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Wizmark (Allies) vs Dawgoneit (LAxis) BM3



  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 37 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Malaya to Shan State
                  Japanese take Shan State from UK_Pacific
            2 infantry moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from Yunnan to Siam
            1 artillery and 3 infantry moved from Manchuria to Jehol
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Hunan to Anhwe
            1 bomber and 1 tactical_bomber moved from Yunnan to Kiangsu
            1 bomber and 2 tactical_bombers moved from Yunnan to Anhwe
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 bomber, 3 infantry and 2 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/6 hits, 2.17 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Anhwe, round 3 : 1/6 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Anhwe, round 4 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Siam
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kiangsu
                Japanese attack with 1 bomber and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 tactical_bomber in Kiangsu, round 2 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Kiangsu to Yunnan
            1 tactical_bomber moved from Kiangsu to Kiangsi
            2 infantry moved from Kwangtung to Kiangsi
            1 bomber and 2 tactical_bombers moved from Anhwe to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            2 infantry moved from French Indo China to Kwangsi
            1 fighter and 1 tactical_bomber moved from Siam to Yunnan
    
        Place Units - Japanese
            1 fighter placed in Japan
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            Japanese undo move 2.
            3 infantry placed in Kwangtung
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,5,1
            Japanese collect 28 PUs (13 lost to blockades); end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2.33
    UK_Pacific : -0.33
    Japanese : -0.17
    

    Savegame



  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 bombers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            8 fighters moved from Norway to Germany
            2 fighters moved from 112 Sea Zone to Germany
            5 armour moved from Norway to 112 Sea Zone
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Norway to 112 Sea Zone
            5 armour, 2 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
            5 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from India to Malaya
            1 bomber moved from India to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
    
        Combat - Americans
            Americans creates battle in territory 17 Sea Zone
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Malaya causes 3 damage total. 
            Battle in Holland Belgium
            Battle in Northwest Persia
                Americans attack with 2 bombers
                Germans defend with 1 armour
                    Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Northwest Persia
                Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 armour
            Battle in Germany
                Americans attack with 10 fighters
                Germans defend with 1 factory_major, 1 fighter, 9 infantry and 2 mech_infantrys
                    Americans roll dice for 10 fighters in Germany, round 2 : 4/10 hits, 5.00 expected hits
                    Germans roll dice for 1 fighter, 9 infantry and 2 mech_infantrys in Germany, round 2 : 5/12 hits, 4.33 expected hits
                    4 infantry owned by the Germans and 5 fighters owned by the Americans lost in Germany
                    Americans roll dice for 5 fighters in Germany, round 3 : 0/5 hits, 2.50 expected hits
                    Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 3 : 3/8 hits, 3.00 expected hits
                    3 fighters owned by the Americans lost in Germany
                    Americans roll dice for 2 fighters in Germany, round 4 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 4 : 1/8 hits, 3.00 expected hits
                    2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany
                    Americans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Germany, round 5 : 2/6 hits, 2.33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany
                Germans win with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -79
                Casualties for Americans: 10 fighters
                Casualties for Germans: 7 infantry
            Battle in Normandy Bordeaux
                Americans attack with 5 armour, 1 artillery and 3 infantry
                Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 5 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.50 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
    
        Non Combat Move - Americans
            1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Northwest Persia to Iraq
            1 bomber moved from Malaya to India
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
            2 carriers moved from 25 Sea Zone to 32 Sea Zone
            2 destroyers moved from 25 Sea Zone to 32 Sea Zone
            1 bomber moved from Midway to Caroline Islands
            1 fighter moved from Western United States to 32 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries, 4 bombers and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Italians : -0.33
    AA fire in Malaya : : -0.17
    Americans : -2.33
    

    Savegame



  • TripleA Move Summary: Chinese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Shantung to Anhwe
    

    Savegame



  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Shantung to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Burma
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 0.67
    

    Savegame



  • TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - British
            1 armour moved from Norway to 113 Sea Zone
            1 mech_infantry moved from Norway to 113 Sea Zone
            2 infantry moved from Norway to 113 Sea Zone
            1 marine moved from Norway to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Germany
            1 armour moved from 113 Sea Zone to Germany
            1 mech_infantry moved from 113 Sea Zone to Germany
            2 infantry moved from 113 Sea Zone to Germany
            1 fighter moved from 113 Sea Zone to Germany
            2 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Germans
            3 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 bombers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            8 fighters moved from Norway to Germany
            2 fighters moved from 112 Sea Zone to Germany
            5 armour moved from Norway to 112 Sea Zone
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from Norway to 112 Sea Zone
            5 armour, 2 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
            5 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 bomber moved from India to Malaya
            1 bomber moved from India to Northwest Persia
            1 bomber moved from Persia to Northwest Persia
    
        Combat - Americans
            Americans creates battle in territory 17 Sea Zone
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Malaya causes 3 damage total. 
            Battle in Holland Belgium
            Battle in Northwest Persia
                Americans attack with 2 bombers
                Germans defend with 1 armour
                    Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Northwest Persia
                Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -6
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 armour
            Battle in Germany
                Americans attack with 10 fighters
                Germans defend with 1 factory_major, 1 fighter, 9 infantry and 2 mech_infantrys
                    Americans roll dice for 10 fighters in Germany, round 2 : 4/10 hits, 5.00 expected hits
                    Germans roll dice for 1 fighter, 9 infantry and 2 mech_infantrys in Germany, round 2 : 5/12 hits, 4.33 expected hits
                    4 infantry owned by the Germans and 5 fighters owned by the Americans lost in Germany
                    Americans roll dice for 5 fighters in Germany, round 3 : 0/5 hits, 2.50 expected hits
                    Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 3 : 3/8 hits, 3.00 expected hits
                    3 fighters owned by the Americans lost in Germany
                    Americans roll dice for 2 fighters in Germany, round 4 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 4 : 1/8 hits, 3.00 expected hits
                    2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany
                    Americans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Germany, round 5 : 2/6 hits, 2.33 expected hits
                    1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany
                Germans win with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -79
                Casualties for Americans: 10 fighters
                Casualties for Germans: 7 infantry
            Battle in Normandy Bordeaux
                Americans attack with 5 armour, 1 artillery and 3 infantry
                Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 5 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.50 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 3 infantry
    
        Non Combat Move - Americans
            1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Tobruk to Alexandria
            1 bomber moved from Northwest Persia to Iraq
            1 bomber moved from Malaya to India
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
            2 carriers moved from 25 Sea Zone to 32 Sea Zone
            2 destroyers moved from 25 Sea Zone to 32 Sea Zone
            1 bomber moved from Midway to Caroline Islands
            1 fighter moved from Western United States to 32 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            2 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries, 4 bombers and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 5 infantry moved from Shantung to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 3 infantry
                    Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 2/6 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Burma
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Norway to 113 Sea Zone
            1 mech_infantry moved from Norway to 113 Sea Zone
            2 infantry moved from Norway to 113 Sea Zone
            1 marine moved from Norway to 113 Sea Zone
            1 marine moved from 113 Sea Zone to Germany
            1 armour moved from 113 Sea Zone to Germany
            1 mech_infantry moved from 113 Sea Zone to Germany
            2 infantry moved from 113 Sea Zone to Germany
            1 fighter moved from 113 Sea Zone to Germany
            2 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Germans
            3 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Germany
                British attack with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
                Germans defend with 1 factory_major, 1 fighter, 2 infantry and 2 mech_infantrys
                    British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Germany, round 2 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Germany, round 2 : 3/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Germany
                    British roll dice for 1 armour, 1 fighter and 1 marine in Germany, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 fighter and 1 mech_infantry in Germany, round 3 : 1/2 hits, 1.00 expected hits
                    1 marine owned by the British and 1 mech_infantry owned by the Germans lost in Germany
                    British roll dice for 1 armour and 1 fighter in Germany, round 4 : 2/2 hits, 1.00 expected hits
                    Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in Germany
                British captures 77PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -1
                Casualties for British: 1 fighter, 2 infantry, 1 marine and 1 mech_infantry
                Casualties for Germans: 1 fighter, 2 infantry and 2 mech_infantrys
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            1 artillery moved from Egypt to Trans-Jordan
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from India to Eastern Persia
            1 fighter moved from Shan State to Burma
            1 artillery and 1 infantry moved from India to West India
            2 infantry moved from India to Burma
    
        Place Units - British
            3 armour placed in Egypt
            3 infantry placed in Iraq
            1 fighter and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 39 PUs; end with 117 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 120 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 123 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 126 PUs
    
        Place Units - UK_Pacific
            1 fighter, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Italians : -0.33
    British : 0.83
    AA fire in Malaya : : -0.17
    Americans : -2.33
    Chinese : 0.67
    Japanese : 0.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries, 4 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
            1 bomber moved from Caucasus to Germany
    
        Combat - Italians
            Battle in Germany
                Italians attack with 1 bomber
                British defend with 1 armour and 1 factory_minor
                    Italians roll dice for 1 bomber in Germany, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Italians lost in Germany
                British win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Italians: 1 bomber
            Battle in Normandy Bordeaux
                Italians attack with 2 artilleries, 4 infantry and 2 mech_infantrys
                Americans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits, 2.00 expected hits
                    Americans roll dice for 5 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.50 expected hits
                    2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 5 armour and 1 artillery in Normandy Bordeaux, round 3 : 4/6 hits, 2.83 expected hits
                    2 mech_infantrys owned by the Italians, 1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Normandy Bordeaux
                Americans win with 5 armour remaining. Battle score for attacker is -18
                Casualties for Italians: 2 artilleries, 4 infantry and 2 mech_infantrys
                Casualties for Americans: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 aaGun and 1 infantry moved from Rostov to Caucasus
            1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern France
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4,5,3
            Italians collect 14 PUs (9 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.50
    Americans : 1.67
    

    Savegame



  • TripleA Move Summary: ANZAC round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            3 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 35 Sea Zone to French Indo China
    

    Savegame



  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            3 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 35 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 2 artilleries, 2 fighters and 4 infantry
                Japanese defend with 1 factory_minor and 5 infantry
                    ANZAC roll dice for 2 artilleries, 2 fighters and 4 infantry in French Indo China, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 5 infantry in French Indo China, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                    ANZAC roll dice for 2 artilleries, 2 fighters and 3 infantry in French Indo China, round 3 : 3/7 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from French Indo China to 36 Sea Zone
            2 fighters moved from India to Northwest Persia
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 bomber moved from Queensland to Philippines
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            1 marine placed in Queensland
            2 transports placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -1.33
    

    Savegame



  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            3 infantry moved from Philippines to 35 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            2 fighters moved from 35 Sea Zone to French Indo China
    
        Combat - ANZAC
            Battle in French Indo China
                ANZAC attack with 2 artilleries, 2 fighters and 4 infantry
                Japanese defend with 1 factory_minor and 5 infantry
                    ANZAC roll dice for 2 artilleries, 2 fighters and 4 infantry in French Indo China, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 5 infantry in French Indo China, round 2 : 1/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                    ANZAC roll dice for 2 artilleries, 2 fighters and 3 infantry in French Indo China, round 3 : 3/7 hits, 2.50 expected hits
                    Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in French Indo China
                ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 5 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from French Indo China to 36 Sea Zone
            2 fighters moved from India to Northwest Persia
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            1 bomber moved from Queensland to Philippines
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
            1 marine placed in Queensland
            2 transports placed in 54 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.83
    Japanese : -1.33
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 armour moved from Kazakhstan to Northwest Persia
            2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers moved from Caucasus to Northwest Persia
            24 infantry moved from Finland to Norway
            5 artilleries moved from Finland to Norway
            10 armour moved from Finland to Norway
            5 artilleries, 3 infantry and 2 mech_infantrys moved from Finland to Norway
            2 artilleries and 4 infantry moved from France to Normandy Bordeaux
            5 infantry moved from Western Germany to Germany
            2 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
            4 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
    
        Combat - Germans
            Battle in Germany
                Germans attack with 8 infantry
                British defend with 1 armour and 1 factory_minor
                    Germans roll dice for 8 infantry in Germany, round 2 : 1/8 hits, 1.33 expected hits
                    British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Germany
                Germans win, taking Germany from British with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
            Battle in Northwest Persia
                Germans attack with 1 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                British defend with 5 infantry and 3 mech_infantrys; ANZAC defend with 2 fighters
                    Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 8/11 hits, 5.67 expected hits
                    British roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 7/10 hits, 4.00 expected hits
                    3 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 3 bombers and 1 tactical_bomber in Northwest Persia, round 3 : 3/4 hits, 2.50 expected hits
                    British roll dice for 2 fighters in Northwest Persia, round 3 : 1/2 hits, 1.33 expected hits
                    2 fighters owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Northwest Persia
                Germans win with 3 bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
                Casualties for British: 5 infantry and 3 mech_infantrys
                Casualties for ANZAC: 2 fighters
            Battle in Norway
                Germans attack with 10 armour, 10 artilleries, 27 infantry and 2 mech_infantrys
                British defend with 4 aaGuns, 5 infantry and 1 mech_infantry; Americans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 mech_infantrys
                    Germans roll dice for 10 armour, 10 artilleries, 27 infantry and 2 mech_infantrys in Norway, round 2 : 19/49 hits, 14.83 expected hits
                    Americans roll dice for 4 aaGuns, 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Norway, round 2 : 5/14 hits, 5.00 expected hits
                    1 mech_infantry owned by the British, 4 aaGuns owned by the British, 5 infantry owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans, 5 infantry owned by the British and 5 mech_infantrys owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 10 armour, 10 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 60
                Casualties for Germans: 5 infantry
                Casualties for British: 4 aaGuns, 5 infantry and 1 mech_infantry
                Casualties for Americans: 2 armour, 1 artillery and 5 mech_infantrys
            Battle in Holland Belgium
                Germans attack with 4 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries and 4 infantry
                Americans defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1.67 expected hits
                    Americans roll dice for 5 armour in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits
                    1 infantry owned by the Germans and 3 armour owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.50 expected hits
                    Americans roll dice for 2 armour in Normandy Bordeaux, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Germans and 2 armour owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 21
                Casualties for Germans: 3 infantry
                Casualties for Americans: 5 armour
    
        Non Combat Move - Germans
            1 aaGun moved from Western Germany to Denmark
            1 artillery and 2 infantry moved from Kazakhstan to Caucasus
            4 artilleries and 1 infantry moved from Volgograd to Caucasus
            3 bombers moved from Northwest Persia to Caucasus
            1 artillery and 1 infantry moved from Tambov to Rostov
            2 armour moved from Novgorod to Poland
            1 artillery and 6 infantry moved from Novgorod to Belarus
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1,5,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
            Germans collect 58 PUs (4 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 9.83
    British : 3.17
    Americans : -0.17
    

    Savegame



  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 25 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            6 fighters moved from Japan to 36 Sea Zone
            2 bombers and 1 fighter moved from Yunnan to 36 Sea Zone
            3 tactical_bombers moved from Yunnan to 36 Sea Zone
            2 infantry moved from Kwangsi to French Indo China
            3 infantry moved from Malaya to Shan State
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Siam to Shan State
            1 infantry moved from Siam to French Indo China
            3 infantry moved from Yunnan to French Indo China
            1 armour and 2 artilleries moved from Yunnan to French Indo China
            1 tactical_bomber moved from Kiangsi to 36 Sea Zone
            1 infantry moved from Kiangsi to Kiangsu
                  Japanese take Kiangsu from Chinese
            1 infantry moved from Jehol to Shantung
                  Japanese take Shantung from Chinese
            1 artillery and 3 infantry moved from Jehol to Anhwe
            2 armour and 1 mech_infantry moved from Yunnan to Anhwe
            12 artilleries and 4 infantry moved from Yunnan to Hunan
    
        Combat - Japanese
            Battle in 36 Sea Zone
                Japanese attack with 2 bombers, 7 fighters and 4 tactical_bombers
                British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer; ANZAC defend with 1 carrier, 2 fighters, 1 submarine and 3 transports
                1 submarine owned by the ANZAC Submerged
                    Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 5/13 hits, 7.50 expected hits
                    ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 36 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
                    3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the French, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
                    Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 3 : 5/10 hits, 6.00 expected hits
                    ANZAC roll dice for 2 fighters and 3 transports in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC and 3 transports owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
                Casualties for Japanese: 3 fighters and 2 tactical_bombers
                Casualties for ANZAC: 1 carrier, 2 fighters and 3 transports
                Casualties for British: 1 cruiser and 1 destroyer
                Casualties for French: 1 destroyer
            Battle in Anhwe
                Japanese attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Chinese defend with 5 infantry
                    Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 4/7 hits, 2.17 expected hits
                    Chinese roll dice for 5 infantry in Anhwe, round 2 : 4/5 hits, 1.67 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 2 armour and 1 artillery in Anhwe, round 3 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry
                Casualties for Chinese: 5 infantry
            Battle in French Indo China
                Japanese attack with 1 armour, 2 artilleries and 6 infantry
                ANZAC defend with 2 artilleries, 1 factory_minor and 3 infantry
                    Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 2 : 1/9 hits, 2.50 expected hits
                    ANZAC roll dice for 2 artilleries and 3 infantry in French Indo China, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the ANZAC lost in French Indo China
                    Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 3 : 0/9 hits, 2.50 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese lost in French Indo China
                    Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in French Indo China, round 4 : 1/7 hits, 2.17 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 4 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                    Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in French Indo China, round 5 : 1/5 hits, 1.83 expected hits
                    ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 5 : 3/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                    Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 6 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 2 artilleries in French Indo China, round 6 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 1 armour remaining. Battle score for attacker is -9
                Casualties for ANZAC: 2 artilleries and 3 infantry
                Casualties for Japanese: 2 artilleries and 6 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 4 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 3/5 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            7 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kiangsi to Hunan
            2 bombers, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Kwangtung
            3 infantry placed in Malaya
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,6,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,4,3,2
            Japanese collect 35 PUs (11 lost to blockades); end with 35 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.83
    Chinese : 3.00
    UK_Pacific : -0.67
    Japanese : -4.00
    

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:18:37 PM
    Savegame



  • TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from India to Malaya
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 bomber moved from Caroline Islands to Marshall Islands
            1 fighter moved from 32 Sea Zone to Marshall Islands
    

    Savegame



  • TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from India to Malaya
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 bomber moved from Caroline Islands to Marshall Islands
            1 fighter moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya causes 0 damage total. 
            Battle in Marshall Islands
                Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 3 artilleries and 2 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese lost in Marshall Islands
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese lost in Marshall Islands
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 artilleries and 2 infantry
            Battle in Denmark
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 aaGun, 1 artillery and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            7 transports moved from 110 Sea Zone to 107 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from Marshall Islands to 32 Sea Zone
            1 bomber moved from Marshall Islands to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Volgograd to Iraq
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            4 bombers moved from Eastern United States to French Equatorial Africa
    
        Place Units - Americans
            2 artilleries, 5 bombers and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    AA fire in Volgograd : : -0.17
    AA fire in Malaya : : 0.83
    Americans : 2.50
    Japanese : -3.00
    

    Savegame



  • TripleA Move Summary: Chinese round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    

    Savegame



  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.33
    

    Savegame



  • TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - British
            2 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from Burma to Szechwan
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
            1 bomber moved from Iraq to Volgograd
            1 bomber moved from India to Malaya
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
            1 infantry moved from 32 Sea Zone to Marshall Islands
            1 artillery moved from 32 Sea Zone to Marshall Islands
            1 bomber moved from Caroline Islands to Marshall Islands
            1 fighter moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Malaya causes 0 damage total. 
            Battle in Marshall Islands
                Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 3 artilleries and 2 infantry
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese lost in Marshall Islands
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits
                    Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Japanese lost in Marshall Islands
                    Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits
                    Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Marshall Islands
                Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
                Casualties for Japanese: 3 artilleries and 2 infantry
            Battle in Denmark
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 aaGun, 1 artillery and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            7 transports moved from 110 Sea Zone to 107 Sea Zone
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from Marshall Islands to 32 Sea Zone
            1 bomber moved from Marshall Islands to Caroline Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Volgograd to Iraq
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Morocco
            4 bombers moved from Eastern United States to French Equatorial Africa
    
        Place Units - Americans
            2 artilleries, 5 bombers and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 4 artilleries, 5 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Burma to Szechwan
            1 fighter moved from Burma to Szechwan
    
        Combat - British
            Battle in Szechwan
                British attack with 1 fighter and 2 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Szechwan to Burma
            1 infantry moved from India to Burma
            1 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
            2 fighters and 2 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 artillery moved from Trans-Jordan to Iraq
            3 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from West India to Eastern Persia
            1 fighter moved from India to Northwest Persia
            1 mech_infantry moved from India to Eastern Persia
            1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 113 Sea Zone to 110 Sea Zone
    
        Place Units - British
            2 fighters, 2 submarines and 1 transport placed in 110 Sea Zone
            3 artilleries, 1 infantry and 1 marine placed in United Kingdom
            1 fighter and 2 infantry placed in Persia
            1 artillery, 1 fighter and 1 infantry placed in Iraq
            2 armour and 1 mech_infantry placed in Egypt
            1 fighter and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 fighter and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 fighter and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 0.17
    AA fire in Volgograd : : -0.17
    AA fire in Malaya : : 0.83
    Americans : 2.50
    Chinese : 0.33
    Japanese : -3.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 artillery moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from Southern France to Northern Italy
            2 infantry moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Western Germany
    
        Non Combat Move - Italians
            1 aaGun, 2 artilleries and 2 infantry moved from Rostov to Caucasus
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,6,4
            Italians collect 20 PUs (3 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:09:20 PM
    Savegame



  • TripleA Move Summary: ANZAC round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Philippines to French Indo China
    

    Savegame



  • TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Philippines to French Indo China
    
        Combat - ANZAC
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry, 2 marines and 2 transports moved from 33 Sea Zone to 23 Sea Zone
            1 bomber moved from French Indo China to India
    
        Place Units - ANZAC
            1 carrier and 1 submarine placed in 54 Sea Zone
            1 infantry placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    AA fire in French Indo China : : -0.17
    

    Savegame


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