DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Vologda to Archangel
            2 infantry moved from Russia to Smolensk
            1 fighter and 1 tactical_bomber moved from Russia to Smolensk
            1 fighter moved from Russia to Archangel
            3 infantry moved from Volgograd to Kazakhstan
            1 armour moved from Russia to Kazakhstan
    
        Combat - Russians
            Battle in Kazakhstan
                Russians attack with 1 armour and 3 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
                    2 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                    Russians roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 3 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Russia
            1 fighter moved from Archangel to Russia
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -0.50
    Japanese : 0.83
    

    Savegame


  • @DannyDuck716 said in DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3:

    @dawgoneit FYI, your Chinese fighter is violating the rules by leaving China. All Chinese forces must stay within the boundaries of China.

    Burma and Kwangtung is excluded in that rule


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 armour, 4 artilleries and 4 infantry moved from Hopei to Shensi
            3 armour moved from Kiangsu to Hopei
            1 armour moved from Hunan to Shensi
            1 armour moved from Yunnan to Szechwan
            1 infantry moved from Szechwan to Yunnan
            1 bomber moved from Kiangsi to Shensi
            1 bomber, 4 fighters and 3 tactical_bombers moved from Anhwe to Shensi
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 transport moved from 37 Sea Zone to 20 Sea Zone
            3 carriers moved from 35 Sea Zone to 6 Sea Zone
            1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
            5 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 carrier moved from 35 Sea Zone to 44 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Siam to Philippines
    
        Combat - Japanese
            Battle in Celebes
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Sumatra
                Japanese attack with 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
                ANZAC win with no units remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Shensi
                Japanese attack with 2 armour, 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers
                Chinese defend with 17 infantry
                    Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Shensi, round 2 : 8/19 hits, 9.00 expected hits
                    Chinese roll dice for 17 infantry in Shensi, round 2 : 6/17 hits, 5.67 expected hits
                    4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Shensi, round 3 : 7/13 hits, 7.00 expected hits
                    Chinese roll dice for 9 infantry in Shensi, round 3 : 4/9 hits, 3.00 expected hits
                    2 artilleries owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
                 retreated to Shensi
                Chinese win with 2 infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 2 armour, 4 artilleries and 4 infantry
                Casualties for Chinese: 15 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
            EDIT: Adding units owned by Japanese to Shan State: 1 infantry
            EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hopei: 1 armour
            EDIT: Adding units owned by Japanese to Hunan: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            2 bombers moved from Shensi to Kiangsu
            4 fighters and 3 tactical_bombers moved from Shensi to Anhwe
            1 mech_infantry moved from Hunan to French Indo China
            1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
            2 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Japan
            2 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.67
    Chinese : 1.33
    Japanese : 0.17
    

    Savegame


  • TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Western United States to 6 Sea Zone
            10 bombers moved from Siberia to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Alaska to 6 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
    

    Savegame


  • @dawgoneit any sceambles or kami’s in sz6?


  • @dawgoneit yea, 1 each on cruisers, 1 each on carriers and 1 on BB. Also scramble


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Western United States to 6 Sea Zone
            10 bombers moved from Siberia to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Alaska to 6 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 105 Sea Zone
                Americans attack with 1 cruiser and 2 destroyers
                Germans defend with 1 carrier, 1 destroyer and 1 transport
                    Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 transport owned by the Germans lost in 105 Sea Zone
                Americans win, taking 105 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 15
                Casualties for Americans: 2 destroyers
                Casualties for Germans: 1 carrier, 1 destroyer and 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 12/26 hits, 15.50 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits, 9.17 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 15 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/22 hits, 13.83 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/14 hits, 7.17 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
                Americans win with 15 bombers and 1 fighter remaining. Battle score for attacker is 65
                Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
    
        Non Combat Move - Americans
            1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 2 Sea Zone
            15 bombers and 1 fighter moved from 6 Sea Zone to Siberia
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
            1 mech_infantry moved from Alaska to 2 Sea Zone
            1 armour and 1 infantry moved from Morocco to Algeria
            1 armour moved from Algeria to Tunisia
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : -0.17
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            5 bombers moved from Western United States to 6 Sea Zone
            10 bombers moved from Siberia to 6 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
            1 fighter moved from Alaska to 6 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 3
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 2
                Units damaged: 1 battleship owned by the Americans
            Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                Units damaged: 1 carrier owned by the Americans
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
            Battle in 35 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 35 Sea Zone
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 105 Sea Zone
                Americans attack with 1 cruiser and 2 destroyers
                Germans defend with 1 carrier, 1 destroyer and 1 transport
                    Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 transport owned by the Germans lost in 105 Sea Zone
                Americans win, taking 105 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 15
                Casualties for Americans: 2 destroyers
                Casualties for Germans: 1 carrier, 1 destroyer and 1 transport
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 12/26 hits, 15.50 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits, 9.17 expected hits
                    1 submarine owned by the Americans, 2 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 15 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/22 hits, 13.83 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/14 hits, 7.17 expected hits
                    2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
                Americans win with 15 bombers and 1 fighter remaining. Battle score for attacker is 65
                Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
    
        Non Combat Move - Americans
            1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 2 Sea Zone
            15 bombers and 1 fighter moved from 6 Sea Zone to Siberia
            1 transport moved from 10 Sea Zone to 1 Sea Zone
            1 infantry moved from British Columbia to 1 Sea Zone
            1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
            1 mech_infantry moved from Alaska to 2 Sea Zone
            1 armour and 1 infantry moved from Morocco to Algeria
            1 armour moved from Algeria to Tunisia
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 destroyer and 2 submarines placed in 10 Sea Zone
            5 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 86 Sea Zone to 88 Sea Zone
            1 artillery and 4 infantry moved from Brazil to British Guiana
            1 infantry moved from Libya to Tobruk
            1 armour and 1 mech_infantry moved from Ethiopia to Egypt
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            3 armour moved from Belgian Congo to Egypt
            6 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            3 cruisers moved from 81 Sea Zone to 98 Sea Zone
            3 transports moved from 81 Sea Zone to 98 Sea Zone
            3 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Gibraltar to Egypt
            1 artillery and 2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to 41 Sea Zone
            2 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Shan State
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun, 2 artilleries, 6 infantry and 2 mech_infantrys moved from India to Burma
            1 aaGun moved from Burma to Shan State
            1 fighter moved from 41 Sea Zone to Burma
    
        Place Units - British
            1 destroyer placed in 98 Sea Zone
            1 fighter placed in Egypt
            1 artillery and 2 infantry placed in Iraq
            1 infantry placed in Egypt
            1 infantry and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,2,2
            British collect 32 PUs (4 lost to blockades); end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -0.17
    Americans : -0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 bomber moved from Novgorod to Ukraine
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Southern France to Northern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 battleship and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 battleship and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Western Australia
            2 fighters moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Queensland to 42 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 battleship and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 27
                Casualties for Japanese: 1 battleship and 1 transport
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Western Australia
            2 fighters moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Tunisia to Libya
            1 destroyer moved from 92 Sea Zone to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
    
        Combat - French
            Battle in 109 Sea Zone
                French attack with 1 destroyer and 1 fighter
                Germans defend with 2 submarines
                    French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                    French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 109 Sea Zone
                French win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - French
            1 fighter moved from 109 Sea Zone to United Kingdom
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : -0.67
    French : 0.50
    ANZAC : 0.33
    Japanese : -0.67
    

    Savegame


  • @dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.


  • @dawgoneit cool. Have a good time. Everything will be here when you get back.


  • TripleA Move Summary: Germans round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            23 armour, 5 artilleries, 22 infantry and 11 mech_infantrys moved from Bryansk to Russia
            3 fighters and 5 tactical_bombers moved from Ukraine to Russia
            1 infantry moved from Belarus to Archangel
            2 armour moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
            2 infantry moved from Belarus to Smolensk
            1 armour moved from Novgorod to Smolensk
            1 mech_infantry moved from Eastern Poland to Archangel
            2 mech_infantrys moved from Eastern Poland to Smolensk
            3 artilleries moved from Ukraine to Rostov
            2 bombers moved from Western Germany to Russia
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 fighter and 1 tactical_bomber moved from France to 109 Sea Zone
    
        Combat - Germans
    

    Savegame


  • @dawgoneit scramble in SZ 109?



  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            23 armour, 5 artilleries, 22 infantry and 11 mech_infantrys moved from Bryansk to Russia
            3 fighters and 5 tactical_bombers moved from Ukraine to Russia
            1 infantry moved from Belarus to Archangel
            2 armour moved from Novgorod to Archangel
            1 infantry moved from Belarus to Smolensk
            2 infantry moved from Belarus to Smolensk
            1 armour moved from Novgorod to Smolensk
            1 mech_infantry moved from Eastern Poland to Archangel
            2 mech_infantrys moved from Eastern Poland to Smolensk
            3 artilleries moved from Ukraine to Rostov
            2 bombers moved from Western Germany to Russia
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 fighter and 1 tactical_bomber moved from France to 109 Sea Zone
    
        Combat - Germans
            French scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 109 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                French defend with 1 destroyer and 1 fighter
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 destroyer owned by the French and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
                 retreated to 109 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 1 tactical_bomber
                Casualties for French: 1 destroyer
            Battle in 105 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 cruiser
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in Archangel
                Germans attack with 2 armour, 1 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 3 artilleries
                Russians defend with 1 infantry
                    Germans roll dice for 3 artilleries in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/6 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Smolensk, round 3 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 23 armour, 5 artilleries, 2 bombers, 3 fighters, 22 infantry, 11 mech_infantrys and 5 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 1 armour, 18 artilleries, 1 factory_major, 2 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 5 artilleries, 2 bombers, 2 fighters, 22 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 17/70 hits, 25.17 expected hits
                    Russians roll dice for 2 aaGuns, 1 armour, 18 artilleries, 2 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/72 hits, 25.00 expected hits
                    15 infantry owned by the Russians, 17 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans roll dice for 23 armour, 5 artilleries, 2 bombers, 2 fighters, 5 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 20/53 hits, 22.33 expected hits
                    Russians roll dice for 1 armour, 18 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 19/57 hits, 20.00 expected hits
                    20 infantry owned by the Russians, 3 artilleries owned by the Germans, 5 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 23 armour, 2 artilleries, 2 bombers, 2 fighters and 5 tactical_bombers in Russia, round 4 : 21/34 hits, 17.83 expected hits
                    Russians roll dice for 1 armour, 18 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/37 hits, 13.33 expected hits
                    2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 6 artilleries owned by the Russians, 2 artilleries owned by the Germans and 10 armour owned by the Germans lost in Russia
                    Germans roll dice for 13 armour, 2 bombers, 2 fighters and 5 tactical_bombers in Russia, round 5 : 9/22 hits, 12.17 expected hits
                    Russians roll dice for 1 armour, 12 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 5 : 10/16 hits, 6.33 expected hits
                    9 artilleries owned by the Russians and 10 armour owned by the Germans lost in Russia
                    Germans roll dice for 3 armour, 2 bombers, 2 fighters and 5 tactical_bombers in Russia, round 6 : 5/12 hits, 7.17 expected hits
                    Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 6 : 4/7 hits, 3.33 expected hits
                    1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                    Germans roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Russia, round 7 : 7/8 hits, 4.83 expected hits
                    Russians roll dice for 2 fighters in Russia, round 7 : 0/2 hits, 1.33 expected hits
                    2 fighters owned by the Russians lost in Russia
                Germans captures 38PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -23
                Casualties for Germans: 22 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 2 tactical_bombers
                Casualties for Russians: 2 aaGuns, 1 armour, 18 artilleries, 2 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Russia
            2 bombers moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            3 tactical_bombers moved from Russia to Bryansk
            1 fighter moved from 109 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 armour placed in Novgorod
            1 mech_infantry placed in Western Germany
            4 mech_infantrys placed in Germany
            2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 59 PUs; end with 98 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    Germans : -9.83
    AA fire in Russia : : 0.00
    French : 0.00
    Russians : -7.33
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - Russians
            3 infantry moved from Volgograd to Rostov
            1 infantry moved from Caucasus to Rostov
            1 armour moved from Kazakhstan to Rostov
            1 infantry moved from Vologda to Samara
            1 infantry moved from Soviet Far East to Siberia
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 armour and 4 infantry
                Germans defend with 3 artilleries
                    Russians roll dice for 1 armour and 4 infantry in Rostov, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 3 artilleries in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
                    Russians roll dice for 1 armour and 2 infantry in Rostov, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 artilleries
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kwangtung to Yunnan
            2 armour moved from Kwangtung to Yunnan
            1 armour moved from Hopei to Shensi
            2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
            1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
            1 mech_infantry moved from Kiangsu to Hopei
            1 armour moved from Hopei to Suiyuyan
            1 fighter moved from Anhwe to Suiyuyan
            1 bomber moved from Kiangsu to Suiyuyan
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Philippines to Dutch New Guinea
            1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
            1 carrier moved from 44 Sea Zone to 45 Sea Zone
            1 fighter and 2 tactical_bombers moved from Philippines to Shan State
            1 mech_infantry moved from French Indo China to Shan State
            1 bomber moved from Kiangsu to Shan State
    
        Combat - Japanese
            Battle in Suiyuyan
                Japanese attack with 1 armour, 1 bomber and 1 fighter
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Suiyuyan, round 2 : 3/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shensi, round 3 : 3/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Shan State : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State
                 retreated to Shan State
                UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits, 1.50 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 0/4 hits, 1.50 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 4 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 5 : 0/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 6 : 2/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yunnan to French Indo China
            2 tactical_bombers moved from Yunnan to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
            1 fighter and 1 tactical_bomber moved from Shensi to Hunan
            1 bomber moved from Suiyuyan to Hunan
            1 fighter moved from Suiyuyan to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
            2 armour and 1 mech_infantry placed in Kiangsu
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
            Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Chinese : 0.67
    UK_Pacific : 1.00
    AA fire in Shan State : : -0.50
    Japanese : -4.00
    

    Savegame

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