• '19

    Plasmaboy vs AldoRaine live continuation.

  • '19

    TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • thinking i made a error here i was looking through prvious posts trying to find a thread with codyf so i could start a new game thread with him.

  • '19

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:52:16 PM
    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Tambov to Rostov
            1 infantry moved from Volgograd to Rostov
            2 fighters and 1 tactical_bomber moved from Russia to Rostov
            2 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Rostov
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/6 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Rostov to Russia
            1 fighter moved from Bryansk to Russia
            1 tactical_bomber moved from Rostov to Russia
            2 artilleries moved from Volgograd to Tambov
            2 aaGuns and 11 infantry moved from Novosibirsk to Samara
            5 infantry moved from Vologda to Russia
            1 infantry moved from Urals to Vologda
            1 aaGun moved from Tambov to Bryansk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Smolensk to Bryansk
            3 infantry moved from Russia to Tambov
            2 mech_infantrys moved from Russia to Tambov
    
        Place Units - Russians
            10 infantry placed in Russia
            1 artillery and 2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 3.00
    

    Savegame


  • TripleA Move Summary: Japanese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            1 fighter moved from 37 Sea Zone to 45 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Sikang to Yunnan
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Shensi
            1 bomber moved from Burma to Shensi
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Shantung to Manchuria
            1 mech_infantry moved from Shantung to Manchuria
            1 mech_infantry moved from Shantung to Jehol
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 fighter moved from 37 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
            1 fighter moved from 37 Sea Zone to 45 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Sikang to Yunnan
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Shensi
            1 bomber moved from Burma to Shensi
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Shantung to Manchuria
            1 mech_infantry moved from Shantung to Manchuria
            1 mech_infantry moved from Shantung to Jehol
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 4 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippines
                Japanese attack with 2 infantry
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                Americans win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer; ANZAC defend with 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
                Casualties for ANZAC: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in Shensi
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 destroyer and 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Shan State to Burma
            1 bomber moved from Shensi to Kweichow
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Malaya
            3 armour placed in Shantung
            3 mech_infantrys placed in Kiangsu
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.00
    ANZAC : -0.50
    Chinese : 0.67
    Japanese : -4.33
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            2 fighters moved from 46 Sea Zone to 42 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 artillery moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 fighter moved from Queensland to 42 Sea Zone
            2 bombers moved from Persia to Saudi Arabia
            1 armour moved from Egypt to Saudi Arabia
            2 fighters moved from Trans-Jordan to Saudi Arabia
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Saudi Arabia
            1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            3 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 bomber moved from Kansu to Shensi
            1 bomber moved from Buryatia to Shensi
            1 bomber moved from Eastern United States to Spain
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Saudi Arabia
                Americans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 2 : 1/6 hits, 3.00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 3 : 6/6 hits, 3.00 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Normandy Bordeaux from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Neutral_True: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Spain
                Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Spain, round 2 : 6/13 hits, 3.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Shensi
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Shensi, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Shensi to Kansu
            2 bombers moved from Saudi Arabia to India
            2 fighters moved from Saudi Arabia to Trans-Jordan
            1 artillery moved from Algeria to Morocco
            1 bomber moved from Spain to Gibraltar
            1 fighter moved from Spain to Gibraltar
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 45 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 46 Sea Zone to 55 Sea Zone
            3 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
            1 carrier moved from 30 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - Americans
            1 armour and 3 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Western United States
            2 bombers placed in Eastern United States
            2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,5,6,4,4,3,1,3,5,3,6,2,2,6,1,6,4,5,3
            Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans : 4.67
    Neutral_True : 0.00
    Japanese : 0.00
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Shensi from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
            1 infantry moved from 105 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
            1 submarine moved from 46 Sea Zone to 45 Sea Zone
            2 fighters moved from 46 Sea Zone to 42 Sea Zone
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 artillery moved from New Guinea to Dutch New Guinea
                  Americans take Dutch New Guinea from Japanese
            1 fighter moved from Queensland to 42 Sea Zone
            2 bombers moved from Persia to Saudi Arabia
            1 armour moved from Egypt to Saudi Arabia
            2 fighters moved from Trans-Jordan to Saudi Arabia
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Saudi Arabia
            1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys moved from Gibraltar to Spain
            3 infantry moved from Central United States to 101 Sea Zone
            2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 bomber moved from Kansu to Shensi
            1 bomber moved from Buryatia to Shensi
            1 bomber moved from Eastern United States to Spain
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Saudi Arabia
                Americans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 2 : 1/6 hits, 3.00 expected hits
                    Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Saudi Arabia
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 3 : 6/6 hits, 3.00 expected hits
                    Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                Americans win, taking Normandy Bordeaux from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Neutral_True: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Spain
                Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Spain, round 2 : 6/13 hits, 3.67 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 6 infantry
            Battle in 45 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Shensi
                Americans attack with 2 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 2 bombers in Shensi, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Americans win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Shensi to Kansu
            2 bombers moved from Saudi Arabia to India
            2 fighters moved from Saudi Arabia to Trans-Jordan
            1 artillery moved from Algeria to Morocco
            1 bomber moved from Spain to Gibraltar
            1 fighter moved from Spain to Gibraltar
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 46 Sea Zone to 45 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 46 Sea Zone to 55 Sea Zone
            3 fighters moved from 42 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
            1 carrier moved from 30 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 infantry moved from Queensland to Northern Territory
    
        Place Units - Americans
            1 armour and 3 infantry placed in Central United States
            1 fighter and 1 tactical_bomber placed in Western United States
            2 bombers placed in Eastern United States
            2 destroyers and 3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,5,6,4,4,3,1,3,5,3,6,2,2,6,1,6,4,5,3
            Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Shensi
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Shensi from Japanese with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            2 armour and 3 mech_infantrys moved from Persia to Turkey
            2 artilleries and 3 mech_infantrys moved from Iraq to Turkey
            1 fighter moved from Trans-Jordan to Turkey
            1 armour moved from Trans-Jordan to Turkey
            1 infantry moved from Northwest Persia to Turkey
            1 armour moved from Egypt to Alexandria
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 cruiser moved from 92 Sea Zone to 98 Sea Zone
            1 armour and 3 infantry moved from Egypt to 98 Sea Zone
            1 armour and 3 infantry moved from 98 Sea Zone to Alexandria
            1 mech_infantry moved from Eastern Persia to Afghanistan
            1 bomber moved from India to Turkey
    
        Combat - British
            Battle in Southern France
            Battle in Turkey
                British attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys
                Neutral_True defend with 8 infantry
                    British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys in Turkey, round 2 : 5/14 hits, 4.83 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
                    2 mech_infantrys owned by the British, 5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
                    British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys in Turkey, round 3 : 3/11 hits, 4.33 expected hits
                    Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_True lost in Turkey
                British win, taking Southern France from Germans, taking Turkey from Neutral_True with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Neutral_True: 8 infantry
            Battle in Afghanistan
                British attack with 1 mech_infantry
                Neutral_True defend with 4 infantry
                    British roll dice for 1 mech_infantry in Afghanistan, round 2 : 1/1 hits, 0.17 expected hits
                    Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Afghanistan
                Neutral_True win with 3 infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Neutral_True: 1 infantry
            Battle in Alexandria
                British attack with 2 armour and 3 infantry
                Italians defend with 1 artillery and 1 mech_infantry
                    British roll dice for 2 battleships and 2 cruisers in Alexandria, round 2 : 2/4 hits, 2.33 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 armour and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
            1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
            1 infantry moved from Trans-Jordan to Egypt
            1 armour moved from Eastern Persia to India
            1 armour and 1 mech_infantry moved from West India to India
            1 bomber moved from Turkey to Trans-Jordan
            1 fighter moved from Turkey to Trans-Jordan
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            3 armour placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            1 bomber placed in United Kingdom
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -0.67
    Italians : -0.67
    Americans : 4.67
    Neutral_True : 0.00
    Chinese : -0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 infantry moved from France to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 infantry moved from France to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 93 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Archangel
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
                Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Italians attack with 3 fighters and 2 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Southern France to Southern Italy
            1 infantry moved from Northern Italy to France
            1 mech_infantry moved from Northern Italy to France
            1 artillery moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
            1 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Bessarabia to Western Ukraine
            1 fighter moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.50
    British : -0.33
    Russians : 0.67
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
    France : 1 infantry and 1 mech_infantry
    Romania : 1 mech_infantry
    Northern Italy : 3 artilleries and 1 factory_major
    Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 12 infantry
    Belarus : 1 infantry
    Archangel : 1 flag, 1 armour
    Western Ukraine : 1 artillery
    Greece : 1 flag
    97 Sea Zone : 1 destroyer and 1 transport
    

    Production/PUs Summary :

    Germans : 49 / 68
    Russians : 23 / 34
    Japanese : 58 / 62
    Americans : 66 / 99
    Chinese : 4 / 5
    British : 37 / 49
    UK_Pacific : 5 / 8
    Italians : 14 / 14
    ANZAC : 14 / 18
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 12 / 0
    

    Dice Statistics:

    Total
            1 was rolled 157 times
            2 was rolled 165 times
            3 was rolled 159 times
            4 was rolled 143 times
            5 was rolled 149 times
            6 was rolled 150 times
        Average roll : 3.446
        Median : 3.000
        Variance : 0.344
        Standard Deviation : 0.586
        Total rolls : 923
    
    Null / Other
            1 was rolled 2 times
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.667
        Median : 3.000
        Variance : 0.688
        Standard Deviation : 0.829
        Total rolls : 9
    
    Germans Combat
            1 was rolled 29 times
            2 was rolled 42 times
            3 was rolled 35 times
            4 was rolled 39 times
            5 was rolled 33 times
            6 was rolled 30 times
        Average roll : 3.457
        Median : 3.000
        Variance : 0.625
        Standard Deviation : 0.790
        Total rolls : 208
    
    British Combat
            1 was rolled 20 times
            2 was rolled 17 times
            3 was rolled 21 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 14 times
        Average roll : 3.321
        Median : 3.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 106
    
    Italians Combat
            1 was rolled 15 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 10 times
            5 was rolled 11 times
            6 was rolled 14 times
        Average roll : 3.287
        Median : 3.000
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 87
    
    Americans Combat
            1 was rolled 20 times
            2 was rolled 13 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 10 times
            6 was rolled 9 times
        Average roll : 3.089
        Median : 3.000
        Variance : 0.959
        Standard Deviation : 0.979
        Total rolls : 79
    
    Neutral_Axis Combat
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 32 times
            2 was rolled 25 times
            3 was rolled 26 times
            4 was rolled 27 times
            5 was rolled 35 times
            6 was rolled 29 times
        Average roll : 3.546
        Median : 4.000
        Variance : 0.428
        Standard Deviation : 0.654
        Total rolls : 174
    
    French Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 3.893
        Median : 4.000
        Variance : 0.642
        Standard Deviation : 0.801
        Total rolls : 28
    
    ANZAC Combat
            2 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 3.667
        Median : 3.000
        Variance : 1.091
        Standard Deviation : 1.044
        Total rolls : 12
    
    Neutral_True Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 1.259
        Standard Deviation : 1.122
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 12 times
            2 was rolled 14 times
            3 was rolled 8 times
            4 was rolled 10 times
            5 was rolled 14 times
            6 was rolled 18 times
        Average roll : 3.711
        Median : 4.000
        Variance : 0.818
        Standard Deviation : 0.904
        Total rolls : 76
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 6 times
            3 was rolled 7 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 8 times
        Average roll : 3.677
        Median : 3.000
        Variance : 1.028
        Standard Deviation : 1.014
        Total rolls : 31
    
    Russians Combat
            1 was rolled 12 times
            2 was rolled 15 times
            3 was rolled 16 times
            4 was rolled 13 times
            5 was rolled 11 times
            6 was rolled 9 times
        Average roll : 3.303
        Median : 3.000
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 76
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from India to Yunnan
    
        Combat - ANZAC
            Battle in Yunnan
                ANZAC attack with 4 fighters
                Japanese defend with 1 infantry and 1 mech_infantry
                    ANZAC roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                ANZAC win with 1 fighter remaining. Battle score for attacker is -23
                Casualties for ANZAC: 3 fighters
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Yunnan to India
            1 fighter moved from 55 Sea Zone to India
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : 1.33
    

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from India to Yunnan
    
        Combat - ANZAC
            Battle in Yunnan
                ANZAC attack with 4 fighters
                Japanese defend with 1 infantry and 1 mech_infantry
                    ANZAC roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    2 fighters owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
                    ANZAC roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                ANZAC win with 1 fighter remaining. Battle score for attacker is -23
                Casualties for ANZAC: 3 fighters
                Casualties for Japanese: 1 infantry and 1 mech_infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Yunnan to India
            1 fighter moved from 55 Sea Zone to India
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from Trans-Jordan to Gibraltar
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.50
    Japanese : 1.33
    

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 105 Sea Zone
            1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 fighter moved from 113 Sea Zone to Normandy Bordeaux
            1 fighter moved from 113 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from Novgorod to 113 Sea Zone
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            2 bombers and 2 tactical_bombers moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            22 armour, 2 artilleries, 18 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 artillery moved from France to Normandy Bordeaux
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 fighter moved from Western Germany to 105 Sea Zone
            1 infantry moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 fighter moved from 113 Sea Zone to Normandy Bordeaux
            1 fighter moved from 113 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from Novgorod to 113 Sea Zone
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            1 infantry moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 artillery moved from Ukraine to Rostov
            2 bombers and 2 tactical_bombers moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            22 armour, 2 artilleries, 18 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 artillery moved from France to Normandy Bordeaux
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 5 units heading to Russia
                Russians launches 3 interceptors out of Russia
                    Attackers Fire,  : 0/5 hits, 0.83 expected hits
                    Defenders Fire,  : 0/3 hits, 1.00 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 2/3 hits, 0.50 expected hits
                2 tactical_bombers killed by AA
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 13 damage total.  Damaged units is as follows: factory_major = 7, airfield = 6
            Battle in 105 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 105 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 fighters and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Bryansk
                Germans attack with 23 armour, 2 artilleries, 20 infantry and 13 mech_infantrys
                Russians defend with 1 aaGun and 4 infantry
                    Germans roll dice for 23 armour, 2 artilleries, 20 infantry and 13 mech_infantrys in Bryansk, round 2 : 18/58 hits, 18.00 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 23 armour, 2 artilleries, 19 infantry and 13 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 4 infantry
            Battle in Rostov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            5 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 artillery moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 mech_infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            1 infantry moved from France to Southern France
            1 artillery moved from France to Southern France
            1 artillery moved from France to Southern France
            1 artillery moved from France to Southern France
            2 armour and 3 mech_infantrys moved from Western Germany to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            1 fighter moved from 105 Sea Zone to Southern France
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 artillery moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
            1 tactical_bomber moved from Russia to Ukraine
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Russia to Novgorod
            1 aaGun moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 aaGun moved from Ukraine to Bryansk
            1 aaGun moved from Western Germany to Northern Italy
            1 mech_infantry moved from Southern Italy to Southern France
            1 armour moved from Germany to France
            1 armour moved from Germany to France
            1 armour moved from Germany to France
            1 tactical_bomber moved from 113 Sea Zone to France
    
        Place Units - Germans
            2 submarines placed in 112 Sea Zone
            3 mech_infantrys placed in France
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            3 artilleries and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1.17
    Germans : -0.83
    Defenders Fire,  : : -1.00
    Americans : 0.67
    Attackers Fire,  : : -0.83
    Russians : -1.00
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
    Southern France : 2 armour, 3 artilleries, 3 fighters, 2 infantry and 5 mech_infantrys
    France : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
    Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
    Germany : 1 factory_major
    Northern Italy : 1 aaGun
    Southern Italy : 2 fighters
    Belarus : 1 flag, 1 artillery
    Karelia : 1 flag
    Baltic States : 1 flag
    Bryansk : 1 flag, 3 aaGuns, 28 armour, 2 artilleries, 19 infantry and 14 mech_infantrys
    Rostov : 1 flag, 1 artillery
    Nenetsia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 artillery and 1 infantry
    Eastern Poland : 1 flag
    Bessarabia : 1 flag
    Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 1 tactical_bomber
    Western Ukraine : 1 flag
    Novgorod : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
    Smolensk : 1 flag, 1 infantry
    112 Sea Zone : 3 submarines
    113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
    104 Sea Zone : 1 destroyer
    Bulgaria : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 55 / 65
    Russians : 19 / 34
    Japanese : 58 / 62
    Americans : 64 / 99
    Chinese : 4 / 5
    British : 37 / 49
    UK_Pacific : 5 / 8
    Italians : 14 / 14
    ANZAC : 14 / 20
    French : 0 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 1 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 12 / 0
    

    Dice Statistics:

    Total
            1 was rolled 219 times
            2 was rolled 239 times
            3 was rolled 215 times
            4 was rolled 216 times
            5 was rolled 224 times
            6 was rolled 202 times
        Average roll : 3.451
        Median : 3.000
        Variance : 0.562
        Standard Deviation : 0.750
        Total rolls : 1315
    
    Null / Other
            1 was rolled 44 times
            2 was rolled 56 times
            3 was rolled 45 times
            4 was rolled 54 times
            5 was rolled 48 times
            6 was rolled 41 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.606
        Standard Deviation : 0.779
        Total rolls : 288
    
    Germans Combat
            1 was rolled 44 times
            2 was rolled 56 times
            3 was rolled 45 times
            4 was rolled 54 times
            5 was rolled 48 times
            6 was rolled 41 times
        Average roll : 3.448
        Median : 3.000
        Variance : 0.606
        Standard Deviation : 0.779
        Total rolls : 288
    
    British Combat
            1 was rolled 20 times
            2 was rolled 17 times
            3 was rolled 21 times
            4 was rolled 19 times
            5 was rolled 15 times
            6 was rolled 14 times
        Average roll : 3.321
        Median : 3.000
        Variance : 0.375
        Standard Deviation : 0.612
        Total rolls : 106
    
    Italians Combat
            1 was rolled 15 times
            2 was rolled 19 times
            3 was rolled 18 times
            4 was rolled 10 times
            5 was rolled 11 times
            6 was rolled 14 times
        Average roll : 3.287
        Median : 3.000
        Variance : 0.762
        Standard Deviation : 0.873
        Total rolls : 87
    
    Americans Combat
            1 was rolled 21 times
            2 was rolled 13 times
            3 was rolled 14 times
            4 was rolled 13 times
            5 was rolled 10 times
            6 was rolled 9 times
        Average roll : 3.062
        Median : 3.000
        Variance : 1.131
        Standard Deviation : 1.063
        Total rolls : 80
    
    Neutral_Axis Combat
            2 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 33 times
            2 was rolled 27 times
            3 was rolled 26 times
            4 was rolled 27 times
            5 was rolled 37 times
            6 was rolled 29 times
        Average roll : 3.531
        Median : 4.000
        Variance : 0.522
        Standard Deviation : 0.722
        Total rolls : 179
    
    French Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 7 times
            4 was rolled 5 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 3.893
        Median : 4.000
        Variance : 0.642
        Standard Deviation : 0.801
        Total rolls : 28
    
    ANZAC Combat
            1 was rolled 1 times
            2 was rolled 4 times
            3 was rolled 4 times
            4 was rolled 2 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.842
        Median : 4.000
        Variance : 0.491
        Standard Deviation : 0.701
        Total rolls : 19
    
    Neutral_True Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 4 times
            5 was rolled 5 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 0.348
        Standard Deviation : 0.590
        Total rolls : 24
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.000
        Variance : 1.259
        Standard Deviation : 1.122
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 12 times
            2 was rolled 14 times
            3 was rolled 8 times
            4 was rolled 10 times
            5 was rolled 14 times
            6 was rolled 18 times
        Average roll : 3.711
        Median : 4.000
        Variance : 0.818
        Standard Deviation : 0.904
        Total rolls : 76
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 6 times
            3 was rolled 7 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 8 times
        Average roll : 3.677
        Median : 3.000
        Variance : 1.028
        Standard Deviation : 1.014
        Total rolls : 31
    
    Russians Combat
            1 was rolled 14 times
            2 was rolled 18 times
            3 was rolled 18 times
            4 was rolled 16 times
            5 was rolled 19 times
            6 was rolled 11 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.484
        Standard Deviation : 0.696
        Total rolls : 96
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 4x airfield, 7x factory_major; Remaining resources: 23 PUs; 
            Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 artillery moved from Volgograd to Samara
            5 mech_infantrys moved from Tambov to Samara
            1 infantry moved from Volgograd to Samara
            3 aaGuns, 1 armour, 11 artilleries and 43 infantry moved from Tambov to Russia
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Volgograd
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    

    Savegame

  • '19

    TripleA Manual Gamesave Post: Russians round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 4x airfield, 7x factory_major; Remaining resources: 23 PUs; 
            Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Rostov
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Smolensk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 fighter and 1 tactical_bomber moved from Rostov to Russia
            1 artillery moved from Volgograd to Samara
            5 mech_infantrys moved from Tambov to Samara
            1 infantry moved from Volgograd to Samara
            3 aaGuns, 1 armour, 11 artilleries and 43 infantry moved from Tambov to Russia
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Volgograd
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Samara: 11 infantry
            EDIT: Removing units owned by Russians from Samara: 2 aaGuns
            EDIT: Adding units owned by Russians to Russia: 2 aaGuns and 11 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.67
    

    Savegame


  • TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Kweichow to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Jehol to Chahar
            1 mech_infantry moved from Jehol to Chahar
            1 mech_infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Shantung to Kweichow
            1 armour moved from Shantung to Kweichow
            1 armour moved from Shantung to Kweichow
            1 armour moved from Malaya to Burma
            1 armour moved from Malaya to Burma
            1 armour moved from Malaya to Burma
            1 infantry moved from Soviet Far East to Siberia
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    

    Savegame


  • TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            1 destroyer moved from 34 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            1 bomber moved from Kweichow to 42 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Jehol to Chahar
            1 mech_infantry moved from Jehol to Chahar
            1 mech_infantry moved from Anhwe to Jehol
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kweichow to Burma
            1 mech_infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Shantung to Kweichow
            1 armour moved from Shantung to Kweichow
            1 armour moved from Shantung to Kweichow
            1 armour moved from Malaya to Burma
            1 armour moved from Malaya to Burma
            1 armour moved from Malaya to Burma
            1 infantry moved from Soviet Far East to Siberia
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
    

    Savegame

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