DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to India
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Syria to Iraq
            2 infantry moved from Morocco to Algeria
            1 fighter moved from Gibraltar to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
            6 infantry moved from Karelia to Novgorod
            1 armour moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            2 artilleries moved from Bessarabia to Ukraine
            4 armour moved from Bessarabia to Ukraine
            1 mech_infantry moved from Poland to Western Ukraine
            3 infantry moved from Bessarabia to Western Ukraine
            6 infantry moved from Bessarabia to Ukraine
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 fighters moved from Eastern Poland to Western Ukraine
            1 fighter moved from Eastern Poland to Novgorod
            4 tactical_bombers moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Eastern Poland to Novgorod
            1 armour moved from Eastern Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Belarus
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
                Russians defend with 3 infantry
                    Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Western Ukraine, round 2 : 2/10 hits, 4.00 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Western Ukraine, round 3 : 2/10 hits, 4.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            4 tactical_bombers moved from Western Ukraine to Belarus
            2 fighters moved from Western Ukraine to Belarus
            1 fighter moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to Belarus
            3 aaGuns, 5 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
            3 mech_infantrys moved from Germany to Eastern Poland
            6 armour moved from Germany to Eastern Poland
    
        Place Units - Germans
            3 mech_infantrys placed in Germany
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Germans collect 49 PUs (2 lost to blockades); end with 52 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Siberia to Soviet Far East
                  Russians take Soviet Far East from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 2 armour, 5 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 infantry moved from Russia to Tambov
            3 infantry moved from Archangel to Vologda
            1 infantry moved from Vologda to Russia
    
        Place Units - Russians
            9 artilleries and 1 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Paulau Island to Philippines
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
            1 battleship moved from 20 Sea Zone to 35 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            2 armour moved from Kwangtung to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 armour moved from Kiangsu to Hopei
            1 armour moved from Kiangsu to Hunan
            1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                  Japanese take Sikang from Chinese
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Hopei to Kweichow
            2 infantry moved from Chahar to Hopei
            1 artillery moved from Chahar to Hopei
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Siam to Shan State
            2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 destroyer moved from 43 Sea Zone to 35 Sea Zone
            1 bomber moved from Siam to Malaya
            2 fighters and 2 tactical_bombers moved from Siam to Malaya
            2 fighters and 1 tactical_bomber moved from Siam to Shan State
            1 carrier moved from 43 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 fighters moved from Manchuria to Japan
    
        Combat - Japanese
            Battle in Philippines
                Japanese attack with 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers in Philippines, round 2 : 6/11 hits, 4.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Malaya
                Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 3 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.67 expected hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Shan State to Anhwe
            2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
            1 bomber moved from Malaya to Anhwe
            1 bomber moved from Philippines to Kiangsi
            3 fighters moved from Philippines to 35 Sea Zone
            3 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to Siam
    
        Place Units - Japanese
            3 armour placed in Kiangsu
            1 factory_minor placed in Kwangtung
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 54 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.33
    UK_Pacific : -1.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            7 bombers moved from Hawaiian Islands to Siberia
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 7 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            3 bombers moved from Western United States to Siberia
            1 fighter moved from Hawaiian Islands to Alaska
            1 mech_infantry moved from Western United States to Alaska
            1 infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            5 bombers placed in Western United States
            1 submarine and 2 transports placed in 101 Sea Zone
            Americans undo move 2.
            1 submarine and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 16 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 3/17 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 armour moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            7 bombers moved from Hawaiian Islands to Siberia
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 7 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            3 bombers moved from Western United States to Siberia
            1 fighter moved from Hawaiian Islands to Alaska
            1 mech_infantry moved from Western United States to Alaska
            1 infantry moved from Western United States to British Columbia
    
        Place Units - Americans
            5 bombers placed in Western United States
            1 submarine and 2 transports placed in 101 Sea Zone
            Americans undo move 2.
            1 submarine and 1 transport placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 16 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 16 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 3/17 hits, 3.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Burma
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 113 Sea Zone
            2 destroyers moved from 81 Sea Zone to 98 Sea Zone
            6 fighters and 1 tactical_bomber moved from Cyprus to Egypt
            1 infantry moved from Tunisia to Libya
                  British take Libya from Italians
            1 armour moved from Tobruk to Egypt
            2 infantry moved from Kenya to Ethiopia
            1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia
            1 mech_infantry moved from Belgian Congo to Egypt
            3 armour moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 infantry moved from Burma to Yunnan
            3 cruisers and 3 transports moved from 80 Sea Zone to 81 Sea Zone
    
        Combat - British
            Battle in Ethiopia
                British attack with 1 armour, 2 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Yunnan
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 armour
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the British lost in Yunnan
                 retreated to Yunnan
                Japanese win with 1 armour remaining. Battle score for attacker is -4
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Japanese: 1 armour
            Battle in 113 Sea Zone
                British attack with 1 bomber
                Germans defend with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Germans Submerged
                    British roll dice for 1 bomber in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 bomber owned by the British lost in 113 Sea Zone
                Germans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for British: 1 bomber
    
        Non Combat Move - British
            1 infantry moved from India to Burma
            1 artillery and 2 infantry moved from India to Burma
            1 armour moved from India to Burma
            2 infantry moved from India to Burma
            1 fighter moved from Yunnan to Burma
            1 fighter moved from United Kingdom to Gibraltar
    
        Place Units - British
            1 factory_minor placed in Iraq
            2 armour and 1 infantry placed in Egypt
            2 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
            British collect 36 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,5,6
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -2.00
    Italians : -0.67
    Chinese : -0.17
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 bomber moved from Germany to Novgorod
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            2 fighters moved from New South Wales to Queensland
            3 fighters moved from India to 37 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -10
                Casualties for ANZAC: 3 fighters
                Casualties for Japanese: 1 cruiser and 1 destroyer
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 46 Sea Zone
            2 fighters moved from New South Wales to Queensland
            3 fighters moved from India to 37 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in 37 Sea Zone
                ANZAC attack with 3 fighters
                Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -10
                Casualties for ANZAC: 3 fighters
                Casualties for Japanese: 1 cruiser and 1 destroyer
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            2 fighters placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Egypt to Gibraltar
            3 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
                  French take Northwest Persia from Neutral_Allies
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 carrier moved from 113 Sea Zone to 105 Sea Zone
            1 destroyer moved from 113 Sea Zone to 105 Sea Zone
            2 bombers moved from Southern Italy to 105 Sea Zone
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
            1 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Belarus to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
            1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
            12 armour, 3 artilleries, 1 fighter, 13 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Belarus to Bryansk
            1 mech_infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Western Ukraine to Bryansk
            6 armour moved from Eastern Poland to Bryansk
            3 mech_infantrys moved from Eastern Poland to Bryansk
            6 infantry moved from Ukraine to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            5 armour moved from Ukraine to Bryansk
            4 infantry moved from Novgorod to Belarus
            3 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in 105 Sea Zone
                Germans attack with 2 bombers, 1 carrier, 1 destroyer, 2 infantry and 1 transport
                British defend with 1 submarine
                    Germans roll dice for 2 bombers, 1 carrier, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 submarine owned by the British lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from British with 2 bombers, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Bryansk
                Germans attack with 23 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 23 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 20/65 hits, 22.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 23 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Archangel to Belarus
            3 aaGuns moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
            1 fighter and 3 tactical_bombers moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            2 bombers moved from 105 Sea Zone to Western Germany
            2 infantry moved from 105 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            1 fighter and 1 tactical_bomber placed in France
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    British : 0.83
    Russians : -0.33
    

    Savegame


  • @dawgoneit FYI, your Chinese fighter is violating the rules by leaving China. All Chinese forces must stay within the boundaries of China.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            2 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 fighter moved from Russia to Archangel
            3 infantry moved from Volgograd to Kazakhstan
            1 armour moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 armour and 3 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Archangel to Russia
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.50
    Japanese : 0.83
    

    Savegame


  • @DannyDuck716 said in DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3:

    @dawgoneit FYI, your Chinese fighter is violating the rules by leaving China. All Chinese forces must stay within the boundaries of China.

    Burma and Kwangtung is excluded in that rule


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 4 artilleries and 4 infantry moved from Hopei to Shensi
            3 armour moved from Kiangsu to Hopei
            1 armour moved from Hunan to Shensi
            1 armour moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 bomber moved from Kiangsi to Shensi
            1 bomber, 4 fighters and 3 tactical_bombers moved from Anhwe to Shensi
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            3 carriers moved from 35 Sea Zone to 6 Sea Zone
            1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            5 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Siam to Philippines
    
        Combat - Japanese
            Battle in Celebes
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Sumatra
                Japanese attack with 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 armour, 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers
                Chinese defend with 17 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Shensi, round 2 : 8/19 hits, 9.00 expected hits
                    Chinese roll dice for 17 infantry in Shensi, round 2 : 6/17 hits, 5.67 expected hits
                    4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Shensi, round 3 : 7/13 hits, 7.00 expected hits
                    Chinese roll dice for 9 infantry in Shensi, round 3 : 4/9 hits, 3.00 expected hits
                    2 artilleries owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Chinese win with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 armour, 4 artilleries and 4 infantry
                Casualties for Chinese: 15 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
            EDIT: Adding units owned by Japanese to Shan State: 1 infantry
            EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hopei: 1 armour
            EDIT: Adding units owned by Japanese to Hunan: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 bombers moved from Shensi to Kiangsu
            4 fighters and 3 tactical_bombers moved from Shensi to Anhwe
            1 mech_infantry moved from Hunan to French Indo China
            1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.67
    Chinese : 1.33
    Japanese : 0.17
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Western United States to 6 Sea Zone
            10 bombers moved from Siberia to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Alaska to 6 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
    

    Savegame


  • @dawgoneit any sceambles or kami’s in sz6?


  • @dawgoneit yea, 1 each on cruisers, 1 each on carriers and 1 on BB. Also scramble


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Western United States to 6 Sea Zone
            10 bombers moved from Siberia to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Alaska to 6 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 105 Sea Zone
                Americans attack with 1 cruiser and 2 destroyers
                Germans defend with 1 carrier, 1 destroyer and 1 transport
                    Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 transport owned by the Germans lost in 105 Sea Zone
                Americans win, taking 105 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 15
                Casualties for Americans: 2 destroyers
                Casualties for Germans: 1 carrier, 1 destroyer and 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 12/26 hits, 15.50 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits, 9.17 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 15 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/22 hits, 13.83 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/14 hits, 7.17 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
                Americans win with 15 bombers and 1 fighter remaining. Battle score for attacker is 65
                Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
    
        Non Combat Move - Americans
            1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 2 Sea Zone
            15 bombers and 1 fighter moved from 6 Sea Zone to Siberia
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
            1 mech_infantry moved from Alaska to 2 Sea Zone
            1 armour and 1 infantry moved from Morocco to Algeria
            1 armour moved from Algeria to Tunisia
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : -0.17
    Japanese : -0.67
    

    Savegame

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