NO scramble.
9L G40 BM3 ArtofWar1947 (Axis) vs. DannyDuck716 (Allies)
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 destroyer, 3 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Soviet Far East to Siberia 1 armour and 2 infantry moved from Manchuria to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Shantung to Jehol 2 mech_infantrys moved from Kiangsu to Jehol 3 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe 5 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 armour and 1 mech_infantry moved from Malaya to Burma Japanese take Shan State from UK_Pacific 1 submarine moved from 41 Sea Zone to 43 Sea Zone Japanese take 37 Sea Zone from UK_Pacific 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Kwangtung to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Borneo Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine and 2 transports British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 46 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 4/8 hits, 3.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Jehol Japanese attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Chinese defend with 5 infantry Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Jehol, round 2 : 1/10 hits, 2.67 expected hits Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Jehol, round 3 : 3/10 hits, 2.67 expected hits Chinese roll dice for 4 infantry in Jehol, round 3 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Jehol, round 4 : 2/9 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Chinese: 5 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/7 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Burma Japanese attack with 1 armour, 5 artilleries, 3 infantry and 5 mech_infantrys British defend with 2 aaGuns, 1 armour and 3 infantry Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 5 mech_infantrys in Burma, round 2 : 5/14 hits, 4.33 expected hits UK_Pacific roll dice for 2 aaGuns, 1 armour and 3 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Burma Japanese roll dice for 1 armour, 5 artilleries, 2 infantry and 5 mech_infantrys in Burma, round 3 : 4/13 hits, 4.17 expected hits UK_Pacific roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Japanese: 1 infantry Casualties for British: 2 aaGuns, 1 armour and 3 infantry Non Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 41 Sea Zone to 43 Sea Zone 3 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone 1 mech_infantry moved from Malaya to Yunnan 1 artillery moved from Malaya to Shan State 1 mech_infantry moved from Kiangsu to Hunan 1 bomber moved from 46 Sea Zone to Paulau Island 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi 1 aaGun moved from Manchuria to Jehol 2 fighters moved from 25 Sea Zone to Hawaiian Islands 2 fighters moved from Japan to Hawaiian Islands 1 battleship, 1 carrier and 1 cruiser moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 infantry placed in Kiangsu 3 fighters placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Adding units owned by Germans to Bryansk: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -2.67 UK_Pacific : -1.33 Japanese : -1.67
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 4 bombers and 3 infantry; Remaining resources: 1 PUs; Combat Move - Americans Place Units - Americans 4 bombers and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Yunnan 4 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 4 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Kweichow Place Units - Chinese 4 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 5 armour; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour; Remaining resources: 2 PUs; Combat Move - British 1 mech_infantry moved from Belgian Congo to Union of South Africa 3 armour and 4 mech_infantrys moved from Belgian Congo to Union of South Africa Non Combat Move - British Place Units - British 3 armour placed in Union of South Africa 2 armour placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 26 PUs Place Units - UK_Pacific 2 armour placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 7 PUs Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : 0.00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Belgian Congo to French Equatorial Africa Italians take French Equatorial Africa from French Combat - Italians Non Combat Move - Italians 1 armour moved from Persia to 80 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone 4 fighters, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya 2 armour and 1 mech_infantry moved from Egypt to Kenya 1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan 1 marine moved from Trans-Jordan to Egypt 1 infantry moved from Syria to Trans-Jordan 1 bomber moved from Trans-Jordan to Egypt 1 armour and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 81 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 81 Sea Zone to Anglo Egyptian Sudan Place Units - Italians 1 carrier placed in 95 Sea Zone 1 armour and 2 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Persia Turn Complete - Italians Italians collect 27 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Belgian Congo to French Equatorial Africa Italians take French Equatorial Africa from French Combat - Italians Non Combat Move - Italians 1 armour moved from Persia to 80 Sea Zone 1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone 4 fighters, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya 2 armour and 1 mech_infantry moved from Egypt to Kenya 1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan 1 marine moved from Trans-Jordan to Egypt 1 infantry moved from Syria to Trans-Jordan 1 bomber moved from Trans-Jordan to Egypt 1 armour and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 81 Sea Zone 1 armour, 3 infantry and 2 mech_infantrys moved from 81 Sea Zone to Anglo Egyptian Sudan Place Units - Italians 1 carrier placed in 95 Sea Zone 1 armour and 2 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Persia Turn Complete - Italians Italians collect 27 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier EDIT: Adding units owned by Italians to 81 Sea Zone: 1 carrier EDIT: Removing units owned by Italians from Egypt: 1 mech_infantry EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 2 PUs; Combat Move - ANZAC 1 bomber moved from New South Wales to Northern Territory Non Combat Move - ANZAC Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 1 destroyer, 3 fighters, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 17 artilleries, 1 bomber, 2 fighters, 5 infantry, 46 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 1 mech_infantry moved from Vologda to Russia 1 mech_infantry moved from Nenetsia to Russia 1 mech_infantry moved from Urals to Russia 1 infantry moved from Samara to Russia 1 mech_infantry moved from Novosibirsk to Russia 1 infantry moved from Tambov to Russia 3 mech_infantrys moved from Volgograd to Russia 1 armour moved from Persia to Eastern Persia Germans take Eastern Persia from British 1 armour moved from Eastern Persia to Turkmenistan Germans take Turkmenistan from Russians 1 mech_infantry moved from Tsinghai to Sikang Germans take Sikang from Chinese 1 infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 armour moved from French West Africa to French Central Africa Germans take French Central Africa from British 1 armour moved from French Central Africa to Nigeria Germans take Nigeria from British 1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Russia 1 bomber moved from Caucasus to Russia 1 bomber moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 6 armour, 17 artilleries, 6 bombers, 3 fighters, 8 infantry, 53 mech_infantrys and 3 tactical_bombers British defend with 3 fighters; ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_major, 3 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber AA fire in Russia : 3/12 hits, 2.00 expected hits 3 fighters owned by the Germans lost in Russia Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 8 infantry, 53 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/93 hits, 27.67 expected hits Russians roll dice for 4 aaGuns, 6 armour, 6 artilleries, 7 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 22/74 hits, 28.17 expected hits 20 infantry owned by the Russians, 8 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 39 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 21/71 hits, 24.00 expected hits Russians roll dice for 6 armour, 6 artilleries, 7 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/54 hits, 21.50 expected hits 21 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 19 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 21/51 hits, 20.67 expected hits Russians roll dice for 6 armour, 6 artilleries, 7 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 17/33 hits, 14.50 expected hits 3 mech_infantrys owned by the Russians, 10 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 2 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 15/34 hits, 15.33 expected hits Russians roll dice for 4 armour, 7 fighters and 1 tactical_bomber in Russia, round 5 : 8/12 hits, 7.17 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 fighter owned by the ANZAC, 4 armour owned by the Russians, 8 artilleries owned by the Germans and 3 fighters owned by the British lost in Russia Germans captures 7PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 6 armour, 9 artilleries, 6 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 36 Casualties for Germans: 8 artilleries, 3 fighters, 8 infantry and 51 mech_infantrys Casualties for Russians: 4 aaGuns, 6 armour, 6 artilleries, 3 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for British: 3 fighters Casualties for ANZAC: 1 fighter triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 mech_infantry moved from Tsinghai to Sikang 1 armour and 3 mech_infantrys moved from Caucasus to Persia 3 artilleries moved from Ukraine to Rostov 1 mech_infantry moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 10 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 4 infantry moved from Novgorod to Karelia 3 mech_infantrys moved from Germany to Northern Italy 3 mech_infantrys moved from Germany to Holland Belgium 4 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 103 Sea Zone to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 2 bombers moved from Russia to Persia 2 bombers moved from Russia to Tsinghai 2 bombers moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Tsinghai 1 tactical_bomber moved from Russia to Caucasus 1 tactical_bomber moved from Russia to Bryansk Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone 3 fighters placed in Western Germany 2 armour and 1 mech_infantry placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 79 PUs; end with 86 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 100 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00 Germans : -6.67 Russians : -4.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 mech_infantrys moved from Kwangtung to Yunnan 2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 1/8 hits, 3.67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 3/8 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 43 Sea Zone to 37 Sea Zone 1 artillery moved from Shan State to Burma 2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to Burma 1 mech_infantry moved from Kwangtung to French Indo China 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Jehol to 19 Sea Zone 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Jehol to Anhwe 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 bomber moved from Paulau Island to Hawaiian Islands 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Japan to 26 Sea Zone 1 fighter moved from Japan to Hawaiian Islands Place Units - Japanese 1 factory_minor placed in Malaya 3 mech_infantrys placed in Kwangtung 1 bomber and 2 mech_infantrys placed in Kiangsu 2 artilleries placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : -3.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 4 bombers and 4 infantry; Remaining resources: 1 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 bomber moved from Southeast Mexico to Western United States 1 mech_infantry moved from Southeast Mexico to Western United States 1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States Place Units - Americans 4 bombers and 2 infantry placed in Western United States 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 4 infantry moved from Hunan to Kweichow Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 3 armour and 2 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British Place Units - British 3 armour placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3 British collect 13 PUs (7 lost to blockades); end with 15 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 2 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Persia to West India Italians take West India from UK_Pacific 1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia Italians take Rhodesia from British 1 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Non Combat Move - Italians 2 armour moved from Persia to West India 2 armour moved from Bryansk to Samara 1 infantry moved from Bryansk to Ukraine 1 aaGun moved from Ukraine to Rostov 1 armour moved from French Equatorial Africa to Belgian Congo 1 armour and 1 mech_infantry moved from Egypt to Belgian Congo 1 marine moved from Egypt to 81 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 3 transports moved from 81 Sea Zone to 72 Sea Zone 4 fighters moved from Kenya to Belgian Congo 2 armour, 1 infantry and 3 mech_infantrys moved from Kenya to Tanganyika Territory 3 infantry moved from Anglo Egyptian Sudan to Kenya 2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 marine moved from 72 Sea Zone to French Madagascar Italians take French Madagascar from Neutral_Axis Place Units - Italians 1 artillery and 2 bombers placed in Egypt 2 armour and 1 fighter placed in Persia Turn Complete - Italians Italians collect 32 PUs; end with 32 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from New South Wales to Northern Territory 1 infantry moved from New South Wales to Queensland 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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The Axis has achieved a triggered victory by controlling 8 Europe VCs. Do you want to continue for the fun of it?
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@ArtofWar1947 ha, no. It most certainly is not fun on my side anymore. First BM3 game so lets play game 2 and swap sides?
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Sure. The Axis typically sets up the game. Do you need instructions on how to do this? Or do you want me to set it up?
Do you want to post the outcome of Game 1, need instructions, or want me to post?
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@ArtofWar1947 You can post the results of game 1. I’ll start game 2.