Argothair (Axis) vs. Dawgoneit (Allies), WAW 1939 low luck, Game 2


  • 2019 2018 2017 '16

    Well, you had an extremely deadly round of anti-aircraft fire – taking out the bomber in the east saved Cairo for a turn, and taking out the bomber in the west with a single transport was expensive for me. Nevertheless, the Italian onslaught continues. 🙂

    If you wanted to save a tank or whatever instead of just planes in Cairo, feel free to use Edit Mode – the battle comes out the same because they all roll 3’s on defense.


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            2 Infantrys moved from Churchill to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
            1 Fighter moved from Churchill to Greenland
            1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 16 Sea Zone
            1 Infantry and 1 Tank moved from 16 Sea Zone to Azores
            2 Infantrys moved from 2 Sea Zone to Greenland
    
        Purchase Units - French
            French buy 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Azores
                French attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    French roll dice for 1 Infantry and 1 Tank in Azores, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Fighter and 1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    French : 0.33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            3 Fighters moved from Tokyo to 106 Sea Zone
            1 Fighter moved from Hunan to 106 Sea Zone
            2 ArmoredCars, 3 Artillerys and 6 Infantrys moved from Hunan to Hupeh
            2 ArmoredCars and 1 Tank moved from Kwangsi to Hupeh
            1 Artillery and 6 Infantrys moved from Kamchatka to Koryakia
                  Yamamoto take Koryakia from Russians
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 1 Bomber, 1 Bunker, 3 Fighters, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 106 Sea Zone
                Yamamoto attack with 4 Fighters
                Anzac defend with 4 Transports
                    Yamamoto roll dice for 4 Fighters in 106 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Anzac roll dice for 4 Transports in 106 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 106 Sea Zone
                    Yamamoto roll dice for 3 Fighters in 106 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    Anzac roll dice for 3 Transports in 106 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 Transport owned by the Anzac lost in 106 Sea Zone
                    Yamamoto roll dice for 3 Fighters in 106 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
                    Anzac roll dice for 2 Transports in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Transport owned by the Anzac lost in 106 Sea Zone
                    Yamamoto roll dice for 3 Fighters in 106 Sea Zone, round 5 : 1/0 hits, 1.00 expected hits
                    Anzac roll dice for 1 Transport in 106 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 106 Sea Zone
                Yamamoto win with 3 Fighters remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 1 Fighter
                Casualties for Anzac: 4 Transports
            Battle in Hupeh
                Yamamoto attack with 4 ArmoredCars, 3 Artillerys, 6 Infantrys and 1 Tank
                Chinese defend with 1 Elite, 1 Factory, 3 Infantrys and 5 Tanks
                    Yamamoto roll dice for 4 ArmoredCars, 3 Artillerys, 6 Infantrys and 1 Tank in Hupeh, round 2 : 4/1 hits, 4.33 expected hits
                    Chinese roll dice for 1 Elite, 3 Infantrys and 5 Tanks in Hupeh, round 2 : 4/1 hits, 3.83 expected hits
                    4 Infantrys owned by the Yamamoto, 1 Elite owned by the Chinese and 3 Infantrys owned by the Chinese lost in Hupeh
                    Yamamoto roll dice for 4 ArmoredCars, 3 Artillerys, 2 Infantrys and 1 Tank in Hupeh, round 3 : 3/1 hits, 3.50 expected hits
                    Chinese roll dice for 5 Tanks in Hupeh, round 3 : 3/1 hits, 2.50 expected hits
                    3 Tanks owned by the Chinese and 3 ArmoredCars owned by the Yamamoto lost in Hupeh
                    Yamamoto roll dice for 1 ArmoredCar, 3 Artillerys, 2 Infantrys and 1 Tank in Hupeh, round 4 : 3/1 hits, 2.50 expected hits
                    Chinese roll dice for 2 Tanks in Hupeh, round 4 : 1/0 hits, 1.00 expected hits
                    2 Tanks owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 3 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 4 ArmoredCars and 4 Infantrys
                Casualties for Chinese: 1 Elite, 3 Infantrys and 5 Tanks
    
        Non Combat Move - Yamamoto
            3 Fighters moved from 106 Sea Zone to S.French Indochina
    
        Place Units - Yamamoto
            1 ArmoredCar, 1 Bomber, 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank placed in Tokyo
            1 ArmoredCar and 1 Infantry placed in Kwangsi
            1 Fighter and 2 Infantrys placed in Davao
            1 Fighter and 1 Infantry placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Anzac : -0.67
    Chinese : 0.67
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Thai
            1 Infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Hisaichi
            1 Infantry moved from Shansi to Shensi
            1 Infantry moved from Szechwan to Shensi
            4 Infantrys and 1 Marine moved from Lanchow to Shensi
            4 Infantrys moved from Ningsia to Shensi
            6 Infantrys moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks placed in Hsining
            1 Artillery and 3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Fighter moved from Heilungchiang to Ayan
            1 Fighter moved from Changchun to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Artillery moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            3 Infantrys and 1 Marine moved from Chahar to Suiyuan
            2 Infantrys moved from Kiangsi to Hunan
            2 ArmoredCars moved from Hong Kong to Hunan
            1 Artillery and 2 Infantrys moved from Hulunbuir to Heilungchiang
            1 Infantry moved from Liaoning to Hulunbuir
            1 Artillery moved from Liaoning to Heilungchiang
            2 ArmoredCars and 1 Tank moved from Changchun to Heilungchiang
            2 Infantrys moved from Changchun to Kirin
            1 Artillery, 1 Infantry and 3 Tanks moved from Anhwei to Hupeh
            1 ArmoredCar moved from Hunan to Hupeh
            1 Artillery and 2 Infantrys moved from Shantung to Shansi
            1 Artillery and 1 Marine moved from Peking to Liaoning
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 3 Bunkers and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 3 Infantrys and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Marine in Suiyuan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Russians defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Ayan, round 2 : 2/1 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 1/1 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 3 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Ayan to Heilungchiang
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Heilungchiang
            1 Artillery and 2 Infantrys placed in Shantung
            1 Bunker placed in Shantung
            1 ArmoredCar, 1 Bunker and 2 Infantrys placed in Hong Kong
            1 Adv.Fighter, 1 ArmoredCar, 1 Artillery and 5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Chinese : 0.00
    Russians : 0.00
    

    Savegame


  • 2019 2018 2017 '16

    If there is an attack in the North Sea, then I’d mostly want max defense for lowest cost, but I want to save one destroyer alive until only BBs and advanced fighters remain.


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            2 Submarines moved from 12 Sea Zone to 21 Sea Zone
            2 Submarines moved from 22 Sea Zone to 23 Sea Zone
            1 Submarine moved from 21 Sea Zone to 20 Sea Zone
            3 Adv.Fighters moved from 21 Sea Zone to 20 Sea Zone
            3 Fighters moved from 21 Sea Zone to 20 Sea Zone
            1 Artillery and 3 Infantrys moved from Wales to Dover
            1 Infantry moved from Cape Town to South Africa
            10 Infantrys moved from Rajputana to Bombay
            1 Infantry moved from Assam to Burma
                  British take Burma from Yamamoto
            3 Artillerys, 1 Elite and 7 Infantrys moved from Assam to Yunnan
            4 ArmoredCars and 1 Tank moved from Delhi to Assam
            5 Infantrys moved from Hyderabad to Bihar
            1 Tank moved from Madras to Bihar
            4 Infantrys moved from Madras to Hyderabad
            3 Infantrys moved from British Columbia to Yukon
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 1 Bunker, 4 Infantrys, 3 Submarines, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 23 Sea Zone
                British attack with 2 Submarines
                Germans defend with 1 Destroyer and 1 T.Boat
                    British roll dice for 2 Submarines in 23 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Destroyer and 1 T.Boat in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 T.Boat owned by the Germans lost in 23 Sea Zone
                    British roll dice for 2 Submarines in 23 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans and 1 Submarine owned by the British lost in 23 Sea Zone
                British win with 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Destroyer and 1 T.Boat
                Casualties for British: 1 Submarine
            Battle in 20 Sea Zone
                British attack with 3 Adv.Fighters, 3 Fighters and 1 Submarine
                Italians defend with 1 T.Boat
                    British roll dice for 1 Submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Italians lost in 20 Sea Zone
                British win with 3 Adv.Fighters, 3 Fighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 T.Boat
            Battle in Bombay
                British attack with 10 Infantrys
                Italians defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    British roll dice for 10 Infantrys in Bombay, round 2 : 2/1 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    Italians roll dice for 1 Bunker and 2 Infantrys in Bombay, round 2 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Bombay
                    British roll dice for 9 Infantrys in Bombay, round 3 : 2/1 hits, 1.50 expected hits
                    Italians roll dice for 1 Bunker and 1 Infantry in Bombay, round 3 : 0/1 hits, 0.83 expected hits
                    1 Bunker owned by the Italians and 1 Infantry owned by the Italians lost in Bombay
                British win, taking Bombay from Italians with 9 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Bunker and 2 Infantrys
    
        Non Combat Move - British
            3 Adv.Fighters and 3 Fighters moved from 20 Sea Zone to 21 Sea Zone
    
        Place Units - British
            3 Submarines placed in 21 Sea Zone
            1 Bunker, 4 Infantrys and 2 Tanks placed in Cairo
            2 Transports placed in 80 Sea Zone
            2 ArmoredCars and 3 Artillerys placed in Delhi
            1 Artillery placed in Madras
            British undo move 5.
            British undo move 4.
            4 Artillerys placed in Delhi
            2 ArmoredCars placed in Madras
    
        Turn Complete - British
            British collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 2.17
    Italians : -1.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Transport moved from 113 Sea Zone to 112 Sea Zone
            1 Infantry moved from Hollandia to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Celebes
                  Dutch take Celebes from Yamamoto
            1 Transport moved from 113 Sea Zone to 112 Sea Zone
            1 Infantry moved from Hollandia to 112 Sea Zone
            1 Infantry and 1 Transport moved from 112 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            1 Transport moved from 113 Sea Zone to 112 Sea Zone
            1 Infantry moved from Hollandia to 112 Sea Zone
            1 Infantry and 1 Transport moved from 112 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to East And South Borneo
                  Dutch take East And South Borneo from Hisaichi
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to West Borneo
                  Dutch take West Borneo from Hisaichi
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to Manila
                  Americans take Manila from Yamamoto
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 105 Sea Zone
            1 Infantry moved from 105 Sea Zone to Malaya
                  British take Malaya from Thai
            1 Artillery and 2 Marines moved from Townsville to Northern Territory
            1 Artillery, 4 Infantrys and 1 Tank moved from Hollandia to Merauke
            1 Artillery and 1 Elite moved from West Papua to Merauke
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Destroyers and 1 Transport placed in 67 Sea Zone
            1 Destroyer and 1 Transport placed in 113 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Amazon to Bahia
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            1 Infantry moved from Jilolo to 107 Sea Zone
            1 Infantry and 1 Transport moved from 107 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Formosa
                  Dutch take Formosa from Hisaichi
            1 Transport moved from 108 Sea Zone to 114 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Cruiser and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Factory placed in Sumatra
            1 Cruiser placed in 107 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            1 Infantry moved from Vyborg to Leningrad
            1 Infantry moved from Vyborg to Leningrad
            1 Fighter moved from Oulu to Leningrad
            1 Fighter moved from Oulu to Leningrad
            3 Infantrys moved from Tampere to Oulu
            4 ArmoredCars moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 1 Bunker and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Bunker and 4 Infantrys placed in Leningrad
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            1 Fighter moved from Vinnytsia to Donetsk
            1 Fighter moved from Vinnytsia to Donetsk
            1 Artillery moved from Vinnytsia to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            3 Infantrys moved from Vinnytsia to Donetsk
            1 Artillery moved from Vinnytsia to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            3 Infantrys moved from E.Romania to Vinnytsia
            1 Mech.Inf and 1 Mot.Inf moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 2 Fighters and 6 Infantrys
                Russians defend with 4 Infantrys and 3 Mech.Infs
                    Romanians roll dice for 2 Artillerys, 2 Fighters and 6 Infantrys in Donetsk, round 2 : 2/1 hits, 2.67 expected hits
                    Russians roll dice for 4 Infantrys and 3 Mech.Infs in Donetsk, round 2 : 2/1 hits, 2.33 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 2 Fighters and 4 Infantrys in Donetsk, round 3 : 3/1 hits, 2.33 expected hits
                    Russians roll dice for 2 Infantrys and 3 Mech.Infs in Donetsk, round 3 : 2/1 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians, 1 Mech.Inf owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Donetsk, round 4 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 2 Mech.Infs in Donetsk, round 4 : 0/1 hits, 0.67 expected hits
                2 Mech.Infs owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 18
                Casualties for Romanians: 4 Infantrys
                Casualties for Russians: 4 Infantrys and 3 Mech.Infs
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Vinnytsia
            1 Fighter moved from Donetsk to Vinnytsia
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Vinnytsia
            2 Infantrys and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.00
    Russians : -0.67
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Fighter moved from Bangkok to 105 Sea Zone
            1 Infantry moved from Bangkok to Malaya
            1 Infantry moved from Bangkok to Malaya
            1 ArmoredCar moved from Bangkok to Malaya
            1 Infantry moved from N.Thailand to Burma
            1 Infantry moved from N.Thailand to Burma
            1 ArmoredCar moved from Bangkok to Burma
            1 Tank moved from S.French Indochina to Bangkok
    
        Purchase Units - Thai
            Thai buy 1 Fighter and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 105 Sea Zone
                Thai attack with 1 Fighter
                Anzac defend with 1 Transport
                    Thai roll dice for 1 Fighter in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Fighter in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Thai lost in 105 Sea Zone
                Anzac win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Fighter
            Battle in Burma
                Thai attack with 1 ArmoredCar and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 ArmoredCar and 2 Infantrys in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Malaya
                Thai attack with 1 ArmoredCar and 2 Infantrys
                Anzac defend with 1 Infantry
                    Thai roll dice for 1 ArmoredCar and 2 Infantrys in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Malaya
                Thai win, taking Malaya from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
            1 Infantry moved from S.Thailand to N.Thailand
            1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            2 Infantrys placed in S.French Indochina
            1 Fighter and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Anzac : 0.67
    Thai : 0.00
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            1 unit repaired.
            1 S.Submarine moved from 22 Sea Zone to 21 Sea Zone
            1 Infantry moved from Iceland to 4 Sea Zone
            3 Destroyers, 1 Infantry and 1 S.Submarine moved from 4 Sea Zone to 21 Sea Zone
            1 Infantry moved from 21 Sea Zone to Dover
            2 Adv.Fighters and 1 Carrier moved from 26 Sea Zone to 32 Sea Zone
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
            1 Artillery and 1 Infantry moved from Santiago to 125 Sea Zone
            1 Artillery, 1 B.Transport and 1 Infantry moved from 125 Sea Zone to 39 Sea Zone
            2 Artillerys and 3 Infantrys moved from Bahia to Salvador
            1 Artillery, 1 B.Transport and 1 Infantry moved from 39 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Infantry moved from 35 Sea Zone to Salvador
            2 ArmoredCars, 2 Artillerys and 6 Tanks moved from Bolivia to Rio De Janeiro
            1 Infantry moved from San Francisco to 83 Sea Zone
            1 Infantry and 1 S.Submarine moved from 83 Sea Zone to 71 Sea Zone
            1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
            1 Tank moved from Alaska to 71 Sea Zone
            1 B.Transport, 1 Infantry and 2 Tanks moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry and 2 Tanks moved from 72 Sea Zone to Koryakia
            1 Artillery, 1 Bomber and 1 Elite moved from Kolyma to Koryakia
            1 Battleship moved from 76 Sea Zone to 72 Sea Zone
            3 L.Fighters moved from 86 Sea Zone to Koryakia
            3 S.Submarines moved from 76 Sea Zone to 103 Sea Zone
            2 Infantrys moved from Rongelap to 103 Sea Zone
            1 Infantry moved from Eniwetok to 103 Sea Zone
            3 Infantrys moved from 103 Sea Zone to Kusaie
            1 Artillery and 1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 B.Transport, 1 Infantry, 1 Marine and 1 Tank moved from 104 Sea Zone to 102 Sea Zone
            1 Infantry, 1 Marine and 1 Tank moved from 102 Sea Zone to Ponape
                  Americans take Ponape from Yamamoto
            1 Destroyer moved from 86 Sea Zone to 102 Sea Zone
            1 Carrier moved from 86 Sea Zone to 72 Sea Zone
            1 Submarine moved from 86 Sea Zone to 102 Sea Zone
            1 Carrier moved from 86 Sea Zone to 102 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 98 Sea Zone to 104 Sea Zone
            1 Artillery and 1 Infantry moved from 104 Sea Zone to Nauru
            1 S.Submarine moved from 84 Sea Zone to 102 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Factorys, 2 Fighters, 2 Infantrys, 2 Submarines, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio De Janeiro
                Americans attack with 2 ArmoredCars, 2 Artillerys and 6 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 ArmoredCars, 2 Artillerys and 6 Tanks in Rio De Janeiro, round 2 : 4/1 hits, 4.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/0 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 1 ArmoredCar, 2 Artillerys and 6 Tanks remaining. Battle score for attacker is 4
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Salvador
                Americans attack with 3 Artillerys and 4 Infantrys
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 3 Artillerys and 4 Infantrys in Salvador, round 2 : 2/1 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/1 hits, 1.67 expected hits
                    2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans roll dice for 3 Artillerys and 2 Infantrys in Salvador, round 3 : 2/1 hits, 1.67 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 3 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Tanks owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 3 Infantrys
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in Koryakia
                Americans attack with 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 3 L.Fighters and 2 Tanks
                Yamamoto defend with 1 Artillery and 6 Infantrys
                    Americans roll dice for 1 Battleship in Koryakia, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 3 L.Fighters and 2 Tanks in Koryakia, round 2 : 4/1 hits, 4.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 6 Infantrys in Koryakia, round 2 : 2/1 hits, 2.33 expected hits
                    4 Infantrys owned by the Yamamoto, 1 Elite owned by the Americans and 1 Infantry owned by the Americans lost in Koryakia
                    Americans roll dice for 1 Artillery, 1 Bomber, 3 L.Fighters and 2 Tanks in Koryakia, round 3 : 4/1 hits, 3.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Koryakia, round 3 : 1/0 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Artillery owned by the Americans lost in Koryakia
                Americans win, taking Koryakia from Yamamoto with 1 Bomber, 3 L.Fighters and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 6 Infantrys
            Battle in Kusaie
                Americans attack with 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 3 Infantrys in Kusaie, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Infantrys in Kusaie, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Kusaie, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kusaie
                Americans win, taking Kusaie from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            2 L.Fighters moved from Koryakia to 72 Sea Zone
            1 L.Fighter moved from Koryakia to Chita
            1 Bomber moved from Koryakia to Attu
            1 Infantry moved from 71 Sea Zone to Attu
    
        Place Units - Americans
            1 Factory placed in Argentina
            1 Transport placed in 125 Sea Zone
            1 Artillery and 1 Infantry placed in Santiago
            1 Artillery and 1 Infantry placed in Pearl Harbor
            1 Transport placed in 98 Sea Zone
            2 ArmoredCars and 1 Tank placed in Alaska
            1 Carrier placed in 26 Sea Zone
            2 Fighters placed in 26 Sea Zone
            1 Destroyer and 2 Submarines placed in 13 Sea Zone
            1 Factory placed in Manila
    
        Turn Complete - Americans
            Americans collect 125 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Yamamoto : -1.00
    Americans : -0.50
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            1 Infantry moved from Middle Norrland to 24 Sea Zone
            1 Artillery moved from Middle Norrland to 24 Sea Zone
            1 ArmoredCar moved from Middle Norrland to 24 Sea Zone
            1 Bomber moved from Hamburg to Latvia
            1 Artillery moved from Danzig to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Leningrad
            1 Infantry moved from Estonia to Leningrad
            1 Infantry moved from Vyborg to Leningrad
            1 Infantry moved from N.Karelia to Vyborg
            1 Infantry moved from Lapland to N.Karelia
            1 Infantry moved from 24 Sea Zone to Leningrad
            1 Artillery moved from 24 Sea Zone to Latvia
            1 ArmoredCar moved from 24 Sea Zone to Latvia
            1 Infantry moved from Brest to Lithuania
            1 Infantry moved from Brest to Lithuania
            1 Artillery moved from Brest to Lithuania
            1 ArmoredCar moved from Brest to Lithuania
            1 Infantry moved from Brest to Minsk
            1 Infantry moved from Brest to Minsk
            1 Artillery moved from Brest to Minsk
            1 Infantry moved from Brest to Kiev
            1 Infantry moved from Brest to Kiev
            1 Artillery moved from Brest to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            1 Infantry moved from Brest to Kiev
            1 Infantry moved from Brest to Kiev
            1 Infantry moved from Danzig to East Prussia
            1 ArmoredCar moved from Warsaw to East Prussia
            2 Infantrys moved from Warsaw to Brest
            1 Artillery and 2 Infantrys moved from Krakow to Brest
            1 ArmoredCar moved from Bohemia to Vinnytsia
            1 Tank moved from Vinnytsia to Brest
            1 Artillery and 1 Infantry moved from Oslo to Middle Norrland
            4 Infantrys moved from Denmark to Hamburg
            1 Adv.Fighter moved from 22 Sea Zone to 23 Sea Zone
            1 Adv.Fighter moved from 22 Sea Zone to 23 Sea Zone
            1 Adv.Fighter moved from 22 Sea Zone to Latvia
            1 Adv.Fighter moved from 22 Sea Zone to Latvia
            1 Stuka moved from Hamburg to 12 Sea Zone
            1 Stuka moved from Hamburg to 12 Sea Zone
            1 Stuka moved from Hamburg to 20 Sea Zone
            1 Stuka moved from Hamburg to 20 Sea Zone
            1 ArmoredCar and 2 Infantrys moved from Corsica to 44 Sea Zone
            1 ArmoredCar, 2 Infantrys and 2 Transports moved from 44 Sea Zone to 42 Sea Zone
            1 ArmoredCar and 2 Infantrys moved from 42 Sea Zone to Baleares
            1 Artillery and 3 Infantrys moved from Rhine to Hamburg
            1 Artillery moved from Netherlands to Rhine
            1 Infantry moved from Netherlands to Rhine
            1 Infantry moved from Netherlands to Rhine
            1 Infantry moved from Netherlands to Rhine
            1 Artillery moved from Belgium to Rhine
            1 ArmoredCar moved from Bavaria to Krakow
            1 ArmoredCar moved from Belgium to Bavaria
            1 Artillery moved from Picardy to Paris
            1 Infantry moved from Picardy to Paris
            1 Infantry moved from Picardy to Paris
            1 Infantry moved from Burgundy to Languedoc
    
        Purchase Units - Germans
            Germans buy 4 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Fighter, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 20 Sea Zone
                Germans attack with 2 Stukas
                British defend with 1 Submarine
                    Germans roll dice for 2 Stukas in 20 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 Submarine owned by the British lost in 20 Sea Zone
                Germans win with 2 Stukas remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in 23 Sea Zone
                Germans attack with 2 Adv.Fighters
                British defend with 1 Submarine
                    Germans roll dice for 2 Adv.Fighters in 23 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 Submarine owned by the British lost in 23 Sea Zone
                Germans win with 2 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in 12 Sea Zone
                Germans attack with 2 Stukas
                British defend with 1 Submarine
                    Germans roll dice for 2 Stukas in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 Submarine owned by the British lost in 12 Sea Zone
                Germans win with 2 Stukas remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Latvia
                Germans attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery and 1 Bomber
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Cruiser in Latvia, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery and 1 Bomber in Latvia, round 2 : 3/1 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery and 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Lithuania
                Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Lithuania, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Lithuania, round 3 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Kiev
                Germans attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys
                Russians defend with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Kiev, round 2 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Kiev, round 2 : 0/1 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Kiev
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Kiev, round 3 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 ArmoredCar, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 1 ArmoredCar, 1 Infantry and 1 Mech.Inf
            Battle in Minsk
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 0/1 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in Baleares
                Germans attack with 1 ArmoredCar and 2 Infantrys
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Baleares, round 2 : 0/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Baleares, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Baleares, round 3 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Baleares, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Baleares
                Germans loses 0 PUs for violating Balearess neutrality.
                Germans win, taking Baleares from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Germans
            1 ArmoredCar moved from Paris to Languedoc
            1 Adv.Fighter moved from Latvia to Leningrad
            1 Adv.Fighter moved from Latvia to Leningrad
            1 Bomber moved from Latvia to Hamburg
            1 Adv.Fighter moved from 23 Sea Zone to Leningrad
            1 Adv.Fighter moved from 23 Sea Zone to Leningrad
            1 Stuka moved from 12 Sea Zone to Hamburg
            1 Stuka moved from 20 Sea Zone to Hamburg
            1 Stuka moved from 20 Sea Zone to Hamburg
            1 Stuka moved from 12 Sea Zone to Hamburg
    
        Place Units - Germans
            4 Adv.Fighters, 1 Battleship and 1 Transport placed in 22 Sea Zone
            1 Artillery and 2 Infantrys placed in Danzig
            1 Artillery and 2 Infantrys placed in Krakow
            1 ArmoredCar and 3 Infantrys placed in Warsaw
            1 ArmoredCar and 2 Infantrys placed in Middle Norrland
            2 ArmoredCars placed in Bohemia
            1 Fighter and 1 Infantry placed in Rhine
    
        Turn Complete - Germans
            Germans collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Neutral : 0.33
    Russians : -0.50
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            4 Infantrys moved from Kursk to Donetsk
            5 Infantrys moved from Kursk to Kiev
            7 Mech.Infs moved from Kursk to Leningrad
            1 Mech.Inf moved from Novgorod to Leningrad
            1 Artillery and 7 Infantrys moved from S.Karelia to Leningrad
            1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Arkhangelsk to Leningrad
            1 Artillery and 1 Infantry moved from Kursk to Minsk
            1 Artillery and 2 Infantrys moved from Kursk to Kiev
            1 Infantry moved from Kursk to Donetsk
            1 Tank moved from Kursk to Donetsk
            1 Infantry moved from Uzbekistan to Chimkent
            1 Infantry moved from Ufa to Kuybyshev
            1 Infantry moved from Stalingrad to Saratov
            4 Infantrys moved from Ufa to Kuybyshev
            1 HeavyTank moved from Tashkent to Kuybyshev
            5 Infantrys moved from Sverdlovsk to Ufa
            3 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from Chita to Ayan
            1 Infantry moved from N.Buryat Mongolia to Ayan
            6 Infantrys moved from N.Buryat Mongolia to Chita
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            5 Infantrys moved from Irkutsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Krasnoyarsk to Irkutsk
            6 Infantrys moved from Sibirsky to Evenkia
            1 HeavyTank moved from Tashkent to Chimkent
            2 Infantrys moved from Tashkent to Uzbekistan
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 HeavyTank, 37 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kiev
                Russians attack with 1 Artillery and 7 Infantrys
                Germans defend with 1 ArmoredCar, 1 Artillery and 4 Infantrys
                    Russians roll dice for 1 Artillery and 7 Infantrys in Kiev, round 2 : 2/1 hits, 1.67 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Kiev, round 2 : 1/1 hits, 1.83 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery and 6 Infantrys in Kiev, round 3 : 1/1 hits, 1.50 expected hits
                    Germans roll dice for 1 Artillery and 3 Infantrys in Kiev, round 3 : 2/1 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery and 4 Infantrys in Kiev, round 4 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Kiev, round 4 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 5 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Kiev, round 5 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 6 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery in Kiev, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 5 Infantrys
                Casualties for Germans: 1 ArmoredCar, 1 Artillery and 4 Infantrys
            Battle in Ayan
                Russians attack with 1 Fighter and 4 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Fighter and 4 Infantrys in Ayan, round 2 : 1/0 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Fighter and 3 Infantrys in Ayan, round 3 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Leningrad
                Russians attack with 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 7 Infantrys, 8 Mech.Infs and 2 Tanks
                Germans defend with 4 Adv.Fighters, 1 Artillery and 4 Infantrys; Finns defend with 1 AAGun, 1 Bunker, 1 Factory, 2 Fighters, 6 Infantrys and 1 Tank
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 7 Infantrys, 8 Mech.Infs and 2 Tanks in Leningrad, round 2 : 7/1 hits, 7.33 expected hits
                Units damaged: 1 Bunker owned by the Finns
                    Finns roll dice for 4 Adv.Fighters, 1 Artillery, 1 Bunker, 2 Fighters, 10 Infantrys and 1 Tank in Leningrad, round 2 : 8/1 hits, 8.33 expected hits
                    6 Infantrys owned by the Finns, 1 ArmoredCar owned by the Russians and 7 Infantrys owned by the Russians lost in Leningrad
                    Russians roll dice for 1 Artillery, 1 HeavyTank, 8 Mech.Infs and 2 Tanks in Leningrad, round 3 : 4/1 hits, 4.67 expected hits
                    Finns roll dice for 4 Adv.Fighters, 1 Artillery, 1 Bunker, 2 Fighters, 4 Infantrys and 1 Tank in Leningrad, round 3 : 7/1 hits, 6.33 expected hits
                    1 Artillery owned by the Russians, 6 Mech.Infs owned by the Russians and 4 Infantrys owned by the Germans lost in Leningrad
                    Russians roll dice for 1 HeavyTank, 2 Mech.Infs and 2 Tanks in Leningrad, round 4 : 2/1 hits, 2.33 expected hits
                    Finns roll dice for 4 Adv.Fighters, 1 Artillery, 1 Bunker, 2 Fighters and 1 Tank in Leningrad, round 4 : 5/0 hits, 5.00 expected hits
                2 Mech.Infs owned by the Russians, 1 Artillery owned by the Germans, 2 Tanks owned by the Russians, 1 HeavyTank owned by the Russians and 1 Tank owned by the Finns lost in Leningrad
                Finns win with 4 Adv.Fighters, 1 Bunker and 2 Fighters remaining. Battle score for attacker is -58
                Casualties for Russians: 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 7 Infantrys, 8 Mech.Infs and 2 Tanks
                Casualties for Finns: 6 Infantrys and 1 Tank
                Casualties for Germans: 1 Artillery and 4 Infantrys
            Battle in Donetsk
                Russians attack with 5 Infantrys and 1 Tank
                Romanians defend with 2 Artillerys and 2 Infantrys
                    Russians roll dice for 5 Infantrys and 1 Tank in Donetsk, round 2 : 2/1 hits, 1.33 expected hits
                    Romanians roll dice for 2 Artillerys and 2 Infantrys in Donetsk, round 2 : 1/1 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Russians roll dice for 4 Infantrys and 1 Tank in Donetsk, round 3 : 1/1 hits, 1.17 expected hits
                    Romanians roll dice for 2 Artillerys in Donetsk, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk
                    Russians roll dice for 3 Infantrys and 1 Tank in Donetsk, round 4 : 1/0 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 2 Artillerys and 2 Infantrys
            Battle in Minsk
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - Russians
            2 Infantrys moved from Yaroslavl to S.Karelia
            2 Infantrys moved from Yaroslavl to S.Karelia
            1 Infantry moved from Yaroslavl to S.Karelia
            3 Infantrys moved from Yaroslavl to Smolensk
            1 Infantry moved from Yaroslavl to Smolensk
            1 Artillery moved from Yaroslavl to Kursk
            1 ArmoredCar and 1 Mech.Inf moved from Moscow to Kursk
            5 Infantrys moved from Rostov to Kursk
            3 Infantrys moved from Georgia to Saratov
            4 Infantrys moved from Stalingrad to Saratov
            1 Fighter moved from Ayan to Chita
    
        Place Units - Russians
            3 Infantrys placed in Chita
            6 Infantrys placed in Sibirsky
            1 HeavyTank and 1 Infantry placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            5 Infantrys placed in Stalingrad
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Moscow: 8 Infantrys
            EDIT: Adding units owned by Russians to Yaroslavl: 8 Infantrys
            EDIT: Turning off Edit Mode
            1 Artillery, 2 Infantrys and 1 Tank placed in Arkhangelsk
            1 Artillery and 9 Infantrys placed in Moscow
            3 Infantrys placed in Georgia
            3 Infantrys placed in Kursk
            Russians undo move 7.
            Russians undo move 8.
            1 Artillery and 2 Infantrys placed in Kursk
            10 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Romanians : -0.33
    Hisaichi : 0.00
    Finns : 0.33
    Russians : -0.50
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery and 3 Infantrys moved from Greece to 51 Sea Zone
            1 Infantry moved from Crete to 51 Sea Zone
            1 Artillery and 2 Infantrys moved from Mersa Matruh to 51 Sea Zone
            2 Artillerys, 6 Infantrys and 4 Transports moved from 51 Sea Zone to 56 Sea Zone
            1 T.Boat moved from 56 Sea Zone to 57 Sea Zone
            2 ArmoredCars moved from New Valley to Cairo
            5 ArmoredCars moved from Lower Egypt to Cairo
            2 ArmoredCars moved from Palestine to Cairo
            2 Artillerys and 6 Infantrys moved from 56 Sea Zone to Cairo
            1 Adv.Fighter moved from Lower Egypt to Cairo
            1 Infantry moved from N.Saudi Arabia to 58 Sea Zone
            1 Artillery moved from Aden to 58 Sea Zone
            1 Artillery, 1 Carrier, 1 Destroyer, 2 Fighters, 1 Infantry and 1 Transport moved from 58 Sea Zone to 62 Sea Zone
            1 Artillery and 1 Infantry moved from 62 Sea Zone to Madagascar
            2 Fighters moved from 62 Sea Zone to Madagascar
            1 ArmoredCar moved from Kenya to Mozambique
                  Italians take Mozambique from British
            1 ArmoredCar moved from Mozambique to Rhodesia
            1 HeavyTank moved from Italian East Africa to Rhodesia
            1 Mech.Inf moved from Kenya to South Africa
            1 Mech.Inf moved from Kenya to South Africa
            1 Tank moved from French Somaliland to Kenya
            1 Infantry moved from N.Saudi Arabia to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Italian East Africa
            4 ArmoredCars moved from Kufra to Equatoria
            1 ArmoredCar moved from French Equatorial Africa to Kenya
            1 Artillery and 2 Infantrys moved from Kufra to Darfur
            2 Mech.Infs moved from Tripoli to E.Morocco
            2 ArmoredCars moved from Tripoli to Kufra
            2 JetFighters moved from 34 Sea Zone to 35 Sea Zone
            1 Carrier and 1 Fighter moved from 41 Sea Zone to 34 Sea Zone
            1 Fighter moved from 34 Sea Zone to Cape Verde
            1 Artillery moved from Canarians to 34 Sea Zone
            1 Infantry moved from Canarians to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Cape Verde
            1 Artillery moved from 34 Sea Zone to Cape Verde
            1 Mech.Inf moved from Canarians to 34 Sea Zone
            1 Mech.Inf moved from 34 Sea Zone to Mauritania
            1 Artillery moved from Azerbaijan to Astrakhan
            1 HeavyTank moved from Azerbaijan to Astrakhan
            1 ArmoredCar moved from Syria to W.Iran
            1 Infantry moved from W.Iran to Azerbaijan
            1 ArmoredCar moved from Syria to W.Iran
            3 Infantrys moved from Madrid to Leon
            4 ArmoredCars, 2 Artillerys and 2 Tanks moved from La Mancha to Leon
    
        Purchase Units - Italians
            Italians buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Bomber, 1 Bunker, 1 Destroyer, 1 Fighter, 13 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 35 Sea Zone
                Italians attack with 2 JetFighters
                Americans defend with 1 B.Transport
                    Italians roll dice for 2 JetFighters in 35 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                    Americans roll dice for 1 B.Transport in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans lost in 35 Sea Zone
                Italians win with 2 JetFighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in Cairo
                Italians attack with 1 Adv.Fighter, 9 ArmoredCars, 2 Artillerys and 6 Infantrys
                British defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory, 2 Fighters, 4 Infantrys and 2 Tanks
                    AA fire in Cairo : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Battleship in Cairo, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Italians roll dice for 1 Adv.Fighter, 9 ArmoredCars, 2 Artillerys and 6 Infantrys in Cairo, round 2 : 5/1 hits, 5.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Bunker, 2 Fighters, 4 Infantrys and 2 Tanks in Cairo, round 2 : 4/1 hits, 4.50 expected hits
                    1 Tank owned by the British, 4 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 1 Adv.Fighter, 9 ArmoredCars, 2 Artillerys and 2 Infantrys in Cairo, round 3 : 5/1 hits, 4.83 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Bunker, 2 Fighters and 1 Tank in Cairo, round 3 : 3/1 hits, 2.67 expected hits
                    2 Fighters owned by the British, 1 Bunker owned by the British, 1 Tank owned by the British, 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 1 Adv.Fighter owned by the British lost in Cairo
                Italians win, taking Cairo from British with 1 Adv.Fighter, 9 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 34
                Casualties for Italians: 1 Artillery and 6 Infantrys
                Casualties for British: 1 Adv.Fighter, 1 Bunker, 2 Fighters, 4 Infantrys and 2 Tanks
            Battle in Leon
                Italians attack with 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Italians roll dice for 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks in Leon, round 2 : 3/1 hits, 3.83 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 1/0 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Leon
                Italians loses 0 PUs for violating Leons neutrality.
                Italians win, taking Leon from Neutral with 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Madagascar
                Italians attack with 1 Artillery, 2 Fighters and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Madagascar, round 2 : 1/1 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Madagascar
                Italians win, taking Madagascar from French with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in South Africa
                Italians attack with 2 Mech.Infs
                British defend with 1 Infantry
                    Italians roll dice for 2 Mech.Infs in South Africa, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in South Africa, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Italians lost in South Africa
                    Italians roll dice for 1 Mech.Inf in South Africa, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in South Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the Italians lost in South Africa
                British win with no units remaining. Battle score for attacker is -10
                Casualties for Italians: 2 Mech.Infs
                Casualties for British: 1 Infantry
            Battle in Rhodesia
                Italians attack with 1 ArmoredCar and 1 HeavyTank
                British defend with 1 Mech.Inf
                    Italians roll dice for 1 ArmoredCar and 1 HeavyTank in Rhodesia, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Rhodesia
                Italians win, taking Rhodesia from British with 1 ArmoredCar and 1 HeavyTank remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Astrakhan
                Italians attack with 1 Artillery and 1 HeavyTank
                Russians defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 1 HeavyTank in Astrakhan, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Astrakhan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Astrakhan
                Italians win, taking Astrakhan from Russians with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Cape Verde
                Italians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Neutral defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Cape Verde, round 2 : 1/0 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Italians loses 0 PUs for violating Cape Verdes neutrality.
                Italians win, taking Cape Verde from Neutral with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Italians
            1 Fighter moved from Cape Verde to 34 Sea Zone
            1 JetFighter moved from 35 Sea Zone to 34 Sea Zone
            1 JetFighter moved from 35 Sea Zone to 34 Sea Zone
            1 Fighter moved from Madagascar to 62 Sea Zone
            1 Fighter moved from Madagascar to 62 Sea Zone
            1 Adv.Fighter moved from Cairo to Iraq
    
        Place Units - Italians
            1 Adv.Fighter, 1 Battleship and 1 Destroyer placed in 34 Sea Zone
            1 Bunker placed in Rio de Oro
            1 Bomber and 1 Infantry placed in Normandy
            1 Artillery and 2 Infantrys placed in W.Iran
            2 Infantrys placed in Syria
            2 Infantrys placed in Palestine
            1 Infantry and 1 JetFighter placed in N.Saudi Arabia
            1 Artillery and 2 Infantrys placed in Italian East Africa
            1 Adv.Fighter, 1 Fighter and 2 Infantrys placed in E.Morocco
            1 ArmoredCar and 1 Infantry placed in Crete
            1 ArmoredCar placed in Madrid
            Italians undo move 11.
            Italians undo move 10.
            2 ArmoredCars and 1 Infantry placed in Greece
    
        Turn Complete - Italians
            Italians collect 140 PUs; end with 140 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Italians : -0.50
    British : 0.83
    AA fire in Cairo : : -0.17
    French : -0.33
    Americans : -0.17
    Russians : -0.33
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Tank moved from Azores to 16 Sea Zone
            1 Tank and 1 Transport moved from 16 Sea Zone to 3 Sea Zone
            1 Infantry moved from Greenland to 3 Sea Zone
            1 Infantry and 1 Tank moved from 3 Sea Zone to Iceland
            1 Fighter moved from Greenland to Manchester
            1 Transport moved from 2 Sea Zone to 1 Sea Zone
            1 Infantry moved from Churchill to 1 Sea Zone
            1 Fighter moved from Churchill to Greenland
            1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
            1 Infantry moved from 2 Sea Zone to Greenland
    
        Purchase Units - French
            French buy 1 Fighter; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Fighter placed in Churchill
    
        Turn Complete - French
            French collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Fighter moved from S.French Indochina to 110 Sea Zone
            1 Fighter moved from S.French Indochina to 110 Sea Zone
            1 Fighter moved from Tokyo to 93 Sea Zone
            1 Fighter moved from S.French Indochina to 93 Sea Zone
            1 Fighter moved from Banjarmasin to 111 Sea Zone
            1 Fighter moved from Davao to 111 Sea Zone
            1 Infantry moved from Davao to Mindanao
            1 Infantry moved from Davao to Mindanao
            1 Artillery moved from Davao to Mindanao
            1 Infantry moved from Banjarmasin to West Borneo
            1 Marine moved from Banjarmasin to West Borneo
            1 Infantry moved from Banjarmasin to East And South Borneo
            1 Infantry moved from Banjarmasin to East And South Borneo
            1 Tank moved from Banjarmasin to East And South Borneo
            1 Infantry moved from Banjarmasin to West Borneo
            1 Bomber moved from Tokyo to 106 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 1 B.Transport, 2 Bunkers, 1 Cruiser and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 111 Sea Zone
                Yamamoto attack with 2 Fighters
                Anzac defend with 1 Transport
                    Yamamoto roll dice for 2 Fighters in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 111 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 111 Sea Zone
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Fighter
                Casualties for Anzac: 1 Transport
            Battle in 93 Sea Zone
                Yamamoto attack with 2 Fighters
                Dutch defend with 1 Transport
                    Yamamoto roll dice for 2 Fighters in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Dutch roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Dutch lost in 93 Sea Zone
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Transport
            Battle in 110 Sea Zone
                Yamamoto attack with 2 Fighters
                Anzac defend with 1 Transport
                    Yamamoto roll dice for 2 Fighters in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 110 Sea Zone
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in 106 Sea Zone
                Yamamoto attack with 1 Bomber
                Anzac defend with 1 Transport
                    Yamamoto roll dice for 1 Bomber in 106 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber in 106 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber in 106 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber in 106 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 106 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 106 Sea Zone
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in Mindanao
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Mindanao, round 2 : 1/1 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in West Borneo
                Yamamoto attack with 2 Infantrys and 1 Marine
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in West Borneo, round 2 : 1/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in West Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Borneo
                Yamamoto win, taking West Borneo from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in East And South Borneo
                Yamamoto attack with 2 Infantrys and 1 Tank
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 2 : 0/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 3 : 0/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 4 : 0/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 5 : 1/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in East And South Borneo
                Yamamoto win, taking East And South Borneo from Dutch with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Fighter moved from 93 Sea Zone to 84 Sea Zone
            1 Fighter moved from 93 Sea Zone to 84 Sea Zone
            1 Bomber moved from 106 Sea Zone to Tokyo
            1 Fighter moved from 111 Sea Zone to 84 Sea Zone
            1 Tank moved from Davao to Panay
            1 Fighter moved from 110 Sea Zone to Banjarmasin
            1 Fighter moved from 110 Sea Zone to Banjarmasin
    
        Place Units - Yamamoto
            1 B.Carrier, 1 B.Transport and 1 Cruiser placed in 84 Sea Zone
            1 Bunker and 5 Infantrys placed in Tokyo
            1 Bunker and 3 Infantrys placed in Hupeh
            1 Infantry placed in Banjarmasin
            1 Infantry placed in Davao
            1 Infantry placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.67
    Americans : 0.67
    Anzac : 0.00
    Dutch : -0.83
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Marine moved from Shensi to Suiyuan
            4 Infantrys moved from Ningsia to Suiyuan
            1 Infantry moved from Kweichow to N.French Indochina
                  French take N.French Indochina from Hisaichi
            1 Infantry moved from Szechwan to Kweichow
            1 Infantry moved from Lanchow to Szechwan
            1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from Yunnan to N.Thailand
            1 Tank moved from Hsining to Ningsia
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Tank moved from Hsining to Lanchow
            1 ArmoredCar moved from Hsining to Ningsia
            1 ArmoredCar moved from Hsining to Lanchow
            1 Artillery and 1 Infantry moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Artillery and 3 Infantrys moved from Urumqi to E.Sinkiang
            20 Infantrys moved from Shensi to Shansi
            1 Infantry moved from Lanchow to Shensi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 4 Infantrys and 1 Marine
                Hisaichi defend with 2 Infantrys and 1 Marine
                    Chinese roll dice for 4 Infantrys and 1 Marine in Suiyuan, round 2 : 1/1 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Suiyuan, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 3 Infantrys and 1 Marine in Suiyuan, round 3 : 1/0 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Suiyuan, round 3 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                    Chinese roll dice for 3 Infantrys and 1 Marine in Suiyuan, round 4 : 1/0 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys and 1 Marine
            Battle in Shansi
                Chinese attack with 20 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 20 Infantrys in Shansi, round 2 : 3/1 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/0 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 19 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in N.Thailand
                Chinese attack with 1 Infantry
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Thailand, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Thailand, round 4 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Thailand, round 5 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Thailand
                Thai win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Chinese : -1.17
    Thai : -0.33
    

    Savegame


  • 2019 2018 2017 '16

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Heilungchiang to Ayan
            1 ArmoredCar moved from Heilungchiang to Ayan
            1 Fighter moved from Heilungchiang to Ayan
            1 Fighter moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            2 Infantrys moved from Kirin to Heilungchiang
            1 ArmoredCar moved from Changchun to Khabarovsk
            1 Marine moved from Liaoning to Heilungchiang
            1 Artillery moved from Liaoning to Heilungchiang
            2 ArmoredCars moved from Hunan to Shantung
            3 Tanks moved from Hupeh to Shantung
            1 ArmoredCar moved from Hupeh to Shantung
            1 Infantry moved from Hunan to Hupeh
            1 ArmoredCar moved from Hong Kong to Hunan
            1 Infantry moved from Hong Kong to Kiangsi
            1 Artillery moved from Hong Kong to Kiangsi
            1 Infantry moved from Hong Kong to Kiangsi
            1 Adv.Fighter moved from Changchun to Shantung
            1 Infantry moved from Changchun to Kirin
            1 Artillery moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Bunkers, 1 Fighter, 10 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 2 ArmoredCars, 2 Fighters and 1 Infantry
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 2 Fighters and 1 Infantry in Ayan, round 2 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 3 Infantrys in Ayan, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 2 ArmoredCars and 2 Fighters in Ayan, round 3 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 3 : 0/1 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 ArmoredCars and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Ayan to Heilungchiang
            1 Fighter moved from Ayan to Heilungchiang
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Heilungchiang
            1 Bunker and 3 Infantrys placed in Shantung
            1 ArmoredCar, 1 Fighter and 2 Infantrys placed in Hong Kong
            1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys, 1 Marine and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Russians : -0.67
    

    Savegame


  • 2019 2018 2017 '16

    I’m headed out to Alaska with my family for a cruise; I’ll be gone until July 1st, and I’m not bringing my laptop. Still very much enjoying the game, and looking forward to picking it up when I get back!


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Artillery and 2 Infantrys moved from Yunnan to N.Thailand
            2 Artillerys, 1 Elite and 5 Infantrys moved from Yunnan to N.Thailand
            4 ArmoredCars and 1 Tank moved from Assam to N.Thailand
            5 Infantrys and 1 Tank moved from Bihar to Assam
            2 Artillerys moved from Delhi to Hyderabad
            2 Artillerys moved from Delhi to Bihar
            2 Infantrys moved from Hyderabad to Bihar
            1 ArmoredCar moved from Madras to Hyderabad
            1 ArmoredCar moved from Madras to Bihar
            4 Infantrys moved from Bombay to Rajputana
            1 Bomber moved from Dover to Netherlands
            2 Infantrys moved from Dover to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Netherlands
            3 Adv.Fighters moved from 21 Sea Zone to Netherlands
            3 Fighters moved from 21 Sea Zone to Netherlands
            1 Tank moved from Zhigansk to Ayan
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 3 Destroyers, 5 Infantrys, 1 S.Submarine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Ayan
                British attack with 1 Tank
                Hisaichi defend with 2 ArmoredCars
                    British roll dice for 1 Tank in Ayan, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Ayan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the British lost in Ayan
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -1
                Casualties for British: 1 Tank
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Netherlands
                British attack with 3 Adv.Fighters, 1 Bomber, 3 Fighters and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 2 Battleships in Netherlands, round 2 : 1/1 hits, 1.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 3 Adv.Fighters, 1 Bomber, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in N.Thailand
                British attack with 4 ArmoredCars, 3 Artillerys, 1 Elite, 7 Infantrys and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 4 ArmoredCars, 3 Artillerys, 1 Elite, 7 Infantrys and 1 Tank in N.Thailand, round 2 : 4/1 hits, 4.83 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in N.Thailand
                British win, taking N.Thailand from Thai with 4 ArmoredCars, 3 Artillerys, 1 Elite, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            3 Adv.Fighters and 3 Fighters moved from Netherlands to 21 Sea Zone
            1 Bomber moved from Netherlands to Dover
    
        Place Units - British
            3 Destroyers and 1 S.Submarine placed in 21 Sea Zone
            1 Bunker and 2 Tanks placed in Cape Town
            3 Infantrys placed in Madras
            2 Artillerys, 2 Infantrys and 1 Tank placed in Delhi
    
        Turn Complete - British
            British collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Hisaichi : 0.67
    Thai : 0.67
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Java to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to East And South Borneo
            1 Artillery moved from Northern Territory to 67 Sea Zone
            1 Marine moved from Northern Territory to 67 Sea Zone
            1 Artillery, 2 Destroyers, 1 Marine and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Marine moved from 111 Sea Zone to East And South Borneo
            1 Artillery moved from Merauke to 112 Sea Zone
            1 Elite moved from Merauke to 112 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 112 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Elite moved from 111 Sea Zone to East And South Borneo
            1 Tank moved from Merauke to 113 Sea Zone
            1 Infantry moved from Merauke to 113 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 111 Sea Zone
            1 Infantry and 1 Tank moved from 111 Sea Zone to East And South Borneo
            1 Transport moved from 107 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from Merauke to 112 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to East And South Borneo
            1 Destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 Infantry moved from Manila to Mindoro
                  Americans take Mindoro from Yamamoto
            1 Marine moved from Northern Territory to Western Australia
            1 Adv.Fighter moved from Jilolo to Java
    
        Purchase Units - Anzac
            Anzac buy 3 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in East And South Borneo
                Anzac attack with 3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 1 Tank
                Yamamoto defend with 2 Infantrys and 1 Tank
                    Anzac roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 1 Tank in East And South Borneo, round 2 : 4/1 hits, 3.50 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 2 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in East And South Borneo
                Anzac win, taking East And South Borneo from Yamamoto with 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys and 1 Tank
    
        Non Combat Move - Anzac
            2 Infantrys moved from Soembawa to Lombok
            2 Infantrys moved from Flores to Soembawa
    
        Place Units - Anzac
            3 L.Fighters placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Anzac : 0.50
    

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Cruiser moved from 107 Sea Zone to 93 Sea Zone
            1 Infantry moved from Formosa to 93 Sea Zone
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Cruiser and 1 Infantry moved from 93 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to Hainan
                  Chinese take Hainan from Yamamoto
    
        Purchase Units - Dutch
            Dutch buy 2 Adv.Fighters, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Infantry and 1 Marine placed in Hollandia
            2 Adv.Fighters placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2020 2019 2018 2017 '16 '15 '14 '13

    @dawgoneit is everything ok?


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