Welcome! If you're a returning member of the forums, please reset your password. If you don't receive an email within minutes, it means your account is listed under another, likely older, email address. Contact webmaster@axisandallies.org for help.

Wizmark (Allies) vs Dawgoneit (LAxis) BM3


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 40 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Malaya to Shan State
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from Yunnan to Shan State
            2 bombers moved from Malaya to Shan State
            4 tactical_bombers moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Shan State
            1 artillery moved from French Indo China to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 armour moved from Kwangtung to Yunnan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 artillery moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers in Shan State, round 2 : 6/10 hits, 4.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 4 tactical_bombers moved from Shan State to Yunnan
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Korea: 2 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 2 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 1.33
    Japanese : 1.50
    

    Savegame



  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to Normandy Bordeaux
            2 fighters moved from Norway to France
            2 bombers moved from India to Caucasus
            1 bomber moved from India to French Indo China
            1 bomber moved from India to Malaya
            1 bomber moved from India to Shan State
            1 fighter moved from Norway to Normandy Bordeaux
            1 fighter moved from Norway to Holland Belgium
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    

    Savegame



  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to Normandy Bordeaux
            2 fighters moved from Norway to France
            2 bombers moved from India to Caucasus
            1 bomber moved from India to French Indo China
            1 bomber moved from India to Malaya
            1 bomber moved from India to Shan State
            1 fighter moved from Norway to Normandy Bordeaux
            1 fighter moved from Norway to Holland Belgium
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in Caucasus
                Americans attack with 2 bombers
                Germans defend with 1 artillery
                    Americans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 artillery
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 2 fighters and 4 submarines
                Japanese defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 4 fighters and 1 transport remaining. Battle score for attacker is -28
                Casualties for Americans: 2 bombers, 2 fighters and 4 submarines
                Casualties for Japanese: 2 carriers and 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour and 3 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 3 fighters in Holland Belgium, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in France
                Americans attack with 2 fighters
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Americans roll dice for 2 fighters in France, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 fighters in France, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in France
                    Americans roll dice for 2 fighters in France, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the Americans lost in France
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
                4 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Malaya to India
            1 bomber moved from French Indo China to India
            1 bomber moved from Caucasus to Persia
            1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            1 mech_infantry moved from Norway to Finland
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Libya to Tobruk
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Norway
            1 armour, 1 fighter and 1 mech_infantry placed in Finland
            1 bomber placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    AA fire in Malaya : : -0.17
    Americans : -1.17
    Japanese : 1.67
    AA fire in French Indo China : : -0.17
    

    Savegame



  • TripleA Move Summary: Chinese round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Politics - Chinese
            Chinese takes Political Action: Political Action Chinese To War With Germans
                Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Chinese
            7 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    

    Savegame



  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Politics - Chinese
            Chinese takes Political Action: Political Action Chinese To War With Germans
                Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Chinese
            7 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
            1 bomber moved from Northwest Persia to Ukraine
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to Normandy Bordeaux
            2 fighters moved from Norway to France
            2 bombers moved from India to Caucasus
            1 bomber moved from India to French Indo China
            1 bomber moved from India to Malaya
            1 bomber moved from India to Shan State
            1 fighter moved from Norway to Normandy Bordeaux
            1 fighter moved from Norway to Holland Belgium
            2 submarines moved from 16 Sea Zone to 6 Sea Zone
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in French Indo China causes 5 damage total. 
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in Caucasus
                Americans attack with 2 bombers
                Germans defend with 1 artillery
                    Americans roll dice for 2 bombers in Caucasus, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Caucasus
                Americans win with 1 bomber remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 artillery
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 2 fighters and 4 submarines
                Japanese defend with 2 carriers, 1 destroyer, 4 fighters and 1 transport
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 2 bombers and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 carriers, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                    3 submarines owned by the Americans, 1 carrier owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 6 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 bombers owned by the Americans lost in 6 Sea Zone
                Japanese win with 4 fighters and 1 transport remaining. Battle score for attacker is -28
                Casualties for Americans: 2 bombers, 2 fighters and 4 submarines
                Casualties for Japanese: 2 carriers and 1 destroyer
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 2 fighters and 2 infantry
                Germans defend with 1 infantry; Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Holland Belgium
                Americans attack with 1 armour and 3 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 3 fighters in Holland Belgium, round 2 : 1/4 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in France
                Americans attack with 2 fighters
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Americans roll dice for 2 fighters in France, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 2 fighters in France, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in France, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in France
                    Americans roll dice for 2 fighters in France, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery in France, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the Americans lost in France
                Americans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
                4 fighters owned by the Japanese forced to land in Japan
    
        Non Combat Move - Americans
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Malaya to India
            1 bomber moved from French Indo China to India
            1 bomber moved from Caucasus to Persia
            1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from France to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            1 fighter moved from Normandy Bordeaux to United Kingdom
            3 fighters moved from Holland Belgium to United Kingdom
            1 mech_infantry moved from Norway to Finland
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Libya to Tobruk
    
        Place Units - Americans
            1 armour, 1 fighter and 1 infantry placed in Norway
            1 armour, 1 fighter and 1 mech_infantry placed in Finland
            1 bomber placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
            2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Politics - Chinese
            Chinese takes Political Action: Political Action Chinese To War With Germans
                Chinese succeeds on action: Political Action Chinese To War With Germans: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Chinese
            7 infantry moved from Jehol to Shantung
                  Chinese take Shantung from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Northwest Persia to Ukraine
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 infantry moved from Northwest Persia to Caucasus
                  British take Caucasus from Germans
    
        Combat - British
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 0/1 hits, 0.17 expected hits
                Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Ukraine causes 3 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Ukraine to Northwest Persia
            1 infantry moved from Eastern Persia to Turkmenistan
            3 infantry moved from Persia to Northwest Persia
            1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Tobruk to Alexandria
            1 artillery, 4 infantry and 1 mech_infantry moved from India to Burma
            1 cruiser and 1 destroyer moved from 79 Sea Zone to 58 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Finland to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            4 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns and 2 infantry moved from Norway to Finland
    
        Place Units - British
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
            UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.33
    AA fire in Malaya : : -0.17
    Americans : -1.17
    AA fire in Ukraine : : -0.17
    Japanese : 1.67
    AA fire in French Indo China : : -0.17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians repair damage of 3x factory_minor; Remaining resources: 14 PUs; 
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 bomber and 1 fighter moved from Rostov to Caucasus
            2 mech_infantrys moved from Yugoslavia to Southern France
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 1/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Caucasus to Ukraine
            1 mech_infantry moved from Ukraine to Caucasus
            2 aaGuns, 1 artillery and 1 infantry moved from Rostov to Caucasus
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 aaGun and 1 infantry moved from Bessarabia to Ukraine
            1 aaGun, 1 artillery and 1 infantry moved from Romania to Bessarabia
            1 infantry moved from Southern Italy to Northern Italy
            3 infantry moved from Northern Italy to Southern France
    
        Place Units - Italians
            2 artilleries and 1 infantry placed in Southern France
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,3,2,2
            Italians collect 14 PUs (10 lost to blockades); end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.83
    British : -0.33
    

    Savegame



  • TripleA Move Summary: ANZAC round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Borneo to Philippines
            1 fighter moved from Caroline Islands to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
    

    Savegame



  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Borneo to Philippines
            1 fighter moved from Caroline Islands to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Philippines, round 2 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 4 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 5 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                Casualties for ANZAC: 3 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - ANZAC
            1 carrier and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            2 fighters moved from 54 Sea Zone to Sumatra
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : -1.00
    

    Savegame



  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Borneo to Philippines
            1 fighter moved from Caroline Islands to Philippines
            1 artillery moved from Queensland to 54 Sea Zone
            3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
    
        Combat - ANZAC
            Battle in Philippines
                ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Philippines, round 2 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the ANZAC lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 3 : 1/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 3 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 4 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 5 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Philippines
                ANZAC win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                Casualties for ANZAC: 3 infantry
                Casualties for Japanese: 2 artilleries and 2 infantry
    
        Non Combat Move - ANZAC
            1 carrier and 3 submarines moved from 54 Sea Zone to 35 Sea Zone
            2 fighters moved from Philippines to 35 Sea Zone
            2 fighters moved from 54 Sea Zone to Sumatra
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 79 Sea Zone to 58 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : -1.00
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Northwest Persia
            4 fighters and 3 tactical_bombers moved from Rostov to Northwest Persia
            1 armour moved from Volgograd to Northwest Persia
            3 infantry moved from Novgorod to Vyborg
            1 fighter moved from Novgorod to Vyborg
            7 armour, 10 artilleries, 25 infantry and 1 mech_infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Baltic States to Karelia
            1 artillery and 2 infantry moved from Baltic States to Novgorod
            3 infantry moved from Poland to Baltic States
            5 infantry moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            3 infantry moved from Western Germany to Northern Italy
            1 bomber moved from Ukraine to Northwest Persia
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 1 fighter and 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter and 3 infantry in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Vyborg
                Germans win, taking Vyborg from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 armour, 3 bombers, 5 fighters and 6 tactical_bombers
                British defend with 1 armour, 1 bomber, 3 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 1 armour, 3 bombers, 5 fighters and 6 tactical_bombers in Northwest Persia, round 2 : 8/15 hits, 9.00 expected hits
                    British roll dice for 1 armour, 1 bomber, 3 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 4/15 hits, 6.17 expected hits
                    3 mech_infantrys owned by the British, 1 fighter owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the British, 2 tactical_bombers owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in Northwest Persia, round 3 : 7/11 hits, 6.67 expected hits
                    British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 3 : 4/7 hits, 3.67 expected hits
                    2 mech_infantrys owned by the British, 1 tactical_bomber owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 3 fighters owned by the British and 1 armour owned by the British lost in Northwest Persia
                Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 1 armour, 3 fighters and 4 tactical_bombers
                Casualties for British: 1 armour, 1 bomber, 3 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
            Battle in Holland Belgium
                Germans attack with 5 infantry
                Americans defend with 1 armour
                    Germans roll dice for 5 infantry in Holland Belgium, round 2 : 1/5 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 armour
            Battle in Karelia
                Germans attack with 7 armour, 10 artilleries, 25 infantry and 2 mech_infantrys
                Americans defend with 1 infantry
                    Germans roll dice for 7 armour, 10 artilleries, 25 infantry and 2 mech_infantrys in Karelia, round 2 : 15/44 hits, 13.00 expected hits
                    Americans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Karelia
                Germans win, taking Karelia from Americans with 7 armour, 10 artilleries, 25 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Vyborg to Novgorod
            1 aaGun, 1 artillery and 8 infantry moved from Germany to Western Germany
            1 artillery and 2 infantry moved from Volgograd to Caucasus
            3 bombers, 2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
            2 artilleries and 3 infantry moved from Tambov to Volgograd
            1 armour moved from Russia to Kazakhstan
            1 artillery and 1 infantry moved from Russia to Tambov
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 armour, 1 artillery and 1 infantry placed in Volgograd
            1 armour, 1 artillery and 1 infantry placed in Russia
            7 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,3,5,6
            Germans collect 52 PUs (2 lost to blockades); end with 52 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : -1.83
    Americans : 0.83
    

    Savegame



  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 40 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 fighter and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Jehol
                  Japanese take Jehol from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from India to Malaya
            1 bomber moved from India to French Indo China
            1 bomber moved from Persia to Kazakhstan
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from Norway to 112 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
            2 fighters moved from 110 Sea Zone to Denmark
            4 fighters moved from United Kingdom to Denmark
            1 fighter moved from Norway to Denmark
            2 fighters moved from Finland to Denmark
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
    

    Savegame



  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from India to Malaya
            1 bomber moved from India to French Indo China
            1 bomber moved from Persia to Kazakhstan
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from Norway to 112 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
            2 fighters moved from 110 Sea Zone to Denmark
            4 fighters moved from United Kingdom to Denmark
            1 fighter moved from Norway to Denmark
            2 fighters moved from Finland to Denmark
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iwo Jima
            Battle in Kazakhstan
                Americans attack with 1 bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Kazakhstan
                Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Denmark
                Americans attack with 1 armour, 3 artilleries, 9 fighters and 5 infantry
                Germans defend with 3 aaGuns and 10 infantry
                    AA fire in Denmark : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Americans lost in Denmark
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 8 fighters and 5 infantry in Denmark, round 2 : 6/17 hits, 6.83 expected hits
                    Germans roll dice for 3 aaGuns and 10 infantry in Denmark, round 2 : 2/10 hits, 3.33 expected hits
                    3 aaGuns owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 1 armour, 3 artilleries, 8 fighters and 3 infantry in Denmark, round 3 : 6/15 hits, 6.50 expected hits
                    Germans roll dice for 7 infantry in Denmark, round 3 : 3/7 hits, 2.33 expected hits
                    6 infantry owned by the Germans and 3 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 1 armour, 3 artilleries and 8 fighters in Denmark, round 4 : 8/12 hits, 5.50 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 1 armour, 3 artilleries and 8 fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 1 fighter and 5 infantry
                Casualties for Germans: 3 aaGuns and 10 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Denmark to Norway
            1 fighter moved from Denmark to 112 Sea Zone
            1 fighter moved from Denmark to 112 Sea Zone
            4 fighters moved from Denmark to Norway
            6 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Finland to Norway
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Kazakhstan to Persia
            1 bomber moved from French Indo China to India
            1 bomber moved from Malaya to India
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            1 armour and 2 fighters placed in Norway
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 bomber
            EDIT: Adding units owned by Americans to Midway: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : -0.50
    AA fire in Malaya : : -0.17
    Americans : 1.33
    AA fire in Denmark : : -0.50
    AA fire in French Indo China : : -0.17
    

    Savegame



  • TripleA Move Summary: Chinese round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 infantry moved from Shantung to Anhwe
            1 fighter moved from Burma to Anhwe
            1 infantry moved from Shantung to Anhwe
    

    Savegame



  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 infantry moved from Shantung to Anhwe
            1 fighter moved from Burma to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Shantung
    
        Place Units - Chinese
            1 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.00
    Japanese : -0.33
    

    Savegame



  • TripleA Move Summary: British round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - British
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Germany
            3 infantry moved from 113 Sea Zone to Germany
            4 fighters moved from Normandy Bordeaux to Germany
            1 fighter moved from United Kingdom to Germany
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Algeria from Americans
                  French take Tunisia from Americans
            1 infantry moved from Turkmenistan to Kazakhstan
                  British take Kazakhstan from Italians
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 cruiser and 1 destroyer moved from 58 Sea Zone to 42 Sea Zone
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 3 artilleries, 3 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 submarines moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from India to Malaya
            1 bomber moved from India to French Indo China
            1 bomber moved from Persia to Kazakhstan
            1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 artillery and 3 infantry moved from 112 Sea Zone to Denmark
            2 artilleries and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            2 artilleries, 1 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 infantry moved from Norway to 112 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
            2 fighters moved from 110 Sea Zone to Denmark
            4 fighters moved from United Kingdom to Denmark
            1 fighter moved from Norway to Denmark
            2 fighters moved from Finland to Denmark
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in French Indo China
                    AA fire in French Indo China : 0/1 hits, 0.17 expected hits
                Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in French Indo China causes 4 damage total. 
            Strategic bombing raid in Malaya
                    AA fire in Malaya : 0/1 hits, 0.17 expected hits
                Bombing raid in Malaya rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Malaya causes 6 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                Americans win, taking 6 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Iwo Jima
            Battle in Kazakhstan
                Americans attack with 1 bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Kazakhstan
                Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Denmark
                Americans attack with 1 armour, 3 artilleries, 9 fighters and 5 infantry
                Germans defend with 3 aaGuns and 10 infantry
                    AA fire in Denmark : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Americans lost in Denmark
                    Americans roll dice for 1 cruiser in Denmark, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 3 artilleries, 8 fighters and 5 infantry in Denmark, round 2 : 6/17 hits, 6.83 expected hits
                    Germans roll dice for 3 aaGuns and 10 infantry in Denmark, round 2 : 2/10 hits, 3.33 expected hits
                    3 aaGuns owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 1 armour, 3 artilleries, 8 fighters and 3 infantry in Denmark, round 3 : 6/15 hits, 6.50 expected hits
                    Germans roll dice for 7 infantry in Denmark, round 3 : 3/7 hits, 2.33 expected hits
                    6 infantry owned by the Germans and 3 infantry owned by the Americans lost in Denmark
                    Americans roll dice for 1 armour, 3 artilleries and 8 fighters in Denmark, round 4 : 8/12 hits, 5.50 expected hits
                    Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Denmark
                Americans win, taking Denmark from Germans with 1 armour, 3 artilleries and 8 fighters remaining. Battle score for attacker is 20
                Casualties for Americans: 1 fighter and 5 infantry
                Casualties for Germans: 3 aaGuns and 10 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Denmark to Norway
            1 fighter moved from Denmark to 112 Sea Zone
            1 fighter moved from Denmark to 112 Sea Zone
            4 fighters moved from Denmark to Norway
            6 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Finland to Norway
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Kazakhstan to Persia
            1 bomber moved from French Indo China to India
            1 bomber moved from Malaya to India
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Normandy Bordeaux
            1 armour and 2 fighters placed in Norway
            2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 bomber
            EDIT: Adding units owned by Americans to Midway: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shantung to Kiangsu
                  Chinese take Kiangsu from Japanese
            2 infantry moved from Shantung to Anhwe
            1 fighter moved from Burma to Anhwe
            1 infantry moved from Shantung to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 3/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Shantung
    
        Place Units - Chinese
            1 infantry placed in Shantung
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
            1 artillery moved from 113 Sea Zone to Germany
            3 infantry moved from 113 Sea Zone to Germany
            4 fighters moved from Normandy Bordeaux to Germany
            1 fighter moved from United Kingdom to Germany
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Normandy Bordeaux from Americans
                  French take Algeria from Americans
                  French take Tunisia from Americans
            1 infantry moved from Turkmenistan to Kazakhstan
                  British take Kazakhstan from Italians
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 cruiser and 1 destroyer moved from 58 Sea Zone to 42 Sea Zone
    
        Combat - British
            Battle in 42 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 submarine
                    British roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Germany
                British attack with 1 artillery, 5 fighters and 3 infantry
                Germans defend with 1 factory_major, 7 infantry and 2 mech_infantrys
                    British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 5 fighters and 3 infantry in Germany, round 2 : 2/9 hits, 3.50 expected hits
                    Germans roll dice for 7 infantry and 2 mech_infantrys in Germany, round 2 : 5/9 hits, 3.00 expected hits
                    3 infantry owned by the Germans, 2 fighters owned by the British and 3 infantry owned by the British lost in Germany
                    British roll dice for 1 artillery and 3 fighters in Germany, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 4 infantry and 2 mech_infantrys in Germany, round 3 : 1/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 1 fighter owned by the British lost in Germany
                    British roll dice for 1 artillery and 2 fighters in Germany, round 4 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 2 infantry and 2 mech_infantrys in Germany, round 4 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 fighter owned by the British lost in Germany
                Germans win with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -35
                Casualties for British: 1 artillery, 4 fighters and 3 infantry
                Casualties for Germans: 6 infantry
                1 fighter owned by the British retreated
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
            Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
            Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
            Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
            Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
            Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
            Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
            Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
            Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
            Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
            Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
    
        Non Combat Move - British
            1 fighter moved from Germany to 113 Sea Zone
            4 aaGuns, 1 armour, 7 infantry, 1 marine and 2 mech_infantrys moved from Finland to Norway
            1 armour, 1 fighter and 5 mech_infantrys moved from Iraq to Northwest Persia
            1 fighter and 3 infantry moved from Persia to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 artillery moved from Alexandria to Egypt
            6 infantry moved from India to Burma
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            British undo move 1.
            1 fighter and 2 infantry placed in Persia
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
            UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.50
    British : -0.67
    AA fire in Malaya : : -0.17
    Americans : 1.33
    Chinese : 2.00
    Japanese : -0.50
    AA fire in Denmark : : -0.50
    AA fire in French Indo China : : -0.17
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern France to Normandy Bordeaux
            1 artillery moved from Southern France to Normandy Bordeaux
            2 artilleries, 2 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 bomber and 1 fighter moved from Ukraine to Northwest Persia
            1 infantry moved from Southern France to Normandy Bordeaux
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                British defend with 1 armour, 2 fighters, 3 infantry and 5 mech_infantrys
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Northwest Persia, round 2 : 3/7 hits, 2.67 expected hits
                    British roll dice for 1 armour, 2 fighters, 3 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 3/11 hits, 4.50 expected hits
                    1 artillery owned by the Italians, 3 infantry owned by the British and 2 infantry owned by the Italians lost in Northwest Persia
                    Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Northwest Persia, round 3 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 armour, 2 fighters and 5 mech_infantrys in Northwest Persia, round 3 : 3/8 hits, 3.50 expected hits
                    3 mech_infantrys owned by the British, 1 mech_infantry owned by the Italians, 1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Northwest Persia
                 retreated to Northwest Persia
                British win with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -7
                Casualties for Italians: 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
                Casualties for British: 3 infantry and 3 mech_infantrys
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 3 infantry
                British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor and 1 harbour
                    Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Caucasus
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 aaGun moved from Ukraine to Rostov
            1 infantry moved from Ukraine to Rostov
            1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Ukraine
            1 artillery placed in Southern France
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,5,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Italians collect 21 PUs (4 lost to blockades); end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.50
    British : -2.00
    French : -0.33
    

    Savegame



  • TripleA Move Summary: ANZAC round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 fighters moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
    

    Savegame



  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 fighters moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from India to Northwest Persia
            2 fighters moved from Sumatra to India
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 bomber and 1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.83
    

    Savegame



  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            2 fighters moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 37 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 35 Sea Zone to 19 Sea Zone
                  ANZAC take 19 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 fighters moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from India to Northwest Persia
            2 fighters moved from Sumatra to India
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 transport moved from 35 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 bomber and 1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 58 Sea Zone to 42 Sea Zone
    
        Turn Complete - French
            French collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.83
    

    Savegame


  • 2019 2018 2017 2016 2015 '14 '13

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries and 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            7 armour, 10 artilleries, 25 infantry and 2 mech_infantrys moved from Karelia to Finland
            3 armour moved from Novgorod to Finland
            3 infantry moved from Baltic States to Novgorod
            2 infantry moved from Vyborg to Finland
            1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers moved from Caucasus to Northwest Persia
            1 armour moved from Volgograd to Northwest Persia
            1 artillery and 2 infantry moved from Volgograd to Kazakhstan
            2 artilleries and 2 infantry moved from Volgograd to Caucasus
            1 artillery and 1 infantry moved from Tambov to Volgograd
            1 armour moved from Russia to Kazakhstan
            1 artillery and 1 infantry moved from Russia to Tambov
            2 artilleries and 4 infantry moved from Southern France to France
            4 infantry moved from Holland Belgium to France
            3 infantry moved from Western Germany to Denmark
            1 artillery moved from Western Germany to Denmark
            1 infantry moved from Western Germany to Germany
            1 fighter moved from Novgorod to Germany
    
        Combat - Germans
            Battle in France
                Germans attack with 2 artilleries and 8 infantry
                British defend with 1 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry
                    Germans roll dice for 2 artilleries and 8 infantry in France, round 2 : 2/10 hits, 2.33 expected hits
                    French roll dice for 5 infantry in France, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the French and 1 infantry owned by the British lost in France
                    Germans roll dice for 2 artilleries and 6 infantry in France, round 3 : 1/8 hits, 2.00 expected hits
                    French roll dice for 3 infantry in France, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in France
                    Germans roll dice for 2 artilleries and 5 infantry in France, round 4 : 3/7 hits, 1.83 expected hits
                    French roll dice for 2 infantry in France, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the French lost in France
                Germans destroys 12PUs while taking French capital
                Germans win, taking France from French with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 4 infantry
                Casualties for British: 1 infantry
                Casualties for French: 4 infantry
            Battle in Kazakhstan
                Germans attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Northwest Persia
                Germans attack with 1 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 armour, 2 fighters and 2 mech_infantrys; ANZAC defend with 1 fighter
                    Germans roll dice for 1 armour, 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 4/11 hits, 5.67 expected hits
                    British roll dice for 1 armour, 3 fighters and 2 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 3.17 expected hits
                    2 mech_infantrys owned by the British, 1 fighter owned by the ANZAC, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
                    Germans roll dice for 1 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 4/8 hits, 4.83 expected hits
                    British roll dice for 2 fighters in Northwest Persia, round 3 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 2 fighters owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 armour, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Germans: 1 artillery, 1 fighter and 2 infantry
                Casualties for ANZAC: 1 fighter
                Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
            Battle in Denmark
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 1 armour and 3 artilleries
                    Germans roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 armour and 3 artilleries in Denmark, round 2 : 1/4 hits, 1.50 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
                    Germans roll dice for 1 artillery and 2 infantry in Denmark, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour and 2 artilleries in Denmark, round 3 : 0/3 hits, 1.17 expected hits
                    1 artillery owned by the Americans lost in Denmark
                    Germans roll dice for 1 artillery and 2 infantry in Denmark, round 4 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Denmark, round 4 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 armour and 3 artilleries
            Battle in Finland
                Germans attack with 10 armour, 10 artilleries, 27 infantry and 2 mech_infantrys
                Americans defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 10 armour, 10 artilleries, 27 infantry and 2 mech_infantrys in Finland, round 2 : 11/49 hits, 14.83 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 10 armour, 10 artilleries, 27 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            3 bombers, 1 fighter and 2 tactical_bombers moved from Northwest Persia to Caucasus
    
        Place Units - Germans
            2 armour and 8 infantry placed in Germany
            2 artilleries and 8 infantry placed in Western Germany
            1 artillery placed in Volgograd
            Germans undo move 3.
            Germans undo move 2.
            Germans undo move 1.
            2 armour and 1 infantry placed in Novgorod
            8 infantry placed in Western Germany
            7 infantry placed in Germany
            3 artilleries placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,3,3,1
            Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    British : -0.83
    French : 0.67
    Americans : -1.83
    

    Savegame


Log in to reply
 

Welcome to the new forums! For security and technical reasons, we did not migrate your password. Therefore to get started, please reset your password. You may use your email address or username. Please note that your username is not your display name.

If you're having problems, please send an email to webmaster@axisandallies.org

T-shirts, Hats, and More

Suggested Topics

  • 130
  • 18
  • 157
  • 18
  • 7
  • 19
  • 149
  • 17
I Will Never Grow Up Games

60
Online

13.3k
Users

33.6k
Topics

1.3m
Posts