Welcome! If you're a returning member of the forums, please reset your password. If you don't receive an email within minutes, it means your account is listed under another, likely older, email address. Contact webmaster@axisandallies.org for help.

Argothair (Axis) vs. Dawgoneit (Allies), WAW 1939 low luck, Game 2


  • 2019 2018 2017 2016

    Well, you had an extremely deadly round of anti-aircraft fire – taking out the bomber in the east saved Cairo for a turn, and taking out the bomber in the west with a single transport was expensive for me. Nevertheless, the Italian onslaught continues. 🙂

    If you wanted to save a tank or whatever instead of just planes in Cairo, feel free to use Edit Mode – the battle comes out the same because they all roll 3’s on defense.


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - French
            2 Infantrys moved from Churchill to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
            1 Fighter moved from Churchill to Greenland
            1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 16 Sea Zone
            1 Infantry and 1 Tank moved from 16 Sea Zone to Azores
            2 Infantrys moved from 2 Sea Zone to Greenland
    
        Purchase Units - French
            French buy 1 Fighter and 1 Infantry; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Azores
                French attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    French roll dice for 1 Infantry and 1 Tank in Azores, round 2 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Azores
                French loses 0 PUs for violating Azoress neutrality.
                French win, taking Azores from Neutral with 1 Tank remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Fighter and 1 Infantry placed in Churchill
    
        Turn Complete - French
            French collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    French : 0.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Yamamoto
            3 Fighters moved from Tokyo to 106 Sea Zone
            1 Fighter moved from Hunan to 106 Sea Zone
            2 ArmoredCars, 3 Artillerys and 6 Infantrys moved from Hunan to Hupeh
            2 ArmoredCars and 1 Tank moved from Kwangsi to Hupeh
            1 Artillery and 6 Infantrys moved from Kamchatka to Koryakia
                  Yamamoto take Koryakia from Russians
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 ArmoredCars, 1 Bomber, 1 Bunker, 3 Fighters, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 106 Sea Zone
                Yamamoto attack with 4 Fighters
                Anzac defend with 4 Transports
                    Yamamoto roll dice for 4 Fighters in 106 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                    Anzac roll dice for 4 Transports in 106 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 106 Sea Zone
                    Yamamoto roll dice for 3 Fighters in 106 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                    Anzac roll dice for 3 Transports in 106 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 Transport owned by the Anzac lost in 106 Sea Zone
                    Yamamoto roll dice for 3 Fighters in 106 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
                    Anzac roll dice for 2 Transports in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Transport owned by the Anzac lost in 106 Sea Zone
                    Yamamoto roll dice for 3 Fighters in 106 Sea Zone, round 5 : 1/0 hits, 1.00 expected hits
                    Anzac roll dice for 1 Transport in 106 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 106 Sea Zone
                Yamamoto win with 3 Fighters remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 1 Fighter
                Casualties for Anzac: 4 Transports
            Battle in Hupeh
                Yamamoto attack with 4 ArmoredCars, 3 Artillerys, 6 Infantrys and 1 Tank
                Chinese defend with 1 Elite, 1 Factory, 3 Infantrys and 5 Tanks
                    Yamamoto roll dice for 4 ArmoredCars, 3 Artillerys, 6 Infantrys and 1 Tank in Hupeh, round 2 : 4/1 hits, 4.33 expected hits
                    Chinese roll dice for 1 Elite, 3 Infantrys and 5 Tanks in Hupeh, round 2 : 4/1 hits, 3.83 expected hits
                    4 Infantrys owned by the Yamamoto, 1 Elite owned by the Chinese and 3 Infantrys owned by the Chinese lost in Hupeh
                    Yamamoto roll dice for 4 ArmoredCars, 3 Artillerys, 2 Infantrys and 1 Tank in Hupeh, round 3 : 3/1 hits, 3.50 expected hits
                    Chinese roll dice for 5 Tanks in Hupeh, round 3 : 3/1 hits, 2.50 expected hits
                    3 Tanks owned by the Chinese and 3 ArmoredCars owned by the Yamamoto lost in Hupeh
                    Yamamoto roll dice for 1 ArmoredCar, 3 Artillerys, 2 Infantrys and 1 Tank in Hupeh, round 4 : 3/1 hits, 2.50 expected hits
                    Chinese roll dice for 2 Tanks in Hupeh, round 4 : 1/0 hits, 1.00 expected hits
                    2 Tanks owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Hupeh
                Yamamoto win, taking Hupeh from Chinese with 3 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 4 ArmoredCars and 4 Infantrys
                Casualties for Chinese: 1 Elite, 3 Infantrys and 5 Tanks
    
        Non Combat Move - Yamamoto
            3 Fighters moved from 106 Sea Zone to S.French Indochina
    
        Place Units - Yamamoto
            1 ArmoredCar, 1 Bomber, 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank placed in Tokyo
            1 ArmoredCar and 1 Infantry placed in Kwangsi
            1 Fighter and 2 Infantrys placed in Davao
            1 Fighter and 1 Infantry placed in Banjarmasin
    
        Turn Complete - Yamamoto
            Yamamoto collect 74 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.67
    Anzac : -0.67
    Chinese : 0.67
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Thai
            1 Infantry moved from Szechwan to Kweichow
                  Chinese take Kweichow from Hisaichi
            1 Infantry moved from Shansi to Shensi
            1 Infantry moved from Szechwan to Shensi
            4 Infantrys and 1 Marine moved from Lanchow to Shensi
            4 Infantrys moved from Ningsia to Shensi
            6 Infantrys moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            4 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks placed in Hsining
            1 Artillery and 3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            1 Fighter moved from Heilungchiang to Ayan
            1 Fighter moved from Changchun to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Artillery moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            3 Infantrys and 1 Marine moved from Chahar to Suiyuan
            2 Infantrys moved from Kiangsi to Hunan
            2 ArmoredCars moved from Hong Kong to Hunan
            1 Artillery and 2 Infantrys moved from Hulunbuir to Heilungchiang
            1 Infantry moved from Liaoning to Hulunbuir
            1 Artillery moved from Liaoning to Heilungchiang
            2 ArmoredCars and 1 Tank moved from Changchun to Heilungchiang
            2 Infantrys moved from Changchun to Kirin
            1 Artillery, 1 Infantry and 3 Tanks moved from Anhwei to Hupeh
            1 ArmoredCar moved from Hunan to Hupeh
            1 Artillery and 2 Infantrys moved from Shantung to Shansi
            1 Artillery and 1 Marine moved from Peking to Liaoning
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 3 Bunkers and 12 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Artillery and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 0/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 3 : 1/1 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 3 Infantrys and 1 Marine
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Marine in Suiyuan, round 2 : 1/0 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Infantry
            Battle in Ayan
                Hisaichi attack with 1 Artillery, 2 Fighters and 3 Infantrys
                Russians defend with 1 Artillery and 3 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Ayan, round 2 : 2/1 hits, 1.67 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 1/1 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 3 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Russians: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Hisaichi
            2 Fighters moved from Ayan to Heilungchiang
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Heilungchiang
            1 Artillery and 2 Infantrys placed in Shantung
            1 Bunker placed in Shantung
            1 ArmoredCar, 1 Bunker and 2 Infantrys placed in Hong Kong
            1 Adv.Fighter, 1 ArmoredCar, 1 Artillery and 5 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Chinese : 0.00
    Russians : 0.00
    

    Savegame


  • 2019 2018 2017 2016

    If there is an attack in the North Sea, then I’d mostly want max defense for lowest cost, but I want to save one destroyer alive until only BBs and advanced fighters remain.


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - British
            2 Submarines moved from 12 Sea Zone to 21 Sea Zone
            2 Submarines moved from 22 Sea Zone to 23 Sea Zone
            1 Submarine moved from 21 Sea Zone to 20 Sea Zone
            3 Adv.Fighters moved from 21 Sea Zone to 20 Sea Zone
            3 Fighters moved from 21 Sea Zone to 20 Sea Zone
            1 Artillery and 3 Infantrys moved from Wales to Dover
            1 Infantry moved from Cape Town to South Africa
            10 Infantrys moved from Rajputana to Bombay
            1 Infantry moved from Assam to Burma
                  British take Burma from Yamamoto
            3 Artillerys, 1 Elite and 7 Infantrys moved from Assam to Yunnan
            4 ArmoredCars and 1 Tank moved from Delhi to Assam
            5 Infantrys moved from Hyderabad to Bihar
            1 Tank moved from Madras to Bihar
            4 Infantrys moved from Madras to Hyderabad
            3 Infantrys moved from British Columbia to Yukon
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 1 Bunker, 4 Infantrys, 3 Submarines, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 23 Sea Zone
                British attack with 2 Submarines
                Germans defend with 1 Destroyer and 1 T.Boat
                    British roll dice for 2 Submarines in 23 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Destroyer and 1 T.Boat in 23 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 T.Boat owned by the Germans lost in 23 Sea Zone
                    British roll dice for 2 Submarines in 23 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans and 1 Submarine owned by the British lost in 23 Sea Zone
                British win with 1 Submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Destroyer and 1 T.Boat
                Casualties for British: 1 Submarine
            Battle in 20 Sea Zone
                British attack with 3 Adv.Fighters, 3 Fighters and 1 Submarine
                Italians defend with 1 T.Boat
                    British roll dice for 1 Submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 T.Boat owned by the Italians lost in 20 Sea Zone
                British win with 3 Adv.Fighters, 3 Fighters and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 T.Boat
            Battle in Bombay
                British attack with 10 Infantrys
                Italians defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys
                    British roll dice for 10 Infantrys in Bombay, round 2 : 2/1 hits, 1.67 expected hits
                Units damaged: 1 Bunker owned by the Italians
                    Italians roll dice for 1 Bunker and 2 Infantrys in Bombay, round 2 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Bombay
                    British roll dice for 9 Infantrys in Bombay, round 3 : 2/1 hits, 1.50 expected hits
                    Italians roll dice for 1 Bunker and 1 Infantry in Bombay, round 3 : 0/1 hits, 0.83 expected hits
                    1 Bunker owned by the Italians and 1 Infantry owned by the Italians lost in Bombay
                British win, taking Bombay from Italians with 9 Infantrys remaining. Battle score for attacker is 8
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Bunker and 2 Infantrys
    
        Non Combat Move - British
            3 Adv.Fighters and 3 Fighters moved from 20 Sea Zone to 21 Sea Zone
    
        Place Units - British
            3 Submarines placed in 21 Sea Zone
            1 Bunker, 4 Infantrys and 2 Tanks placed in Cairo
            2 Transports placed in 80 Sea Zone
            2 ArmoredCars and 3 Artillerys placed in Delhi
            1 Artillery placed in Madras
            British undo move 5.
            British undo move 4.
            4 Artillerys placed in Delhi
            2 ArmoredCars placed in Madras
    
        Turn Complete - British
            British collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 2.17
    Italians : -1.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Anzac
            1 Transport moved from 113 Sea Zone to 112 Sea Zone
            1 Infantry moved from Hollandia to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Celebes
                  Dutch take Celebes from Yamamoto
            1 Transport moved from 113 Sea Zone to 112 Sea Zone
            1 Infantry moved from Hollandia to 112 Sea Zone
            1 Infantry and 1 Transport moved from 112 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            1 Transport moved from 113 Sea Zone to 112 Sea Zone
            1 Infantry moved from Hollandia to 112 Sea Zone
            1 Infantry and 1 Transport moved from 112 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to East And South Borneo
                  Dutch take East And South Borneo from Hisaichi
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to West Borneo
                  Dutch take West Borneo from Hisaichi
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to Manila
                  Americans take Manila from Yamamoto
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Infantry and 1 Transport moved from 67 Sea Zone to 105 Sea Zone
            1 Infantry moved from 105 Sea Zone to Malaya
                  British take Malaya from Thai
            1 Artillery and 2 Marines moved from Townsville to Northern Territory
            1 Artillery, 4 Infantrys and 1 Tank moved from Hollandia to Merauke
            1 Artillery and 1 Elite moved from West Papua to Merauke
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Destroyers and 1 Transport placed in 67 Sea Zone
            1 Destroyer and 1 Transport placed in 113 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Dutch round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Amazon to Bahia
            1 Transport moved from 108 Sea Zone to 107 Sea Zone
            1 Infantry moved from Jilolo to 107 Sea Zone
            1 Infantry and 1 Transport moved from 107 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Formosa
                  Dutch take Formosa from Hisaichi
            1 Transport moved from 108 Sea Zone to 114 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 1 Cruiser and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Factory placed in Sumatra
            1 Cruiser placed in 107 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Finns round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Finns
            1 Infantry moved from Vyborg to Leningrad
            1 Infantry moved from Vyborg to Leningrad
            1 Fighter moved from Oulu to Leningrad
            1 Fighter moved from Oulu to Leningrad
            3 Infantrys moved from Tampere to Oulu
            4 ArmoredCars moved from Helsinki to Oulu
    
        Purchase Units - Finns
            Finns buy 1 Bunker and 7 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Bunker and 4 Infantrys placed in Leningrad
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Romanians round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Romanians
            1 Fighter moved from Vinnytsia to Donetsk
            1 Fighter moved from Vinnytsia to Donetsk
            1 Artillery moved from Vinnytsia to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            3 Infantrys moved from Vinnytsia to Donetsk
            1 Artillery moved from Vinnytsia to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            3 Infantrys moved from E.Romania to Vinnytsia
            1 Mech.Inf and 1 Mot.Inf moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Artillerys, 2 Fighters and 6 Infantrys
                Russians defend with 4 Infantrys and 3 Mech.Infs
                    Romanians roll dice for 2 Artillerys, 2 Fighters and 6 Infantrys in Donetsk, round 2 : 2/1 hits, 2.67 expected hits
                    Russians roll dice for 4 Infantrys and 3 Mech.Infs in Donetsk, round 2 : 2/1 hits, 2.33 expected hits
                    2 Infantrys owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 2 Fighters and 4 Infantrys in Donetsk, round 3 : 3/1 hits, 2.33 expected hits
                    Russians roll dice for 2 Infantrys and 3 Mech.Infs in Donetsk, round 3 : 2/1 hits, 1.67 expected hits
                    2 Infantrys owned by the Russians, 1 Mech.Inf owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Donetsk, round 4 : 2/0 hits, 2.00 expected hits
                    Russians roll dice for 2 Mech.Infs in Donetsk, round 4 : 0/1 hits, 0.67 expected hits
                2 Mech.Infs owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Artillerys, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 18
                Casualties for Romanians: 4 Infantrys
                Casualties for Russians: 4 Infantrys and 3 Mech.Infs
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Vinnytsia
            1 Fighter moved from Donetsk to Vinnytsia
    
        Place Units - Romanians
            2 Artillerys and 2 Infantrys placed in Vinnytsia
            2 Infantrys and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.00
    Russians : -0.67
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Thai
            1 Fighter moved from Bangkok to 105 Sea Zone
            1 Infantry moved from Bangkok to Malaya
            1 Infantry moved from Bangkok to Malaya
            1 ArmoredCar moved from Bangkok to Malaya
            1 Infantry moved from N.Thailand to Burma
            1 Infantry moved from N.Thailand to Burma
            1 ArmoredCar moved from Bangkok to Burma
            1 Tank moved from S.French Indochina to Bangkok
    
        Purchase Units - Thai
            Thai buy 1 Fighter and 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in 105 Sea Zone
                Thai attack with 1 Fighter
                Anzac defend with 1 Transport
                    Thai roll dice for 1 Fighter in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Fighter in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Transport in 105 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 Fighter owned by the Thai lost in 105 Sea Zone
                Anzac win with 1 Transport remaining. Battle score for attacker is -8
                Casualties for Thai: 1 Fighter
            Battle in Burma
                Thai attack with 1 ArmoredCar and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 ArmoredCar and 2 Infantrys in Burma, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Burma
                Thai win, taking Burma from British with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Malaya
                Thai attack with 1 ArmoredCar and 2 Infantrys
                Anzac defend with 1 Infantry
                    Thai roll dice for 1 ArmoredCar and 2 Infantrys in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Malaya
                Thai win, taking Malaya from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Thai
            1 Infantry moved from S.Thailand to N.Thailand
            1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            2 Infantrys placed in S.French Indochina
            1 Fighter and 4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Anzac : 0.67
    Thai : 0.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 8
    
        Combat Move - Americans
            1 unit repaired.
            1 S.Submarine moved from 22 Sea Zone to 21 Sea Zone
            1 Infantry moved from Iceland to 4 Sea Zone
            3 Destroyers, 1 Infantry and 1 S.Submarine moved from 4 Sea Zone to 21 Sea Zone
            1 Infantry moved from 21 Sea Zone to Dover
            2 Adv.Fighters and 1 Carrier moved from 26 Sea Zone to 32 Sea Zone
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
            1 Artillery and 1 Infantry moved from Santiago to 125 Sea Zone
            1 Artillery, 1 B.Transport and 1 Infantry moved from 125 Sea Zone to 39 Sea Zone
            2 Artillerys and 3 Infantrys moved from Bahia to Salvador
            1 Artillery, 1 B.Transport and 1 Infantry moved from 39 Sea Zone to 35 Sea Zone
            1 Artillery and 1 Infantry moved from 35 Sea Zone to Salvador
            2 ArmoredCars, 2 Artillerys and 6 Tanks moved from Bolivia to Rio De Janeiro
            1 Infantry moved from San Francisco to 83 Sea Zone
            1 Infantry and 1 S.Submarine moved from 83 Sea Zone to 71 Sea Zone
            1 Infantry and 1 Tank moved from Alaska to 71 Sea Zone
            1 Tank moved from Alaska to 71 Sea Zone
            1 B.Transport, 1 Infantry and 2 Tanks moved from 71 Sea Zone to 72 Sea Zone
            1 Infantry and 2 Tanks moved from 72 Sea Zone to Koryakia
            1 Artillery, 1 Bomber and 1 Elite moved from Kolyma to Koryakia
            1 Battleship moved from 76 Sea Zone to 72 Sea Zone
            3 L.Fighters moved from 86 Sea Zone to Koryakia
            3 S.Submarines moved from 76 Sea Zone to 103 Sea Zone
            2 Infantrys moved from Rongelap to 103 Sea Zone
            1 Infantry moved from Eniwetok to 103 Sea Zone
            3 Infantrys moved from 103 Sea Zone to Kusaie
            1 Artillery and 1 Infantry moved from Pearl Harbor to 98 Sea Zone
            1 B.Transport, 1 Infantry, 1 Marine and 1 Tank moved from 104 Sea Zone to 102 Sea Zone
            1 Infantry, 1 Marine and 1 Tank moved from 102 Sea Zone to Ponape
                  Americans take Ponape from Yamamoto
            1 Destroyer moved from 86 Sea Zone to 102 Sea Zone
            1 Carrier moved from 86 Sea Zone to 72 Sea Zone
            1 Submarine moved from 86 Sea Zone to 102 Sea Zone
            1 Carrier moved from 86 Sea Zone to 102 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 98 Sea Zone to 104 Sea Zone
            1 Artillery and 1 Infantry moved from 104 Sea Zone to Nauru
            1 S.Submarine moved from 84 Sea Zone to 102 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Factorys, 2 Fighters, 2 Infantrys, 2 Submarines, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Rio De Janeiro
                Americans attack with 2 ArmoredCars, 2 Artillerys and 6 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 ArmoredCars, 2 Artillerys and 6 Tanks in Rio De Janeiro, round 2 : 4/1 hits, 4.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/0 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral, 1 Artillery owned by the Neutral and 1 ArmoredCar owned by the Americans lost in Rio De Janeiro
                Americans loses 0 PUs for violating Rio De Janeiros neutrality.
                Americans win, taking Rio De Janeiro from Neutral with 1 ArmoredCar, 2 Artillerys and 6 Tanks remaining. Battle score for attacker is 4
                Casualties for Americans: 1 ArmoredCar
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Salvador
                Americans attack with 3 Artillerys and 4 Infantrys
                Neutral defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 3 Artillerys and 4 Infantrys in Salvador, round 2 : 2/1 hits, 2.17 expected hits
                    Neutral roll dice for 2 Infantrys and 2 Tanks in Salvador, round 2 : 2/1 hits, 1.67 expected hits
                    2 Infantrys owned by the Americans and 2 Infantrys owned by the Neutral lost in Salvador
                    Americans roll dice for 3 Artillerys and 2 Infantrys in Salvador, round 3 : 2/1 hits, 1.67 expected hits
                    Neutral roll dice for 2 Tanks in Salvador, round 3 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Americans and 2 Tanks owned by the Neutral lost in Salvador
                Americans loses 0 PUs for violating Salvadors neutrality.
                Americans win, taking Salvador from Neutral with 3 Artillerys and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Americans: 3 Infantrys
                Casualties for Neutral: 2 Infantrys and 2 Tanks
            Battle in Koryakia
                Americans attack with 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 3 L.Fighters and 2 Tanks
                Yamamoto defend with 1 Artillery and 6 Infantrys
                    Americans roll dice for 1 Battleship in Koryakia, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery, 1 Bomber, 1 Elite, 1 Infantry, 3 L.Fighters and 2 Tanks in Koryakia, round 2 : 4/1 hits, 4.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 6 Infantrys in Koryakia, round 2 : 2/1 hits, 2.33 expected hits
                    4 Infantrys owned by the Yamamoto, 1 Elite owned by the Americans and 1 Infantry owned by the Americans lost in Koryakia
                    Americans roll dice for 1 Artillery, 1 Bomber, 3 L.Fighters and 2 Tanks in Koryakia, round 3 : 4/1 hits, 3.50 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Koryakia, round 3 : 1/0 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Artillery owned by the Americans lost in Koryakia
                Americans win, taking Koryakia from Yamamoto with 1 Bomber, 3 L.Fighters and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Artillery, 1 Elite and 1 Infantry
                Casualties for Yamamoto: 1 Artillery and 6 Infantrys
            Battle in Kusaie
                Americans attack with 3 Infantrys
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 3 Infantrys in Kusaie, round 2 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Kusaie, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Infantrys in Kusaie, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Infantry in Kusaie, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kusaie
                Americans win, taking Kusaie from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Americans
            2 L.Fighters moved from Koryakia to 72 Sea Zone
            1 L.Fighter moved from Koryakia to Chita
            1 Bomber moved from Koryakia to Attu
            1 Infantry moved from 71 Sea Zone to Attu
    
        Place Units - Americans
            1 Factory placed in Argentina
            1 Transport placed in 125 Sea Zone
            1 Artillery and 1 Infantry placed in Santiago
            1 Artillery and 1 Infantry placed in Pearl Harbor
            1 Transport placed in 98 Sea Zone
            2 ArmoredCars and 1 Tank placed in Alaska
            1 Carrier placed in 26 Sea Zone
            2 Fighters placed in 26 Sea Zone
            1 Destroyer and 2 Submarines placed in 13 Sea Zone
            1 Factory placed in Manila
    
        Turn Complete - Americans
            Americans collect 125 PUs; end with 125 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Yamamoto : -1.00
    Americans : -0.50
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            1 Infantry moved from Middle Norrland to 24 Sea Zone
            1 Artillery moved from Middle Norrland to 24 Sea Zone
            1 ArmoredCar moved from Middle Norrland to 24 Sea Zone
            1 Bomber moved from Hamburg to Latvia
            1 Artillery moved from Danzig to 24 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Leningrad
            1 Infantry moved from Estonia to Leningrad
            1 Infantry moved from Vyborg to Leningrad
            1 Infantry moved from N.Karelia to Vyborg
            1 Infantry moved from Lapland to N.Karelia
            1 Infantry moved from 24 Sea Zone to Leningrad
            1 Artillery moved from 24 Sea Zone to Latvia
            1 ArmoredCar moved from 24 Sea Zone to Latvia
            1 Infantry moved from Brest to Lithuania
            1 Infantry moved from Brest to Lithuania
            1 Artillery moved from Brest to Lithuania
            1 ArmoredCar moved from Brest to Lithuania
            1 Infantry moved from Brest to Minsk
            1 Infantry moved from Brest to Minsk
            1 Artillery moved from Brest to Minsk
            1 Infantry moved from Brest to Kiev
            1 Infantry moved from Brest to Kiev
            1 Artillery moved from Brest to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            1 Infantry moved from Brest to Kiev
            1 Infantry moved from Brest to Kiev
            1 Infantry moved from Danzig to East Prussia
            1 ArmoredCar moved from Warsaw to East Prussia
            2 Infantrys moved from Warsaw to Brest
            1 Artillery and 2 Infantrys moved from Krakow to Brest
            1 ArmoredCar moved from Bohemia to Vinnytsia
            1 Tank moved from Vinnytsia to Brest
            1 Artillery and 1 Infantry moved from Oslo to Middle Norrland
            4 Infantrys moved from Denmark to Hamburg
            1 Adv.Fighter moved from 22 Sea Zone to 23 Sea Zone
            1 Adv.Fighter moved from 22 Sea Zone to 23 Sea Zone
            1 Adv.Fighter moved from 22 Sea Zone to Latvia
            1 Adv.Fighter moved from 22 Sea Zone to Latvia
            1 Stuka moved from Hamburg to 12 Sea Zone
            1 Stuka moved from Hamburg to 12 Sea Zone
            1 Stuka moved from Hamburg to 20 Sea Zone
            1 Stuka moved from Hamburg to 20 Sea Zone
            1 ArmoredCar and 2 Infantrys moved from Corsica to 44 Sea Zone
            1 ArmoredCar, 2 Infantrys and 2 Transports moved from 44 Sea Zone to 42 Sea Zone
            1 ArmoredCar and 2 Infantrys moved from 42 Sea Zone to Baleares
            1 Artillery and 3 Infantrys moved from Rhine to Hamburg
            1 Artillery moved from Netherlands to Rhine
            1 Infantry moved from Netherlands to Rhine
            1 Infantry moved from Netherlands to Rhine
            1 Infantry moved from Netherlands to Rhine
            1 Artillery moved from Belgium to Rhine
            1 ArmoredCar moved from Bavaria to Krakow
            1 ArmoredCar moved from Belgium to Bavaria
            1 Artillery moved from Picardy to Paris
            1 Infantry moved from Picardy to Paris
            1 Infantry moved from Picardy to Paris
            1 Infantry moved from Burgundy to Languedoc
    
        Purchase Units - Germans
            Germans buy 4 Adv.Fighters, 4 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Fighter, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 20 Sea Zone
                Germans attack with 2 Stukas
                British defend with 1 Submarine
                    Germans roll dice for 2 Stukas in 20 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 Submarine owned by the British lost in 20 Sea Zone
                Germans win with 2 Stukas remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in 23 Sea Zone
                Germans attack with 2 Adv.Fighters
                British defend with 1 Submarine
                    Germans roll dice for 2 Adv.Fighters in 23 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 Submarine owned by the British lost in 23 Sea Zone
                Germans win with 2 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in 12 Sea Zone
                Germans attack with 2 Stukas
                British defend with 1 Submarine
                    Germans roll dice for 2 Stukas in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                    1 Submarine owned by the British lost in 12 Sea Zone
                Germans win with 2 Stukas remaining. Battle score for attacker is 7
                Casualties for British: 1 Submarine
            Battle in Latvia
                Germans attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery and 1 Bomber
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Cruiser in Latvia, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery and 1 Bomber in Latvia, round 2 : 3/1 hits, 2.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Adv.Fighters, 1 ArmoredCar, 1 Artillery and 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Lithuania
                Germans attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Lithuania, round 2 : 1/1 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Lithuania
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Lithuania, round 3 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Lithuania, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Kiev
                Germans attack with 1 ArmoredCar, 1 Artillery and 4 Infantrys
                Russians defend with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Kiev, round 2 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Kiev, round 2 : 0/1 hits, 0.83 expected hits
                    1 ArmoredCar owned by the Russians and 1 Infantry owned by the Russians lost in Kiev
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Kiev, round 3 : 2/1 hits, 1.50 expected hits
                    Russians roll dice for 1 Mech.Inf in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 ArmoredCar, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for Russians: 1 ArmoredCar, 1 Infantry and 1 Mech.Inf
            Battle in Minsk
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 0/1 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                    Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery remaining. Battle score for attacker is -2
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in Baleares
                Germans attack with 1 ArmoredCar and 2 Infantrys
                Neutral defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Baleares, round 2 : 0/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Baleares, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in Baleares, round 3 : 1/1 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Baleares, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Baleares
                Germans loses 0 PUs for violating Balearess neutrality.
                Germans win, taking Baleares from Neutral with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Germans
            1 ArmoredCar moved from Paris to Languedoc
            1 Adv.Fighter moved from Latvia to Leningrad
            1 Adv.Fighter moved from Latvia to Leningrad
            1 Bomber moved from Latvia to Hamburg
            1 Adv.Fighter moved from 23 Sea Zone to Leningrad
            1 Adv.Fighter moved from 23 Sea Zone to Leningrad
            1 Stuka moved from 12 Sea Zone to Hamburg
            1 Stuka moved from 20 Sea Zone to Hamburg
            1 Stuka moved from 20 Sea Zone to Hamburg
            1 Stuka moved from 12 Sea Zone to Hamburg
    
        Place Units - Germans
            4 Adv.Fighters, 1 Battleship and 1 Transport placed in 22 Sea Zone
            1 Artillery and 2 Infantrys placed in Danzig
            1 Artillery and 2 Infantrys placed in Krakow
            1 ArmoredCar and 3 Infantrys placed in Warsaw
            1 ArmoredCar and 2 Infantrys placed in Middle Norrland
            2 ArmoredCars placed in Bohemia
            1 Fighter and 1 Infantry placed in Rhine
    
        Turn Complete - Germans
            Germans collect 116 PUs; end with 116 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Neutral : 0.33
    Russians : -0.50
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            4 Infantrys moved from Kursk to Donetsk
            5 Infantrys moved from Kursk to Kiev
            7 Mech.Infs moved from Kursk to Leningrad
            1 Mech.Inf moved from Novgorod to Leningrad
            1 Artillery and 7 Infantrys moved from S.Karelia to Leningrad
            1 ArmoredCar, 1 HeavyTank and 2 Tanks moved from Arkhangelsk to Leningrad
            1 Artillery and 1 Infantry moved from Kursk to Minsk
            1 Artillery and 2 Infantrys moved from Kursk to Kiev
            1 Infantry moved from Kursk to Donetsk
            1 Tank moved from Kursk to Donetsk
            1 Infantry moved from Uzbekistan to Chimkent
            1 Infantry moved from Ufa to Kuybyshev
            1 Infantry moved from Stalingrad to Saratov
            4 Infantrys moved from Ufa to Kuybyshev
            1 HeavyTank moved from Tashkent to Kuybyshev
            5 Infantrys moved from Sverdlovsk to Ufa
            3 Infantrys moved from N.Buryat Mongolia to Ayan
            1 Fighter moved from Chita to Ayan
            1 Infantry moved from N.Buryat Mongolia to Ayan
            6 Infantrys moved from N.Buryat Mongolia to Chita
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            5 Infantrys moved from Irkutsk to N.Buryat Mongolia
            6 Infantrys moved from Evenkia to Olyokminsk
            5 Infantrys moved from Krasnoyarsk to Irkutsk
            6 Infantrys moved from Sibirsky to Evenkia
            1 HeavyTank moved from Tashkent to Chimkent
            2 Infantrys moved from Tashkent to Uzbekistan
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 1 HeavyTank, 37 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kiev
                Russians attack with 1 Artillery and 7 Infantrys
                Germans defend with 1 ArmoredCar, 1 Artillery and 4 Infantrys
                    Russians roll dice for 1 Artillery and 7 Infantrys in Kiev, round 2 : 2/1 hits, 1.67 expected hits
                    Germans roll dice for 1 ArmoredCar, 1 Artillery and 4 Infantrys in Kiev, round 2 : 1/1 hits, 1.83 expected hits
                    1 ArmoredCar owned by the Germans, 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery and 6 Infantrys in Kiev, round 3 : 1/1 hits, 1.50 expected hits
                    Germans roll dice for 1 Artillery and 3 Infantrys in Kiev, round 3 : 2/1 hits, 1.33 expected hits
                    2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery and 4 Infantrys in Kiev, round 4 : 1/1 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Kiev, round 4 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 5 : 1/0 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery and 1 Infantry in Kiev, round 5 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Kiev
                    Russians roll dice for 1 Artillery and 2 Infantrys in Kiev, round 6 : 1/1 hits, 0.83 expected hits
                    Germans roll dice for 1 Artillery in Kiev, round 6 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 5 Infantrys
                Casualties for Germans: 1 ArmoredCar, 1 Artillery and 4 Infantrys
            Battle in Ayan
                Russians attack with 1 Fighter and 4 Infantrys
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 1 Fighter and 4 Infantrys in Ayan, round 2 : 1/0 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Russians roll dice for 1 Fighter and 3 Infantrys in Ayan, round 3 : 1/1 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
            Battle in Leningrad
                Russians attack with 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 7 Infantrys, 8 Mech.Infs and 2 Tanks
                Germans defend with 4 Adv.Fighters, 1 Artillery and 4 Infantrys; Finns defend with 1 AAGun, 1 Bunker, 1 Factory, 2 Fighters, 6 Infantrys and 1 Tank
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 7 Infantrys, 8 Mech.Infs and 2 Tanks in Leningrad, round 2 : 7/1 hits, 7.33 expected hits
                Units damaged: 1 Bunker owned by the Finns
                    Finns roll dice for 4 Adv.Fighters, 1 Artillery, 1 Bunker, 2 Fighters, 10 Infantrys and 1 Tank in Leningrad, round 2 : 8/1 hits, 8.33 expected hits
                    6 Infantrys owned by the Finns, 1 ArmoredCar owned by the Russians and 7 Infantrys owned by the Russians lost in Leningrad
                    Russians roll dice for 1 Artillery, 1 HeavyTank, 8 Mech.Infs and 2 Tanks in Leningrad, round 3 : 4/1 hits, 4.67 expected hits
                    Finns roll dice for 4 Adv.Fighters, 1 Artillery, 1 Bunker, 2 Fighters, 4 Infantrys and 1 Tank in Leningrad, round 3 : 7/1 hits, 6.33 expected hits
                    1 Artillery owned by the Russians, 6 Mech.Infs owned by the Russians and 4 Infantrys owned by the Germans lost in Leningrad
                    Russians roll dice for 1 HeavyTank, 2 Mech.Infs and 2 Tanks in Leningrad, round 4 : 2/1 hits, 2.33 expected hits
                    Finns roll dice for 4 Adv.Fighters, 1 Artillery, 1 Bunker, 2 Fighters and 1 Tank in Leningrad, round 4 : 5/0 hits, 5.00 expected hits
                2 Mech.Infs owned by the Russians, 1 Artillery owned by the Germans, 2 Tanks owned by the Russians, 1 HeavyTank owned by the Russians and 1 Tank owned by the Finns lost in Leningrad
                Finns win with 4 Adv.Fighters, 1 Bunker and 2 Fighters remaining. Battle score for attacker is -58
                Casualties for Russians: 1 ArmoredCar, 1 Artillery, 1 HeavyTank, 7 Infantrys, 8 Mech.Infs and 2 Tanks
                Casualties for Finns: 6 Infantrys and 1 Tank
                Casualties for Germans: 1 Artillery and 4 Infantrys
            Battle in Donetsk
                Russians attack with 5 Infantrys and 1 Tank
                Romanians defend with 2 Artillerys and 2 Infantrys
                    Russians roll dice for 5 Infantrys and 1 Tank in Donetsk, round 2 : 2/1 hits, 1.33 expected hits
                    Romanians roll dice for 2 Artillerys and 2 Infantrys in Donetsk, round 2 : 1/1 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                    Russians roll dice for 4 Infantrys and 1 Tank in Donetsk, round 3 : 1/1 hits, 1.17 expected hits
                    Romanians roll dice for 2 Artillerys in Donetsk, round 3 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Donetsk
                    Russians roll dice for 3 Infantrys and 1 Tank in Donetsk, round 4 : 1/0 hits, 1.00 expected hits
                    Romanians roll dice for 1 Artillery in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 2 Artillerys and 2 Infantrys
            Battle in Minsk
                Russians attack with 1 Artillery and 1 Infantry
                Germans defend with 1 Artillery
                    Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Artillery
    
        Non Combat Move - Russians
            2 Infantrys moved from Yaroslavl to S.Karelia
            2 Infantrys moved from Yaroslavl to S.Karelia
            1 Infantry moved from Yaroslavl to S.Karelia
            3 Infantrys moved from Yaroslavl to Smolensk
            1 Infantry moved from Yaroslavl to Smolensk
            1 Artillery moved from Yaroslavl to Kursk
            1 ArmoredCar and 1 Mech.Inf moved from Moscow to Kursk
            5 Infantrys moved from Rostov to Kursk
            3 Infantrys moved from Georgia to Saratov
            4 Infantrys moved from Stalingrad to Saratov
            1 Fighter moved from Ayan to Chita
    
        Place Units - Russians
            3 Infantrys placed in Chita
            6 Infantrys placed in Sibirsky
            1 HeavyTank and 1 Infantry placed in Tashkent
            5 Infantrys placed in Sverdlovsk
            5 Infantrys placed in Stalingrad
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Moscow: 8 Infantrys
            EDIT: Adding units owned by Russians to Yaroslavl: 8 Infantrys
            EDIT: Turning off Edit Mode
            1 Artillery, 2 Infantrys and 1 Tank placed in Arkhangelsk
            1 Artillery and 9 Infantrys placed in Moscow
            3 Infantrys placed in Georgia
            3 Infantrys placed in Kursk
            Russians undo move 7.
            Russians undo move 8.
            1 Artillery and 2 Infantrys placed in Kursk
            10 Infantrys placed in Moscow
    
        Turn Complete - Russians
            Russians collect 88 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Romanians : -0.33
    Hisaichi : 0.00
    Finns : 0.33
    Russians : -0.50
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            1 Artillery and 3 Infantrys moved from Greece to 51 Sea Zone
            1 Infantry moved from Crete to 51 Sea Zone
            1 Artillery and 2 Infantrys moved from Mersa Matruh to 51 Sea Zone
            2 Artillerys, 6 Infantrys and 4 Transports moved from 51 Sea Zone to 56 Sea Zone
            1 T.Boat moved from 56 Sea Zone to 57 Sea Zone
            2 ArmoredCars moved from New Valley to Cairo
            5 ArmoredCars moved from Lower Egypt to Cairo
            2 ArmoredCars moved from Palestine to Cairo
            2 Artillerys and 6 Infantrys moved from 56 Sea Zone to Cairo
            1 Adv.Fighter moved from Lower Egypt to Cairo
            1 Infantry moved from N.Saudi Arabia to 58 Sea Zone
            1 Artillery moved from Aden to 58 Sea Zone
            1 Artillery, 1 Carrier, 1 Destroyer, 2 Fighters, 1 Infantry and 1 Transport moved from 58 Sea Zone to 62 Sea Zone
            1 Artillery and 1 Infantry moved from 62 Sea Zone to Madagascar
            2 Fighters moved from 62 Sea Zone to Madagascar
            1 ArmoredCar moved from Kenya to Mozambique
                  Italians take Mozambique from British
            1 ArmoredCar moved from Mozambique to Rhodesia
            1 HeavyTank moved from Italian East Africa to Rhodesia
            1 Mech.Inf moved from Kenya to South Africa
            1 Mech.Inf moved from Kenya to South Africa
            1 Tank moved from French Somaliland to Kenya
            1 Infantry moved from N.Saudi Arabia to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Italian East Africa
            4 ArmoredCars moved from Kufra to Equatoria
            1 ArmoredCar moved from French Equatorial Africa to Kenya
            1 Artillery and 2 Infantrys moved from Kufra to Darfur
            2 Mech.Infs moved from Tripoli to E.Morocco
            2 ArmoredCars moved from Tripoli to Kufra
            2 JetFighters moved from 34 Sea Zone to 35 Sea Zone
            1 Carrier and 1 Fighter moved from 41 Sea Zone to 34 Sea Zone
            1 Fighter moved from 34 Sea Zone to Cape Verde
            1 Artillery moved from Canarians to 34 Sea Zone
            1 Infantry moved from Canarians to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Cape Verde
            1 Artillery moved from 34 Sea Zone to Cape Verde
            1 Mech.Inf moved from Canarians to 34 Sea Zone
            1 Mech.Inf moved from 34 Sea Zone to Mauritania
            1 Artillery moved from Azerbaijan to Astrakhan
            1 HeavyTank moved from Azerbaijan to Astrakhan
            1 ArmoredCar moved from Syria to W.Iran
            1 Infantry moved from W.Iran to Azerbaijan
            1 ArmoredCar moved from Syria to W.Iran
            3 Infantrys moved from Madrid to Leon
            4 ArmoredCars, 2 Artillerys and 2 Tanks moved from La Mancha to Leon
    
        Purchase Units - Italians
            Italians buy 2 Adv.Fighters, 2 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Bomber, 1 Bunker, 1 Destroyer, 1 Fighter, 13 Infantrys and 1 JetFighter; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 35 Sea Zone
                Italians attack with 2 JetFighters
                Americans defend with 1 B.Transport
                    Italians roll dice for 2 JetFighters in 35 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                    Americans roll dice for 1 B.Transport in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Americans lost in 35 Sea Zone
                Italians win with 2 JetFighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 B.Transport
            Battle in Cairo
                Italians attack with 1 Adv.Fighter, 9 ArmoredCars, 2 Artillerys and 6 Infantrys
                British defend with 1 AAGun, 1 Adv.Fighter, 1 Bunker, 1 Factory, 2 Fighters, 4 Infantrys and 2 Tanks
                    AA fire in Cairo : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 Battleship in Cairo, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 Bunker owned by the British
                    Italians roll dice for 1 Adv.Fighter, 9 ArmoredCars, 2 Artillerys and 6 Infantrys in Cairo, round 2 : 5/1 hits, 5.50 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Bunker, 2 Fighters, 4 Infantrys and 2 Tanks in Cairo, round 2 : 4/1 hits, 4.50 expected hits
                    1 Tank owned by the British, 4 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Cairo
                    Italians roll dice for 1 Adv.Fighter, 9 ArmoredCars, 2 Artillerys and 2 Infantrys in Cairo, round 3 : 5/1 hits, 4.83 expected hits
                    British roll dice for 1 Adv.Fighter, 1 Bunker, 2 Fighters and 1 Tank in Cairo, round 3 : 3/1 hits, 2.67 expected hits
                    2 Fighters owned by the British, 1 Bunker owned by the British, 1 Tank owned by the British, 1 Artillery owned by the Italians, 2 Infantrys owned by the Italians and 1 Adv.Fighter owned by the British lost in Cairo
                Italians win, taking Cairo from British with 1 Adv.Fighter, 9 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 34
                Casualties for Italians: 1 Artillery and 6 Infantrys
                Casualties for British: 1 Adv.Fighter, 1 Bunker, 2 Fighters, 4 Infantrys and 2 Tanks
            Battle in Leon
                Italians attack with 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Italians roll dice for 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 2 Tanks in Leon, round 2 : 3/1 hits, 3.83 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 1/0 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Leon
                Italians loses 0 PUs for violating Leons neutrality.
                Italians win, taking Leon from Neutral with 4 ArmoredCars, 2 Artillerys, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Madagascar
                Italians attack with 1 Artillery, 2 Fighters and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Madagascar, round 2 : 1/1 hits, 1.33 expected hits
                    French roll dice for 1 Infantry in Madagascar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Madagascar
                Italians win, taking Madagascar from French with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in South Africa
                Italians attack with 2 Mech.Infs
                British defend with 1 Infantry
                    Italians roll dice for 2 Mech.Infs in South Africa, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in South Africa, round 2 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Italians lost in South Africa
                    Italians roll dice for 1 Mech.Inf in South Africa, round 3 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in South Africa, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Mech.Inf owned by the Italians lost in South Africa
                British win with no units remaining. Battle score for attacker is -10
                Casualties for Italians: 2 Mech.Infs
                Casualties for British: 1 Infantry
            Battle in Rhodesia
                Italians attack with 1 ArmoredCar and 1 HeavyTank
                British defend with 1 Mech.Inf
                    Italians roll dice for 1 ArmoredCar and 1 HeavyTank in Rhodesia, round 2 : 1/0 hits, 1.00 expected hits
                    British roll dice for 1 Mech.Inf in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the British lost in Rhodesia
                Italians win, taking Rhodesia from British with 1 ArmoredCar and 1 HeavyTank remaining. Battle score for attacker is 6
                Casualties for British: 1 Mech.Inf
            Battle in Astrakhan
                Italians attack with 1 Artillery and 1 HeavyTank
                Russians defend with 1 Infantry
                    Italians roll dice for 1 Artillery and 1 HeavyTank in Astrakhan, round 2 : 1/0 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Astrakhan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Astrakhan
                Italians win, taking Astrakhan from Russians with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Cape Verde
                Italians attack with 1 Artillery, 1 Fighter and 1 Infantry
                Neutral defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Cape Verde, round 2 : 1/0 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cape Verde
                Italians loses 0 PUs for violating Cape Verdes neutrality.
                Italians win, taking Cape Verde from Neutral with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Italians
            1 Fighter moved from Cape Verde to 34 Sea Zone
            1 JetFighter moved from 35 Sea Zone to 34 Sea Zone
            1 JetFighter moved from 35 Sea Zone to 34 Sea Zone
            1 Fighter moved from Madagascar to 62 Sea Zone
            1 Fighter moved from Madagascar to 62 Sea Zone
            1 Adv.Fighter moved from Cairo to Iraq
    
        Place Units - Italians
            1 Adv.Fighter, 1 Battleship and 1 Destroyer placed in 34 Sea Zone
            1 Bunker placed in Rio de Oro
            1 Bomber and 1 Infantry placed in Normandy
            1 Artillery and 2 Infantrys placed in W.Iran
            2 Infantrys placed in Syria
            2 Infantrys placed in Palestine
            1 Infantry and 1 JetFighter placed in N.Saudi Arabia
            1 Artillery and 2 Infantrys placed in Italian East Africa
            1 Adv.Fighter, 1 Fighter and 2 Infantrys placed in E.Morocco
            1 ArmoredCar and 1 Infantry placed in Crete
            1 ArmoredCar placed in Madrid
            Italians undo move 11.
            Italians undo move 10.
            2 ArmoredCars and 1 Infantry placed in Greece
    
        Turn Complete - Italians
            Italians collect 140 PUs; end with 140 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Italians : -0.50
    British : 0.83
    AA fire in Cairo : : -0.17
    French : -0.33
    Americans : -0.17
    Russians : -0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            1 Tank moved from Azores to 16 Sea Zone
            1 Tank and 1 Transport moved from 16 Sea Zone to 3 Sea Zone
            1 Infantry moved from Greenland to 3 Sea Zone
            1 Infantry and 1 Tank moved from 3 Sea Zone to Iceland
            1 Fighter moved from Greenland to Manchester
            1 Transport moved from 2 Sea Zone to 1 Sea Zone
            1 Infantry moved from Churchill to 1 Sea Zone
            1 Fighter moved from Churchill to Greenland
            1 Infantry and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
            1 Infantry moved from 2 Sea Zone to Greenland
    
        Purchase Units - French
            French buy 1 Fighter; Remaining resources: 1 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Fighter placed in Churchill
    
        Turn Complete - French
            French collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Fighter moved from S.French Indochina to 110 Sea Zone
            1 Fighter moved from S.French Indochina to 110 Sea Zone
            1 Fighter moved from Tokyo to 93 Sea Zone
            1 Fighter moved from S.French Indochina to 93 Sea Zone
            1 Fighter moved from Banjarmasin to 111 Sea Zone
            1 Fighter moved from Davao to 111 Sea Zone
            1 Infantry moved from Davao to Mindanao
            1 Infantry moved from Davao to Mindanao
            1 Artillery moved from Davao to Mindanao
            1 Infantry moved from Banjarmasin to West Borneo
            1 Marine moved from Banjarmasin to West Borneo
            1 Infantry moved from Banjarmasin to East And South Borneo
            1 Infantry moved from Banjarmasin to East And South Borneo
            1 Tank moved from Banjarmasin to East And South Borneo
            1 Infantry moved from Banjarmasin to West Borneo
            1 Bomber moved from Tokyo to 106 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 B.Carrier, 1 B.Transport, 2 Bunkers, 1 Cruiser and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 111 Sea Zone
                Yamamoto attack with 2 Fighters
                Anzac defend with 1 Transport
                    Yamamoto roll dice for 2 Fighters in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 111 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 111 Sea Zone
                Yamamoto win with 1 Fighter remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Fighter
                Casualties for Anzac: 1 Transport
            Battle in 93 Sea Zone
                Yamamoto attack with 2 Fighters
                Dutch defend with 1 Transport
                    Yamamoto roll dice for 2 Fighters in 93 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Dutch roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Dutch lost in 93 Sea Zone
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Dutch: 1 Transport
            Battle in 110 Sea Zone
                Yamamoto attack with 2 Fighters
                Anzac defend with 1 Transport
                    Yamamoto roll dice for 2 Fighters in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 110 Sea Zone
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in 106 Sea Zone
                Yamamoto attack with 1 Bomber
                Anzac defend with 1 Transport
                    Yamamoto roll dice for 1 Bomber in 106 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber in 106 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 106 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber in 106 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 106 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Bomber in 106 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Anzac roll dice for 1 Transport in 106 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 106 Sea Zone
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in Mindanao
                Yamamoto attack with 1 Artillery and 2 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Mindanao, round 2 : 1/1 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in West Borneo
                Yamamoto attack with 2 Infantrys and 1 Marine
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 1 Marine in West Borneo, round 2 : 1/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in West Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in West Borneo
                Yamamoto win, taking West Borneo from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in East And South Borneo
                Yamamoto attack with 2 Infantrys and 1 Tank
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 2 : 0/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 3 : 0/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 4 : 0/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 5 : 1/1 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in East And South Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in East And South Borneo
                Yamamoto win, taking East And South Borneo from Dutch with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Fighter moved from 93 Sea Zone to 84 Sea Zone
            1 Fighter moved from 93 Sea Zone to 84 Sea Zone
            1 Bomber moved from 106 Sea Zone to Tokyo
            1 Fighter moved from 111 Sea Zone to 84 Sea Zone
            1 Tank moved from Davao to Panay
            1 Fighter moved from 110 Sea Zone to Banjarmasin
            1 Fighter moved from 110 Sea Zone to Banjarmasin
    
        Place Units - Yamamoto
            1 B.Carrier, 1 B.Transport and 1 Cruiser placed in 84 Sea Zone
            1 Bunker and 5 Infantrys placed in Tokyo
            1 Bunker and 3 Infantrys placed in Hupeh
            1 Infantry placed in Banjarmasin
            1 Infantry placed in Davao
            1 Infantry placed in Kwangsi
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -2.67
    Americans : 0.67
    Anzac : 0.00
    Dutch : -0.83
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Marine moved from Shensi to Suiyuan
            4 Infantrys moved from Ningsia to Suiyuan
            1 Infantry moved from Kweichow to N.French Indochina
                  French take N.French Indochina from Hisaichi
            1 Infantry moved from Szechwan to Kweichow
            1 Infantry moved from Lanchow to Szechwan
            1 Elite and 5 Infantrys moved from E.Qinghai to Lanchow
            1 Infantry moved from Yunnan to N.Thailand
            1 Tank moved from Hsining to Ningsia
            4 Infantrys moved from Gobi Altai to Ningsia
            1 Tank moved from Hsining to Lanchow
            1 ArmoredCar moved from Hsining to Ningsia
            1 ArmoredCar moved from Hsining to Lanchow
            1 Artillery and 1 Infantry moved from Hsining to E.Qinghai
            4 Infantrys moved from E.Sinkiang to Gobi Altai
            1 Artillery and 3 Infantrys moved from Urumqi to E.Sinkiang
            20 Infantrys moved from Shensi to Shansi
            1 Infantry moved from Lanchow to Shensi
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Suiyuan
                Chinese attack with 4 Infantrys and 1 Marine
                Hisaichi defend with 2 Infantrys and 1 Marine
                    Chinese roll dice for 4 Infantrys and 1 Marine in Suiyuan, round 2 : 1/1 hits, 1.17 expected hits
                    Hisaichi roll dice for 2 Infantrys and 1 Marine in Suiyuan, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                    Chinese roll dice for 3 Infantrys and 1 Marine in Suiyuan, round 3 : 1/0 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Marine in Suiyuan, round 3 : 0/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Suiyuan
                    Chinese roll dice for 3 Infantrys and 1 Marine in Suiyuan, round 4 : 1/0 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Marine in Suiyuan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese and 1 Marine owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 2 Infantrys and 1 Marine
            Battle in Shansi
                Chinese attack with 20 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 20 Infantrys in Shansi, round 2 : 3/1 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/0 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 19 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in N.Thailand
                Chinese attack with 1 Infantry
                Thai defend with 1 Infantry
                    Chinese roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Thailand, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Thailand, round 4 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in N.Thailand, round 5 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in N.Thailand
                Thai win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.00
    Chinese : -1.17
    Thai : -0.33
    

    Savegame


  • 2019 2018 2017 2016

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 ArmoredCar moved from Heilungchiang to Ayan
            1 ArmoredCar moved from Heilungchiang to Ayan
            1 Fighter moved from Heilungchiang to Ayan
            1 Fighter moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            2 Infantrys moved from Kirin to Heilungchiang
            1 ArmoredCar moved from Changchun to Khabarovsk
            1 Marine moved from Liaoning to Heilungchiang
            1 Artillery moved from Liaoning to Heilungchiang
            2 ArmoredCars moved from Hunan to Shantung
            3 Tanks moved from Hupeh to Shantung
            1 ArmoredCar moved from Hupeh to Shantung
            1 Infantry moved from Hunan to Hupeh
            1 ArmoredCar moved from Hong Kong to Hunan
            1 Infantry moved from Hong Kong to Kiangsi
            1 Artillery moved from Hong Kong to Kiangsi
            1 Infantry moved from Hong Kong to Kiangsi
            1 Adv.Fighter moved from Changchun to Shantung
            1 Infantry moved from Changchun to Kirin
            1 Artillery moved from Changchun to Kirin
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Bunkers, 1 Fighter, 10 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Ayan
                Hisaichi attack with 2 ArmoredCars, 2 Fighters and 1 Infantry
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars, 2 Fighters and 1 Infantry in Ayan, round 2 : 1/1 hits, 1.50 expected hits
                    Russians roll dice for 3 Infantrys in Ayan, round 2 : 1/0 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                    Hisaichi roll dice for 2 ArmoredCars and 2 Fighters in Ayan, round 3 : 2/1 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 3 : 0/1 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 ArmoredCars and 2 Fighters remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 3 Infantrys
    
        Non Combat Move - Hisaichi
            1 Fighter moved from Ayan to Heilungchiang
            1 Fighter moved from Ayan to Heilungchiang
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Heilungchiang
            1 Bunker and 3 Infantrys placed in Shantung
            1 ArmoredCar, 1 Fighter and 2 Infantrys placed in Hong Kong
            1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys, 1 Marine and 1 Tank placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.17
    Russians : -0.67
    

    Savegame


  • 2019 2018 2017 2016

    I’m headed out to Alaska with my family for a cruise; I’ll be gone until July 1st, and I’m not bringing my laptop. Still very much enjoying the game, and looking forward to picking it up when I get back!


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - British
            1 Artillery and 2 Infantrys moved from Yunnan to N.Thailand
            2 Artillerys, 1 Elite and 5 Infantrys moved from Yunnan to N.Thailand
            4 ArmoredCars and 1 Tank moved from Assam to N.Thailand
            5 Infantrys and 1 Tank moved from Bihar to Assam
            2 Artillerys moved from Delhi to Hyderabad
            2 Artillerys moved from Delhi to Bihar
            2 Infantrys moved from Hyderabad to Bihar
            1 ArmoredCar moved from Madras to Hyderabad
            1 ArmoredCar moved from Madras to Bihar
            4 Infantrys moved from Bombay to Rajputana
            1 Bomber moved from Dover to Netherlands
            2 Infantrys moved from Dover to 21 Sea Zone
            2 Infantrys moved from 21 Sea Zone to Netherlands
            3 Adv.Fighters moved from 21 Sea Zone to Netherlands
            3 Fighters moved from 21 Sea Zone to Netherlands
            1 Tank moved from Zhigansk to Ayan
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 3 Destroyers, 5 Infantrys, 1 S.Submarine and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Ayan
                British attack with 1 Tank
                Hisaichi defend with 2 ArmoredCars
                    British roll dice for 1 Tank in Ayan, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Ayan, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the British lost in Ayan
                Hisaichi win with 1 ArmoredCar remaining. Battle score for attacker is -1
                Casualties for British: 1 Tank
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Netherlands
                British attack with 3 Adv.Fighters, 1 Bomber, 3 Fighters and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 2 Battleships in Netherlands, round 2 : 1/1 hits, 1.33 expected hits
                    1 Infantry owned by the Germans lost in Netherlands
                British win, taking Netherlands from Germans with 3 Adv.Fighters, 1 Bomber, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in N.Thailand
                British attack with 4 ArmoredCars, 3 Artillerys, 1 Elite, 7 Infantrys and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 4 ArmoredCars, 3 Artillerys, 1 Elite, 7 Infantrys and 1 Tank in N.Thailand, round 2 : 4/1 hits, 4.83 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in N.Thailand
                British win, taking N.Thailand from Thai with 4 ArmoredCars, 3 Artillerys, 1 Elite, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - British
            3 Adv.Fighters and 3 Fighters moved from Netherlands to 21 Sea Zone
            1 Bomber moved from Netherlands to Dover
    
        Place Units - British
            3 Destroyers and 1 S.Submarine placed in 21 Sea Zone
            1 Bunker and 2 Tanks placed in Cape Town
            3 Infantrys placed in Madras
            2 Artillerys, 2 Infantrys and 1 Tank placed in Delhi
    
        Turn Complete - British
            British collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    British : -0.67
    Hisaichi : 0.67
    Thai : 0.67
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Transport moved from 105 Sea Zone to 110 Sea Zone
            2 Infantrys moved from Java to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to East And South Borneo
            1 Artillery moved from Northern Territory to 67 Sea Zone
            1 Marine moved from Northern Territory to 67 Sea Zone
            1 Artillery, 2 Destroyers, 1 Marine and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Marine moved from 111 Sea Zone to East And South Borneo
            1 Artillery moved from Merauke to 112 Sea Zone
            1 Elite moved from Merauke to 112 Sea Zone
            1 Artillery, 1 Elite and 1 Transport moved from 112 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Elite moved from 111 Sea Zone to East And South Borneo
            1 Tank moved from Merauke to 113 Sea Zone
            1 Infantry moved from Merauke to 113 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 113 Sea Zone to 111 Sea Zone
            1 Infantry and 1 Tank moved from 111 Sea Zone to East And South Borneo
            1 Transport moved from 107 Sea Zone to 112 Sea Zone
            1 Artillery and 1 Infantry moved from Merauke to 112 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to East And South Borneo
            1 Destroyer moved from 113 Sea Zone to 111 Sea Zone
            1 Infantry moved from Manila to Mindoro
                  Americans take Mindoro from Yamamoto
            1 Marine moved from Northern Territory to Western Australia
            1 Adv.Fighter moved from Jilolo to Java
    
        Purchase Units - Anzac
            Anzac buy 3 L.Fighters; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in East And South Borneo
                Anzac attack with 3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 1 Tank
                Yamamoto defend with 2 Infantrys and 1 Tank
                    Anzac roll dice for 3 Artillerys, 1 Elite, 4 Infantrys, 1 Marine and 1 Tank in East And South Borneo, round 2 : 4/1 hits, 3.50 expected hits
                    Yamamoto roll dice for 2 Infantrys and 1 Tank in East And South Borneo, round 2 : 1/1 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in East And South Borneo
                Anzac win, taking East And South Borneo from Yamamoto with 3 Artillerys, 1 Elite, 3 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Anzac: 1 Infantry
                Casualties for Yamamoto: 2 Infantrys and 1 Tank
    
        Non Combat Move - Anzac
            2 Infantrys moved from Soembawa to Lombok
            2 Infantrys moved from Flores to Soembawa
    
        Place Units - Anzac
            3 L.Fighters placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.17
    Anzac : 0.50
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Dutch
            1 Cruiser moved from 107 Sea Zone to 93 Sea Zone
            1 Infantry moved from Formosa to 93 Sea Zone
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Cruiser and 1 Infantry moved from 93 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to Hainan
                  Chinese take Hainan from Yamamoto
    
        Purchase Units - Dutch
            Dutch buy 2 Adv.Fighters, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Infantry and 1 Marine placed in Hollandia
            2 Adv.Fighters placed in Sumatra
    
        Turn Complete - Dutch
            Dutch collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    @dawgoneit is everything ok?


Log in to reply
 

Welcome to the new forums! For security and technical reasons, we did not migrate your password. Therefore to get started, please reset your password. You may use your email address or username. Please note that your username is not your display name.

If you're having problems, please send an email to webmaster@axisandallies.org

T-shirts, Hats, and More

Suggested Topics

  • 421
  • 45
  • 119
  • 12
  • 242
  • 48
  • 130
  • 127
I Will Never Grow Up Games

49
Online

13.3k
Users

33.5k
Topics

1.3m
Posts