DannyDuck716 (Axis) vs Yanksaldaway (Allies) Game 1 BM3


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 3 armour, 1 carrier, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 91 Sea Zone
            1 transport moved from 94 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Novgorod to Vologda
            2 armour moved from Novgorod to Bryansk
            4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Ukraine to Tambov
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 armour moved from Ukraine to Bryansk
            1 fighter moved from France to Gibraltar
            1 fighter moved from France to 105 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tambov, round 2 : 3/6 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 105 Sea Zone
            1 fighter placed in 105 Sea Zone
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour and 2 mech_infantrys placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            1 artillery, 1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 70 PUs; 6 SuicideAttackTokens; 
            Japanese buy 6 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Anhwe to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from Amur to Buryatia
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            2 destroyers moved from 6 Sea Zone to 26 Sea Zone
            1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 destroyer and 1 submarine moved from 19 Sea Zone to 21 Sea Zone
            1 submarine moved from 34 Sea Zone to 46 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            3 infantry moved from Burma to India
            3 artilleries moved from Burma to India
            1 mech_infantry moved from Burma to India
            12 armour moved from Burma to India
            1 fighter moved from Burma to India
            3 fighters and 3 tactical_bombers moved from Szechwan to India
            2 armour and 1 mech_infantry moved from Malaya to Burma
            1 tactical_bomber moved from Japan to Philippines
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
    
        Combat - Japanese
            Battle in Guam
            Battle in Wake Island
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
                Japanese win, taking Guam from Americans, taking Wake Island from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in 26 Sea Zone
                Japanese attack with 2 destroyers, 1 submarine and 1 transport
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 55 Sea Zone
                Japanese attack with 3 fighters and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Hawaiian Islands
            Battle in India
                Japanese attack with 12 armour, 3 artilleries, 4 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 3 aaGuns, 6 armour, 1 bomber, 1 fighter and 12 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 4/7 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India
                    Japanese roll dice for 12 armour, 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 8/22 hits, 10.00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 6 armour, 1 bomber, 1 fighter and 12 infantry in India, round 2 : 10/20 hits, 7.83 expected hits
                    3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British, 3 armour owned by the Japanese, 1 bomber owned by the British and 4 infantry owned by the British lost in India
                    Japanese roll dice for 9 armour, 1 fighter and 2 tactical_bombers in India, round 3 : 8/12 hits, 6.33 expected hits
                    UK_Pacific roll dice for 6 armour, 1 fighter and 8 infantry in India, round 3 : 6/15 hits, 6.33 expected hits
                    6 armour owned by the Japanese and 8 infantry owned by the British lost in India
                    Japanese roll dice for 3 armour, 1 fighter and 2 tactical_bombers in India, round 4 : 2/6 hits, 3.33 expected hits
                    UK_Pacific roll dice for 6 armour and 1 fighter in India, round 4 : 4/7 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 3 armour owned by the Japanese and 2 armour owned by the British lost in India
                 retreated to India
                UK_Pacific win, taking Hawaiian Islands from Americans with 4 armour and 1 fighter remaining. Battle score for attacker is -74
                Casualties for Japanese: 12 armour, 3 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                Casualties for British: 3 aaGuns, 2 armour, 1 bomber and 12 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from India to Burma
            1 mech_infantry moved from French Indo China to Burma
            2 armour moved from French Indo China to Burma
            2 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            2 armour and 1 mech_infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kiangsu
            2 artilleries placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Americans : 0.67
    UK_Pacific : 2.17
    AA fire in India : : 2.83
    Japanese : -3.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 battleships, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 armour moved from Ethiopia to Anglo Egyptian Sudan
            2 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Brazil to 85 Sea Zone
            1 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone
    
        Non Combat Move - Americans
    
        Place Units - Americans
            2 battleships, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 cruiser and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            2 armour moved from Persia to Iraq
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Iraq
                British attack with 2 armour
                Italians defend with 1 armour
                    British roll dice for 2 armour in Iraq, round 2 : 0/2 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 armour in Iraq, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Iraq
                British win, taking 106 Sea Zone from Germans, taking Iraq from Italians with 2 armour remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 2 infantry placed in Persia
            1 cruiser placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,4,5,5,5
            British collect 27 PUs (2 lost to blockades); end with 27 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    British : -1.00
    Italians : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 artillery, 1 fighter, 1 infantry and 1 marine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 infantry moved from Algeria to 94 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            1 transport moved from 94 Sea Zone to 97 Sea Zone
            2 submarines moved from 97 Sea Zone to 81 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 76 Sea Zone to 98 Sea Zone
            3 armour moved from Egypt to Iraq
            1 fighter moved from 76 Sea Zone to Iraq
            1 cruiser moved from 91 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Battle in Iraq
                Italians attack with 3 armour and 1 fighter
                British defend with 2 armour
                    Italians roll dice for 3 armour and 1 fighter in Iraq, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 2 armour in Iraq, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the British and 1 armour owned by the Italians lost in Iraq
                Italians win, taking Iraq from British with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
                Casualties for British: 2 armour
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 artillery moved from 98 Sea Zone to Egypt
            3 infantry moved from 98 Sea Zone to Egypt
            1 fighter moved from Iraq to Egypt
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
    
        Place Units - Italians
            3 armour placed in Egypt
            1 artillery, 1 fighter and 1 marine placed in Southern Italy
            1 infantry placed in Northern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 25 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to 53 Sea Zone
    
        Non Combat Move - ANZAC
            2 fighters moved from 53 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from 54 Sea Zone to 53 Sea Zone
    
        Non Combat Move - ANZAC
            2 fighters moved from 53 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 battleship, 1 destroyer, 4 mech_infantrys and 2 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Novosibirsk to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Yenisey
                  Germans take Yenisey from Russians
            1 armour and 1 mech_infantry moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour and 1 mech_infantry moved from Samara to Russia
            1 mech_infantry moved from Volgograd to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
            1 armour and 1 mech_infantry moved from Tambov to Russia
            23 armour, 5 artilleries, 2 fighters, 8 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
            1 armour and 2 mech_infantrys moved from Ukraine to Russia
            1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
            1 carrier moved from 105 Sea Zone to 91 Sea Zone
            2 fighters moved from 105 Sea Zone to 91 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 transport moved from 93 Sea Zone to 91 Sea Zone
    
        Combat - Germans
            Battle in Russia
                Germans attack with 26 armour, 5 artilleries, 2 fighters, 12 mech_infantrys and 3 tactical_bombers
                British defend with 1 fighter and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 bomber; Russians defend with 4 aaGuns, 1 airfield, 7 armour, 2 artilleries, 1 factory_major, 6 fighters, 20 infantry and 1 tactical_bomber
                    AA fire in Russia : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 26 armour, 5 artilleries, 1 fighter, 12 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 18/47 hits, 20.00 expected hits
                    Russians roll dice for 4 aaGuns, 7 armour, 2 artilleries, 1 bomber, 8 fighters, 20 infantry and 2 tactical_bombers in Russia, round 2 : 20/40 hits, 17.33 expected hits
                    13 infantry owned by the Russians, 5 artilleries owned by the Germans, 3 armour owned by the Germans, 4 aaGuns owned by the Russians, 1 bomber owned by the Americans and 12 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 1 fighter and 3 tactical_bombers in Russia, round 3 : 14/27 hits, 14.00 expected hits
                    Russians roll dice for 7 armour, 2 artilleries, 8 fighters, 7 infantry and 2 tactical_bombers in Russia, round 3 : 15/26 hits, 12.83 expected hits
                    7 infantry owned by the Russians, 5 armour owned by the Russians, 2 artilleries owned by the Russians and 15 armour owned by the Germans lost in Russia
                8 armour owned by the Germans retreated to Bryansk
                Russians win with 2 armour, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is -56
                Casualties for Germans: 18 armour, 5 artilleries, 1 fighter and 12 mech_infantrys
                Casualties for Americans: 1 bomber
                Casualties for Russians: 4 aaGuns, 5 armour, 2 artilleries and 20 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Russia to Bryansk
            3 tactical_bombers moved from Russia to Bryansk
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            2 armour and 1 mech_infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 battleship, 1 destroyer and 1 submarine placed in 105 Sea Zone
            1 submarine placed in 112 Sea Zone
            Germans undo move 5.
            Germans undo move 4.
            1 battleship, 1 destroyer and 2 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.17
    Germans : -2.00
    Russians : 4.83
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 battleship, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery and 1 infantry moved from Guam to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 1 submarine moved from 21 Sea Zone to 33 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            2 bombers moved from Philippines to India
            4 armour moved from Burma to India
            2 mech_infantrys moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter and 1 tactical_bomber moved from Philippines to Guam
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            2 armour and 1 mech_infantry moved from Malaya to Burma
            2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            2 infantry moved from Buryatia to Amur
            1 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Japanese
            Battle in Caroline Islands
            Battle in Midway
            Battle in India
                Japanese attack with 4 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 5 armour, 1 fighter and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 4 armour, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 8/10 hits, 4.83 expected hits
                    UK_Pacific roll dice for 5 armour, 1 fighter and 1 infantry in India, round 2 : 3/7 hits, 3.50 expected hits
                    2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the British, 1 fighter owned by the British and 5 armour owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking Caroline Islands from Americans, taking Midway from Americans, taking India from UK_Pacific with 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 29
                Casualties for Japanese: 1 armour and 2 mech_infantrys
                Casualties for British: 5 armour, 1 fighter and 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Malaya
            2 armour and 1 mech_infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kiangsu
            1 battleship, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
            Japanese collect 72 PUs (2 lost to blockades); end with 83 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 86 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.50
    Japanese : 3.17
    

    Savegame


  • @yanksaldaway You still around?


  • @yanksaldaway I posted the game to close it out since you haven’t been on.

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