OOL
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 armour moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Samara
2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Tambov
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
@dawgoneit A truly shocking round of rolling for the russians…if the dice had been average for me you would have had only a few ground troops left, slightly better than average and some of your air would have been eaten up as well, leaving everything vulnerable to a counter attack. With a +6 in your direction and -6 for me the dice have destroyed me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 23 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
1 infantry moved from Kweichow to Shensi
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from French Indo China to Yunnan
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 32 Sea Zone
2 artilleries and 2 infantry moved from 32 Sea Zone to Marshall Islands
1 transport moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese retreated to Kweichow
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese winChinese win with 1 infantry remaining, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Marshall Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 2 bombers
Japanese roll dice for 2 artilleries and 2 infantry in Marshall Islands, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 2 bombers in Marshall Islands, round 2 : 1/2 hits, 0.33 expected hits
1 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Marshall Islands
Japanese win, taking Marshall Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 bombers
Non Combat Move - Japanese
1 fighter moved from Hopei to 6 Sea Zone
1 fighter moved from Chahar to 6 Sea Zone
1 bomber moved from Chahar to Japan
1 bomber moved from Hopei to Japan
1 tactical_bomber moved from Hopei to Chahar
1 aaGun moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to Hopei
1 tactical_bomber moved from Hopei to Chahar
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kwangtung
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : -0.33
UK_Pacific : -0.33
Japanese : 2.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 submarine moved from 16 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Western United States to 23 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 submarine moved from 16 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Western United States to 23 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
Combat - Americans
Battle in Guam
Battle in 32 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 32 Sea Zone
Americans win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 fighter and 1 mech_infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Americans lost in Algeria
retreated to Algeria
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Algeria to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 23 Sea Zone to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 32 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Norway
1 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : 0.50
Americans : -1.00
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Suiyuyan to Chahar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 3 tactical_bombers
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 tactical_bombers in Chahar, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 tactical_bombers in Chahar, round 3 : 3/3 hits, 1.50 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.83
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
3 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 mech_infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
1 submarine moved from 16 Sea Zone to 23 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Western United States to 23 Sea Zone
1 bomber moved from Hawaiian Islands to 22 Sea Zone
Combat - Americans
Battle in Guam
Battle in 32 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 32 Sea Zone
Americans win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 22 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 armour
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 fighter and 1 mech_infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour in Algeria, round 4 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Americans lost in Algeria
retreated to Algeria
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
1 fighter moved from Algeria to Gibraltar
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
1 bomber moved from 22 Sea Zone to Caroline Islands
1 bomber moved from 23 Sea Zone to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 32 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 factory_minor placed in Norway
1 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
Americans undo move 3.
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 3 tactical_bombers
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 tactical_bombers in Chahar, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 tactical_bombers in Chahar, round 3 : 3/3 hits, 1.50 expected hits
2 infantry owned by the Chinese lost in Chahar
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
3 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
Combat - British
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
2 artilleries, 11 infantry and 2 mech_infantrys moved from India to Burma
1 armour and 1 mech_infantry moved from West India to Burma
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery and 4 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
Place Units - British
2 armour and 1 fighter placed in Persia
3 mech_infantrys placed in Egypt
1 artillery and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.83
British : 0.33
Americans : -1.00
Chinese : -0.83
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 infantry moved from Libya to Tobruk
1 armour moved from Algeria to Libya
1 mech_infantry moved from Ukraine to Smolensk
Italians take Smolensk from Russians
2 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
2 armour moved from Ukraine to Tambov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 2 destroyers; Americans defend with 1 transport
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the British lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 23
Casualties for British: 2 destroyers
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Yugoslavia to Albania
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to Ukraine
Place Units - Italians
3 infantry placed in Ukraine
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -1.33
Russians : 0.33
@dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from Caroline Islands to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 33 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Caucasus
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.67
@dawgoneit No problem…hope you enjoy it…guess yr part of the world is a bit more wild than England!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
9 armour, 5 artilleries and 1 mech_infantry moved from Bryansk to Russia
2 bombers, 1 fighter and 5 tactical_bombers moved from Ukraine to Russia
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 airfield, 3 armour, 5 artilleries, 1 factory_major and 12 infantry
Germans roll dice for 9 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 5 tactical_bombers in Russia, round 2 : 10/23 hits, 11.67 expected hits
Russians roll dice for 3 armour, 5 artilleries and 12 infantry in Russia, round 2 : 7/20 hits, 7.17 expected hits
10 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 8 armour, 2 bombers, 1 fighter and 5 tactical_bombers in Russia, round 3 : 12/16 hits, 9.17 expected hits
Russians roll dice for 3 armour, 5 artilleries and 2 infantry in Russia, round 3 : 6/10 hits, 3.83 expected hits
2 infantry owned by the Russians, 3 armour owned by the Russians, 5 artilleries owned by the Russians and 6 armour owned by the Germans lost in Russia
Germans captures 32PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 7 armour, 5 artilleries and 1 mech_infantry
Casualties for Russians: 3 armour, 5 artilleries and 12 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 bombers, 1 fighter and 5 tactical_bombers moved from Russia to Bryansk
7 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Archangel to Smolensk
1 fighter moved from Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
2 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Germany
4 mech_infantrys moved from Poland to Eastern Poland
4 mech_infantrys moved from Novgorod to Bryansk
Place Units - Germans
3 armour placed in Novgorod
1 fighter and 1 infantry placed in Western Germany
1 armour, 1 artillery and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 2.00
@wizmark said in Wizmark (Allies) vs Dawgoneit (LAxis) BM3:
@dawgoneit No problem…hope you enjoy it…guess yr part of the world is a bit more wild than England!
what do you mean?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Russians
6 infantry moved from Samara to Russia
1 submarine moved from 110 Sea Zone to 105 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Russians
6 infantry moved from Samara to Russia
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Russia
Russians attack with 6 infantry
Germans defend with 1 airfield, 2 armour and 1 factory_minor
Russians roll dice for 6 infantry in Russia, round 2 : 1/6 hits, 1.00 expected hits
Germans roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1.00 expected hits
1 armour owned by the Germans lost in Russia
Russians roll dice for 6 infantry in Russia, round 3 : 2/6 hits, 1.00 expected hits
Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Novosibirsk to Samara
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 1.00