Wizmark (Allies) vs Dawgoneit (LAxis) BM3

  • '20 '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 25 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 fighters moved from Japan to 36 Sea Zone
            2 bombers and 1 fighter moved from Yunnan to 36 Sea Zone
            3 tactical_bombers moved from Yunnan to 36 Sea Zone
            2 infantry moved from Kwangsi to French Indo China
            3 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Siam to Shan State
            1 infantry moved from Siam to French Indo China
            3 infantry moved from Yunnan to French Indo China
            1 armour and 2 artilleries moved from Yunnan to French Indo China
            1 tactical_bomber moved from Kiangsi to 36 Sea Zone
            1 infantry moved from Kiangsi to Kiangsu
                  Japanese take Kiangsu from Chinese
            1 infantry moved from Jehol to Shantung
                  Japanese take Shantung from Chinese
            1 artillery and 3 infantry moved from Jehol to Anhwe
            2 armour and 1 mech_infantry moved from Yunnan to Anhwe
            12 artilleries and 4 infantry moved from Yunnan to Hunan
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 2 bombers, 7 fighters and 4 tactical_bombers
                British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer; ANZAC defend with 1 carrier, 2 fighters, 1 submarine and 3 transports
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 5/13 hits, 7.50 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 36 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the French, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
                    Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 3 : 5/10 hits, 6.00 expected hits
                    ANZAC roll dice for 2 fighters and 3 transports in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC and 3 transports owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
                Casualties for Japanese: 3 fighters and 2 tactical_bombers
                Casualties for ANZAC: 1 carrier, 2 fighters and 3 transports
                Casualties for British: 1 cruiser and 1 destroyer
                Casualties for French: 1 destroyer
            Battle in Anhwe
                Japanese attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 4/7 hits, 2.17 expected hits
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 4/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 armour and 1 artillery in Anhwe, round 3 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                Casualties for Chinese: 5 infantry
            Battle in French Indo China
                Japanese attack with 1 armour, 2 artilleries and 6 infantry
                ANZAC defend with 2 artilleries, 1 factory_minor and 3 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 2 : 1/9 hits, 2.50 expected hits
                    ANZAC roll dice for 2 artilleries and 3 infantry in French Indo China, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the ANZAC lost in French Indo China
                    Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 3 : 0/9 hits, 2.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in French Indo China
                    Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in French Indo China, round 4 : 1/7 hits, 2.17 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 4 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                    Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in French Indo China, round 5 : 1/5 hits, 1.83 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 5 : 3/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                    Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 6 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 2 artilleries in French Indo China, round 6 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 1 armour remaining. Battle score for attacker is -9
                Casualties for ANZAC: 2 artilleries and 3 infantry
                Casualties for Japanese: 2 artilleries and 6 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 4 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 3/5 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            7 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsi to Hunan
            2 bombers, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            3 infantry placed in Malaya
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,6,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,4,3,2
            Japanese collect 35 PUs (11 lost to blockades); end with 35 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.83
    Chinese : 3.00
    UK_Pacific : -0.67
    Japanese : -4.00
    

    Savegame

  • '20 '19

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:18:37 PM
    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from India to Malaya
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 bomber moved from Caroline Islands to Marshall Islands
            1 fighter moved from 32 Sea Zone to Marshall Islands
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from India to Malaya
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 bomber moved from Caroline Islands to Marshall Islands
            1 fighter moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya causes 0 damage total. 
            Battle in Marshall Islands
                Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 3 artilleries and 2 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese lost in Marshall Islands
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese lost in Marshall Islands
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 artilleries and 2 infantry
            Battle in Denmark
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 aaGun, 1 artillery and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            7 transports moved from 110 Sea Zone to 107 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from Marshall Islands to 32 Sea Zone
            1 bomber moved from Marshall Islands to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Volgograd to Iraq
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            4 bombers moved from Eastern United States to French Equatorial Africa
    
        Place Units - Americans
            2 artilleries, 5 bombers and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in Volgograd : : -0.17
    AA fire in Malaya : : 0.83
    Americans : 2.50
    Japanese : -3.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            2 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from Burma to Szechwan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from India to Malaya
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 bomber moved from Caroline Islands to Marshall Islands
            1 fighter moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya causes 0 damage total. 
            Battle in Marshall Islands
                Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 3 artilleries and 2 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese lost in Marshall Islands
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese lost in Marshall Islands
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 artilleries and 2 infantry
            Battle in Denmark
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 aaGun, 1 artillery and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            7 transports moved from 110 Sea Zone to 107 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from Marshall Islands to 32 Sea Zone
            1 bomber moved from Marshall Islands to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Volgograd to Iraq
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            4 bombers moved from Eastern United States to French Equatorial Africa
    
        Place Units - Americans
            2 artilleries, 5 bombers and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 4 artilleries, 5 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from Burma to Szechwan
    
        Combat - British
            Battle in Szechwan
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Szechwan to Burma
            1 infantry moved from India to Burma
            1 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            2 fighters and 2 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
            3 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from West India to Eastern Persia
            1 fighter moved from India to Northwest Persia
            1 mech_infantry moved from India to Eastern Persia
            1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 113 Sea Zone to 110 Sea Zone
    
        Place Units - British
            2 fighters, 2 submarines and 1 transport placed in 110 Sea Zone
            3 artilleries, 1 infantry and 1 marine placed in United Kingdom
            1 fighter and 2 infantry placed in Persia
            1 artillery, 1 fighter and 1 infantry placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            1 fighter and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 fighter and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.17
    AA fire in Volgograd : : -0.17
    AA fire in Malaya : : 0.83
    Americans : 2.50
    Chinese : 0.33
    Japanese : -3.00
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 artillery moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 2 infantry moved from Rostov to Caucasus
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,6,4
            Italians collect 20 PUs (3 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:09:20 PM
    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Philippines to French Indo China
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Philippines to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 33 Sea Zone to 23 Sea Zone
            1 bomber moved from French Indo China to India
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
            1 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Philippines to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 33 Sea Zone to 23 Sea Zone
            1 bomber moved from French Indo China to India
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
            1 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs; 
            Germans buy 2 armour, 5 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Holland Belgium to France
            2 artilleries and 1 infantry moved from Normandy Bordeaux to France
            3 infantry moved from Western Germany to Denmark
            10 armour, 10 artilleries and 2 mech_infantrys moved from Norway to Finland
            2 infantry moved from Norway to Finland
            5 infantry moved from Norway to Finland
            10 armour and 2 mech_infantrys moved from Finland to Karelia
            1 artillery and 6 infantry moved from Belarus to Bryansk
            2 armour moved from Poland to Western Germany
            2 bombers moved from Caucasus to Szechwan
            1 bomber moved from Caucasus to Szechwan
    
        Combat - Germans
            Battle in Denmark
                Germans attack with 3 infantry
                Americans defend with 2 artilleries
                    Germans roll dice for 3 infantry in Denmark, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries in Denmark, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 infantry in Denmark, round 3 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries in Denmark, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
                    Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 artillery in Denmark, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                Americans win with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Germans: 3 infantry
                Casualties for Americans: 1 artillery
            Battle in Szechwan
                Germans attack with 3 bombers
                British defend with 2 mech_infantrys
                    Germans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2.00 expected hits
                    Chinese roll dice for 2 mech_infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the British and 1 bomber owned by the Germans lost in Szechwan
                Germans win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Germans: 1 bomber
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Germans
            2 bombers moved from Szechwan to Caucasus
            1 artillery and 1 infantry moved from Rostov to Caucasus
    
        Place Units - Germans
            2 armour and 1 infantry placed in Volgograd
            3 infantry placed in Russia
            5 artilleries and 5 infantry placed in Western Germany
            3 infantry placed in Germany
            3 infantry placed in Finland
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,3,4,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.00
    Chinese : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor; Remaining resources: 30 PUs; 6 SuicideAttackTokens; 
            Japanese buy 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            12 artilleries and 5 infantry moved from Hunan to Yunnan
            2 armour moved from Anhwe to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 armour moved from French Indo China to Yunnan
            1 artillery and 4 infantry moved from Shan State to Yunnan
            2 artilleries and 4 infantry moved from Malaya to Shan State
            8 infantry moved from Malaya to Shan State
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers in Yunnan, round 2 : 12/40 hits, 15.33 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from Yunnan to Shan State
            2 bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,6,6
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,4,2
            Japanese collect 34 PUs (12 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : -3.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 4 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to Korea
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 32 Sea Zone to Paulau Island
            2 artilleries moved from Marshall Islands to 32 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
            2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
            2 carriers and 2 destroyers moved from 32 Sea Zone to 34 Sea Zone
            1 bomber moved from Iraq to Volgograd
            1 artillery moved from Denmark to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 5 artilleries, 4 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser and 1 submarine
            EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 110 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to Korea
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 32 Sea Zone to Paulau Island
            2 artilleries moved from Marshall Islands to 32 Sea Zone
            2 infantry moved from Marshall Islands to 32 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
            2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
            2 carriers and 2 destroyers moved from 32 Sea Zone to 34 Sea Zone
            1 bomber moved from Iraq to Volgograd
            1 artillery moved from Denmark to 112 Sea Zone
            1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Volgograd causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Paulau Island
                Americans attack with 2 artilleries, 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Paulau Island, round 2 : 3/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Paulau Island from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Korea
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Korea
                    Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 8 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Korea
                Japanese win with 1 infantry remaining. Battle score for attacker is -16
                Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 bombers moved from French Equatorial Africa to Egypt
            1 infantry moved from Egypt to Trans-Jordan
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            5 bombers moved from Eastern United States to French Equatorial Africa
            1 transport moved from 112 Sea Zone to 109 Sea Zone
            7 transports moved from 107 Sea Zone to 101 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 fighter moved from Paulau Island to 34 Sea Zone
    
        Place Units - Americans
            4 bombers placed in Eastern United States
            2 artilleries and 4 infantry placed in Eastern United States
            3 artilleries placed in Central United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : 0.83
    Americans : -1.17
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - British
            1 mech_infantry moved from Eastern Persia to Kazakhstan
                  British take Kazakhstan from Germans
            4 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys moved from Burma to Shan State
            1 fighter moved from India to Shan State
            2 mech_infantrys moved from India to Shan State
    

    Savegame

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