Wizmark (Allies) vs Dawgoneit (LAxis) BM3

  • '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Philippines to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 33 Sea Zone to 23 Sea Zone
            1 bomber moved from French Indo China to India
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
            1 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 2 armour, 5 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Holland Belgium to France
            2 artilleries and 1 infantry moved from Normandy Bordeaux to France
            3 infantry moved from Western Germany to Denmark
            10 armour, 10 artilleries and 2 mech_infantrys moved from Norway to Finland
            2 infantry moved from Norway to Finland
            5 infantry moved from Norway to Finland
            10 armour and 2 mech_infantrys moved from Finland to Karelia
            1 artillery and 6 infantry moved from Belarus to Bryansk
            2 armour moved from Poland to Western Germany
            2 bombers moved from Caucasus to Szechwan
            1 bomber moved from Caucasus to Szechwan
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 3 infantry
                Americans defend with 2 artilleries
                    Germans roll dice for 3 infantry in Denmark, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 infantry in Denmark, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries in Denmark, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
                    Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                Americans win with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 artillery
            Battle in Szechwan
                Germans attack with 3 bombers
                British defend with 2 mech_infantrys
                    Germans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2.00 expected hits
                    Chinese roll dice for 2 mech_infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British and 1 bomber owned by the Germans lost in Szechwan
                Germans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 1 bomber
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Germans
            2 bombers moved from Szechwan to Caucasus
            1 artillery and 1 infantry moved from Rostov to Caucasus
    
        Place Units - Germans
            2 armour and 1 infantry placed in Volgograd
            3 infantry placed in Russia
            5 artilleries and 5 infantry placed in Western Germany
            3 infantry placed in Germany
            3 infantry placed in Finland
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,3,4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.00
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 30 PUs; 6 SuicideAttackTokens; 
            Japanese buy 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            12 artilleries and 5 infantry moved from Hunan to Yunnan
            2 armour moved from Anhwe to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 armour moved from French Indo China to Yunnan
            1 artillery and 4 infantry moved from Shan State to Yunnan
            2 artilleries and 4 infantry moved from Malaya to Shan State
            8 infantry moved from Malaya to Shan State
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers in Yunnan, round 2 : 12/40 hits, 15.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from Yunnan to Shan State
            2 bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,6,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,4,2
            Japanese collect 34 PUs (12 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : -3.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 4 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to Korea
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 32 Sea Zone to Paulau Island
            2 artilleries moved from Marshall Islands to 32 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
            2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
            2 carriers and 2 destroyers moved from 32 Sea Zone to 34 Sea Zone
            1 bomber moved from Iraq to Volgograd
            1 artillery moved from Denmark to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 4 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to Korea
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 32 Sea Zone to Paulau Island
            2 artilleries moved from Marshall Islands to 32 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
            2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
            2 carriers and 2 destroyers moved from 32 Sea Zone to 34 Sea Zone
            1 bomber moved from Iraq to Volgograd
            1 artillery moved from Denmark to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Volgograd causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Paulau Island
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Paulau Island, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Paulau Island from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Korea
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Korea
                    Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Korea
                Japanese win with 1 infantry remaining. Battle score for attacker is -16
                Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from French Equatorial Africa to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            5 bombers moved from Eastern United States to French Equatorial Africa
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            7 transports moved from 107 Sea Zone to 101 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Paulau Island to 34 Sea Zone
    
        Place Units - Americans
            4 bombers placed in Eastern United States
            2 artilleries and 4 infantry placed in Eastern United States
            3 artilleries placed in Central United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : 0.83
    Americans : -1.17
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - British
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  British take Kazakhstan from Germans
            4 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys moved from Burma to Shan State
            1 fighter moved from India to Shan State
            2 mech_infantrys moved from India to Shan State
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 4 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to Korea
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 32 Sea Zone to Paulau Island
            2 artilleries moved from Marshall Islands to 32 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
            2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
            2 carriers and 2 destroyers moved from 32 Sea Zone to 34 Sea Zone
            1 bomber moved from Iraq to Volgograd
            1 artillery moved from Denmark to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Volgograd causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Paulau Island
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Paulau Island, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Paulau Island from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Korea
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Korea
                    Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Korea
                Japanese win with 1 infantry remaining. Battle score for attacker is -16
                Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from French Equatorial Africa to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            5 bombers moved from Eastern United States to French Equatorial Africa
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            7 transports moved from 107 Sea Zone to 101 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Paulau Island to 34 Sea Zone
    
        Place Units - Americans
            4 bombers placed in Eastern United States
            2 artilleries and 4 infantry placed in Eastern United States
            3 artilleries placed in Central United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  British take Kazakhstan from Germans
            4 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys moved from Burma to Shan State
            1 fighter moved from India to Shan State
            2 mech_infantrys moved from India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 4 artilleries, 2 fighters, 21 infantry and 5 mech_infantrys
                Japanese defend with 2 artilleries, 4 fighters, 12 infantry and 2 tactical_bombers
                    British roll dice for 4 artilleries, 2 fighters, 21 infantry and 5 mech_infantrys in Shan State, round 2 : 6/32 hits, 7.33 expected hits
                    Japanese roll dice for 2 artilleries, 4 fighters, 12 infantry and 2 tactical_bombers in Shan State, round 2 : 11/20 hits, 8.33 expected hits
                    6 infantry owned by the Japanese and 11 infantry owned by the British lost in Shan State
                    British roll dice for 4 artilleries, 2 fighters, 10 infantry and 5 mech_infantrys in Shan State, round 3 : 9/21 hits, 5.50 expected hits
                    Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers in Shan State, round 3 : 6/14 hits, 6.33 expected hits
                    1 tactical_bomber owned by the Japanese, 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State
                    British roll dice for 4 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys in Shan State, round 4 : 5/15 hits, 4.50 expected hits
                    Japanese roll dice for 4 fighters and 1 tactical_bomber in Shan State, round 4 : 2/5 hits, 3.17 expected hits
                    1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese and 2 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 4 artilleries, 2 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 49
                Casualties for British: 19 infantry
                Casualties for Japanese: 2 artilleries, 4 fighters, 12 infantry and 2 tactical_bombers
    
        Non Combat Move - British
            2 fighters moved from Shan State to India
            3 aaGuns moved from Burma to India
            1 artillery and 1 infantry moved from Eastern Persia to West India
            2 infantry moved from Persia to Northwest Persia
            2 artilleries and 1 infantry moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from Persia to India
            3 armour moved from Iraq to Eastern Persia
            1 fighter moved from Iraq to India
            1 fighter moved from Union of South Africa to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 marine moved from United Kingdom to 110 Sea Zone
            3 artilleries moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 3 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 submarines moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            1 artillery and 2 infantry placed in Persia
            2 artilleries and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    British : 2.67
    AA fire in Volgograd : : 0.83
    Americans : -1.17
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Western Germany to Denmark
                  Germans take Denmark from Americans
            2 infantry moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from Caucasus to Kazakhstan
    
        Combat - Italians
            Battle in Kazakhstan
                Italians attack with 1 artillery and 2 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
                Italians win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Holland Belgium
                Italians attack with 2 infantry
                Americans defend with 1 artillery
                    Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Holland Belgium, round 9 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 9 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Holland Belgium, round 10 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 10 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Holland Belgium, round 11 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 11 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                Americans win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Northern Italy
            4 artilleries and 3 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern France
            1 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,3,1
            Italians collect 16 PUs (8 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    British : 0.67
    Americans : -1.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 23 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea
            1 bomber moved from India to French Indo China
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 23 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea
            1 bomber moved from India to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in Korea
                ANZAC attack with 1 artillery, 1 infantry and 2 marines
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Korea, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Korea
                ANZAC win, taking Korea from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from French Indo China to India
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 carrier moved from 54 Sea Zone to 34 Sea Zone
            1 carrier moved from 34 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.67
    AA fire in French Indo China : : -0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 23 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea
            1 bomber moved from India to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Battle in Korea
                ANZAC attack with 1 artillery, 1 infantry and 2 marines
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Korea, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Korea
                ANZAC win, taking Korea from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber moved from French Indo China to India
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 carrier moved from 54 Sea Zone to 34 Sea Zone
            1 carrier moved from 34 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 armour placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 109 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.67
    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery and 20 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 1 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Germans
            5 infantry moved from Western Germany to Denmark
            3 artilleries moved from Western Germany to France
            2 armour and 1 infantry moved from Volgograd to Caucasus
            1 artillery and 6 infantry moved from Bryansk to Rostov
            3 infantry moved from Russia to Bryansk
            10 armour and 2 mech_infantrys moved from Karelia to Belarus
            10 artilleries and 10 infantry moved from Finland to Karelia
            2 armour moved from Western Germany to France
            2 bombers moved from Caucasus to France
    
        Place Units - Germans
            3 infantry placed in France
            1 artillery and 9 infantry placed in Western Germany
            3 infantry placed in Germany
            2 armour and 1 infantry placed in Volgograd
            3 infantry placed in Russia
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,5,6,6
            Germans collect 54 PUs (5 lost to blockades); end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Americans : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 30 PUs; 6 SuicideAttackTokens; 
            Japanese buy 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from French Indo China to Shan State
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Yunnan to Shan State
            3 artilleries and 5 infantry moved from Yunnan to Shan State
            2 bombers moved from Kwangsi to Shan State
            3 armour, 10 artilleries and 10 infantry moved from Yunnan to Burma
            1 artillery and 2 infantry moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 3 artilleries, 2 bombers and 12 infantry
                British defend with 4 artilleries, 2 infantry and 5 mech_infantrys
                    Japanese roll dice for 3 artilleries, 2 bombers and 12 infantry in Shan State, round 2 : 4/17 hits, 4.83 expected hits
                    UK_Pacific roll dice for 4 artilleries, 2 infantry and 5 mech_infantrys in Shan State, round 2 : 1/11 hits, 3.67 expected hits
                    1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 2 infantry owned by the British lost in Shan State
                    Japanese roll dice for 3 artilleries, 2 bombers and 11 infantry in Shan State, round 3 : 3/16 hits, 4.67 expected hits
                    UK_Pacific roll dice for 4 artilleries and 3 mech_infantrys in Shan State, round 3 : 4/7 hits, 2.33 expected hits
                    4 infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Shan State
                    Japanese roll dice for 3 artilleries, 2 bombers and 7 infantry in Shan State, round 4 : 5/12 hits, 4.00 expected hits
                    UK_Pacific roll dice for 4 artilleries in Shan State, round 4 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 artilleries owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 21
                Casualties for Japanese: 7 infantry
                Casualties for British: 4 artilleries, 2 infantry and 5 mech_infantrys
            Battle in Burma
                Japanese attack with 3 armour, 10 artilleries and 10 infantry
                Chinese defend with 1 fighter and 11 infantry
                    Japanese roll dice for 3 armour, 10 artilleries and 10 infantry in Burma, round 2 : 9/23 hits, 8.17 expected hits
                    UK_Pacific roll dice for 1 fighter and 11 infantry in Burma, round 2 : 2/12 hits, 4.33 expected hits
                    2 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Burma
                    Japanese roll dice for 3 armour, 10 artilleries and 8 infantry in Burma, round 3 : 8/21 hits, 7.50 expected hits
                    UK_Pacific roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 10 artilleries and 7 infantry remaining. Battle score for attacker is 34
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 1 fighter and 11 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shan State to Hunan
            1 infantry moved from Shantung to Jehol
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 19
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,3,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,4,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,1,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,1,4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,2,5,6,3,5
            Japanese collect 25 PUs (19 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -3.00
    Japanese : -0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 fighter moved from 34 Sea Zone to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            4 bombers moved from Egypt to Southern Italy
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 fighter moved from 34 Sea Zone to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            4 bombers moved from Egypt to Southern Italy
    
        Combat - Americans
            Battle in Kiangsu
            Battle in Manchuria
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Kiangsu from Japanese, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Southern Italy
                Americans attack with 2 artilleries, 4 bombers and 2 infantry
                Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
                    Americans roll dice for 2 artilleries, 4 bombers and 2 infantry in Southern Italy, round 2 : 4/8 hits, 4.00 expected hits
                    Italians roll dice for 7 infantry in Southern Italy, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 artilleries, 4 bombers and 1 infantry in Southern Italy, round 3 : 2/7 hits, 3.67 expected hits
                    Italians roll dice for 3 infantry in Southern Italy, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 artilleries and 4 bombers in Southern Italy, round 4 : 4/6 hits, 3.33 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern Italy
                Americans captures 16PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 2 artilleries and 4 bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 2 infantry
                Casualties for Italians: 7 infantry
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            3 bombers moved from Southern Italy to Malta
            1 bomber moved from Southern Italy to Malta
            5 bombers moved from French Equatorial Africa to Egypt
            4 bombers moved from Eastern United States to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            2 carriers moved from 34 Sea Zone to 19 Sea Zone
            2 destroyers moved from 34 Sea Zone to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from Central United States to Eastern United States
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            3 fighters placed in Normandy Bordeaux
            2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : -1.17
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - British
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 bombers, 3 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
            1 fighter moved from 34 Sea Zone to Manchuria
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            4 bombers moved from Egypt to Southern Italy
    
        Combat - Americans
            Battle in Kiangsu
            Battle in Manchuria
                Americans attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Americans win, taking Kiangsu from Japanese, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Southern Italy
                Americans attack with 2 artilleries, 4 bombers and 2 infantry
                Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
                    Americans roll dice for 2 artilleries, 4 bombers and 2 infantry in Southern Italy, round 2 : 4/8 hits, 4.00 expected hits
                    Italians roll dice for 7 infantry in Southern Italy, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 artilleries, 4 bombers and 1 infantry in Southern Italy, round 3 : 2/7 hits, 3.67 expected hits
                    Italians roll dice for 3 infantry in Southern Italy, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 2 artilleries and 4 bombers in Southern Italy, round 4 : 4/6 hits, 3.33 expected hits
                    Italians roll dice for 1 infantry in Southern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern Italy
                Americans captures 16PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 2 artilleries and 4 bombers remaining. Battle score for attacker is 15
                Casualties for Americans: 2 infantry
                Casualties for Italians: 7 infantry
            triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
    
        Non Combat Move - Americans
            3 bombers moved from Southern Italy to Malta
            1 bomber moved from Southern Italy to Malta
            5 bombers moved from French Equatorial Africa to Egypt
            4 bombers moved from Eastern United States to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            3 transports moved from 110 Sea Zone to 107 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Central United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            2 carriers moved from 34 Sea Zone to 19 Sea Zone
            2 destroyers moved from 34 Sea Zone to 19 Sea Zone
            1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 fighter moved from Manchuria to 19 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 artillery moved from Central United States to Eastern United States
            1 destroyer moved from 110 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            3 fighters placed in Normandy Bordeaux
            2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 117 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 submarines moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 fighter moved from Egypt to Southern Italy
            1 aaGun and 2 artilleries moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 artilleries and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 2 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from West India to India
            3 armour moved from Eastern Persia to India
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
    
        Place Units - British
            3 mech_infantrys placed in Egypt
            3 infantry placed in Iraq
            1 fighter and 2 infantry placed in Persia
            1 artillery and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Italians : -1.67
    Americans : -1.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Italians
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
            5 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Southern Italy
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                British defend with 2 fighters; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Southern Italy, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 artilleries and 2 fighters in Southern Italy, round 2 : 1/4 hits, 2.00 expected hits
                    2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 3 : 1/3 hits, 1.17 expected hits
                    Americans roll dice for 2 fighters in Southern Italy, round 3 : 0/2 hits, 1.33 expected hits
                    1 fighter owned by the British lost in Southern Italy
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Southern Italy, round 4 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter in Southern Italy, round 4 : 1/1 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Southern Italy
                Italians win, taking Southern Italy from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 21
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for Americans: 2 artilleries
                Casualties for British: 2 fighters
            Battle in Normandy Bordeaux
                Italians attack with 5 artilleries and 5 infantry
                British defend with 1 aaGun, 5 artilleries, 1 fighter, 4 infantry and 1 marine; Americans defend with 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
                    Italians roll dice for 5 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 5/10 hits, 3.33 expected hits
                    Americans roll dice for 1 aaGun, 7 artilleries, 4 fighters, 6 infantry and 1 marine in Normandy Bordeaux, round 2 : 7/18 hits, 7.33 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the Americans, 2 artilleries owned by the Italians, 2 infantry owned by the British and 5 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 3 artilleries in Normandy Bordeaux, round 3 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 7 artilleries, 4 fighters, 2 infantry and 1 marine in Normandy Bordeaux, round 3 : 2/14 hits, 6.00 expected hits
                    2 artilleries owned by the Italians and 2 infantry owned by the British lost in Normandy Bordeaux
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 7 artilleries, 4 fighters and 1 marine in Normandy Bordeaux, round 4 : 7/12 hits, 5.33 expected hits
                    1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Normandy Bordeaux
                Americans win with 6 artilleries, 4 fighters and 1 marine remaining. Battle score for attacker is -8
                Casualties for Italians: 5 artilleries and 5 infantry
                Casualties for Americans: 1 artillery and 2 infantry
                Casualties for British: 1 aaGun and 4 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3,6,5,4,1,4,3
            Italians collect 12 PUs (12 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 4.67
    Americans : -4.67
    

    Savegame

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