DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 bomber moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Romania to Ukraine
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 armour and 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Rostov
                    Italians roll dice for 1 bomber in Rostov, round 3 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Rostov
                Italians win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Italians: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Rostov to Ukraine
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            2 fighters moved from Queensland to 45 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 artillery moved from New South Wales to 62 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 carrier and 1 transport
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 45 Sea Zone
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 fighter and 1 submarine
                Casualties for Japanese: 1 carrier and 1 transport
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to Northern Territory
            2 fighters moved from Western Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 45 Sea Zone
            2 fighters moved from Queensland to 45 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 artillery moved from New South Wales to 62 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 carrier and 1 transport
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 45 Sea Zone
                    1 transport owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 fighter and 1 submarine
                Casualties for Japanese: 1 carrier and 1 transport
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 45 Sea Zone to Northern Territory
            2 fighters moved from Western Australia to Queensland
            1 infantry moved from New South Wales to Queensland
            2 fighters moved from Queensland to 62 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from United Kingdom to Gibraltar
            3 infantry moved from Libya to Tobruk
            1 infantry moved from Caucasus to Rostov
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 bombers, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour and 1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 armour moved from Archangel to Samara
            1 mech_infantry moved from Smolensk to Samara
            1 mech_infantry moved from Smolensk to Samara
            1 armour moved from Smolensk to Tambov
            1 armour moved from Russia to Tambov
            3 armour moved from Novgorod to Bryansk
            1 fighter moved from Bryansk to Tambov
            3 armour moved from Ukraine to Rostov
            4 mech_infantrys moved from Germany to Eastern Poland
            2 submarines moved from 112 Sea Zone to 109 Sea Zone
                  Germans take 109 Sea Zone from French
    
        Combat - Germans
            Battle in Tambov
                Germans attack with 2 armour and 1 fighter
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 fighter in Tambov, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 3 armour
                French defend with 1 infantry
                    Germans roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Rostov
                Germans win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Samara
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Normandy Bordeaux to 112 Sea Zone
            1 armour moved from Normandy Bordeaux to Western Germany
            1 fighter moved from Tambov to Russia
            2 infantry moved from Smolensk to Russia
    
        Place Units - Germans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
            1 fighter placed in 112 Sea Zone
            3 bombers placed in Western Germany
            3 armour placed in Ukraine
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Siberia to Amur
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese repair damage of 12x factory_major; Remaining resources: 55 PUs; 0 SuicideAttackTokens; 
            Japanese buy 6 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Hopei to Kansu
            1 armour moved from Suiyuyan to Kansu
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Hunan to Yunnan
            2 armour moved from Kiangsu to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            2 armour moved from Kwangtung to Yunnan
            1 mech_infantry moved from French Indo China to Shan State
            1 armour moved from French Indo China to Shan State
            1 armour moved from French Indo China to Siam
            1 bomber moved from French Indo China to Kansu
            1 bomber moved from Hunan to Kansu
            1 fighter moved from Anhwe to Kansu
            1 tactical_bomber moved from Hunan to Kansu
            1 fighter moved from Hunan to Kansu
            1 fighter and 1 tactical_bomber moved from French Indo China to Siam
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter moved from Dutch New Guinea to 42 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 42 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Kansu
                Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 4/7 hits, 3.67 expected hits
                    Chinese roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Siam
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Siam, round 2 : 1/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to French Indo China
            1 tactical_bomber moved from Shan State to French Indo China
            1 tactical_bomber moved from Siam to French Indo China
            1 fighter moved from Siam to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            2 bombers moved from Kansu to Shensi
            1 tactical_bomber moved from Kansu to Suiyuyan
            2 fighters moved from Kansu to Suiyuyan
            2 bombers moved from Shensi to Hopei
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Kwangtung
            3 infantry placed in Kiangsu
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Soviet Far East to Amur
            5 bombers and 1 fighter moved from Amur to Manchuria
            2 bombers moved from Amur to Kansu
            5 bombers moved from Amur to Suiyuyan
            2 bombers moved from Amur to Urals
            2 bombers moved from Amur to Hunan
            2 bombers moved from Amur to Yunnan
            1 bomber moved from Manchuria to Yunnan
            3 bombers moved from Western United States to Amur
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 3 Sea Zone to 4 Sea Zone
            1 artillery and 3 infantry moved from Soviet Far East to 4 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Tunisia to Libya
            1 infantry and 2 mech_infantrys moved from French West Africa to French Central Africa
            2 mech_infantrys moved from French Central Africa to French Equatorial Africa
            2 transports moved from 87 Sea Zone to 89 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 3 bombers
                Japanese defend with 3 armour
                    Americans roll dice for 3 bombers in Yunnan, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1.50 expected hits
                    2 armour owned by the Japanese lost in Yunnan
                    Americans roll dice for 3 bombers in Yunnan, round 3 : 0/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Yunnan
                    Americans roll dice for 2 bombers in Yunnan, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 armour
                Casualties for Americans: 1 bomber
            Battle in Urals
                Americans attack with 2 bombers
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Urals, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits
                    2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
                Germans win with 1 armour remaining. Battle score for attacker is -20
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 5 bombers
                Japanese defend with 2 fighters, 1 infantry and 1 tactical_bomber
                    Americans roll dice for 5 bombers in Suiyuyan, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 fighters owned by the Japanese and 2 bombers owned by the Americans lost in Suiyuyan
                Americans win with 3 bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
            Battle in Kansu
                Americans attack with 2 bombers
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 bombers in Kansu, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                    Americans roll dice for 2 bombers in Kansu, round 4 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Americans win with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Hunan
                Americans attack with 2 bombers
                Japanese defend with 2 armour
                    Americans roll dice for 2 bombers in Hunan, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Hunan, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 armour
            Battle in Manchuria
                Americans attack with 4 bombers and 1 fighter
                Japanese defend with 1 aaGun and 6 infantry
                    AA fire in Manchuria : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Manchuria
                    Americans roll dice for 4 bombers in Manchuria, round 2 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 bombers owned by the Americans lost in Manchuria
                    Americans roll dice for 2 bombers in Manchuria, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Manchuria
                Japanese win with 2 infantry remaining. Battle score for attacker is -41
                Casualties for Americans: 4 bombers and 1 fighter
                Casualties for Japanese: 1 aaGun and 4 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kansu to Timguska
            1 bomber moved from Kansu to Novosibirsk
            3 bombers moved from Suiyuyan to Tsinghai
            1 bomber moved from Hunan to Burma
            2 bombers moved from Yunnan to Burma
            1 artillery and 3 infantry moved from 5 Sea Zone to Amur
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 carrier placed in 101 Sea Zone
            1 fighter placed in Western United States
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 artillery and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Americans : -1.33
    AA fire in Manchuria : : 0.50
    Japanese : -2.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Soviet Far East to Amur
            5 bombers and 1 fighter moved from Amur to Manchuria
            2 bombers moved from Amur to Kansu
            5 bombers moved from Amur to Suiyuyan
            2 bombers moved from Amur to Urals
            2 bombers moved from Amur to Hunan
            2 bombers moved from Amur to Yunnan
            1 bomber moved from Manchuria to Yunnan
            3 bombers moved from Western United States to Amur
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 3 Sea Zone to 4 Sea Zone
            1 artillery and 3 infantry moved from Soviet Far East to 4 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Tunisia to Libya
            1 infantry and 2 mech_infantrys moved from French West Africa to French Central Africa
            2 mech_infantrys moved from French Central Africa to French Equatorial Africa
            2 transports moved from 87 Sea Zone to 89 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 3 bombers
                Japanese defend with 3 armour
                    Americans roll dice for 3 bombers in Yunnan, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1.50 expected hits
                    2 armour owned by the Japanese lost in Yunnan
                    Americans roll dice for 3 bombers in Yunnan, round 3 : 0/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Yunnan
                    Americans roll dice for 2 bombers in Yunnan, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 armour
                Casualties for Americans: 1 bomber
            Battle in Urals
                Americans attack with 2 bombers
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Urals, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits
                    2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
                Germans win with 1 armour remaining. Battle score for attacker is -20
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 5 bombers
                Japanese defend with 2 fighters, 1 infantry and 1 tactical_bomber
                    Americans roll dice for 5 bombers in Suiyuyan, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 fighters owned by the Japanese and 2 bombers owned by the Americans lost in Suiyuyan
                Americans win with 3 bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
            Battle in Kansu
                Americans attack with 2 bombers
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 bombers in Kansu, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                    Americans roll dice for 2 bombers in Kansu, round 4 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Americans win with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Hunan
                Americans attack with 2 bombers
                Japanese defend with 2 armour
                    Americans roll dice for 2 bombers in Hunan, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Hunan, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 armour
            Battle in Manchuria
                Americans attack with 4 bombers and 1 fighter
                Japanese defend with 1 aaGun and 6 infantry
                    AA fire in Manchuria : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Manchuria
                    Americans roll dice for 4 bombers in Manchuria, round 2 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 bombers owned by the Americans lost in Manchuria
                    Americans roll dice for 2 bombers in Manchuria, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Manchuria
                Japanese win with 2 infantry remaining. Battle score for attacker is -41
                Casualties for Americans: 4 bombers and 1 fighter
                Casualties for Japanese: 1 aaGun and 4 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kansu to Timguska
            1 bomber moved from Kansu to Novosibirsk
            3 bombers moved from Suiyuyan to Tsinghai
            1 bomber moved from Hunan to Burma
            2 bombers moved from Yunnan to Burma
            1 artillery and 3 infantry moved from 5 Sea Zone to Amur
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 carrier placed in 101 Sea Zone
            1 fighter placed in Western United States
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 artillery and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 14 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from French West Africa to 87 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 87 Sea Zone to 82 Sea Zone
            1 armour and 1 mech_infantry moved from Caucasus to Samara
            2 fighters moved from Caucasus to Samara
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            6 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 transports moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Burma to Shan State
            2 armour moved from Burma to Szechwan
            1 fighter moved from Burma to Szechwan
            1 artillery and 1 infantry moved from India to Burma
            1 artillery moved from Burma to Shan State
    
        Combat - British
            Battle in Samara
                British attack with 1 armour, 2 fighters and 1 mech_infantry
                Germans defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Samara
                    British roll dice for 1 armour and 2 fighters in Samara, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Samara
                British win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Szechwan
                British attack with 2 armour and 1 fighter
                Japanese defend with 1 armour
                    British roll dice for 2 armour and 1 fighter in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Szechwan to Tsinghai
            1 fighter moved from Samara to Caucasus
            1 fighter moved from Samara to Tsinghai
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            8 infantry placed in United Kingdom
            British undo move 3.
            3 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Belgian Congo: 1 infantry
            EDIT: Adding units owned by British to Union of South Africa: 1 infantry
            EDIT: Turning off Edit Mode
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,5,2
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
            UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : 0.67
    Americans : -1.33
    AA fire in Manchuria : : 0.50
    Japanese : -4.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 1 carrier, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Soviet Far East to Amur
            5 bombers and 1 fighter moved from Amur to Manchuria
            2 bombers moved from Amur to Kansu
            5 bombers moved from Amur to Suiyuyan
            2 bombers moved from Amur to Urals
            2 bombers moved from Amur to Hunan
            2 bombers moved from Amur to Yunnan
            1 bomber moved from Manchuria to Yunnan
            3 bombers moved from Western United States to Amur
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 transports moved from 3 Sea Zone to 4 Sea Zone
            1 artillery and 3 infantry moved from Soviet Far East to 4 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
            1 infantry moved from Soviet Far East to Siberia
            1 transport moved from 3 Sea Zone to 1 Sea Zone
            2 submarines moved from 7 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Tunisia to Libya
            1 infantry and 2 mech_infantrys moved from French West Africa to French Central Africa
            2 mech_infantrys moved from French Central Africa to French Equatorial Africa
            2 transports moved from 87 Sea Zone to 89 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Central United States to Eastern United States
    
        Combat - Americans
            Battle in Yunnan
                Americans attack with 3 bombers
                Japanese defend with 3 armour
                    Americans roll dice for 3 bombers in Yunnan, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1.50 expected hits
                    2 armour owned by the Japanese lost in Yunnan
                    Americans roll dice for 3 bombers in Yunnan, round 3 : 0/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Yunnan
                    Americans roll dice for 2 bombers in Yunnan, round 4 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Yunnan
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 armour
                Casualties for Americans: 1 bomber
            Battle in Urals
                Americans attack with 2 bombers
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Urals, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 2/2 hits, 0.83 expected hits
                    2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
                Germans win with 1 armour remaining. Battle score for attacker is -20
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 5 bombers
                Japanese defend with 2 fighters, 1 infantry and 1 tactical_bomber
                    Americans roll dice for 5 bombers in Suiyuyan, round 2 : 4/5 hits, 3.33 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 2/4 hits, 2.17 expected hits
                    1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 2 fighters owned by the Japanese and 2 bombers owned by the Americans lost in Suiyuyan
                Americans win with 3 bombers remaining. Battle score for attacker is 10
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
            Battle in Kansu
                Americans attack with 2 bombers
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Kansu, round 2 : 0/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 2 bombers in Kansu, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                    Americans roll dice for 2 bombers in Kansu, round 4 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Kansu, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kansu
                Americans win with 2 bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Hunan
                Americans attack with 2 bombers
                Japanese defend with 2 armour
                    Americans roll dice for 2 bombers in Hunan, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Hunan, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                Americans win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 2 armour
            Battle in Manchuria
                Americans attack with 4 bombers and 1 fighter
                Japanese defend with 1 aaGun and 6 infantry
                    AA fire in Manchuria : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in Manchuria
                    Americans roll dice for 4 bombers in Manchuria, round 2 : 4/4 hits, 2.67 expected hits
                    Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 bombers owned by the Americans lost in Manchuria
                    Americans roll dice for 2 bombers in Manchuria, round 3 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 bombers owned by the Americans lost in Manchuria
                Japanese win with 2 infantry remaining. Battle score for attacker is -41
                Casualties for Americans: 4 bombers and 1 fighter
                Casualties for Japanese: 1 aaGun and 4 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Kansu to Timguska
            1 bomber moved from Kansu to Novosibirsk
            3 bombers moved from Suiyuyan to Tsinghai
            1 bomber moved from Hunan to Burma
            2 bombers moved from Yunnan to Burma
            1 artillery and 3 infantry moved from 5 Sea Zone to Amur
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 carrier placed in 101 Sea Zone
            1 fighter placed in Western United States
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 artillery and 2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Kansu
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 14 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 3 infantry moved from French West Africa to 87 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 87 Sea Zone to 82 Sea Zone
            1 armour and 1 mech_infantry moved from Caucasus to Samara
            2 fighters moved from Caucasus to Samara
            1 artillery and 2 infantry moved from Northwest Persia to Caucasus
            6 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 armour and 4 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 transports moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Burma to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Burma to Shan State
            2 armour moved from Burma to Szechwan
            1 fighter moved from Burma to Szechwan
            1 artillery and 1 infantry moved from India to Burma
            1 artillery moved from Burma to Shan State
    
        Combat - British
            Battle in Samara
                British attack with 1 armour, 2 fighters and 1 mech_infantry
                Germans defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Samara
                    British roll dice for 1 armour and 2 fighters in Samara, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Samara, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Samara
                British win with 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Szechwan
                British attack with 2 armour and 1 fighter
                Japanese defend with 1 armour
                    British roll dice for 2 armour and 1 fighter in Szechwan, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 2 armour and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from Szechwan to Tsinghai
            1 fighter moved from Samara to Caucasus
            1 fighter moved from Samara to Tsinghai
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            8 infantry placed in United Kingdom
            British undo move 3.
            3 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from Belgian Congo: 1 infantry
            EDIT: Adding units owned by British to Union of South Africa: 1 infantry
            EDIT: Turning off Edit Mode
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,5,2
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 artillery, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
            UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
            Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 3 cruisers and 3 destroyers
            EDIT: Adding units owned by British to 92 Sea Zone: 3 cruisers and 3 destroyers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.50
    British : 0.67
    Americans : -1.33
    AA fire in Manchuria : : 0.50
    Japanese : -4.33
    

    Savegame


  • @dawgoneit Wow, those American bombers are annoying


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 bomber moved from Ukraine to Novosibirsk
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from British
    
        Combat - Italians
            Battle in Novosibirsk
                Italians attack with 1 bomber
                Americans defend with 1 bomber
                    Italians roll dice for 1 bomber in Novosibirsk, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 bomber in Novosibirsk, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Novosibirsk
                Italians win with 1 bomber remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Italians
            1 bomber moved from Novosibirsk to Russia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
            Italians collect 11 PUs (2 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Northern Territory to Queensland
            1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Northwest Persia to Caucasus
            1 fighter moved from Northern Territory to Queensland
            1 carrier, 2 fighters and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Tobruk to Alexandria
            1 fighter moved from Gibraltar to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit is everything ok?


  • @dawgoneit Sorry for the delay. I was on paternity leave and returned to work this week. Work with the newborn has delayed things.


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            3 armour moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 armour moved from Tambov to Volgograd
            3 armour moved from Bryansk to Volgograd
            3 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 mech_infantry moved from Russia to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from Russia to Samara
            1 fighter moved from Russia to Timguska
            1 armour moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Timguska
            1 submarine moved from 105 Sea Zone to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 carrier and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            2 fighters moved from 112 Sea Zone to 104 Sea Zone
            3 bombers moved from Western Germany to United Kingdom
            4 mech_infantrys moved from Eastern Poland to Ukraine
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                Bombing raid in United Kingdom rolls: 6,8,8 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in Timguska
                Germans attack with 1 armour and 1 fighter
                Americans defend with 1 bomber
                    Germans roll dice for 1 armour and 1 fighter in Timguska, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 bomber in Timguska, round 2 : 1/1 hits, 0.17 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Timguska
                Germans win with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
                Casualties for Americans: 1 bomber
            Battle in 104 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            2 fighters moved from 104 Sea Zone to 109 Sea Zone
            3 bombers moved from United Kingdom to France
            1 fighter moved from Timguska to Samara
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Russia
            1 fighter and 1 tactical_bomber placed in Novgorod
            1 bomber placed in Novgorod
            1 submarine placed in 112 Sea Zone
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.33
    Russians : 0.83
    AA fire in United Kingdom : : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - Russians
            10 infantry moved from Amur to Manchuria
            3 infantry moved from Amur to Manchuria
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 13 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 13 infantry in Manchuria, round 2 : 2/13 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            5 infantry moved from Amur to Buryatia
            2 aaGuns moved from Amur to Manchuria
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : -0.17
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_major; Remaining resources: 56 PUs; 0 SuicideAttackTokens; 
            Japanese buy 6 armour, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from Japan to 5 Sea Zone
            1 armour moved from Kwangtung to Hunan
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Shantung
            1 armour moved from Kwangtung to Kwangsi
            1 armour moved from Kwangtung to Kiangsu
            1 armour moved from French Indo China to Kwangsi
            1 armour moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Shan State
            1 armour moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
            1 bomber moved from Hopei to Hunan
            1 bomber moved from Hopei to Kwangsi
            1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Philippines
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese roll dice for 1 armour and 1 bomber in Hunan, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in 5 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer and 2 transports
                    Japanese roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 5 Sea Zone
                    2 transports owned by the Americans lost in 5 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer and 2 transports
            Battle in Kwangsi
                Japanese attack with 2 armour and 1 bomber
                British defend with 1 mech_infantry
                    Japanese roll dice for 2 armour and 1 bomber in Kwangsi, round 2 : 2/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 3.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Shan State, round 3 : 1/5 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 4 : 3/4 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the British lost in Shan State
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 armour and 1 fighter
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shan State to French Indo China
            2 tactical_bombers moved from Shan State to French Indo China
            1 bomber moved from Kwangsi to Hunan
            1 fighter moved from Yunnan to Hunan
            1 tactical_bomber moved from Yunnan to Hunan
            1 tactical_bomber moved from Hunan to French Indo China
            1 fighter moved from Hunan to French Indo China
            1 bomber moved from Hunan to French Indo China
            1 bomber moved from Hunan to Kwangsi
            2 fighters moved from 5 Sea Zone to Japan
            1 bomber moved from Kwangsi to French Indo China
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Kwangtung
            3 infantry placed in Kiangsu
            1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,5
            Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.67
    UK_Pacific : 1.00
    Japanese : -5.33
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 106 Sea Zone to 109 Sea Zone
            2 fighters moved from Gibraltar to 109 Sea Zone
            2 bombers moved from Western United States to 109 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 armour moved from Egypt to Iraq
            1 infantry moved from Libya to Tobruk
            2 transports moved from 89 Sea Zone to 101 Sea Zone
            1 artillery and 2 infantry moved from Western United States to Central United States
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Amur to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Siberia to Amur
            1 bomber moved from Amur to Chahar
            1 bomber moved from Amur to Anhwe
            1 bomber moved from Amur to Hopei
            2 bombers moved from Tsinghai to Kazakhstan
            1 bomber moved from Tsinghai to Sikang
            1 bomber moved from Burma to Shensi
            1 bomber moved from Burma to Kweichow
            1 bomber moved from Burma to Hunan
            2 mech_infantrys moved from French Equatorial Africa to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from Western United States to Soviet Far East
    
        Combat - Americans
            Battle in Shensi
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Shensi, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kazakhstan
                Americans attack with 2 bombers
                Germans defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Kazakhstan, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Hopei
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 109 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 2 fighters
                Germans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                    Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 109 Sea Zone
                    Americans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                    Germans roll dice for 1 carrier and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 109 Sea Zone
                    Americans roll dice for 1 bomber in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 carrier and 2 fighters in 109 Sea Zone, round 4 : 0/3 hits, 1.67 expected hits
                    1 carrier owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 1 bomber in 109 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 2 fighters in 109 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 bomber owned by the Americans lost in 109 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is -16
                Casualties for Americans: 2 bombers, 1 destroyer and 2 fighters
                Casualties for Germans: 1 carrier, 1 destroyer and 2 submarines
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Americans attack with 1 bomber
                Japanese defend with 1 armour
                    Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Hunan
                Americans win with 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Kweichow
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                2 fighters owned by the Germans could not land and were killed
    
        Non Combat Move - Americans
            1 bomber moved from Anhwe to Szechwan
            1 bomber moved from Hopei to Szechwan
            1 bomber moved from Kweichow to Szechwan
            1 bomber moved from Hunan to Szechwan
            2 bombers moved from Kazakhstan to Szechwan
            1 artillery and 2 infantry moved from Amur to Korea
            1 bomber moved from Chahar to Szechwan
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Americans : 0.50
    Japanese : -0.83
    

    Savegame

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