L19 Dawgoneit vs AetV Game 1


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            19 infantry moved from Jehol to Shantung
            5 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Anhwe
            Battle in Shantung
                Chinese attack with 19 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 19 infantry in Shantung, round 2 : 2/19 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese, taking Shantung from Japanese with 18 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 7 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Korea to Anhwe
            1 bomber moved from Korea to Kweichow
            1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
            6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 mech_infantry moved from Algeria to Tunisia
            4 destroyers moved from 101 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kweichow to Chahar
    
        Place Units - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
            4 destroyers placed in 101 Sea Zone
            3 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            19 infantry moved from Jehol to Shantung
            5 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Anhwe
            Battle in Shantung
                Chinese attack with 19 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 19 infantry in Shantung, round 2 : 2/19 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
                Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese, taking Shantung from Japanese with 18 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
            3 mech_infantrys moved from Northwest Persia to Caucasus
            1 bomber and 1 tactical_bomber moved from Iraq to Caucasus
    
        Combat - British
            Battle in Caucasus
                British attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 2 armour
                    British roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            1 bomber and 1 tactical_bomber moved from Caucasus to Northwest Persia
            2 armour and 5 mech_infantrys moved from Iraq to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 1.33
    Americans : 0.00
    Chinese : 1.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Kazakhstan to Caucasus
            1 armour and 1 artillery moved from Rostov to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 1 artillery and 1 fighter
                British defend with 4 mech_infantrys
                    Italians roll dice for 2 armour, 1 artillery and 1 fighter in Caucasus, round 2 : 2/4 hits, 1,83 expected hits
                    British roll dice for 4 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
                    2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Caucasus
                    Italians roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 1/3 hits, 1,50 expected hits
                    British roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    Italians roll dice for 2 armour and 1 fighter in Caucasus, round 4 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 2 armour and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Italians: 1 artillery
                Casualties for British: 4 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Volgograd
            1 aaGun moved from Rostov to Volgograd
            1 artillery moved from Yugoslavia to Northern Italy
            2 mech_infantrys moved from Romania to Ukraine
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,83
    British : -1,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 4 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 armour moved from Nenetsia to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Novosibirsk to Urals
                  Germans take Urals from Russians
            1 armour moved from Urals to Timguska
            13 armour moved from Volgograd to Northwest Persia
            4 mech_infantrys moved from Rostov to Northwest Persia
            1 armour moved from Rostov to Northwest Persia
            2 tactical_bombers moved from Rostov to Northwest Persia
            9 bombers moved from Western Germany to Northwest Persia
            1 armour moved from Samara to Timguska
    
        Combat - Germans
            Battle in Timguska
                Germans attack with 2 armour
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour in Timguska, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Northwest Persia
                Germans attack with 14 armour, 9 bombers, 4 mech_infantrys and 2 tactical_bombers
                British defend with 5 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry
                    Germans roll dice for 14 armour, 9 bombers, 4 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 17/29 hits, 15,00 expected hits
                    French roll dice for 5 armour, 1 bomber, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 5/14 hits, 5,50 expected hits
                    4 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 armour owned by the Germans, 1 bomber owned by the British, 1 infantry owned by the French, 4 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from French with 13 armour, 9 bombers and 2 tactical_bombers remaining. Battle score for attacker is 56
                Casualties for Germans: 1 armour and 4 mech_infantrys
                Casualties for British: 5 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber
                Casualties for ANZAC: 2 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Germans
            9 bombers moved from Northwest Persia to Caucasus
            1 aaGun moved from Rostov to Caucasus
            2 armour and 1 mech_infantry moved from Ukraine to Caucasus
            2 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Western Ukraine to Rostov
            1 armour moved from Russia to Volgograd
            1 mech_infantry moved from Smolensk to Rostov
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Archangel to Novgorod
            2 tactical_bombers moved from Northwest Persia to Caucasus
            2 infantry moved from Southern France to France
    
        Place Units - Germans
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            2 fighters placed in Russia
            1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
            1 infantry placed in France
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,00
    French : -0,50
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 infantry moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 36 Sea Zone to 39 Sea Zone
            5 submarines moved from 36 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kwangtung
            3 infantry placed in French Indo China
            2 infantry placed in India
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to West India: 2 infantry
            EDIT: Removing units owned by Japanese from India: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,6
            Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Chahar to Tsinghai
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports
                    Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : 0.50
    

    Savegame


  • @dawgoneit 9 hits in sz42. ool please


  • @dawgoneit dent 3xCV, 1x BB, sink 5 Subs


  • @dawgoneit hold on.

    Instead of sinking five subs, kill only 3 and sink two CV, please.

    Thank you.


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Chahar to Tsinghai
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports
                    Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits
    

    Combat Hit Differential Summary :

    Americans : 4.33
    Japanese : -0.67
    

    Savegame


  • @aequitas-et-veritas 12 more hits


  • @dawgoneit , keep BB’s and Ftrs alive sink the rest, please.

    Thank you.

    That was a really good Combat round for you.


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Chahar to Tsinghai
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports
                    Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 3 : 8/18 hits, 9.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 7 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 4.83 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters, 4 tactical_bombers and 5 transports in 42 Sea Zone, round 4 : 7/12 hits, 7.17 expected hits
                    4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 battleships, 5 fighters and 5 transports in 42 Sea Zone, round 5 : 5/7 hits, 4.67 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win with 2 battleships, 4 fighters and 5 transports remaining. Battle score for attacker is -38
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
                Casualties for Japanese: 5 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 5 tactical_bombers
                4 fighters owned by the Japanese forced to land in Java
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 4 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Tunisia to Tobruk
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 101 Sea Zone
            4 destroyers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 4.33
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            3 infantry moved from Szechwan to Sikang
            18 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Chahar to Tsinghai
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports
                    Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 3 : 8/18 hits, 9.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 7 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 4.83 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters, 4 tactical_bombers and 5 transports in 42 Sea Zone, round 4 : 7/12 hits, 7.17 expected hits
                    4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 battleships, 5 fighters and 5 transports in 42 Sea Zone, round 5 : 5/7 hits, 4.67 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win with 2 battleships, 4 fighters and 5 transports remaining. Battle score for attacker is -38
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
                Casualties for Japanese: 5 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 5 tactical_bombers
                4 fighters owned by the Japanese forced to land in Java
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 4 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Tunisia to Tobruk
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 101 Sea Zone
            4 destroyers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            3 infantry moved from Szechwan to Sikang
            18 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 fighters and 1 mech_infantry moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            3 infantry moved from Union of South Africa to Rhodesia
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in Iraq
            2 artilleries placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 4.33
    Chinese : -2.17
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            1 cruiser, 1 destroyer and 3 submarines moved from 97 Sea Zone to 95 Sea Zone
            2 armour moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Volgograd to Northwest Persia
            1 aaGun moved from Volgograd to Caucasus
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 airfield placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 destroyers moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 42 Sea Zone
                ANZAC attack with 2 destroyers and 3 submarines
                Japanese defend with 2 battleships and 5 transports
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 5 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    2 transports owned by the Japanese lost in 42 Sea Zone
                    3 transports owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 destroyers and 2 submarines remaining. Battle score for attacker is 69
                Casualties for Japanese: 2 battleships and 5 transports
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.33
    

    Savegame

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