L19 Dawgoneit vs AetV Game 1


  • @dawgoneit hold on.

    Instead of sinking five subs, kill only 3 and sink two CV, please.

    Thank you.


  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Chahar to Tsinghai
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports
                    Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits
    

    Combat Hit Differential Summary :

    Americans : 4.33
    Japanese : -0.67
    

    Savegame


  • @aequitas-et-veritas 12 more hits


  • @dawgoneit , keep BB’s and Ftrs alive sink the rest, please.

    Thank you.

    That was a really good Combat round for you.


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Chahar to Tsinghai
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports
                    Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 3 : 8/18 hits, 9.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 7 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 4.83 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters, 4 tactical_bombers and 5 transports in 42 Sea Zone, round 4 : 7/12 hits, 7.17 expected hits
                    4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 battleships, 5 fighters and 5 transports in 42 Sea Zone, round 5 : 5/7 hits, 4.67 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win with 2 battleships, 4 fighters and 5 transports remaining. Battle score for attacker is -38
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
                Casualties for Japanese: 5 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 5 tactical_bombers
                4 fighters owned by the Japanese forced to land in Java
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 4 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Tunisia to Tobruk
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 101 Sea Zone
            4 destroyers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans : 4.33
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            3 infantry moved from Szechwan to Sikang
            18 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Chahar to Tsinghai
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 artillery and 1 infantry moved from Queensland to Northern Territory
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 55 Sea Zone to 42 Sea Zone
            2 submarines moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in Tsinghai
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 armour
            Battle in 42 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
                Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports
                    Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 7 submarines in 42 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    3 submarines owned by the Americans, 2 carriers owned by the Japanese, 3 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 12/18 hits, 8.17 expected hits
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 tactical_bombers and 5 transports in 42 Sea Zone, round 3 : 8/18 hits, 9.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 7 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 4 submarines owned by the Japanese and 2 fighters owned by the Americans lost in 42 Sea Zone
                    Americans roll dice for 1 battleship, 2 cruisers, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 : 5/9 hits, 4.83 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser, 5 fighters, 4 tactical_bombers and 5 transports in 42 Sea Zone, round 4 : 7/12 hits, 7.17 expected hits
                    4 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 battleship and 1 cruiser in 42 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 battleships, 5 fighters and 5 transports in 42 Sea Zone, round 5 : 5/7 hits, 4.67 expected hits
                    1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 42 Sea Zone
                Japanese win with 2 battleships, 4 fighters and 5 transports remaining. Battle score for attacker is -38
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
                Casualties for Japanese: 5 carriers, 1 cruiser, 2 destroyers, 1 fighter, 7 submarines and 5 tactical_bombers
                4 fighters owned by the Japanese forced to land in Java
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 artillery and 4 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Tunisia to Tobruk
    
        Place Units - Americans
            3 destroyers and 1 transport placed in 101 Sea Zone
            4 destroyers placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            3 infantry moved from Szechwan to Sikang
            18 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
            Battle in Sikang
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
    
        Place Units - Chinese
            5 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 19 PUs
    
        Purchase Units - British
            British buy 2 artilleries and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 fighters and 1 mech_infantry moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            3 infantry moved from Union of South Africa to Rhodesia
    
        Non Combat Move - British
    
        Place Units - British
            3 fighters placed in Iraq
            2 artilleries placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 4.33
    Chinese : -2.17
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            1 cruiser, 1 destroyer and 3 submarines moved from 97 Sea Zone to 95 Sea Zone
            2 armour moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Volgograd to Northwest Persia
            1 aaGun moved from Volgograd to Caucasus
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 airfield placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 destroyers moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 42 Sea Zone
                ANZAC attack with 2 destroyers and 3 submarines
                Japanese defend with 2 battleships and 5 transports
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 5 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    2 transports owned by the Japanese lost in 42 Sea Zone
                    3 transports owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 destroyers and 2 submarines remaining. Battle score for attacker is 69
                Casualties for Japanese: 2 battleships and 5 transports
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 submarines moved from 54 Sea Zone to 42 Sea Zone
            2 destroyers moved from 62 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 42 Sea Zone
                ANZAC attack with 2 destroyers and 3 submarines
                Japanese defend with 2 battleships and 5 transports
                    ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 5 transports in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    2 transports owned by the Japanese lost in 42 Sea Zone
                    3 transports owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 destroyers and 2 submarines remaining. Battle score for attacker is 69
                Casualties for Japanese: 2 battleships and 5 transports
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 bombers, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour, 9 bombers, 1 mech_infantry and 2 tactical_bombers moved from Caucasus to Iraq
            1 armour moved from Timguska to Yakut S.S.R.
                  Germans take Yenisey from Russians
                  Germans take Yakut S.S.R. from Russians
            1 armour moved from Vologda to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 infantry moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 armour moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 armour moved from Persia to Iraq
            12 armour moved from Northwest Persia to Iraq
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 15 armour, 9 bombers, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 factory_minor, 6 fighters, 5 infantry and 4 mech_infantrys; Americans defend with 1 armour and 1 mech_infantry
                    Germans roll dice for 15 armour, 9 bombers, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 10/27 hits, 15,00 expected hits
                    British roll dice for 1 armour, 6 fighters, 5 infantry and 5 mech_infantrys in Iraq, round 2 : 5/17 hits, 7,83 expected hits
                    4 mech_infantrys owned by the British, 4 armour owned by the Germans, 1 mech_infantry owned by the Germans, 5 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Iraq
                    Germans roll dice for 11 armour, 9 bombers and 2 tactical_bombers in Iraq, round 3 : 11/22 hits, 12,83 expected hits
                    British roll dice for 1 armour and 6 fighters in Iraq, round 3 : 2/7 hits, 4,50 expected hits
                    2 armour owned by the Germans, 1 armour owned by the Americans and 6 fighters owned by the British lost in Iraq
                Germans win, taking Iraq from British with 9 armour, 9 bombers and 2 tactical_bombers remaining. Battle score for attacker is 61
                Casualties for Germans: 6 armour and 1 mech_infantry
                Casualties for Americans: 1 armour and 1 mech_infantry
                Casualties for British: 6 fighters, 5 infantry and 4 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Caucasus to Northwest Persia
            2 tactical_bombers moved from Iraq to Northwest Persia
            9 bombers moved from Iraq to Southern Italy
            1 armour and 5 mech_infantrys moved from Volgograd to Northwest Persia
            4 mech_infantrys moved from Rostov to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            2 fighters moved from Russia to Northwest Persia
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Vyborg to Finland
            1 armour moved from Timguska to Kazakhstan
            3 fighters moved from Western Germany to Northern Italy
    
        Place Units - Germans
            4 bombers and 1 fighter placed in Western Germany
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 71 PUs; end with 71 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Germans : -6,83
    British : -5,33
    

    Savegame


  • @aequitas-et-veritas i can’t see any way out of this one.
    good game my friend.
    have posted


  • @dawgoneit allright Wayne you are next with Axis then.

    Please set up the next game.

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