@Daaras Scramble decisions?
Wizmark (Allies) vs Dawgoneit (LAxis) BM3
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 25 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 fighters moved from Japan to 36 Sea Zone 2 bombers and 1 fighter moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to 36 Sea Zone 2 infantry moved from Kwangsi to French Indo China 3 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from Siam to French Indo China 3 infantry moved from Yunnan to French Indo China 1 armour and 2 artilleries moved from Yunnan to French Indo China 1 tactical_bomber moved from Kiangsi to 36 Sea Zone 1 infantry moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 infantry moved from Jehol to Shantung Japanese take Shantung from Chinese 1 artillery and 3 infantry moved from Jehol to Anhwe 2 armour and 1 mech_infantry moved from Yunnan to Anhwe 12 artilleries and 4 infantry moved from Yunnan to Hunan Combat - Japanese Battle in 36 Sea Zone Japanese attack with 2 bombers, 7 fighters and 4 tactical_bombers British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer; ANZAC defend with 1 carrier, 2 fighters, 1 submarine and 3 transports 1 submarine owned by the ANZAC Submerged Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 5/13 hits, 7.50 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 36 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the French, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 3 : 5/10 hits, 6.00 expected hits ANZAC roll dice for 2 fighters and 3 transports in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC and 3 transports owned by the ANZAC lost in 36 Sea Zone Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 3 fighters and 2 tactical_bombers Casualties for ANZAC: 1 carrier, 2 fighters and 3 transports Casualties for British: 1 cruiser and 1 destroyer Casualties for French: 1 destroyer Battle in Anhwe Japanese attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 4/7 hits, 2.17 expected hits Chinese roll dice for 5 infantry in Anhwe, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 armour and 1 artillery in Anhwe, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Chinese: 5 infantry Battle in French Indo China Japanese attack with 1 armour, 2 artilleries and 6 infantry ANZAC defend with 2 artilleries, 1 factory_minor and 3 infantry Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 2 : 1/9 hits, 2.50 expected hits ANZAC roll dice for 2 artilleries and 3 infantry in French Indo China, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 3 : 0/9 hits, 2.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in French Indo China, round 4 : 1/7 hits, 2.17 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in French Indo China, round 5 : 1/5 hits, 1.83 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 5 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 6 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 2 artilleries in French Indo China, round 6 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 armour remaining. Battle score for attacker is -9 Casualties for ANZAC: 2 artilleries and 3 infantry Casualties for Japanese: 2 artilleries and 6 infantry Battle in Shan State Japanese attack with 1 artillery and 4 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 7 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Hunan 2 bombers, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Malaya 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,6,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,4,3,2 Japanese collect 35 PUs (11 lost to blockades); end with 35 PUs
Combat Hit Differential Summary :
ANZAC : 2.83 Chinese : 3.00 UK_Pacific : -0.67 Japanese : -4.00
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:18:37 PM
Savegame -
TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Iraq to Volgograd 1 bomber moved from India to Malaya 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Caroline Islands to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Iraq to Volgograd 1 bomber moved from India to Malaya 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Caroline Islands to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Marshall Islands Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Japanese defend with 3 artilleries and 2 infantry Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 3 artilleries and 2 infantry Battle in Denmark Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Americans 7 transports moved from 110 Sea Zone to 107 Sea Zone 1 infantry moved from Alexandria to Egypt 1 fighter moved from Marshall Islands to 32 Sea Zone 1 bomber moved from Marshall Islands to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Volgograd to Iraq 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 4 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 2 artilleries, 5 bombers and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Volgograd : : -0.17 AA fire in Malaya : : 0.83 Americans : 2.50 Japanese : -3.00
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TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.33
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 2 mech_infantrys moved from Burma to Szechwan 1 fighter moved from Burma to Szechwan
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Iraq to Volgograd 1 bomber moved from India to Malaya 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Caroline Islands to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Marshall Islands Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Japanese defend with 3 artilleries and 2 infantry Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 3 artilleries and 2 infantry Battle in Denmark Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Americans 7 transports moved from 110 Sea Zone to 107 Sea Zone 1 infantry moved from Alexandria to Egypt 1 fighter moved from Marshall Islands to 32 Sea Zone 1 bomber moved from Marshall Islands to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Volgograd to Iraq 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 4 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 2 artilleries, 5 bombers and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 armour, 4 artilleries, 5 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Burma to Szechwan 1 fighter moved from Burma to Szechwan Combat - British Battle in Szechwan British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Szechwan to Burma 1 infantry moved from India to Burma 1 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 2 fighters and 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 3 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from West India to Eastern Persia 1 fighter moved from India to Northwest Persia 1 mech_infantry moved from India to Eastern Persia 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 113 Sea Zone to 110 Sea Zone Place Units - British 2 fighters, 2 submarines and 1 transport placed in 110 Sea Zone 3 artilleries, 1 infantry and 1 marine placed in United Kingdom 1 fighter and 2 infantry placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 1 fighter and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33 British : 0.17 AA fire in Volgograd : : -0.17 AA fire in Malaya : : 0.83 Americans : 2.50 Chinese : 0.33 Japanese : -3.00
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany Non Combat Move - Italians 1 aaGun, 2 artilleries and 2 infantry moved from Rostov to Caucasus Place Units - Italians 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,6,4 Italians collect 20 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:09:20 PM
Savegame -
TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Philippines to French Indo China
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Philippines to French Indo China Combat - ANZAC Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry, 2 marines and 2 transports moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from French Indo China to India Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone 1 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Philippines to French Indo China Combat - ANZAC Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry, 2 marines and 2 transports moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from French Indo China to India Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone 1 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; Germans buy 2 armour, 5 artilleries and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Holland Belgium to France 2 artilleries and 1 infantry moved from Normandy Bordeaux to France 3 infantry moved from Western Germany to Denmark 10 armour, 10 artilleries and 2 mech_infantrys moved from Norway to Finland 2 infantry moved from Norway to Finland 5 infantry moved from Norway to Finland 10 armour and 2 mech_infantrys moved from Finland to Karelia 1 artillery and 6 infantry moved from Belarus to Bryansk 2 armour moved from Poland to Western Germany 2 bombers moved from Caucasus to Szechwan 1 bomber moved from Caucasus to Szechwan Combat - Germans Battle in Denmark Germans attack with 3 infantry Americans defend with 2 artilleries Germans roll dice for 3 infantry in Denmark, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 artilleries in Denmark, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 3 infantry in Denmark, round 3 : 1/3 hits, 0.50 expected hits Americans roll dice for 2 artilleries in Denmark, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Denmark, round 5 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 artillery in Denmark, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark Americans win with 1 artillery remaining. Battle score for attacker is -5 Casualties for Germans: 3 infantry Casualties for Americans: 1 artillery Battle in Szechwan Germans attack with 3 bombers British defend with 2 mech_infantrys Germans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2.00 expected hits Chinese roll dice for 2 mech_infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British and 1 bomber owned by the Germans lost in Szechwan Germans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Germans: 1 bomber Casualties for British: 2 mech_infantrys Non Combat Move - Germans 2 bombers moved from Szechwan to Caucasus 1 artillery and 1 infantry moved from Rostov to Caucasus Place Units - Germans 2 armour and 1 infantry placed in Volgograd 3 infantry placed in Russia 5 artilleries and 5 infantry placed in Western Germany 3 infantry placed in Germany 3 infantry placed in Finland Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,3,4,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 56 PUs (4 lost to blockades); end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 1.00 Chinese : 0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 5x factory_minor; Remaining resources: 30 PUs; 6 SuicideAttackTokens; Japanese buy 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 12 artilleries and 5 infantry moved from Hunan to Yunnan 2 armour moved from Anhwe to Yunnan 1 infantry moved from Kiangsu to Anhwe 2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan 1 armour moved from French Indo China to Yunnan 1 artillery and 4 infantry moved from Shan State to Yunnan 2 artilleries and 4 infantry moved from Malaya to Shan State 8 infantry moved from Malaya to Shan State 1 artillery and 2 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Yunnan Japanese attack with 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers in Yunnan, round 2 : 12/40 hits, 15.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from Yunnan to Shan State 2 bombers moved from Yunnan to Kwangsi Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,6,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,4,2 Japanese collect 34 PUs (12 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -3.33
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 5 artilleries, 4 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser and 1 submarine EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Caroline Islands to Korea 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 32 Sea Zone to Paulau Island 2 artilleries moved from Marshall Islands to 32 Sea Zone 2 infantry moved from Marshall Islands to 32 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone 2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island 2 carriers and 2 destroyers moved from 32 Sea Zone to 34 Sea Zone 1 bomber moved from Iraq to Volgograd 1 artillery moved from Denmark to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 5 artilleries, 4 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser and 1 submarine EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 110 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 bomber moved from Caroline Islands to Korea 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 32 Sea Zone to Paulau Island 2 artilleries moved from Marshall Islands to 32 Sea Zone 2 infantry moved from Marshall Islands to 32 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone 2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island 2 carriers and 2 destroyers moved from 32 Sea Zone to 34 Sea Zone 1 bomber moved from Iraq to Volgograd 1 artillery moved from Denmark to 112 Sea Zone 1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Volgograd causes 0 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Paulau Island Americans attack with 2 artilleries, 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Paulau Island, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Paulau Island from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Korea Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Korea Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Korea, round 8 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Korea Japanese win with 1 infantry remaining. Battle score for attacker is -16 Casualties for Americans: 1 artillery, 1 bomber and 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 bombers moved from French Equatorial Africa to Egypt 1 infantry moved from Egypt to Trans-Jordan 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 5 bombers moved from Eastern United States to French Equatorial Africa 1 transport moved from 112 Sea Zone to 109 Sea Zone 7 transports moved from 107 Sea Zone to 101 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Paulau Island to 34 Sea Zone Place Units - Americans 4 bombers placed in Eastern United States 2 artilleries and 4 infantry placed in Eastern United States 3 artilleries placed in Central United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : 0.83 Americans : -1.17 Japanese : 0.00
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - British 1 mech_infantry moved from Eastern Persia to Kazakhstan British take Kazakhstan from Germans 4 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys moved from Burma to Shan State 1 fighter moved from India to Shan State 2 mech_infantrys moved from India to Shan State