take Sian from Chinese
            1 Tank moved from E.Shansi to Nanking
            1 Tank moved from Shantung to Nanking
            1 EarlyFighter moved from Peking to Kichedung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 B.Transport, 1 Carrier and 1 Infantry; Remaining resources: 9 PUs; 
    
        Combat - Hisaichi
            Battle in Vladivostok
                Hisaichi attack with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks in Vladivostok, round 2 : 2/7 hits, 2.67 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Vladivostok
                Hisaichi win, taking Vladivostok from Russians with 2 Artillerys, 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in sz70
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports
                Americans defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Hisaichi roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Submarine in sz70, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters and 2 Transports in sz70, round 2 : 4/5 hits, 2.33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits
                Units damaged: 1 Battleship owned by the Hisaichi
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Americans and 1 Transport owned by the Americans lost in sz70
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports remaining. Battle score for attacker is 20
                Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport
            Battle in Mindanao
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Mindanao, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Mindanao
                Hisaichi win, taking Mindanao from Americans with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Kwangtung
                Hisaichi attack with 1 Artillery, 4 Infantrys and 4 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 4 Infantrys and 4 Tanks in Kwangtung, round 2 : 6/9 hits, 3.17 expected hits
                    Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangtung
                Hisaichi win, taking Kwangtung from Chinese with 1 Artillery, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hongkong
                Hisaichi attack with 1 Artillery, 3 EarlyFighters, 4 Infantrys and 3 Tanks
                British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys; Chinese defend with 1 Infantry
                    AA fire in Hongkong : 1/1 hits, 0.50 expected hits
                    1 EarlyFighter owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 4 Infantrys and 3 Tanks in Hongkong, round 2 : 1/10 hits, 3.33 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 2 : 2/4 hits, 1.50 expected hits
                    2 Infantrys owned by the Hisaichi lost in Hongkong
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 3 : 1/8 hits, 3.00 expected hits
                    British roll dice for 1 Bunker and 3 Infantrys in Hongkong, round 3 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the British lost in Hongkong
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 4 : 2/8 hits, 3.00 expected hits
                    British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 4 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the British and 1 Infantry owned by the Chinese lost in Hongkong
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys and 3 Tanks in Hongkong, round 5 : 3/8 hits, 3.00 expected hits
                    British roll dice for 1 Bunker in Hongkong, round 5 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong
                Hisaichi win, taking Hongkong from British with 1 Artillery, 2 EarlyFighters, 1 Infantry and 3 Tanks remaining. Battle score for attacker is -2
                Casualties for Hisaichi: 1 EarlyFighter and 3 Infantrys
                Casualties for British: 1 Bunker and 2 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in Kichedung
                Hisaichi attack with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank in Kichedung, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 Infantry in Kichedung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Kichedung
                Hisaichi win, taking Kichedung from Chinese with 1 Bomber, 1 EarlyFighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hankou
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hankou, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Hankou, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Hankou, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Hankou
                Hisaichi win, taking Hankou from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            2 EarlyFighters moved from Formosa to sz79
            2 EarlyFighters moved from Hongkong to sz67
            2 EarlyFighters moved from sz70 to sz68
            1 Bomber moved from sz70 to Manila
            1 Bomber moved from Kichedung to Manila
            1 EarlyFighter moved from Kichedung to Fukien
            1 EarlyFighter moved from Vladivostok to Seoul
            2 EarlyFighters moved from sz79 to Seoul
    
        Place Units - Hisaichi
            2 Artillerys and 1 Infantry placed in Seoul
            1 B.Transport and 1 Carrier placed in sz79
                2 EarlyFighters moved from Seoul to sz79
    
        Turn Complete - Hisaichi
            Hisaichi collect 54 PUs; end with 63 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Hisaichi : -1.67
    British : -1.67
    AA fire in Hongkong : : 0.50
    Americans : -0.50
    Chinese : -1.33
    Russians : -0.50
    

    Savegame



  • TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Infantry moved from E.Borneo to S.Borneo
            1 Artillery moved from E.Borneo to S.Borneo
            2 Infantrys moved from Borneo to E.Borneo
            1 EarlyFighter moved from Sarong to Davao
            1 Infantry moved from Nayumo to sz81
            1 Artillery moved from Flores to sz81
            1 Infantry moved from Soem to sz57
            1 Infantry moved from Lambok to sz57
            1 Infantry moved from Java to sz57
            1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to sz60
            1 Infantry moved from N.S to sz60
            1 Submarine moved from sz60 to sz66
            1 Destroyer moved from sz60 to sz66
            1 Destroyer moved from sz60 to sz66
            2 Infantrys and 1 Transport moved from sz57 to sz60
            2 Infantrys moved from sz60 to S.Borneo
            1 Artillery, 1 Infantry and 1 Transport moved from sz81 to sz50
            1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz57
            1 Destroyer moved from sz81 to sz57
            1 Infantry moved from Halma to sz58
            1 Infantry and 1 T.Boat moved from sz58 to sz50
            1 Infantry moved from sz50 to Flores
            1 Infantry, 1 Tank and 1 Transport moved from sz60 to sz66
            1 Infantry moved from sz66 to Malaya
            1 Tank moved from sz66 to Malaya
            1 Artillery moved from sz60 to S.Borneo
            1 Infantry moved from sz60 to S.Borneo
            1 Artillery moved from sz57 to Bali
            1 Infantry moved from sz57 to Bali
            1 Infantry moved from sz57 to Java
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            3 Infantrys placed in S.Borneo
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz68
            1 Infantry moved from sz68 to Borneo
                  Thai take Borneo from Dutch
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            3 Infantrys moved from Thailand to Phuket
            1 Artillery moved from Thailand to Phuket
            1 Tank moved from Thailand to Phuket
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 6:08:21 PM
    Savegame



  • TripleA Turn Summary: British round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - British
            1 Artillery and 1 Infantry moved from W.Borneo to Borneo
            1 Infantry and 1 Tank moved from N.B to Borneo
            1 Artillery, 1 EarlyFighter, 3 Infantrys and 1 Tank moved from Burma to Thailand
            1 Artillery and 1 Infantry moved from Ceylon to sz63
            1 Artillery, 1 Infantry and 2 Transports moved from sz63 to sz65
            1 Infantry moved from Amdanam to sz65
            1 Artillery moved from S.A to sz65
            1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Thailand
            1 Artillery, 1 Infantry and 1 Transport moved from sz65 to sz66
            1 Artillery and 1 Infantry moved from sz66 to Thailand
    
        Purchase Units - British
            British buy 2 B.Transports and 5 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Borneo
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Borneo, round 2 : 2/4 hits, 1.33 expected hits
                    Thai roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Borneo
                British win, taking Borneo from Thai with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Thailand
                British attack with 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank
                Yamamoto defend with 1 EarlyFighter
                    British roll dice for 3 Artillerys, 1 EarlyFighter, 5 Infantrys and 1 Tank in Thailand, round 2 : 6/10 hits, 3.17 expected hits
                    Thai roll dice for 1 EarlyFighter in Thailand, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 EarlyFighter owned by the Yamamoto lost in Thailand
                British win, taking Thailand from Thai with 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 EarlyFighter
    
        Non Combat Move - British
            1 EarlyFighter moved from Thailand to Malaya
            1 Artillery and 1 Infantry moved from Bengal to Burma
            1 Infantry moved from E.India to Bengal
            1 Infantry moved from Nepal to Bengal
            1 Artillery and 1 Infantry moved from C.India to E.India
            1 Infantry moved from M.India to C.India
            1 Tank moved from S.India to C.India
            2 Infantrys moved from India to Nagpur
            1 Infantry moved from Nagpur to E.India
            1 Artillery and 1 Infantry moved from Bhopa to Nepal
            1 EarlyFighter moved from Bhopa to Bengal
            1 EarlyFighter moved from Dheli to Bengal
            1 Tank moved from Dheli to Nepal
            1 Artillery and 1 Infantry moved from Bhopal to Bhopa
            1 Infantry moved from W.India to Bhopa
            2 Infantrys moved from Dheli to Bhopa
            1 EarlyFighter moved from Calcutta to Malaya
            1 Tank moved from Calcutta to E.India
            1 Artillery moved from Calcutta to C.India
            4 Infantrys moved from Calcutta to C.India
            2 Destroyers and 1 Submarine moved from sz63 to sz66
            1 Submarine and 2 T.Boats moved from sz64 to sz66
            1 Infantry moved from N.G to New Guinea
            1 Artillery moved from E.G to New Guinea
    
        Place Units - British
            2 B.Transports placed in sz63
            5 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    British : 3.50
    Thai : 0.17
    

    Savegame



  • TripleA Turn Summary: Anzac round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Anzac
    
        Purchase Units - Anzac
            Anzac buy 1 Transport; Remaining resources: 2 PUs; 
    
        Non Combat Move - Anzac
            1 Infantry moved from New Zealand to sz35
            1 Artillery and 2 Infantrys moved from Wellington to sz35
            1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37
            1 Artillery and 3 Infantrys moved from sz37 to E.Australia
            1 Infantry moved from Samoa to sz38
            1 Infantry moved from Fiji to sz38
            2 Infantrys moved from New Caledonia to sz41
            2 Infantrys and 2 T.Boats moved from sz38 to sz41
            4 Infantrys moved from sz41 to Townsville
            1 EarlyFighter moved from Melbourne to sz37
            1 Infantry moved from Sydney to E.Australia
            1 EarlyFighter moved from Sydney to N.Australia
            1 Artillery and 3 Infantrys moved from Darwin to N.Australia
            1 Infantry moved from Derby to N.Australia
            2 Infantrys moved from W.Australia to Derby
            1 Tank moved from Australia to N.Australia
            2 Tanks moved from Melbourne to E.Australia
            3 Infantrys moved from Melbourne to Sydney
            1 Artillery moved from Melbourne to Sydney
    
        Place Units - Anzac
            1 Transport placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Destroyer moved from sz31 to sz40
            1 Transport moved from sz27 to sz23
            1 Destroyer moved from sz27 to sz23
            1 EarlyFighter moved from San Francisco to sz23
            1 Submarine moved from sz13 to sz23
            1 EarlyFighter moved from Midway to sz23
            1 Destroyer moved from sz45 to sz40
            1 Transport moved from sz45 to sz40
            1 Submarine moved from sz31 to sz40
            1 Destroyer and 1 Transport moved from sz5 to sz14
            2 Infantrys moved from Rocky Mt to Portland
            2 Artillerys moved from Rocky Mt to Portland
            2 Infantrys moved from Los Angeles to Central Valley
    
        Purchase Units - Americans
            Americans buy 3 Infantrys and 4 Marines; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            2 Infantrys moved from Taka to Wohto
            1 EarlyFighter moved from Johnston to Phonpei
            1 Bomber moved from Portland to Taka
            1 Tank moved from Central Valley to San Francisco
    
        Place Units - Americans
            4 Marines placed in Davao
            2 Infantrys placed in Hilo
            1 Infantry placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 94 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Masaharu round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Masaharu
            1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to sz1
            1 Artillery, 2 Infantrys and 1 Tank moved from sz1 to Amursk
            1 Infantry moved from Manchuria to Amursk
            3 Infantrys moved from Manchuria to Belogorsk
            1 Artillery moved from Manchuria to Belogorsk
            2 Infantrys moved from Hsingan to Jinan
            1 Artillery and 1 Tank moved from Hsingan to Jinan
            1 Artillery, 2 Infantrys and 1 Tank moved from Hsingan to Quingdao
            1 Infantry moved from Akina to sz15
            1 Infantry and 1 T.Boat moved from sz15 to sz1
            1 Infantry moved from sz1 to Yakutsk
            1 Artillery and 1 Infantry moved from N.Japan to sz7
            1 Artillery, 1 Infantry and 1 Transport moved from sz7 to sz1
            1 Artillery and 1 Infantry moved from sz1 to Yakutsk
            1 Infantry and 1 Tank moved from N.Japan to sz15
            1 Infantry, 1 Tank and 1 Transport moved from sz15 to sz1
            1 Infantry and 1 Tank moved from sz1 to Vostok
            1 Bomber moved from Akina to Vostok
            1 EarlyFighter moved from Akina to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 6 Infantrys and 2 Tankettes; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in Amursk
                Masaharu attack with 1 Artillery, 3 Infantrys and 1 Tank
                Russians defend with 1 AAGun, 1 Bunker and 1 Factory
                    Masaharu roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Amursk, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Amursk
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Amursk, round 3 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Amursk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Amursk
                    Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Amursk, round 4 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Amursk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk
                Masaharu win, taking Amursk from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Masaharu: 3 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in Quingdao
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Quingdao, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Quingdao, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Quingdao
                Masaharu win, taking Quingdao from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Jinan
                Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Jinan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Belogorsk
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                Russians defend with 1 Bunker
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 2 : 0/5 hits, 1.33 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 2 : 0/1 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 3 : 1/5 hits, 1.33 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Masaharu lost in Belogorsk
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Belogorsk, round 4 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Belogorsk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Belogorsk
                Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Yakutsk
                Masaharu attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yakutsk
                Masaharu win, taking Yakutsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vostok
                Masaharu attack with 1 Bomber, 1 Infantry and 1 Tank
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Bomber, 1 Infantry and 1 Tank in Vostok, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vostok
                Masaharu win, taking Vostok from Russians with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Vostok to Akina
            2 Infantrys and 2 Tanks moved from Akina to sz15
            1 EarlyFighter moved from Belogorsk to Manchuria
            3 Infantrys moved from Akina to N.Japan
    
        Place Units - Masaharu
            6 Infantrys and 2 Tankettes placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 32 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -1.00
    Russians : -0.17
    

    Savegame



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 1
    
        Combat Move - Russians
            1 Infantry moved from Kyzal to N.Mongolia
            1 Infantry moved from Jinquan to N.Mongolia
            2 Tanks moved from Kaask to N.Mongolia
            1 EarlyFighter moved from Kaask to N.Mongolia
            1 Infantry moved from Angarsk to Ustkut
            2 Infantrys moved from Irkutsk to Ustkut
            2 Infantrys moved from Ulaan Ude to Tulun
            1 Infantry moved from Bratsk to Ustkut
            1 Artillery moved from Kaask to Tulun
            1 Artillery moved from Kaask to Kyzal
            4 Infantrys moved from Kaask to Kyzal
            1 Infantry moved from Krasnoyarsk to Kaask
            1 Infantry moved from Kyzyl to Jinquan
            1 Tank moved from Achinsk to Jinquan
            1 Artillery moved from Achinsk to Kyzyl
            1 Infantry moved from Achinsk to Kyzyl
            1 Tank moved from Abakan to Jinquan
            1 Infantry moved from Maltan to Haixi
            1 Submarine moved from sz4 to sz6
    
        Purchase Units - Russians
            Russians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in N.Mongolia
                Russians attack with 1 EarlyFighter, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Russians roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in N.Mongolia, round 2 : 0/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in N.Mongolia, round 3 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral lost in N.Mongolia
                Russians loses 0 PUs for violating N.Mongolias neutrality.
                Russians win, taking N.Mongolia from Neutral with 1 EarlyFighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Bunker
    
        Non Combat Move - Russians
            1 EarlyFighter moved from N.Mongolia to Tulun
    
        Place Units - Russians
            3 Infantrys placed in Kaask
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.00
    Russians : -1.33
    

    Savegame



  • TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Carriers, 1 Cruiser, 4 EarlyFighters and 5 Submarines moved from sz25 to sz23
            1 Artillery moved from Frenchindochina to sz73
            1 Artillery and 1 Transport moved from sz73 to sz68
            1 Infantry moved from Manila to sz68
            1 Artillery, 1 Infantry and 1 Transport moved from sz68 to sz70
            1 Infantry moved from sz70 to Davao
            1 Artillery moved from sz70 to Davao
            2 Tanks moved from Manila to sz71
            1 Artillery moved from Manila to sz71
            1 Artillery, 2 Tanks and 3 Transports moved from sz71 to sz72
            3 Infantrys moved from Iwo Jima to sz72
            1 Artillery, 3 Infantrys, 2 Tanks and 3 Transports moved from sz72 to sz70
            3 Infantrys moved from sz70 to Davao
            2 Tanks moved from sz70 to Davao
            1 Artillery moved from sz70 to Davao
            2 EarlyFighters moved from sz71 to Davao
            1 Battleship moved from sz71 to sz70
            1 Carrier moved from sz71 to sz70
            2 EarlyFighters moved from sz73 to Davao
            1 Carrier moved from sz73 to sz70
            1 Infantry moved from Frenchindochina to sz73
            1 Infantry and 1 T.Boat moved from sz73 to sz60
            1 Submarine moved from sz68 to sz60
            1 Destroyer moved from sz73 to sz60
            1 Infantry moved from sz60 to W.Borneo
            1 Bomber moved from Japan to Davao
            1 Bomber moved from Naha to Davao
            1 Submarine moved from sz71 to sz60
            2 Tanks moved from S.Japan to sz78
            2 Infantrys moved from S.Japan to sz78
            1 Infantry moved from Iwo Jima to sz75
            2 Infantrys, 2 Tanks and 2 Transports moved from sz78 to sz71
            1 Infantry and 1 T.Boat moved from sz75 to sz71
            1 Infantry moved from sz71 to Samar
            1 Tank moved from sz71 to Samar
            1 Tank moved from sz71 to Punay
            1 Infantry moved from sz71 to Punay
            1 Infantry moved from sz71 to S
                  Yamamoto take S from Americans
            2 EarlyFighters moved from sz78 to Samar
            1 EarlyFighter moved from sz78 to Punay
            1 EarlyFighter moved from sz78 to Samar
            2 Carriers moved from sz78 to sz71
            1 Infantry moved from Kamchatka to sz7
            1 Tank moved from Kamchatka to sz7
            1 Transport moved from sz7 to sz16
            1 Tank moved from Japan to sz16
            1 Infantry moved from Japan to sz16
            1 Infantry, 1 Tank and 1 Transport moved from sz16 to sz7
            1 Tank moved from sz7 to Ostrov
            1 Infantry moved from sz7 to Ostrov
            1 Tank moved from Kamchatka to Magadan
            1 Tank moved from Palana to Magadan
            1 Infantry moved from Kamchatka to sz2
            1 Infantry moved from sz2 to Ostrov
            1 Infantry, 1 Tank and 1 Transport moved from sz7 to sz3
            1 Infantry moved from sz3 to Attla
            1 Tank moved from sz3 to Attla
            1 Submarine moved from sz71 to sz70
            1 Destroyer moved from sz71 to sz70
            1 Destroyer moved from sz7 to sz3
            1 Submarine moved from sz7 to sz3
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Transport, 1 Bomber, 1 Carrier and 1 Fighter; Remaining resources: 3 PUs; 
    
        Combat - Yamamoto
            Battle in Ostrov
                Yamamoto attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in Ostrov, round 2 : 1/3 hits, 0.83 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Ostrov
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Ostrov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Ostrov
                    Yamamoto roll dice for 1 Tank in Ostrov, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Bunker in Ostrov, round 4 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians lost in Ostrov
                Yamamoto win, taking Ostrov from Russians with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Russians: 1 Bunker
            Battle in sz60
                Yamamoto attack with 1 Destroyer, 2 Submarines and 1 T.Boat
                Dutch defend with 2 Transports
                    Yamamoto roll dice for 2 Submarines in sz60, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz60, round 2 : 0/2 hits, 0.67 expected hits
                    Dutch roll dice for 2 Transports in sz60, round 2 : 1/2 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in sz60
                    Yamamoto roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz60, round 3 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 2 Transports in sz60, round 3 : 0/2 hits, 0.33 expected hits
                    1 Transport owned by the Dutch lost in sz60
                    Yamamoto roll dice for 1 Submarine in sz60, round 4 : 1/1 hits, 0.33 expected hits
                    1 Transport owned by the Dutch lost in sz60
                Yamamoto win with 1 Destroyer, 1 Submarine and 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Submarine
                Casualties for Dutch: 2 Transports
            Battle in W.Borneo
            Battle in Magadan
                Yamamoto attack with 2 Tanks
                Russians defend with 1 Infantry
                    Yamamoto roll dice for 2 Tanks in Magadan, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Magadan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Magadan
                Yamamoto win, taking W.Borneo from British, taking Magadan from Russians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Attla
                Yamamoto attack with 1 Infantry and 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Attla, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Infantry in Attla, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Attla
                Yamamoto win, taking Attla from Americans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Samar
                Yamamoto attack with 3 EarlyFighters, 1 Infantry and 1 Tank
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 3 EarlyFighters, 1 Infantry and 1 Tank in Samar, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 2 Infantrys in Samar, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Samar
                Yamamoto win, taking Samar from Americans with 3 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 2 Infantrys
            Battle in Punay
                Yamamoto attack with 1 EarlyFighter, 1 Infantry and 1 Tank
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 EarlyFighter, 1 Infantry and 1 Tank in Punay, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Infantry in Punay, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Punay
                Yamamoto win, taking Punay from Americans with 1 EarlyFighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Davao
                Yamamoto attack with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 4 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 1 EarlyFighter, 1 Factory, 1 Infantry, 4 Marines and 2 Tanks; Dutch defend with 1 EarlyFighter
                    AA fire in Davao : 1/0 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 1 Battleship in Davao, round 2 : 0/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters, 4 Infantrys and 2 Tanks in Davao, round 2 : 3/13 hits, 5.00 expected hits
                    Americans roll dice for 2 EarlyFighters, 1 Infantry, 4 Marines and 2 Tanks in Davao, round 2 : 4/9 hits, 3.67 expected hits
                    2 Marines owned by the Americans, 4 Infantrys owned by the Yamamoto and 1 Infantry owned by the Americans lost in Davao
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters and 2 Tanks in Davao, round 3 : 4/9 hits, 4.00 expected hits
                    Americans roll dice for 2 EarlyFighters, 2 Marines and 2 Tanks in Davao, round 3 : 3/6 hits, 2.67 expected hits
                    2 Marines owned by the Americans, 2 Artillerys owned by the Yamamoto, 2 Tanks owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in Davao
                    Yamamoto roll dice for 2 Bombers, 2 EarlyFighters and 2 Tanks in Davao, round 4 : 3/6 hits, 3.00 expected hits
                    Americans roll dice for 2 EarlyFighters in Davao, round 4 : 1/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Dutch, 1 EarlyFighter owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in Davao
                Yamamoto win, taking Davao from Americans with 2 Bombers, 1 EarlyFighter and 2 Tanks remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 2 Artillerys, 3 EarlyFighters and 4 Infantrys
                Casualties for Americans: 1 EarlyFighter, 1 Infantry, 4 Marines and 2 Tanks
                Casualties for Dutch: 1 EarlyFighter
            Battle in sz23
                Yamamoto attack with 2 Carriers, 1 Cruiser, 4 EarlyFighters and 5 Submarines
                Americans defend with 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports
                    Yamamoto roll dice for 5 Submarines in sz23, round 2 : 2/5 hits, 1.67 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Submarine in sz23, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 Carriers, 1 Cruiser and 4 EarlyFighters in sz23, round 2 : 2/7 hits, 2.17 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters and 2 Transports in sz23, round 2 : 5/7 hits, 3.00 expected hits
                    1 Submarine owned by the Americans, 3 Submarines owned by the Yamamoto, 2 Carriers owned by the Yamamoto and 2 Transports owned by the Americans lost in sz23
                    Yamamoto roll dice for 2 Submarines in sz23, round 3 : 2/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz23, round 3 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Battleship, 1 Carrier, 1 Destroyer and 2 EarlyFighters in sz23, round 3 : 4/5 hits, 2.67 expected hits
                    1 Destroyer owned by the Americans, 1 Carrier owned by the Americans, 2 Submarines owned by the Yamamoto, 2 EarlyFighters owned by the Americans and 2 EarlyFighters owned by the Yamamoto lost in sz23
                    Yamamoto roll dice for 1 Cruiser and 2 EarlyFighters in sz23, round 4 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 Battleship in sz23, round 4 : 1/1 hits, 0.67 expected hits
                    1 Battleship owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz23
                Yamamoto win with 1 Cruiser and 1 EarlyFighter remaining. Battle score for attacker is -6
                Casualties for Yamamoto: 2 Carriers, 3 EarlyFighters and 5 Submarines
                Casualties for Americans: 1 Battleship, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 1 Submarine and 2 Transports
    
        Non Combat Move - Yamamoto
            1 EarlyFighter could not land in sz23 and was removed
            1 Tank moved from E.Shansi to Shansi
            2 Infantrys moved from Shantung to Shansi
            1 Infantry moved from E.Shansi to Shansi
            4 Infantrys moved from Manchuria to Hsingan
            2 Artillerys moved from Manchuria to Hsingan
            1 Tank moved from Manchuria to Quingdao
            1 Artillery moved from N.French I. to Frenchindochina
            1 Tank moved from N.French I. to Frenchindochina
            3 EarlyFighters moved from Samar to sz71
            1 EarlyFighter moved from Punay to sz71
            2 Bombers moved from Davao to Mindanao
            1 EarlyFighter moved from Davao to sz70
    
        Place Units - Yamamoto
            1 B.Transport and 1 Carrier placed in sz78
            1 Fighter placed in sz78
            1 Bomber placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 59 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Americans : 3.83
    AA fire in Davao : : 0.00
    Russians : 0.17
    Dutch : 0.33
    

    Savegame



  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Chinese
            2 EarlyFighters moved from Tsingnan to Sian
            1 Artillery moved from Szechwan to Sian
            5 Infantrys moved from Chunking to N.French I.
            2 Infantrys moved from Kwangsi to N.French I.
            1 Infantry moved from Szechwan to Sian
            1 Tank moved from Kwangsi to N.Chunking
            1 Tank moved from Chunking to N.Chunking
            1 Infantry moved from Agra to Punjab
            1 Artillery moved from Agra to Punjab
            1 Tank moved from Agra to Punjab
            1 Infantry moved from Gobi to S.Mongolia
            1 Infantry moved from Tsingnan to S.Mongolia
            1 Artillery moved from Tsingnan to S.Mongolia
            2 Infantrys moved from Gansu to Szechwan
            5 Infantrys moved from Tsingnan to Gansu
            1 Artillery moved from Tsingnan to Gansu
            3 Infantrys moved from Xining to Tsingnan
            1 Infantry moved from Quyan to Cheng
            1 Artillery moved from Quyan to Cheng
            1 Infantry moved from W.Mongolia to Gobi
            1 Tank moved from W.Mongolia to S.Mongolia
            1 Tank moved from Gobi to Gansu
            1 Tank moved from Gobi to S.Mongolia
            1 Tank moved from Gobi to Gansu
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Bomber, 4 Infantrys and 3 Mech.Infs; Remaining resources: 2 PUs; 
    
        Combat - Chinese
            Battle in S.Mongolia
                Chinese attack with 1 Artillery, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker
                    Chinese roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in S.Mongolia, round 2 : 1/5 hits, 1.83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in S.Mongolia
                    Chinese roll dice for 1 Artillery, 1 Infantry and 2 Tanks in S.Mongolia, round 3 : 3/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker in S.Mongolia, round 3 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia
                Chinese loses 0 PUs for violating S.Mongolias neutrality.
                Chinese win, taking S.Mongolia from Neutral with 1 Artillery and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Neutral: 1 Bunker
            Battle in N.French I.
                Chinese attack with 7 Infantrys
                Yamamoto defend with 1 Artillery
                    Chinese roll dice for 7 Infantrys in N.French I., round 2 : 0/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French I., round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French I.
                    Chinese roll dice for 6 Infantrys in N.French I., round 3 : 0/6 hits, 1.00 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French I., round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French I.
                    Chinese roll dice for 5 Infantrys in N.French I., round 4 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French I., round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French I.
                    Chinese roll dice for 4 Infantrys in N.French I., round 5 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French I., round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.French I.
                    Chinese roll dice for 3 Infantrys in N.French I., round 6 : 1/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Artillery in N.French I., round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto lost in N.French I.
                Chinese win, taking N.French I. from Yamamoto with 3 Infantrys remaining. Battle score for attacker is -4
                Casualties for Chinese: 4 Infantrys
                Casualties for Yamamoto: 1 Artillery
            Battle in Sian
                Chinese attack with 1 Artillery, 2 EarlyFighters and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Sian, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Artillery, 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Punjab
                Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Punjab, round 2 : 1/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Punjab
                Chinese loses 0 PUs for violating Punjabs neutrality.
                Chinese win, taking Punjab from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Sian to Szechwan
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Xining
            1 Bomber and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Hisaichi : -0.33
    Yamamoto : 2.33
    Chinese : -3.17
    

    Savegame



  • TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            2 Tanks moved from Vladivostok to Tientsin
            1 Infantry moved from Manchuria to Tientsin
            1 Artillery and 1 Infantry moved from Vladivostok to sz79
            1 Infantry moved from Seoul to sz79
            1 Carrier, 1 Destroyer, 2 EarlyFighters and 3 Submarines moved from sz68 to sz60
            2 Artillerys and 2 Infantrys moved from Mindanao to sz70
            2 Artillerys, 1 Battleship, 1 Destroyer, 2 Infantrys, 1 Submarine and 2 Transports moved from sz70 to sz60
            1 Infantry moved from Hongkong to sz67
            1 Artillery moved from Hongkong to sz67
            3 Tanks moved from Hongkong to sz67
            4 Infantrys moved from Kwangtung to sz67
            1 Infantry moved from Macau to Kwangsi
                  Yamamoto take Kwangsi from Chinese
            1 Infantry and 1 T.Boat moved from sz67 to sz68
            1 Infantry moved from sz68 to Borneo
            1 Artillery, 1 B.Transport, 1 Carrier, 2 EarlyFighters and 2 Infantrys moved from sz79 to sz68
            1 Artillery, 2 EarlyFighters and 2 Infantrys moved from sz68 to Borneo
            1 Artillery, 1 Carrier, 1 Destroyer, 2 EarlyFighters, 4 Infantrys, 3 Tanks and 4 Transports moved from sz67 to sz60
            3 Artillerys, 6 Infantrys and 3 Tanks moved from sz60 to S.Borneo
            2 Bombers moved from Manila to S.Borneo
            4 Infantrys moved from Hopeh to E.Shansi
            1 Infantry moved from Shansi to Sian
            1 Infantry moved from Nanking to Sian
            1 Tank moved from Kichedung to Shansi
            1 EarlyFighter moved from Fukien to Sian
            1 Infantry moved from Hankou to Kiangsi
                  Hisaichi take Kiangsi from Chinese
            3 Tanks moved from Kwangtung to Hanan
            1 Infantry moved from Hankou to Hanan
            1 Tank moved from Kwangtung to Hanan
            1 Artillery moved from Hankou to Hanan
            2 Tanks moved from Nanking to Shansi
            1 Artillery moved from Shansi to Sian
            2 Infantrys moved from Kichedung to Nanking
            1 Artillery moved from Kwangtung to Kiangsi
            1 EarlyFighter moved from Seoul to Kwangtung
            2 Infantrys, 2 Tanks and 2 Transports moved from sz15 to sz79
            1 Artillery and 1 Infantry moved from Vladivostok to Manchuria
            4 EarlyFighters moved from sz60 to S.Borneo
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Artillerys, 1 B.Transport, 2 Bombers, 5 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Borneo
                Hisaichi attack with 1 Artillery, 2 EarlyFighters and 3 Infantrys
                British defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 3 Infantrys in Borneo, round 2 : 1/6 hits, 1.67 expected hits
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Borneo, round 2 : 2/4 hits, 1.50 expected hits
                    1 Infantry owned by the British and 2 Infantrys owned by the Hisaichi lost in Borneo
                    Hisaichi roll dice for 1 Artillery, 2 EarlyFighters and 1 Infantry in Borneo, round 3 : 0/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 3 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Borneo
                    Hisaichi roll dice for 2 EarlyFighters in Borneo, round 4 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in Borneo, round 4 : 2/3 hits, 1.17 expected hits
                    2 EarlyFighters owned by the Hisaichi and 1 Infantry owned by the British lost in Borneo
                Dutch win with 1 Artillery and 1 Tank remaining. Battle score for attacker is -22
                Casualties for Hisaichi: 1 Artillery, 2 EarlyFighters and 3 Infantrys
                Casualties for British: 2 Infantrys
            Battle in S.Borneo
                Hisaichi attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 3 Tanks
                Dutch defend with 1 AAGun, 3 Artillerys, 1 EarlyFighter, 1 Factory, 8 Infantrys and 1 Tank
                    AA fire in S.Borneo : 1/0 hits, 1.00 expected hits
                    1 Bomber owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 1 Battleship in S.Borneo, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Dutch lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters, 6 Infantrys and 3 Tanks in S.Borneo, round 2 : 5/17 hits, 6.00 expected hits
                    Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 7 Infantrys and 1 Tank in S.Borneo, round 2 : 4/12 hits, 4.33 expected hits
                    5 Infantrys owned by the Dutch and 4 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters, 2 Infantrys and 3 Tanks in S.Borneo, round 3 : 5/13 hits, 5.17 expected hits
                    Dutch roll dice for 3 Artillerys, 1 EarlyFighter, 2 Infantrys and 1 Tank in S.Borneo, round 3 : 2/7 hits, 2.67 expected hits
                    3 Artillerys owned by the Dutch, 2 Infantrys owned by the Dutch and 2 Infantrys owned by the Hisaichi lost in S.Borneo
                    Hisaichi roll dice for 3 Artillerys, 1 Bomber, 4 EarlyFighters and 3 Tanks in S.Borneo, round 4 : 6/11 hits, 4.50 expected hits
                    Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 4 : 0/2 hits, 1.00 expected hits
                    1 EarlyFighter owned by the Dutch and 1 Tank owned by the Dutch lost in S.Borneo
                Hisaichi captures 27PUs while taking Dutch capital
                Hisaichi win, taking S.Borneo from Dutch with 3 Artillerys, 1 Bomber, 4 EarlyFighters and 3 Tanks remaining. Battle score for attacker is 15
                Casualties for Hisaichi: 1 Bomber and 6 Infantrys
                Casualties for Dutch: 3 Artillerys, 1 EarlyFighter, 8 Infantrys and 1 Tank
            Battle in Hanan
                Hisaichi attack with 1 Artillery, 1 Infantry and 4 Tanks
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Hanan, round 2 : 5/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 Infantry in Hanan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hanan
                Hisaichi win, taking Hanan from Chinese with 1 Artillery and 4 Tanks remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Sian
                Hisaichi attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Sian, round 2 : 0/4 hits, 1.17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Sian, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                1 Artillery retreated to Shansi
                Chinese win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Hisaichi
            4 EarlyFighters moved from S.Borneo to sz60
            1 Bomber moved from S.Borneo to Phuket
            1 EarlyFighter moved from Sian to Shansi
    
        Place Units - Hisaichi
            2 Bombers and 3 Infantrys placed in Seoul
            1 B.Transport placed in sz79
            2 Artillerys, 2 Infantrys and 2 Mech.Infs placed in Hongkong
    
        Turn Complete - Hisaichi
            Hisaichi collect 57 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    AA fire in S.Borneo : : 0.00
    Chinese : 1.33
    Dutch : 0.17
    

    Savegame



  • TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Dutch
            2 Infantrys moved from E.Borneo to Borneo
            1 Destroyer moved from sz57 to sz49
            1 T.Boat moved from sz57 to sz50
            1 T.Boat moved from sz50 to sz49
            1 Transport moved from sz57 to sz59
            1 Artillery moved from Bali to sz59
            1 Infantry moved from Bali to sz59
            1 Artillery, 1 Infantry and 1 Transport moved from sz59 to sz69
            1 Artillery moved from sz69 to Borneo
            1 Infantry moved from sz69 to Borneo
            1 Artillery moved from Sarong to New Guinea
            1 Infantry moved from Sarong to New Guinea
    
        Non Combat Move - Dutch
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 2
    
        Combat Move - Thai
            1 Infantry moved from Phuket to sz73
            1 Infantry and 1 Transport moved from sz73 to sz60
            1 Infantry moved from sz60 to Sumatra
                  Thai take Sumatra from Dutch
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 Transport moved from sz73 to sz60
            1 Destroyer moved from sz73 to sz60
            1 T.Boat moved from sz68 to sz60
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


Log in to reply
 

Welcome to the new forums! For security and technical reasons, we did not migrate your password. Therefore to get started, please reset your password. You may use your email address or username. Please note that your username is not your display name.

If you're having problems, please send an email to webmaster@axisandallies.org

T-shirts, Hats, and More

Suggested Topics

  • 88
  • 51
  • 93
  • 13
  • 133
  • 427
  • 127
  • 41
I Will Never Grow Up Games

65
Online

13.3k
Users

33.6k
Topics

1.3m
Posts