Wizmark (Allies) vs Dawgoneit (LAxis) BM3

  • '20 '19

    TripleA Move Summary: Russians round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 armour moved from Volgograd to Russia
            6 infantry moved from Novosibirsk to Samara
            2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Russia to Tambov
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            2 armour and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @dawgoneit A truly shocking round of rolling for the russians…if the dice had been average for me you would have had only a few ground troops left, slightly better than average and some of your air would have been eaten up as well, leaving everything vulnerable to a counter attack. With a +6 in your direction and -6 for me the dice have destroyed me.


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 5 artilleries, 1 carrier, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 22 Sea Zone
            1 destroyer moved from 20 Sea Zone to 23 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            2 infantry moved from French Indo China to Shan State
            2 fighters and 2 tactical_bombers moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Shensi
            1 artillery moved from Hunan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kwangsi to Hunan
            1 artillery and 1 infantry moved from Kwangsi to Yunnan
            1 artillery moved from French Indo China to Yunnan
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 32 Sea Zone
            2 artilleries and 2 infantry moved from 32 Sea Zone to Marshall Islands
            1 transport moved from 19 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Shensi
                Japanese attack with 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese retreated to Kweichow
            Battle in Shan State
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese winChinese win with 1 infantry remaining, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Marshall Islands
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 2 bombers
                    Japanese roll dice for 2 artilleries and 2 infantry in Marshall Islands, round 2 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 2 bombers in Marshall Islands, round 2 : 1/2 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Marshall Islands
                Japanese win, taking Marshall Islands from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 21
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 bombers
    
        Non Combat Move - Japanese
            1 fighter moved from Hopei to 6 Sea Zone
            1 fighter moved from Chahar to 6 Sea Zone
            1 bomber moved from Chahar to Japan
            1 bomber moved from Hopei to Japan
            1 tactical_bomber moved from Hopei to Chahar
            1 aaGun moved from Chahar to Hopei
            1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from Shan State to Hopei
            1 tactical_bomber moved from Hopei to Chahar
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Malaya
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kwangtung
            2 artilleries and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 2.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 mech_infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 submarine moved from 16 Sea Zone to 23 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Western United States to 23 Sea Zone
            1 bomber moved from Hawaiian Islands to 22 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 mech_infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 submarine moved from 16 Sea Zone to 23 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Western United States to 23 Sea Zone
            1 bomber moved from Hawaiian Islands to 22 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in 32 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 32 Sea Zone
                Americans win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 22 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 fighter and 1 mech_infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Algeria, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Americans lost in Algeria
                 retreated to Algeria
                Italians win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Algeria to Gibraltar
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
            1 bomber moved from 22 Sea Zone to Caroline Islands
            1 bomber moved from 23 Sea Zone to Caroline Islands
            1 bomber moved from Western United States to Caroline Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            1 fighter moved from 32 Sea Zone to 33 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 infantry placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            Americans undo move 3.
            1 transport placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : -1.00
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Suiyuyan to Chahar
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 3 tactical_bombers
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 tactical_bombers in Chahar, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 tactical_bombers in Chahar, round 3 : 3/3 hits, 1.50 expected hits
                    2 infantry owned by the Chinese lost in Chahar
                Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.83
    Japanese : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Combat Move - British
            1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
            1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
            3 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 26 Sea Zone to 32 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 mech_infantry moved from Morocco to Algeria
            1 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Algeria
            1 submarine moved from 16 Sea Zone to 23 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 fighter moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Western United States to 23 Sea Zone
            1 bomber moved from Hawaiian Islands to 22 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in 32 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 32 Sea Zone
                Americans win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 22 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 1 bomber, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Algeria, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Algeria, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Algeria, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Americans lost in Algeria
                    Americans roll dice for 1 fighter and 1 mech_infantry in Algeria, round 4 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Algeria, round 4 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Americans lost in Algeria
                 retreated to Algeria
                Italians win with 1 armour remaining. Battle score for attacker is -7
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from Algeria to Gibraltar
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
            1 bomber moved from 22 Sea Zone to Caroline Islands
            1 bomber moved from 23 Sea Zone to Caroline Islands
            1 bomber moved from Western United States to Caroline Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from 23 Sea Zone to 33 Sea Zone
            1 fighter moved from 32 Sea Zone to 33 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
            1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 factory_minor placed in Norway
            1 infantry placed in Eastern United States
            1 carrier placed in 101 Sea Zone
            Americans undo move 3.
            1 transport placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 3 infantry
                Japanese defend with 3 tactical_bombers
                    Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 3 tactical_bombers in Chahar, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                    Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 3 tactical_bombers in Chahar, round 3 : 3/3 hits, 1.50 expected hits
                    2 infantry owned by the Chinese lost in Chahar
                Japanese win with 3 tactical_bombers remaining. Battle score for attacker is -9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
            1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
            3 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
    
        Combat - British
            Battle in Alexandria
                British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 3/6 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Shan State
                British attack with 1 fighter and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 fighter and 3 infantry in Shan State, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Burma
            2 artilleries, 11 infantry and 2 mech_infantrys moved from India to Burma
            1 armour and 1 mech_infantry moved from West India to Burma
            1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 artillery and 4 infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            1 fighter moved from Persia to Caucasus
            1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            2 armour and 1 fighter placed in Persia
            3 mech_infantrys placed in Egypt
            1 artillery and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : 0.33
    Americans : -1.00
    Chinese : -0.83
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 3 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 infantry moved from Libya to Tobruk
            1 armour moved from Algeria to Libya
            1 mech_infantry moved from Ukraine to Smolensk
                  Italians take Smolensk from Russians
            2 infantry moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            2 armour moved from Ukraine to Tambov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 2 infantry in Rostov, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 1 bomber and 1 submarine
                British defend with 2 destroyers; Americans defend with 1 transport
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the British lost in 91 Sea Zone
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 23
                Casualties for British: 2 destroyers
                Casualties for Americans: 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 91 Sea Zone to Southern France
            1 aaGun and 2 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Yugoslavia to Albania
            1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Southern Italy to Ukraine
    
        Place Units - Italians
            3 infantry placed in Ukraine
            2 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -1.33
    Russians : 0.33
    

    Savegame


  • @dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.

  • '20 '19

    TripleA Move Summary: ANZAC round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 33 Sea Zone
            2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from Caroline Islands to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 45 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to 33 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 62 Sea Zone to 33 Sea Zone
            2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Trans-Jordan
            1 transport moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Egypt to Caucasus
            2 infantry moved from Egypt to Trans-Jordan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : -0.67
    

    Savegame

  • '20 '19

    @dawgoneit No problem…hope you enjoy it…guess yr part of the world is a bit more wild than England!


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 armour, 5 artilleries and 1 mech_infantry moved from Bryansk to Russia
            2 bombers, 1 fighter and 5 tactical_bombers moved from Ukraine to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 9 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 5 tactical_bombers
                Russians defend with 1 airfield, 3 armour, 5 artilleries, 1 factory_major and 12 infantry
                    Germans roll dice for 9 armour, 5 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 5 tactical_bombers in Russia, round 2 : 10/23 hits, 11.67 expected hits
                    Russians roll dice for 3 armour, 5 artilleries and 12 infantry in Russia, round 2 : 7/20 hits, 7.17 expected hits
                    10 infantry owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 8 armour, 2 bombers, 1 fighter and 5 tactical_bombers in Russia, round 3 : 12/16 hits, 9.17 expected hits
                    Russians roll dice for 3 armour, 5 artilleries and 2 infantry in Russia, round 3 : 6/10 hits, 3.83 expected hits
                    2 infantry owned by the Russians, 3 armour owned by the Russians, 5 artilleries owned by the Russians and 6 armour owned by the Germans lost in Russia
                Germans captures 32PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 2 armour, 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 7 armour, 5 artilleries and 1 mech_infantry
                Casualties for Russians: 3 armour, 5 artilleries and 12 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 5 tactical_bombers moved from Russia to Bryansk
            7 mech_infantrys moved from Baltic States to Bryansk
            1 infantry moved from Archangel to Smolensk
            1 fighter moved from Germany to Novgorod
            1 fighter moved from Western Germany to Novgorod
            2 artilleries, 5 infantry and 4 mech_infantrys moved from Germany to Poland
            2 infantry moved from Western Germany to Denmark
            2 infantry moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Denmark
            1 aaGun moved from Western Germany to Germany
            4 mech_infantrys moved from Poland to Eastern Poland
            4 mech_infantrys moved from Novgorod to Bryansk
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 fighter and 1 infantry placed in Western Germany
            1 armour, 1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 81 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : 2.00
    

    Savegame


  • @wizmark said in Wizmark (Allies) vs Dawgoneit (LAxis) BM3:

    @dawgoneit No problem…hope you enjoy it…guess yr part of the world is a bit more wild than England!

    what do you mean?

  • '20 '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            6 infantry moved from Samara to Russia
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            6 infantry moved from Samara to Russia
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
    
        Combat - Russians
            Battle in Russia
                Russians attack with 6 infantry
                Germans defend with 1 airfield, 2 armour and 1 factory_minor
                    Russians roll dice for 6 infantry in Russia, round 2 : 1/6 hits, 1.00 expected hits
                    Germans roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Germans lost in Russia
                    Russians roll dice for 6 infantry in Russia, round 3 : 2/6 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 5 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 2 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 6 infantry moved from Novosibirsk to Samara
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 1.00
    

    Savegame

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