• Hi all.
    Has anybody have a house rule technology tree?
    I trying to build that tree. Any suggestions ?

  • '19

    Which game version we talking? I have never owned any other version of A&A than classic/second edition, so…


  • About A&A global 1940 and Global War 1936

  • '19

    G40 and A&A Global are one and the same thing? Or do I have that wrong?

    Global war 1936?!?! Is that an actual A&A board game I don’t know about, or perhaps just what TripleA calls G40?

  • '19

    I just purchased the “Anniversary Edition” tonight, and it should arrive Thursday.

  • '19

    Could you answer me a question? Is G40 the main version folks here abouts are still playing? It seems like more than half of the ongoing games are BM3 games, so buying Europe and Pacific is a good investment?

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    @CrazyIvan Global 1940 is the most popular version here indeed. BM3 is a modification of Global 1940.
    See https://www.axisandallies.org/forums/topic/27451/g40-balance-mod-3-0-rules-and-download


  • Its my proposal tech which I make.

    Tech land

    1. Paratroopers - standard
    2. AMI - Mechnized Infantry atack value +1 and may blitz
    3. Tank destroyes - when tank roll 1 you may choose enemy tank to destroy
    4. Prepared defense - in first round of attack artillery defends +1, in origininal territory and amphibius assalut all rounds
    5. Anti-tank weapons - For each 2 tanks, your infantry defends +2
    6. Heavy tanks - tank roll on attack +1 and defense +1
    7. Better armor - for each tank in first cyckle of combat one unit doesnt have a defend roll
    8. Assalut rifles - MI and Infantry atak +1 and defence +1
    9. Bunkers - reroll defence for infantry
    10. Advanced artillery - Your artillery can support up to 2 infantry or Mech infantry in an Attack.
    11. Panzer Assalut - If your attacking forces destroy all defending units in a territory in one cycle of combat, any of your surviving tanks in the attack may move 1 territory during the noncombat move phase that turn.

    Naval tech

    1. Crusier ASW - crusier like a destroyer
    2. AAA for ships - AAA strike on ship
    3. Super Sub - standard
    4. Destroyer borbarment - destroyers can make a shore bombardment
    5. Super Battelship - attack 5 defence 5 cost 22 IPC
    6. Heavy Carriers - carrier can take3 planes
    7. Armored carriers - carrier have 3 hits to destroy
    8. Atomic reactor - capital ship move +1, repair out od naval base
    9. Immproved Naval bases - +1 move for all naval units
    10. Improved Transport - +1 capacility
    11. Save convoys - when attacking convoy defence is 1 destoryer and crusier

    Air tech

    1. Drop fuel tanks - fighter when escorting + 2 move for fighters
    2. LRA - paratropers +1 move, all air units +1 move
    3. Rockets - standard
    4. Advance dive bombers - when roll 1 you chose unit to destroy
    5. Heavy bombers - standard
    6. Jet power- standard
    7. Airborne rockets - tactical bombers attack +1
    8. Guided missiles - when rolls of 1 in fighters you can chose air unit to destroy
    9. Armored bombers - strategic bomber defence +1 only AAA hits 1
    10. Improved Air bases - +1 move for air units
    11. Carpet bombing - two attacks in tactical and strategic

    Eco Tech

    1. War bonds - standard
    2. Radar - standard
    3. Fift column - you may choose neutral country once per tur, and try to make coup on roll 1. If succeeded country becaome pro to your allience country
    4. Atomic bomb - you can do atomic bomb
    5. Grants - reroll resarch
    6. Mass production - third unit for half price
    7. Undergrund facilites - 2 hits for one hit point
    8. Improve shipyards -standard
      10.Code Breakers - Roll to see which code was broken:
      Allied Code Broken: 1-2 Russian/France, 3-4 British/Anzac, 5-6 USA/China
      Axis Code Broken: 1-2 Japanese, 3-4 Italian, 5-6 German
      defence +1
    9. Poison Gas cost 7 IPC roll how many ground unit cannot defence
    10. Mobilization - reduce cost by 1
  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    @CrazyIvan said in Technology tree:

    G40 and A&A Global are one and the same thing? Or do I have that wrong?

    G40 is short for A&A Global 1940 indeed.

    Global war 1936?!?! Is that an actual A&A board game I don’t know about, or perhaps just what TripleA calls G40?

    See https://www.axisandallies.org/forums/category/48/global-war

  • '19

    @zawodowiec777 That is a very nice tech tree!

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