Wizmark (Allies) vs Dawgoneit (LAxis) BM3


  • @dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.

  • '20 '19

    TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 33 Sea Zone
            2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 33 Sea Zone
            2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Egypt to Caucasus
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.67
    

    Savegame

  • '20 '19

    @dawgoneit No problem…hope you enjoy it…guess yr part of the world is a bit more wild than England!


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 5 artilleries and 1 mech_infantry moved from Bryansk to Russia
            2 bombers, 1 fighter and 5 tactical_bombers moved from Ukraine to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 9 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 5 tactical_bombers
                Russians defend with 1 airfield, 3 armour, 5 artilleries, 1 factory_major and 12 infantry
                    Germans roll dice for 9 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 5 tactical_bombers in Russia, round 2 : 10/23 hits, 11.67 expected hits
                    Russians roll dice for 3 armour, 5 artilleries and 12 infantry in Russia, round 2 : 7/20 hits, 7.17 expected hits
                    10 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 2 bombers, 1 fighter and 5 tactical_bombers in Russia, round 3 : 12/16 hits, 9.17 expected hits
                    Russians roll dice for 3 armour, 5 artilleries and 2 infantry in Russia, round 3 : 6/10 hits, 3.83 expected hits
                    2 infantry owned by the Russians, 3 armour owned by the Russians, 5 artilleries owned by the Russians and 6 armour owned by the Germans lost in Russia
                Germans captures 32PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 armour, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 7 armour, 5 artilleries and 1 mech_infantry
                Casualties for Russians: 3 armour, 5 artilleries and 12 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 5 tactical_bombers moved from Russia to Bryansk
            7 mech_infantrys moved from Baltic States to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 fighter moved from Germany to Novgorod
            1 fighter moved from Western Germany to Novgorod
            2 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
            2 infantry moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Germany
            4 mech_infantrys moved from Poland to Eastern Poland
            4 mech_infantrys moved from Novgorod to Bryansk
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 fighter and 1 infantry placed in Western Germany
            1 armour, 1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : 2.00
    

    Savegame


  • @wizmark said in Wizmark (Allies) vs Dawgoneit (LAxis) BM3:

    @dawgoneit No problem…hope you enjoy it…guess yr part of the world is a bit more wild than England!

    what do you mean?

  • '20 '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            6 infantry moved from Samara to Russia
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            6 infantry moved from Samara to Russia
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Combat - Russians
            Battle in Russia
                Russians attack with 6 infantry
                Germans defend with 1 airfield, 2 armour and 1 factory_minor
                    Russians roll dice for 6 infantry in Russia, round 2 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Germans lost in Russia
                    Russians roll dice for 6 infantry in Russia, round 3 : 2/6 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 5 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 6 infantry moved from Novosibirsk to Samara
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 1.00
    

    Savegame

  • '20 '19

    @dawgoneit Just that here in England, rough camping is almost impossible…campsites have all amenities. Enjoy your trip!


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 4 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 artillery moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Kweichow
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 tactical_bomber moved from Chahar to Hopei
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 bombers moved from Japan to 33 Sea Zone
            1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            2 battleships, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            2 infantry moved from Yunnan to Shan State
            1 infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from Chahar to Yunnan
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Shan State
                Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 3/5 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 1 submarine; ANZAC defend with 1 cruiser, 1 fighter and 1 submarine
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 10/15 hits, 8.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 33 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    2 fighters owned by the Japanese, 1 submarine owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/11 hits, 6.50 expected hits
                    Americans roll dice for 1 battleship, 1 cruiser and 4 fighters in 33 Sea Zone, round 3 : 4/6 hits, 3.83 expected hits
                    2 fighters owned by the Japanese, 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 4 : 2/9 hits, 5.50 expected hits
                    Americans roll dice for 1 battleship in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 battleships, 2 bombers, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 51
                Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                Casualties for ANZAC: 1 cruiser, 1 fighter and 1 submarine
                Casualties for Americans: 1 battleship, 2 carriers, 3 destroyers, 3 fighters and 1 submarine
    
        Non Combat Move - Japanese
            2 transports moved from 35 Sea Zone to 6 Sea Zone
            2 bombers moved from 33 Sea Zone to Marshall Islands
            1 tactical_bomber moved from 33 Sea Zone to Marshall Islands
            1 fighter moved from 33 Sea Zone to Marshall Islands
            1 fighter moved from Japan to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
    
        Place Units - Japanese
            3 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangtung: 2 artilleries and 4 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 2 artilleries and 4 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Kwangtung
            4 destroyers placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.67
    UK_Pacific : -1.67
    Japanese : -3.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 2 destroyers, 2 fighters, 1 harbour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Scotland to 119 Sea Zone
            1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 artillery moved from Scotland to 111 Sea Zone
            1 artillery and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            3 bombers moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 bombers moved from Western United States to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 2 destroyers, 2 fighters, 1 harbour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Scotland to 119 Sea Zone
            1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 artillery moved from Scotland to 111 Sea Zone
            1 artillery and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            3 bombers moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 bombers moved from Western United States to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 33 Sea Zone
                Americans attack with 5 bombers, 1 destroyer, 1 fighter and 3 submarines
                Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 5 bombers, 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
    

    Combat Hit Differential Summary :

    Americans : -1.17
    

    Savegame

  • '20 '19

    @dawgoneit how do you want your losses?


  • @wizmark carrier tipped and lost. cruiser, fighter

  • '20 '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 2 destroyers, 2 fighters, 1 harbour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Scotland to 119 Sea Zone
            1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 artillery moved from Scotland to 111 Sea Zone
            1 artillery and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            3 bombers moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 bombers moved from Western United States to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 33 Sea Zone
                Americans attack with 5 bombers, 1 destroyer, 1 fighter and 3 submarines
                Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 5 bombers, 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 33 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 5 bombers and 1 fighter in 33 Sea Zone, round 3 : 3/6 hits, 3.83 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 bombers and 1 submarine remaining. Battle score for attacker is 58
                Casualties for Americans: 1 destroyer, 1 fighter and 2 submarines
                Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 2 fighters
    
        Non Combat Move - Americans
            3 bombers moved from 33 Sea Zone to Queensland
            2 bombers moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield, 1 armour, 1 fighter, 1 harbour and 1 mech_infantry placed in Norway
            1 fighter placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.67
    Japanese : -0.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            3 infantry moved from Kansu to Suiyuyan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Chahar, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Chahar, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 0.50 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - British
            1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            3 infantry moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Rostov
            1 fighter moved from Persia to Rostov
            1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
            1 bomber moved from Egypt to Rostov
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            3 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 2 destroyers, 2 fighters, 1 harbour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Scotland to 119 Sea Zone
            1 infantry and 1 transport moved from 119 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 transport moved from 112 Sea Zone to 111 Sea Zone
            1 artillery moved from Scotland to 111 Sea Zone
            1 artillery and 1 transport moved from 111 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Hawaiian Islands to 33 Sea Zone
            3 bombers moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 bombers moved from Western United States to 33 Sea Zone
            1 destroyer moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 33 Sea Zone
                Americans attack with 5 bombers, 1 destroyer, 1 fighter and 3 submarines
                Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 2 fighters
                    Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 5 bombers, 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits
                    Japanese roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier and 1 cruiser in 33 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 2 submarines in 33 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 33 Sea Zone
                    Americans roll dice for 5 bombers and 1 fighter in 33 Sea Zone, round 3 : 3/6 hits, 3.83 expected hits
                    Japanese roll dice for 1 fighter in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 bombers and 1 submarine remaining. Battle score for attacker is 58
                Casualties for Americans: 1 destroyer, 1 fighter and 2 submarines
                Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 2 fighters
    
        Non Combat Move - Americans
            3 bombers moved from 33 Sea Zone to Queensland
            2 bombers moved from 33 Sea Zone to Caroline Islands
            1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 118 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 airfield, 1 armour, 1 fighter, 1 harbour and 1 mech_infantry placed in Norway
            1 fighter placed in Western United States
            1 destroyer placed in 10 Sea Zone
            1 destroyer and 1 submarine placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            3 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Chahar
            Battle in Suiyuyan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Chahar, round 4 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Chahar, round 5 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 1 aaGun and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 aaGun and 1 tactical_bomber in Hopei, round 2 : 1/1 hits, 0.50 expected hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            3 infantry moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Rostov
            1 fighter moved from Persia to Rostov
            1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
            1 bomber moved from Egypt to Rostov
            1 destroyer moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to 91 Sea Zone
            3 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    
        Combat - British
            Battle in Sumatra
            Battle in 91 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Italians defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 91 Sea Zone
                British win, taking Sumatra from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Tobruk
                British attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tobruk
                British win, taking Tobruk from Italians with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Rostov
                British attack with 1 bomber, 2 fighters and 3 infantry
                Italians defend with 1 armour and 2 infantry
                    British roll dice for 1 bomber, 2 fighters and 3 infantry in Rostov, round 2 : 1/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Italians lost in Rostov
                    British roll dice for 1 bomber, 2 fighters and 3 infantry in Rostov, round 3 : 4/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Rostov, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Rostov
                British win, taking Rostov from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Italians: 1 armour and 2 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 3 infantry
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Burma
            1 mech_infantry moved from India to Burma
            2 fighters moved from Rostov to Caucasus
            1 bomber moved from Rostov to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            2 armour moved from Persia to Caucasus
            1 armour moved from Iraq to Caucasus
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 tactical_bomber moved from Tobruk to Egypt
            1 fighter moved from Tobruk to Egypt
            1 fighter moved from 91 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            1 mech_infantry placed in Egypt
            1 destroyer and 1 submarine placed in 98 Sea Zone
            1 airfield placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 2.83
    Italians : -1.50
    Americans : -1.67
    Chinese : 0.67
    Japanese : -2.00
    

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