OOL
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@dawgoneit 9 hits in sz42. ool please
@dawgoneit dent 3xCV, 1x BB, sink 5 Subs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Chahar to Tsinghai
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 transport moved from 54 Sea Zone to 26 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Tsinghai
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports
Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits
Combat Hit Differential Summary :
Americans : 4.33
Japanese : -0.67
@aequitas-et-veritas 12 more hits
@dawgoneit , keep BB’s and Ftrs alive sink the rest, please.
Thank you.
That was a really good Combat round for you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Chahar to Tsinghai
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 transport moved from 54 Sea Zone to 26 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Tsinghai
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports
Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits
Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 3 : 8/18 hits, 9.33 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 7 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 4.83 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters, 4 tactical_bombers and 5 transports in 42 Sea Zone, round 4 : 7/12 hits, 7.17 expected hits
4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 battleships, 5 fighters and 5 transports in 42 Sea Zone, round 5 : 5/7 hits, 4.67 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 4 fighters and 5 transports remaining. Battle score for attacker is -38
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Casualties for Japanese: 5 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 5 tactical_bombers
4 fighters owned by the Japanese forced to land in Java
Non Combat Move - Americans
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 4 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Americans
3 destroyers and 1 transport placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 4.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Szechwan to Sikang
18 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -2.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Chahar to Tsinghai
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 transport moved from 54 Sea Zone to 26 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Tsinghai
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 armour
Battle in 42 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports
Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
Units damaged: 1 battleship owned by the Americans
3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits
Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 3 : 8/18 hits, 9.33 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 7 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 4.83 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters, 4 tactical_bombers and 5 transports in 42 Sea Zone, round 4 : 7/12 hits, 7.17 expected hits
4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 battleships, 5 fighters and 5 transports in 42 Sea Zone, round 5 : 5/7 hits, 4.67 expected hits
1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
Japanese win with 2 battleships, 4 fighters and 5 transports remaining. Battle score for attacker is -38
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Casualties for Japanese: 5 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 5 tactical_bombers
4 fighters owned by the Japanese forced to land in Java
Non Combat Move - Americans
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 4 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Tobruk
Place Units - Americans
3 destroyers and 1 transport placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
3 infantry moved from Szechwan to Sikang
18 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Chinese creates battle in territory Tsinghai
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs
Purchase Units - British
British buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 fighters and 1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
3 infantry moved from Union of South Africa to Rhodesia
Non Combat Move - British
Place Units - British
3 fighters placed in Iraq
2 artilleries placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 4.33
Chinese : -2.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 cruiser, 1 destroyer and 3 submarines moved from 97 Sea Zone to 95 Sea Zone
2 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Volgograd to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 airfield placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 submarines moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 3 submarines
Japanese defend with 2 battleships and 5 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 5 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
2 transports owned by the Japanese lost in 42 Sea Zone
3 transports owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 destroyers and 2 submarines remaining. Battle score for attacker is 69
Casualties for Japanese: 2 battleships and 5 transports
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 submarines moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 3 submarines
Japanese defend with 2 battleships and 5 transports
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 5 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
2 transports owned by the Japanese lost in 42 Sea Zone
3 transports owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 destroyers and 2 submarines remaining. Battle score for attacker is 69
Casualties for Japanese: 2 battleships and 5 transports
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour, 9 bombers, 1 mech_infantry and 2 tactical_bombers moved from Caucasus to Iraq
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Vologda to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Iraq
12 armour moved from Northwest Persia to Iraq
Combat - Germans
Battle in Iraq
Germans attack with 15 armour, 9 bombers, 1 mech_infantry and 2 tactical_bombers
British defend with 1 factory_minor, 6 fighters, 5 infantry and 4 mech_infantrys; Americans defend with 1 armour and 1 mech_infantry
Germans roll dice for 15 armour, 9 bombers, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 10/27 hits, 15,00 expected hits
British roll dice for 1 armour, 6 fighters, 5 infantry and 5 mech_infantrys in Iraq, round 2 : 5/17 hits, 7,83 expected hits
4 mech_infantrys owned by the British, 4 armour owned by the Germans, 1 mech_infantry owned by the Germans, 5 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Iraq
Germans roll dice for 11 armour, 9 bombers and 2 tactical_bombers in Iraq, round 3 : 11/22 hits, 12,83 expected hits
British roll dice for 1 armour and 6 fighters in Iraq, round 3 : 2/7 hits, 4,50 expected hits
2 armour owned by the Germans, 1 armour owned by the Americans and 6 fighters owned by the British lost in Iraq
Germans win, taking Iraq from British with 9 armour, 9 bombers and 2 tactical_bombers remaining. Battle score for attacker is 61
Casualties for Germans: 6 armour and 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Casualties for British: 6 fighters, 5 infantry and 4 mech_infantrys
Non Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
2 tactical_bombers moved from Iraq to Northwest Persia
9 bombers moved from Iraq to Southern Italy
1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 fighters moved from Russia to Northwest Persia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Novgorod
1 infantry moved from Vyborg to Finland
1 armour moved from Timguska to Kazakhstan
3 fighters moved from Western Germany to Northern Italy
Place Units - Germans
4 bombers and 1 fighter placed in Western Germany
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 infantry placed in France
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -6,83
British : -5,33
@aequitas-et-veritas i can’t see any way out of this one.
good game my friend.
have posted
@dawgoneit allright Wayne you are next with Axis then.
Please set up the next game.